I have converted a beta vehicle from GTA LCS to GTA III, the Tommy:
It will not replace any car, I am making it a completely new vehicle. So far, it works great
Here is a quick gameplay video:
Even though it looks ugly in the modelling programs, in-game it looks better. And more importantly, it looks like as if it was totally intended for GTAIII. I really have a lot of fun driving around in it!
convert original .dff from iOS LCS(done, thanks to The Hero's RW file converter!) fix windscreen_dam (the windscreen will become white untextured when damaged) fix _dam parts make collision(uses original .col) handling.cfg data(uses original data) GXT data convert original .txd make it spawn in traffic properly (currently Class is set as taxi) make nice carcols fix reflections RELEASE!
Build 18.01.2016: http://www.solidfile...m/d/4df378538a/
Build compatible with Vice City MVL: http://www.solidfile...m/d/eb9a5fbdb6/
*Note: due to the fact that III needs to run additional mods in order to recognize new cars, this release is for people who want to use stock GTAIII (or have version 1.0).
However, if you have GTAIII 1.1 you can use an .asi plugin that Jinx suggested me: https://yadi.sk/d/T5BQnHJMJLBJq
To use it, just follow the steps, but instead TAXI for HandlingId, use MINI. It worked for me, but in case it doesn't, just follow my instructions in the readme, as it works for both 1.0 and 1.1.