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Mugetsuga
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#121

Posted 04 August 2017 - 09:53 AM

IDK it might be you actually. I just tested PS2 Feels without the update in Mod Loader and got the same bug as before, also it says in its log that all LD_ textures and pcbtns.txd are installed. Try to look at yours log and see what it says.

Don't trust the log. I didn't go into details last time, but for me too the log says the TXDs are installed but they are not.

Let's take LD_ROUL.txd as example.

In Mod Loader:

Spoiler

Replaced in txd folder:

Spoiler

With Mod Loader, the TXD is not used, you can see the horrible compression from PC.

 

If you're lucky and Mod Loader uses the TXDs, it's still better to use the update, but instead of replacing the files, place them too in Mod Loader.


Tomas.
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#122

Posted 04 August 2017 - 11:45 AM Edited by Tomas., 05 August 2017 - 03:32 AM.

Pretty sure you're using "MODELS" as the mod's name, use it as a subfolder instead and "PS2 Feels" mod name for example, so Mod Loader could take it as a proper virtual path (like modloader\PS2 Feels\MODELS\TXD) and apply those TXDs with proper "gta3.std.sprites" handler instead of "gta3.std.stream".

EDIT: Actually only virtual path depends for proper Mod Loader work (modloader\PS2 Feels\MODELS\TXD), it does say "gta3.std.sprites" even in your current case (modloader\MODELS\TXD) but still vanilla textures are used...
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dg223
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#123

Posted 06 August 2017 - 02:06 AM

What does the "PS2 screens" mod?


Mugetsuga
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#124

Posted 06 August 2017 - 09:30 AM

As you can see with the screenshots, this brings back screens of schools, airports and mini-games as they were on PS2. And at the same time, all the things mentioned in PS2 Features To PC Index.


dg223
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#125

Posted 08 August 2017 - 03:00 AM Edited by dg223, 08 August 2017 - 03:08 AM.

I found a bad positioned texture in the Venturas, and some floating textures too

Spoiler

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LaDiDa
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#126

Posted 09 August 2017 - 09:36 PM Edited by LaDiDa, 09 August 2017 - 09:36 PM.

Got a pretty annoying issue here with clean install with and without whatever mapfix available, don't open the spoiler unless you want to end up like me not being able to unsee it:

Spoiler
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Mugetsuga
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#127

Posted 10 August 2017 - 02:18 PM

This reminds me of something that has been reported and fixed some time ago.

Spoiler

I'll have to search which line in occluLA.ipl causes this.

By the way, it's not the only problem of this billboard. If you take a closer look, you'll see that the LOD is there even if you're near it.

 

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LaDiDa
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#128

Posted 10 August 2017 - 08:53 PM

Yes, that's exactly what happens. Great to know it's actually something that can be fixed.

Alex_00700
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#129

Posted 14 August 2017 - 09:18 AM

you can fix the 2 bug?

PlPFMo9cSgu_Xtn40OXDCw.png

Ro5yTaTETYmOY2HvvYdLqg.png

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gts.
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#130

Posted 18 August 2017 - 09:11 PM

Hey, can you convert VC Hunter to SA? With all SA features as reflections, etc.


Mugetsuga
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#131

Posted 19 August 2017 - 03:35 PM

Better ask to someone that know how to do this, I can't.


gts.
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#132

Posted 21 August 2017 - 06:34 PM Edited by gts., 21 August 2017 - 06:34 PM.

Thanks!

 

Another thing, is there a way to restore the Colonel's Yacht after the 100% completion in Vice City? I mean, with map editing or making it to spawn again.


MatthewFarrell
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#133

Posted 05 September 2017 - 11:26 AM

Can u fix this roof?

 

80879cfbc64d.png


ernestin1
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#134

Posted 11 September 2017 - 03:03 AM

This reminds me of something that has been reported and fixed some time ago.

Spoiler

I'll have to search which line in occluLA.ipl causes this.

By the way, it's not the only problem of this billboard. If you take a closer look, you'll see that the LOD is there even if you're near it.

 

i though that was fixed, you sent me a modified OccluVG.ipl file and now i dont have that problem


LaDiDa
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#135

Posted 11 September 2017 - 04:22 AM

Well some unified fixes for the whole map should help a lot of people so that the map is actually fixed. I can't believe what a mess San Andreas truly is (PC version at least, PS2 version had some small issues as well but this is nuts).

Inadequate
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#136

Posted 11 September 2017 - 05:55 AM

Yeah, some fixed IDEs and IPLs for the PC map would be nice. instead of using the whole PS2 map. :D


Mugetsuga
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#137

Posted 11 September 2017 - 10:07 AM

Another thing, is there a way to restore the Colonel's Yacht after the 100% completion in Vice City? I mean, with map editing or making it to spawn again.

It should be possible by editing the main.scm but maybe this would result by starting a new game. Sadly, what I can do is really limited so it won't be me.

A cleo should work as well, you wouldn't need to start a new game. As above, I can't do it.

Editing the map? No. In a new game, two yacht would be superposed.

 

Can u fix this roof?

What's the problem? The model and collision are fine.

 

i though that was fixed, you sent me a modified OccluVG.ipl file and now i dont have that problem

I don't think you understood the post. I took occluveg.ipl as example, to explain that the problem with occluLA.ipl is similar.

occluveg.ipl is for Las Venturas.

occluLA.ipl is for Los Santos.

The problem reported by LaDiDa need occluLA.ipl to be edited.

 

Yeah, some fixed IDEs and IPLs for the PC map would be nice. instead of using the whole PS2 map. :D

In the future there's gonna be IDEs and IPLs fixes.


LaDiDa
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#138

Posted 11 September 2017 - 04:08 PM

Think the (kind of) problem with that rooftop is that it suposedly doesn't cover the whole roof, but judging by the textures matching up this is intended the way it is now.

gts.
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#139

Posted 2 weeks ago

Hi. Do you have the PS2 IPL for fix this thing?

9a6pZKX.jpg

 

Also, the IDE value for fix the missing alpha on the Pleasure Domes logos?


Mugetsuga
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#140

Posted 2 weeks ago

Hi. To fix lightbeams, you need pdomecones.dff from PS2 Features To PC Index.

*PS2 converted/fixed DFFs (broken on PC) - DONE.
(Topic | Author: Inadequate / Mugetsuga / Tomasak / TJGMDownload Link)

 

There's no IDE value. To fix the logos with black background, you need the improved pdomes_logo.txd from PS2 Feels.


Alex_00700
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#141

Posted 2 weeks ago

CE_safegroun: dff model does not match the collision.

ImdiOjYVQ_2ddMllRtkVyw.png

airprtgnd_04_SFSe: texture upside down

5Y-h6fYhQvy44yKFjc_tnQ.png

hollyhil04a: uses an inappropriate texture

ayTk9EsvQ0mgmVpuh0DYZQ.png

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Rachel Amber
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#142

Posted 2 weeks ago Edited by Rachel Amber, 2 weeks ago.

Could you give the link to beta III Police Car? i remember you done it. :)


gts.
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#143

Posted 2 weeks ago

Missing textures using your PS2 textures:

Spoiler

 

Around all this area specifically:

Spoiler
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Mugetsuga
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#144

Posted 2 weeks ago

Could you give the link to beta III Police Car? i remember you done it. :)

They are exclusive to PS2 Feels that is not done.


Tomasak
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#145

Posted 2 weeks ago

How about essential fixes, not improvements nor ports from LCS. Will you release them separately for LCLF?


Mugetsuga
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#146

Posted 2 weeks ago

I don't think so, sorry. I edited things here and there without keeping a list of the changes I've done. But after releasing it, if there are things you found interesting for LCLF, you can add them.

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