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Liberty City Stories Mobile Map for Vice City

VC Released VC WIP
325 replies to this topic
guard3
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#301

Posted 10 February 2017 - 03:51 PM Edited by guard3, 11 February 2017 - 12:10 PM.

Enough of XP already!
Back on-topic:

Why there's traffic on Callahan Bridge and in the unfinished highway tunnels? Are you using GTA:LC paths? Or is it an LCS bug?

Paths exist and are meant for police cars when chasing you. They are disabled for normal traffic through script.

And can we install newer versions of this mod if there's an older version already installed?

THEORETICALLY you can, but you're not supposed to. It's difficult to keep track for all the changes I make so I release my copy all at once. So, TO BE SAFE, do it on a clean game.

Any news on zones?

No. I find porting map models more important at the moment.

Oh this is looking good, always nice getting to see work being done on the older titles still. Not everyone's abadoned the old faithful clearly!

I appreciate that, thanks!
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guard3
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#302

Posted 10 February 2017 - 07:42 PM Edited by guard3, 10 February 2017 - 07:42 PM.

Staunton LODs (almost) done. Some misnamed ones and roads are missing.

Finally something interesting from Portland view:

wkSKh30.jpg

sPaVjiN.jpg

Overview:

sYqLeOU.jpg

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EddoWilliams2016
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#303

Posted 11 February 2017 - 06:01 AM Edited by EddoWilliams2016, 11 February 2017 - 07:13 AM.

AWESOME! :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:!

 

EDIT:

 

Is there a way to disable backface culling on everything while keeping the backface culling of the player and the peds enabled?

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guard3
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#304

Posted 11 February 2017 - 12:13 PM

I don't think so.

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#305

Posted 12 February 2017 - 09:50 AM

Waiting for Beta 4, quite patiently... :colgate:

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NerdFox
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#306

Posted 12 February 2017 - 01:28 PM Edited by NFX, 12 February 2017 - 01:29 PM.

It has been indeed a while since I last visited this topic and oh boy, did I miss it? I also couldn't help but notice that in about 6 days this mod will have its first birthday!

I'm very pleased with all of the recent progress displayed as well, that's an outstanding job right here, buddy! I keep looking forward to more and more of it. :D
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guard3
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#307

Posted 12 February 2017 - 03:34 PM

I also couldn't help but notice that in about 6 days this mod will have its first birthday!

Oh, I really hadn't noticed that! Well, COMMER needs only some final touches, so a birthday release is really close :p

I'm very pleased with all of the recent progress displayed as well, that's an outstanding job right here, buddy! I keep looking forward to more and more of it. :D

Thanks!
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EddoWilliams2016
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#308

Posted 12 February 2017 - 04:32 PM Edited by EddoWilliams2016, 12 February 2017 - 04:32 PM.

a birthday release is really close :p

 

AWESOME! CAN'T WAIT!

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#309

Posted 13 February 2017 - 08:42 AM

I found a little bug, the lights of the traffic lights appear incorrectly positioned.

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guard3
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#310

Posted 13 February 2017 - 04:04 PM

That's how it originally is in LCS and III, I believe.

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#311

Posted 13 February 2017 - 04:22 PM Edited by EddoWilliams2016, 13 February 2017 - 04:22 PM.

Reinstalling the mod fixed the bug, the bug happened when I replaced player files in gta3.img.

 

EDIT:

 

What about releasing Beta 4?


guard3
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#312

Posted 13 February 2017 - 04:29 PM

What about releasing Beta 4?

What about waiting a little bit? There's still some stuff that needs to be done and I don't have much time this week. On the weekend maybe.
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EddoWilliams2016
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#313

Posted 15 February 2017 - 10:02 AM

Is it me or COMMER is really complete? AWESOME! I can't wait!


guard3
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#314

Posted 4 weeks ago Edited by guard3, 4 weeks ago.

Well, well, wikileaks brought us something...

Kidding, I just released Beta 4. Check first post for details :p

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#315

Posted 4 weeks ago Edited by EddoWilliams2016, 4 weeks ago.

Awesome! It's just like unlocking Staunton Island in III and LCS! Have some cookies! :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:


NOskillx
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#316

Posted 4 weeks ago

Beta 4 ?? Nice :) Guard


guard3
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#317

Posted 4 weeks ago

Awesome! It's just like unlocking Staunton Island in III and LCS! Have some cookies! :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:

 

Beta 4 ?? Nice :) Guard

You didn't see that coming, did ya? :p

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NerdFox
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#318

Posted 4 weeks ago

Great job!
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Arrow
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    Let's end this!

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#319

Posted 4 weeks ago

Already a year. Good job guard3. Keep up all the good work.
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#320

Posted 4 weeks ago

Any progress on SUBURB?


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#321

Posted 4 weeks ago

Any progress on SUBURB?

No, there is no progress. If there was progress then he would post it here, wouldn't he?
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HM128
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#322

Posted 3 weeks ago Edited by HM128, 3 weeks ago.

@Guard3, for unnamed LODs use my fix:

 

it might be helpful for long distance objects which has not assigned any short distance object, so now it can disappear like LODroadx should.

Just set the 0x0056F516 to 299.0 so LOD problems can be fixed.

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guard3
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#323

Posted 3 weeks ago

Ουυ, thanks a lot!

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#324

Posted 2 weeks ago

It's seems SUBROADS is stuck at 99%.


guard3
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#325

Posted 2 weeks ago

SUBURB is stuck at 99%. I really am busy and converting and fixing bugs on every single model is tedious enough. I'll work around the most visible stuff and port it faster.


NerdFox
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#326

Posted 6 days ago

Best of luck, bro. Will patiently wait for the progress, whenever you feel like it's fair to post it... Some people should think that way too, in my opinion.

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