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DFF importer and exporter for 3ds max

136 replies to this topic
The Hero
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#121

Posted 16 September 2017 - 08:27 PM

To import you just go to file->import, that should be all.

joewinko
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#122

Posted 22 September 2017 - 01:49 AM

To import you just go to file->import, that should be all.

 

i did do that, but how do i get the skeleton/joints to attach to the model i want to rig?

i remember doing it a while ago with 3ds max 2009, but things seem so different in 3ds max 2015


joewinko
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#123

Posted 30 September 2017 - 09:16 PM

Im still having issues with this, i explained it more in this post: http://gtaforums.com...n-3ds-max-2015/

 

BUT i think it's that the plugins arent working for me, because as i see here: http://gtaforums.com...igging-problem/

 

^it appears that the person using it there in 3ds max 2015 (the same version im using) has the options i didnt see at all when i open up 3ds max 2015. 

 

can someone please help me?


Ren712
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#124

Posted 14 October 2017 - 12:48 PM

Hey The Hero, would You add 2nd UV Map support please ? It is useful for placing lightmap uv coordinates.

and Kam's dff exporter is quite unreliable with this.


AdusPL
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#125

Posted 3 weeks ago

Heyyy Hero. Can I export GTAmaterial with this somehow? :alien:


The Hero
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#126

Posted 3 weeks ago

Nope. I wanted to write a converter script at some point, but still haven't done it.

In the meantime, I've worked on the plugin the last couple of days fixed a few bugs: http://aap.papnet.eu...x/rwio_3.0c.zip
I was able to use this to create by beta player model for VC.
  • Tomasak likes this

AdusPL
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#127

Posted 3 weeks ago

Is it actually able to export a car to SA? I'm trying for 2 days and nothing while it works with kams and GTAmaterial but the model is broken in game. And seaggeman's exporter doesn't support 2014. I'm f*cked.


The Hero
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#128

Posted 3 weeks ago

Maybe the old version was broken or something. I haven't tested, but I don't see a reason why it shouldn't work. If it doesn't, send me the file you're having problems with. (do note that the version above does not import KAM dffs correctly because he doesn't export material assignment correctly).

AdusPL
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#129

Posted 3 weeks ago Edited by AdusPL, 3 weeks ago.

I'll send you dff and max file. You can export and compare with the one I exported.

http://www101.zippys...y49yb/file.html

 

PS. None of the exporter versions worked.


The Hero
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#130

Posted 3 weeks ago

Can't open the file. I'm using 2012 here, maybe that's the problem?

AdusPL
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#131

Posted 3 weeks ago

Max files from newer may be incompatible with older version. How about the dff?

If the dff I provided isn't working then I give up. :/


The Hero
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#132

Posted 3 weeks ago

There was no dff.

AdusPL
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#133

Posted 3 weeks ago

My bad.

 

http://www50.zippysh...sPoFt/file.html

 

You should also open the max file now.


The Hero
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#134

Posted 3 weeks ago

It's just missing a COL model. That's indeed something my exporter doesn't do yet. Right now you have to add it manually (with RWAnalyze). I just put in the one from the cheetah here: http://aap.papnet.eu/share/miara.dff
The textures look a bit weird btw, but I'm sure you can figure that out.

AdusPL
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#135

Posted 3 weeks ago

:sui: 

 

Thanks man.


goldfish777
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#136

Posted 2 weeks ago

How do I start the plugin?


The Hero
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#137

Posted 2 weeks ago

Install according to readme, then file->import or file->export.




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