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[GTA2 REL] Cars from IV and V + new weapon HUD icons

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SonicTheSexhog
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#1

Posted 30 January 2016 - 03:57 PM Edited by SonicTheSexhog, 05 February 2016 - 03:03 AM.

I just got GTA 2 a while back and since I couldn't find many car mods for it, I made my own. They are based on vehicles from GTA IV and V like the new Patriot, Bison, Cheetah, Infernus, etc.
Here's a screenshot:
 
aBpo7.jpg
 
I also made some weapon HUD replacements:
 
u6mKn.jpg
 
Most of the images are taken from the GTA Wikia and edited by me.
 
Download link:
mediafire link
They are all inside the same file but separated by car and weapons inside it, with readmes that say how to instal them (hopefully I didn't make mistakes in it or put the wrong pictures, if so tell me). 

I hope you like them!

 

EDIT: I think I made a mistake in the Sprunk truck's readme, you may need to do the following to install it properly:
-Import the truck using the palette I specified.

-Double click on the sprite, you see the colors are all weird or it reverts back to the old truck in a different color.

-Then you import it again and click on "leave the palettes alone". Now it should work.

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Voit Turyv
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#2

Posted 30 January 2016 - 03:58 PM

Dayum, Patriot and Cheetah! <3


(Ambient)
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#3

Posted 30 January 2016 - 04:09 PM

Infernus and Blista Compact look pretty decent, though.


R3W1ND
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#4

Posted 31 January 2016 - 03:54 PM

Looks good. But its cute. Kinda reminds me of Choro Q cars

unbid
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#5

Posted 01 February 2016 - 12:50 AM

Looks good and very creative that you make a HD era conversion to GTA2.

Anyway, are you planning to continue this project?

PhillBellic
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#6

Posted 01 February 2016 - 11:58 AM

Holy Moley! It's not everyday you see Mods for GTa2 these days. I like. :^:


SonicTheSexhog
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#7

Posted 01 February 2016 - 01:12 PM

Thanks!! Yes I will try to improve my quality and make more new cars, and maybe a snow mod for the Industrial Area level :p
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FMMZ
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#8

Posted 01 February 2016 - 03:50 PM

Fantastic <3 keep up the good work, the new cars are lovely!!

Rented
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#9

Posted 02 February 2016 - 12:13 AM

Sweet sweet work

gts.
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#10

Posted 02 February 2016 - 05:47 AM

Impressive work. It's very rare see a mod for GTA 2 and even more with such quality and authenticity.


PhillBellic
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#11

Posted 02 February 2016 - 05:47 AM

What Vehicle have you chosen for the Police Car?


SonicTheSexhog
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#12

Posted 02 February 2016 - 07:18 PM Edited by SonicTheSexhog, 02 February 2016 - 07:20 PM.

It's the police car from GTA IV, the one that doesn't look like an Impala, though from this perspective it isn't much different than the new GTA V one. I want to make the old North Yankton model for the Industrial Area level now :p
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BeingARK
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#13

Posted 04 February 2016 - 05:16 PM

Holy Molly! A mod for GTA 2? THAT'S AWESOME!!!!! BTW I heared that  gang's don't spawn in freeroam... Is that true?


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#14

Posted 05 February 2016 - 02:18 AM

damn that looks so good, i think i need to test it out


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#15

Posted 11 February 2016 - 12:45 AM

any update on this mod?

Gouveia
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#16

Posted 14 February 2016 - 03:04 PM

This looks awesome. Continue to develop on this, mate!


SonicTheSexhog
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#17

Posted 05 February 2017 - 03:05 PM Edited by SonicTheSexhog, 05 February 2017 - 03:16 PM.

Thanks!!

I've finally made some more stuff for this mod. Here's the new download link:

 

http://www.mediafire...ps/gta2_mod.rar

 

I hope I didn't forget to include any file.

 

I've replaced some more vehicles, such as:

-GTA 3 Rhino for the first 2 levels (unfortunately the turret is not properly centered when you turn it :/ )

-GTA V Rhino for the 3rd level

-Kaufman Taxi Cab

-GTA IV Taxi

-Dilettante (Prius) with custom performance (it starts slow and suddenly goes fast after a while, I wanted to make it like it starts with an electric engine and then switches to gas :p ). The Scientists gang drives it.

-Police SUV for the second level

-Hotknife (hot rod) with custom performance (goes really fast but it's hard to control). I replaced the Loonies car with that one but Idk if that was a good idea.

 

I also added a Star Junction/Times Square ish place to the first level, a Well Stacked Pizza and some billboards.
The mod includes my snow mod for the 3rd level. The sty files are already edited and I also changed the car names in the text, but you can still use a GTA 2 sty editor if you want to extract an individual car.

 

I'm thinking of changing the Loonies into Yardies or the second level Zaibatsus into Triads and change the texts accordingly.

 

Screens:

 

0KoyNI.jpg

3unWEj.jpg

ThPf8p.jpg

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Dacia
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#18

Posted 05 February 2017 - 03:23 PM

Looks so awesome!


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#19

Posted 07 February 2017 - 10:13 AM Edited by unbid, 07 February 2017 - 03:43 PM.

tbh, you should replace the Loonies car with V Panto instead of Hotknife. Also, you can use the Ingot as Bulwark replacement (and for Russian gang car).
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SonicTheSexhog
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#20

Posted 07 February 2017 - 01:35 PM Edited by SonicTheSexhog, 07 February 2017 - 01:36 PM.

Yeah, you are right. I replaced the loonies car with the Panto now, that looks better :^:

EUlaXx.jpg

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#21

Posted 07 February 2017 - 03:40 PM Edited by unbid, 07 February 2017 - 03:42 PM.

Looks nice. I could aslo recommend replacing the Karma Bus (Hare Khrisna bus) with Prison Bus with yellow School Bus texture and Z-Type with a luxury sedan like Felon or Jackal.

Also, what is this car based on?

vvEChXx.png
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SonicTheSexhog
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#22

Posted 07 February 2017 - 04:02 PM Edited by SonicTheSexhog, 07 February 2017 - 04:05 PM.

I'm not sure, if I recall correctly I used the GTA V Park Ranger as a base but made it a 2 door SUV because I replaced the U-Jerk truck that's pretty short. I guess I can make it so that it loads the sprite from a place in the sheet with more space for a longer vehicle but I didn't want to mess up too much back when I made it.

So it's kind of made up because there aren't any modern 2 door SUVs in GTA V I think. And the name "Rancher" probably makes more sense since it's not a police vehicle but I liked "Ranger" better :p

It's still probably too short for an SUV of that kind, maybe I'll change it into something else.

 

Those 2 cars look like good replacements for the Z-Type. For the Karma bus I currently have the BF Surfer which I think it looks alright but it still has the reverse beep sound of a truck and those air brakes that don't make sense for this vehicle. I might switch to a school bus instead or use a different vehicle in some of the other levels if I can change the name ID for each level.

I didn't test it with a Hare Krishna paintjob yet:

usy4RV.jpg

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unbid
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#23

Posted 07 February 2017 - 04:17 PM Edited by unbid, 08 February 2017 - 04:29 PM.

-snip-

You should replace the U-Jerk Truck with IV Rancher (which is a 2-door).

About the Surfer, you should keep it, but replace it with something else (i.e., Hot Dog Van). Since currently, it looks ridiculously enormous and bigger than the Truck Cab.
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Jeansowaty
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#24

Posted 09 February 2017 - 12:31 PM

There are 4 unused Hot Dog Vans, fyi. You can replace some cars with them. Also, how about the Emperor or maybe the 3D Universe Oceanic? :3

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SonicTheSexhog
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#25

Posted 09 February 2017 - 05:13 PM Edited by SonicTheSexhog, 09 February 2017 - 07:22 PM.

Thanks for the feedback! About the unused Hot Dog vans, I had a weird problem with them :p they have pretty bad performance and when I tried to change anything about it in the performance file, it caused a strange glitch that made all the traffic cars drive really stupid. Like they would ignore cars ahead and crash into each other, run over people, etc. Idk if it only happens in certain versions of GTA 2 or if the performance of the Hot Dog dummy vans is not meant to be changed :/

 

I already put the GTA V Emperor in the previous version if you mean that one. It's the pink one from the bottom left of the last screenshot. The Oceanic would be cool.

 

Here's a new version of the mod with more cars replaced:

 

link: http://www.mediafire..._feb_9_2017.zip

 

LnZsXe.jpg

 

 

I'm currently fixing the size of the Rancher (turned it into a Landstalker) and the Patriot by using an extra texture page. My game starts to lag after a while but I don't know if that's causing it or it's just that I'm running it on a very old computer.

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unbid
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#26

Posted 10 February 2017 - 01:13 AM Edited by unbid, 10 February 2017 - 02:00 AM.

Oh goodie, an update!

Thanks for the feedback! About the unused Hot Dog vans, I had a weird problem with them :p they have pretty bad performance and when I tried to change anything about it in the performance file, it caused a strange glitch that made all the traffic cars drive really stupid. Like they would ignore cars ahead and crash into each other, run over people, etc. Idk if it only happens in certain versions of GTA 2 or if the performance of the Hot Dog dummy vans is not meant to be changed :/


I think you shouldn't mess with the unused Hot Dog Dummy, but the Hot Dog Van and Ice Cream Van itself is a good base for many vans (i.e. Surfer, Moonbeam, Boxville, Minivan, etc.). You could edit the size of the sprite slot using STYed so the collision won't be too wonky and you don't need to make an oversized vehicles.

Also, you should include the sprite sheets and delta only (like your first release) for people like me, who happen to have unlock all cars for all districts in their .sty file.

SonicTheSexhog
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#27

Posted 10 February 2017 - 03:30 AM Edited by SonicTheSexhog, 10 February 2017 - 03:48 AM.

I see, thanks! Yeah, I'm adjusting the collision boxes. Making the BF Surfer too huge was just me not paying attention to how big I was making it :p But I forgot to put it back in the game replacing some other vehicle.

The Hot Dog van plays a part in a mission in the third level I think so I'll probably replace it with another hot dog van or leave it like that because changing the ID for the name in one level also means changing the performance, I wanted to use the Hot Dog Dummies for that but it caused trouble. Otherwise, since I can't change the name, I might make a Boxville or some other van and just put a hot dog on it for the third level version.

 

By sprite sheet, you mean the "export raw" feature of the sty editor that exports one .bmp with all the sprites, right?

And I think that my sty files are already set to have all the cars in all the districts, except the Ice Cream van in the third level.


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#28

Posted 10 February 2017 - 04:45 AM Edited by unbid, 10 February 2017 - 04:46 AM.

Yeah, that's what I meant, instead of you giving the full .sty file, I'd prefer that you release the sprites and deltas for each car instead.

I mean, the first two levels doesn't really use the Hot Dog van in a mission, so better turn it into something else.

Also, I noticed that you replaced the Penumbra in the first version with Oracle (since both cars replaced Shark in-game). Do you have any plans with the Penumbra for something else?

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#29

Posted 10 February 2017 - 10:47 AM

Awww that's great, sorry for not noticing the Emperor :p did you replace the Bulwark yet?


Ivan1997GTA
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#30

Posted 10 February 2017 - 05:43 PM

Yeah, that's what I meant, instead of you giving the full .sty file, I'd prefer that you release the sprites and deltas for each car instead.

I mean, the first two levels doesn't really use the Hot Dog van in a mission, so better turn it into something else.

Also, I noticed that you replaced the Penumbra in the first version with Oracle (since both cars replaced Shark in-game). Do you have any plans with the Penumbra for something else?


Actually, that's Lokus, not Oracle. I'm sure the Penumbra is going to be used as a Yakuza vehicle instead of Carbonizzare (I'd prefer for it to replace the A-Type or Michelli Roadster)




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