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Liberty City Stories Mobile Map for Vice City

VC Released VC WIP
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EddoWilliams2016
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#61

Posted 02 June 2016 - 08:10 AM

Progress on leedsbits seems to be frozen, but still... IT'S A REAL COOL MOD!


guard3
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#62

Posted 03 June 2016 - 11:00 AM Edited by guard3, 03 June 2016 - 11:03 AM.

I stopped working on it. I crashed as soon as I started a new game. 

INDUST is what matters now. I want some buildings  :ph34r:  :cool:

ry2pGUg.png

mS25bGl.png

OajYWeY.png

PS: Ignore the gaps...

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NerdFox
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#63

Posted 03 June 2016 - 06:57 PM

Nice! Mind if I get some textures from here? All credit goes to you.

Cheers :^:


guard3
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#64

Posted 03 June 2016 - 07:02 PM

I don't mind. You're free to do so ;) Alpha 0.0.2 should have enough textures.

Also, keep up your good work!

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NerdFox
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#65

Posted 03 June 2016 - 10:54 PM

I don't mind. You're free to do so ;) Alpha 0.0.2 should have enough textures.

Also, keep up your good work!

Thanks and I sure will! :D

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EddoWilliams2016
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#66

Posted 04 June 2016 - 06:10 AM

 

I stopped working on it. I crashed as soon as I started a new game. 

INDUST is what matters now. I want some buildings  :ph34r:  :cool:

 

So, you're saying that only the INDUST part of the map will be featured?

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guard3
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#67

Posted 04 June 2016 - 09:02 AM

No no no :) At the moment, I'm working on INDUST. Everything will be converted! LEEDSBITS don't have many map parts, just that. Also, I want to release a stable version with buildings. Once INDUST is done, I'll get back to that

guard3
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#68

Posted 06 June 2016 - 11:50 AM

I thought I'd take some pics by night

Sc57kM2.png

ow6Ta3J.png

pIEoEoC.png

uHpmBtD.png

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EddoWilliams2016
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#69

Posted 07 June 2016 - 03:01 PM

Cool.


rider_66
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#70

Posted 08 June 2016 - 08:00 PM

Really nice idea about adding all these HD textures too, simple and great. Maybe you happen to have all unpacked HD textures? I had added some of them to GTA III for personal usage, using your archive as source, looks just great there too. So if you can pass all of them, that would be really great.


guard3
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#71

Posted 08 June 2016 - 08:21 PM Edited by guard3, 08 June 2016 - 08:21 PM.

Cool.

Thank you!  :lol:

 

Really nice idea about adding all these HD textures too, simple and great. Maybe you happen to have all unpacked HD textures? I had added some of them to GTA III for personal usage, using your archive as source, looks just great there too. So if you can pass all of them, that would be really great.

Thanks for sharing your interest :D

I'm sure it looks good on GTAIII too, since almost all models are the same. You mean posting them just plain textures? Well, I could do it  


rider_66
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#72

Posted 09 June 2016 - 10:19 AM

It definitely is. I had combined that with Dark Edition. Had expected it would look good, but then again, take a look yourself:

jF1hFGF.jpg


2gX94eD.jpg

7Vm8U7X.jpg

Yeah, I meant plain textures archive to work further on. Thanks!

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EddoWilliams2016
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#73

Posted 09 June 2016 - 12:07 PM

@guard3: If you want, i can make an interiors script for you. In meantime, have a bullet-proof :cookie: .

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guard3
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#74

Posted 09 June 2016 - 01:24 PM

Yum :cookie:!!
That could do it, interiors whould be nice ;)

Silent
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#75

Posted 09 June 2016 - 03:19 PM

It definitely is. I had combined that with Dark Edition. Had expected it would look good, but then again, take a look yourself:


Damn those blips are tiny.
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guard3
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#76

Posted 10 June 2016 - 11:29 AM Edited by guard3, 11 June 2016 - 01:09 PM.

It's really difficult for me to upload all LCS textures separately. They're over 4.000 and about 1GB!!!  :miranda:

BTW, here are some highlights: INDUST 38,3% 52,3%

wRmcnHy.png

9OKr6rB.png

lFjOUQT.png

3JgKFVT.png

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Shapaer
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#77

Posted 11 June 2016 - 06:07 AM

someone should also do the peds and cars


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#78

Posted 11 June 2016 - 01:08 PM

XEPOMAHT007 has done peds and MAJEST1C_R3 cars


Shapaer
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#79

Posted 11 June 2016 - 05:34 PM

The ones from mobile version?


Jinx.
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#80

Posted 11 June 2016 - 05:42 PM Edited by Jinx., 11 June 2016 - 05:42 PM.

The ones from mobile version?

It's a matter of replacing the textures only, to be honest. They use the same models as on PSP/PS2.

Tomasak
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#81

Posted 11 June 2016 - 08:27 PM

Didn't they even use worse textures on mobile for cutscene characters? Or to me they seems to be in lower resolution.


guard3
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#82

Posted 11 June 2016 - 08:41 PM

The face is hd. The rest is upscaled :/

guard3
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#83

Posted 12 June 2016 - 08:21 PM Edited by guard3, 12 June 2016 - 09:14 PM.

I just edited a part of the tracks in Portland:

BEFORE: This texture also exists in GTAIII. Compare it to the other tracks with "railmesh"

dyu5ral.png

 

AFTER: Now it matches perfectly

Pcz4dFn.png

INDUST 55,8% (359 out of 643  :panic: )

PLUS: I decided to use CLEO to disable backface culling instead of eASIer.

I have (officially) made the script available for everyone to use here: http://www.gtagarage...ow.php?id=27971

(file awaiting approval...)

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guard3
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#84

Posted 13 June 2016 - 10:23 AM

And some tobj:

z5VpB24.png

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RWWPL
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#85

Posted 14 June 2016 - 08:26 AM Edited by RWWPL, 14 June 2016 - 08:27 AM.

We have simillar projects :p but I do for VC-MP, not SP (and I use only PS2 textures). But good luck ;)

 

If u use iOS models, some objects have reflections. Mainly grass in shoreside.

 

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guard3
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#86

Posted 14 June 2016 - 08:34 AM

Sweet. Good luck to you too!

This reflection doesn't seem quite right there. I haven't seen it, but if there is, I'll deal with it :miranda:

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guard3
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#87

Posted 16 June 2016 - 07:27 PM

Here's some more progress:

T0Ln6ce.png

ocx02u5.png

k4RqUL7.png

6aBtcwk.png

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EddoWilliams2016
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#88

Posted 20 June 2016 - 06:20 AM Edited by EddoWilliams2016, 20 June 2016 - 06:21 AM.

@guard3: Is the map on original coords from LCS Mobile or not?

 

EDIT: Have a :cookie: and relax, homie.


guard3
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#89

Posted 20 June 2016 - 09:38 AM

No. I have moved it, because the map boundaries of Vice City can't be moved, only increased, which causes problems with water. LC did the same thing

EddoWilliams2016
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#90

Posted 22 June 2016 - 08:59 AM

You could've tried moving the water.





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