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DFF importer and exporter for 3ds max

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miclin
  • miclin

    old stager

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#91

Posted 16 April 2017 - 10:32 AM

Well, last time I asked him he was pissed of by the max sdk and that he has to compile it for every max version independently

Mubber
  • Mubber

    Modderman

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#92

Posted 15 May 2017 - 02:04 PM Edited by Mubber, 15 May 2017 - 02:11 PM.

How do you export vehicles? i select the main thing and export and it seems to be fine.

UYcebtR.png

 

But then when i spawn it in SA-MP it gives me this error and doesnt appear.

cTajqzA.png

 

Im using 3ds max 2016 and version 2.1a of the DFF io.


The Hero
  • The Hero

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#93

Posted 15 May 2017 - 05:30 PM

Oh, didn't see DK's post, damn. Pushed that sh*t to github now: https://github.com/aap/rwioGood luck.

Mubber: no idea. Does it only happen in SAMP?
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Gmer
  • Gmer

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#94

Posted 16 May 2017 - 07:22 AM

Can you add support for 3DS Max 2017 and possibly the newest 3DS 2018 too?

@The Hero


Tomasak
  • Tomasak

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#95

Posted 04 June 2017 - 02:47 PM

Whenever i reexport Vice City vehicle it loses the color pallete aka it's always white instead of random color.


The Hero
  • The Hero

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#96

Posted 05 June 2017 - 04:07 PM

The exporter ignores this color. Only standard and (my) RW material diffuse colors are exported.

Tomasak
  • Tomasak

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#97

Posted 05 June 2017 - 04:13 PM Edited by Tomasak, 05 June 2017 - 04:17 PM.

So how to fix this, when your importer imports it that way?
It looks like this
cGdNTu1.png

The green color should be primary(?) from carcols


The Hero
  • The Hero

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#98

Posted 05 June 2017 - 04:27 PM

Primary color is 0x3c 0xff 0x00, secondary 0xff, 0x00 0xaf.
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Gmer
  • Gmer

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#99

Posted 09 June 2017 - 05:51 PM Edited by Gmer, 09 June 2017 - 05:54 PM.

Primary color is 0x3c 0xff 0x00, secondary 0xff, 0x00 0xaf.

 

hey The Hero, I really have trouble using old stuff like aged exporters, can you PLEASE take out a few hours and compile this exporter for 3DS Max 2017?

I can't get an older 3DS for just this practically in my environment..

 

Ur reading that request right? I would really appreciate that!

 

I would love to use this exporter that's much better integrated and optimized/masterpiece in understanding RenderWare on 3DS Max 2017.. 

 

I will make a donation to you if you add support! (your description on profile paypal for appreciation).


theundeadsoldier
  • theundeadsoldier

    I love gta and bully nothing else to say

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#100

Posted 11 July 2017 - 12:24 AM Edited by theundeadsoldier, 11 July 2017 - 12:24 AM.

I hope you can do Bully PS2 support soon :D

 

nice plugin  keep up the good work


The Hero
  • The Hero

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#101

Posted 2 weeks ago

I switched my projects librw, librwgta and also this plugin rwio to use premake as a build system now. This makes compiling them a lot easier than it was with the previous mess. I will likely release new versions of all soon (I'll be gone over the weekend though) and hope that it will get people to contribute to the projects :)
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guard3
  • guard3

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#102

Posted 2 weeks ago

I'll be waiting :)





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