DFF importer and exporter for 3ds max
Posted 16 April 2017 - 10:32 AM
Posted 15 May 2017 - 02:04 PM Edited by Mubber, 15 May 2017 - 02:11 PM.
How do you export vehicles? i select the main thing and export and it seems to be fine.
But then when i spawn it in SA-MP it gives me this error and doesnt appear.
Im using 3ds max 2016 and version 2.1a of the DFF io.
Posted 16 May 2017 - 07:22 AM
Can you add support for 3DS Max 2017 and possibly the newest 3DS 2018 too?
Posted 04 June 2017 - 02:47 PM
Whenever i reexport Vice City vehicle it loses the color pallete aka it's always white instead of random color.
Posted 05 June 2017 - 04:07 PM
Posted 05 June 2017 - 04:13 PM Edited by Tomasak, 05 June 2017 - 04:17 PM.
So how to fix this, when your importer imports it that way?
It looks like this
The green color should be primary(?) from carcols
Posted 05 June 2017 - 04:27 PM
- Gmer likes this
Posted 09 June 2017 - 05:51 PM Edited by Gmer, 09 June 2017 - 05:54 PM.
Primary color is 0x3c 0xff 0x00, secondary 0xff, 0x00 0xaf.
hey The Hero, I really have trouble using old stuff like aged exporters, can you PLEASE take out a few hours and compile this exporter for 3DS Max 2017?
I can't get an older 3DS for just this practically in my environment..
Ur reading that request right? I would really appreciate that!
I would love to use this exporter that's much better integrated and optimized/masterpiece in understanding RenderWare on 3DS Max 2017..
I will make a donation to you if you add support! (your description on profile paypal for appreciation).
Posted 11 July 2017 - 12:24 AM Edited by theundeadsoldier, 11 July 2017 - 12:24 AM.
I hope you can do Bully PS2 support soon
nice plugin keep up the good work
Posted 2 weeks ago
- Ash_735, Tomasak, Mr. Jago and 3 others like this
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