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Mugetsuga
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#31

Posted 17 August 2016 - 10:21 AM

Yes, they are mipmapped.

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Pauloso
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#32

Posted 17 August 2016 - 10:22 PM

Cool, Thank You


CRRPGMykael
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#33

Posted 30 August 2016 - 07:04 PM Edited by CRRPGMykael, 30 August 2016 - 07:56 PM.

I tried the improved text for controllers but no luck. Put american.gxt in modloader, ps3btns.txd replaced, ini changed, crash upon trying to load.

 

EDIT:
Nevermind, apparently the crash was because I changed the "Platform" settings for some textures in magic TXD. Anyway, got the game working, and I noticed this.

5WlUPb.png

 

Ignoring precise values that discount for transparency etc etc, you can still clearly tell with the naked eye that the colors of the "left analog stick" part are different to the rest of the text. Anyway, maybe I am just being too picky :p , great work!


Inadequate
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#34

Posted 31 August 2016 - 04:49 AM

I tried the improved text for controllers but no luck. Put american.gxt in modloader, ps3btns.txd replaced, ini changed, crash upon trying to load.

 

EDIT:
Nevermind, apparently the crash was because I changed the "Platform" settings for some textures in magic TXD. Anyway, got the game working, and I noticed this.

5WlUPb.png

 

Ignoring precise values that discount for transparency etc etc, you can still clearly tell with the naked eye that the colors of the "left analog stick" part are different to the rest of the text. Anyway, maybe I am just being too picky :p , great work!

You never played SA on console or at least VC? *I can't remember if this behaviour happens on SA PC*. Anyway, they are like that on PS2/Xbox, remarks the control button in a different color.


Mugetsuga
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#35

Posted 31 August 2016 - 09:50 AM

Exactly. Since GTA III, control buttons have always been brighter.


kumaraguru
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#36

Posted 31 August 2016 - 08:17 PM

Hi Mugetsuga..

 

"the Ammu-Nation like they were on PS2" means the hidden 2 floor ammunation right..? if yes, which ammunation interior will get replaced..? there are actually 4 mentioned here...


gts.
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#37

Posted 01 September 2016 - 05:11 AM Edited by gts., 01 September 2016 - 05:15 AM.

Hi Mugetsuga..

 

"the Ammu-Nation like they were on PS2" means the hidden 2 floor ammunation right..? if yes, which ammunation interior will get replaced..? there are actually 4 mentioned here...

lol, no. The difference are some props which aren't present on PS2 while PC have them. The two-floor Ammu-Nation is in someway a beta thing, excluding that is fully modeled and finished. I think was supposed to be present on Downtown, LS.

 

EDIT:

Mugetsuga, are you working on a PS2 Feel pack for GTA3?


Mugetsuga
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#38

Posted 01 September 2016 - 09:08 AM

Hi Mugetsuga..

 

"the Ammu-Nation like they were on PS2" means the hidden 2 floor ammunation right..? if yes, which ammunation interior will get replaced..? there are actually 4 mentioned here...

Hi kumaraguru, like gts. said, the two-floor Ammu-Nation is a beta thing. If you want to use it, you'll have to install a beta mod like San Andreas: BETA Edition or a mod to unlock interiors not used like Enterable Hidden Interiors for example.

 

Mugetsuga, are you working on a PS2 Feel pack for GTA3?

For now I'm taking a break but like I said in LCLF topic, there will be a pack at one point.

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kumaraguru
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#39

Posted 01 September 2016 - 10:24 PM Edited by kumaraguru, 05 September 2016 - 05:40 PM.

Hi Mugetsuga..

 

i installed the Los Santos and San Fierro fixes. but the chinatown arch is still like this..

Spoiler

 

does the pack missed any txd's..?


kumaraguru
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#40

Posted 04 September 2016 - 04:10 PM Edited by kumaraguru, 04 September 2016 - 04:14 PM.

sorry for the double post..

 

Hi Mugetsuga..

 

i installed the Los Santos and San Fierro fixes. but the chinatown arch is still like this..

Spoiler

 

does the pack missed any txd's..?

 

it seems this fixes this issue...

Spoiler

but i think it still needs some touching up...

y6WHgHP.png

 

it's on dff side why that it looks like, right...?


Mugetsuga
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#41

Posted 05 September 2016 - 04:01 PM

it seems this fixes this issue...

That's the mod to use. I don't edit PC textures, that's why I don't provide a TXD with that change.

 

it's on dff side why that it looks like, right...?

I think. Maybe I'll take a look again but it won't be soon.

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kumaraguru
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#42

Posted 05 September 2016 - 05:41 PM Edited by kumaraguru, 07 September 2016 - 11:54 AM.

also from the ps2 feels pack, this may can be included in ur map fixes or PS2 converted/fixed DFFs right..?

Spoiler

 

i guess this is broken in pc...


Minhkute360
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#43

Posted 07 September 2016 - 09:42 AM Edited by Minhkute360, 07 September 2016 - 09:44 AM.

But I guess it's broken on pc, 'cause I think this is fence, not wall.

*EDIT: may need to edit its dff to be a 3D model to compatible (or get good look) with ps2 texture.

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TWIST_OF_HATE
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#44

Posted 25 September 2016 - 07:38 PM

So ...

Mugetsuga, some time ago I found few issues in SA, may be you can handle them ))

 

1. Lod:

Spoiler

2. Flying vegetation:

Spoiler

3. Ghost mountain:

Spoiler

4. Annoying thing:

Spoiler

5. And you already saw this, IINM.

Spoiler

6. Just found:

Spoiler

Mugetsuga
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#45

Posted 26 September 2016 - 12:33 PM

My answer remains the same as last time.

 

Also:

For now I'm taking a break

No need to ask how much time, I'm taking one, that's all.

 

And no need to bump by quoting a previous post, I still remember them. If I don't post about something, that means this is not done.

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Inadequate
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#46

Posted 03 October 2016 - 06:00 PM

Hey, what's going bud. I know you're in a break but can you look into this? I tried to fix it myself even Tomasak tried into VCLF thread but seems to be unfixable lol, while on PS2 this is correct.


Mugetsuga
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#47

Posted 04 October 2016 - 11:37 AM

Hi Inadequate, actually, since your first report in VCLF topic, I already took a look and I think now it's the same as on the PS2 map.

Here's some pics took at the limit before the LOD starts appearing:

PS2 map:

Spoiler

PC map before:

Spoiler

PC map after:

Spoiler

Like you can see, it's pretty similar now.

I'll upload this alongside with all the others things that have been reported since the last update of VC Fixes when I come back.


Inadequate
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#48

Posted 04 October 2016 - 05:42 PM

That's nice. The fix was an IDE draw distance value? Or you edited the model or something?


Mugetsuga
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#49

Posted 04 October 2016 - 06:21 PM

Everything was wrong. DFF, COL, IPL and IDE.


Inadequate
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#50

Posted 04 October 2016 - 06:32 PM Edited by Inadequate, 04 October 2016 - 06:34 PM.

Lmao. Can you send it to me please via pm? This "bug" is just ridiculous and annoying. Wonderful R*.


Mugetsuga
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#51

Posted 04 October 2016 - 06:56 PM

Not like I'll be back soon, okay, I'll update VC Fixes tomorrow.


gts.
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#52

Posted 04 October 2016 - 09:32 PM Edited by gts., 04 October 2016 - 09:33 PM.

That's great Mugetsuga, can't wait for the upcoming fixes tomorrow. I love your work alwaaaays.  :D

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gts.
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#53

Posted 05 October 2016 - 03:09 PM

Quick little update for VC Fixes:

Hey, what's going bud. I know you're in a break but can you look into this? I tried to fix it myself even Tomasak tried into VCLF thread but seems to be unfixable lol, while on PS2 this is correct.

 

Hi Inadequate, actually, since your first report in VCLF topic, I already took a look and I think now it's the same as on the PS2 map.

Here's some pics took at the limit before the LOD starts appearing:

PS2 map:

Spoiler

PC map before:

Spoiler

PC map after:

Spoiler

Like you can see, it's pretty similar now.

For the other things that have been reported since the last update, I'll do them when I really come back.

 

What's new in the pack?

doontoon_top02.dff, downtows.col, LODntoon_top02.dff, downtows.IPL and vclf.ide.

 

Download:

http://www.mediafire...dw/VC Fixes.zip

Can I ask... Which IDE lines are exclusively for the Moist Palms Hotel PS2 draw distance?


Mugetsuga
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#54

Posted 05 October 2016 - 03:18 PM

IPL:

1748, LODntoon_top02, 0, -808.7645264, 507.7258301, 59.38245392, 1, 1, 1, 0, 0, 0, 1

1853, doontoon_top02, 0, -808.7645264, 507.7258301, 59.38245392, 1, 1, 1, 0, 0, 0, 1

 

IDE:

1748, LODntoon_top02, dts_LODbig, 1, 2000, 0

1853, doontoon_top02, shipthisgamenow, 1, 250, 0

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gts.
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#55

Posted 05 October 2016 - 03:35 PM

Thanks, now I'll wait your return into the forums for the PS2 Feel pack for GTA III.  :^:


Inadequate
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#56

Posted 01 November 2016 - 11:06 PM

I didn't want still bumping the LCLF thread with useless post like this one, so I am going to post it here.

 

Congratulations with the GTA III PS2 feel pack. I hope you going to add the beta blue police car and enforcer with final rims as gts. suggested.  :^:


Mugetsuga
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#57

Posted 02 November 2016 - 05:05 PM

Thanks.

Like I said in LCLF:

It's planned.

 


Firerisor
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#58

Posted 26 November 2016 - 02:16 PM

i having a problem here,when i launch the game it dosent open.


Mugetsuga
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#59

Posted 26 November 2016 - 05:47 PM

More explanations would be appreciated, this is hard to understand with just that.


gts.
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#60

Posted 27 November 2016 - 07:14 PM

Any progress about GTA III?





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