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How would you improve GTA III's story?

42 replies to this topic
Fooking Rekt
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#31

Posted 19 April 2016 - 12:31 PM

Darkel.

Mainland should be unlocked after reaching 100%.

Hitmen trying to kill you at random times while not on a mission.

A cutscene where you kill Salvatore.

More realistic car handling.

Bikes.

Helicopters.
 


crashoverride93
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#32

Posted 11 February 2017 - 07:37 AM

He could use pager instead...


If I'm not mistaking pagers only receive messages not send them.

Typhus
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#33

Posted 3 weeks ago

Playing it recently, I think a big problem is that Catalina just isn't an interesting antagonist. She was boring in San Andreas and honestly is boring in III. If we're looking for someone who should be the main antagonist, I would suggest that Donald Love would fit the bill. He's far more powerful than the player, his whole calm demeanor just oozes menace when compared to Catalina's hysterical wailing, and him using all the gangs as pawns for his own illicit activities should have had some kind of comeuppance in the end.

 

Also, I think it would have been a nice touch to have been able to meet and kill El Burro and King Courtney. Especially as El Burro was so prominent in artwork for the game, and given the sleazy feel of his missions they could have done something pretty special with actually tracking him down.

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Jack Lupino
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#34

Posted 3 weeks ago

-Have 8ball play a more important role(he disappears after first scene)-like Salvatores assistant who tries to kill claude

-Make toni cipriani the final boss instead of catalina

-Make dodo flyable atleast for one mission(where you find drugs from airport and deliver them to Donald love)

-bring derkel as a mysterious side character

Evil empire
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#35

Posted 3 weeks ago Edited by Evil empire, 2 weeks ago.

-The ability to play Darkel's missions

-A set of missions where Claude investigates to know if 8ball rigged the car Salvatore asked him to take and where he kills 8balls

-A new leader for the yakuza who discovers Claude assassinated Kenji and tries to avenge him

-A mission to kill King Courtney

-A set of missions where the mafia retaliates for Salvatore's death

-A set of missions in the ghost town


watersgta3
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#36

Posted 3 weeks ago

For all you people saying Claude should've had a dialogue, I think the thing you're missing here is the fact that during GTA 3's release, Claude wasn't originally an actual character. He was just some random person you control. Even the description of the game's synopsis refers to the character by second person. 

 

Back on topic. Well to tell you the truth, it's easy to improve the other stories such as San Andreas and Vice City, but GTA 3's storyline is pretty difficult to improve. Considering the whole plot was to get revenge on the bitch that betrayed you in the beginning of the story, it would be rather difficult to make the plot alone more complex without losing its cohesion. The only improvements I can think of is give Catalina more appearances and have her get a little bit more focus considering her betrayal was what kickstarted this storyline in the first place.

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Am Shaegar
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#37

Posted 2 weeks ago

Good voice cast
Secondly, I don't understand the reason for running errands. Claude should be working on the condition of not being a delivery or errand boy in the first place. Such missions should be removed and replaced with the kind of objectives that revolve around only one key criteria - Killing Catalina! The story should focus on a couple of interesting characters that will allow Claude to solve his main problem, rather than solving other's irrelevant issues that have nothing to do with the actual plot.

Penguin Bob
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#38

Posted 2 weeks ago

All i really ask for is for Claude to talk. If he talked, it would have made somewhat the story better. None of the less, he's still a badass. And i think the story is fine. I just want to Claude to talk to make the storyline better.


Arrow
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#39

Posted 2 weeks ago

and in my honest opinion, Claude is already like Trevor, just without his loudmouthed tendencies...


Is Claude a lover of incest or something?

Not to mention a perverted psychopath.

For me, it's mostly script and feature improvements like extra Savepoints, Purchasable items, changeable outfits etc. Also, I have would loved if they hadn't cut the Dodo's wings short irrespective of Darkel Missions. A proper tutorial on flying do would have been nice too.
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NumberNineLarge
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#40

Posted A week ago Edited by NumberNineLarge, A week ago.

I would have scrapped the Maria/Salvatore thing which led to the latter's betrays over a lie you had nothing to do with.

Journey_95
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#41

Posted 6 hours ago

Give Claude a voice. Would have made GTA 3's way better.


Algonquin Assassin
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#42

Posted 2 hours ago Edited by Algonquin Assassin, 2 hours ago.

I kind of like that Claude doesn't talk. It makes him way more mysterious. Like Agent 47 in the older Hitman games. I feel if he had a voice he'd be a very stock and "ÿes sir" type of character probably way more cardboard and 1 dimensional than CJ. The way he's portrayed as a silent killer really fits in with the tone and atmosphere of the game.

 

If I would change anything it's definitely the homicidal gangs that get pissed off when Claude betrays them. Now that's not to remove the danger element entirely. Just toning it down to a reasonable level as I've always found it really absurd that every single random gang member in the city knows who Claude is.and attacks him on sight. It destroys immersion IMO.

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Mr_Rager
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#43

Posted 6 minutes ago

I think it would have been nice if they gave Sal more time to be alive, a couple more missions would have made killing him mean more.




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