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[V|REL] GIMS Evo for GTA V

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Ugur Productıonn
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#1231

Posted 3 weeks ago

Thanks


Ugur Productıonn
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#1232

Posted 3 weeks ago

OK I'll see.

tHANKS


Smallo92
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#1233

Posted 3 weeks ago

Every file I try to import gives me the following error.
 

[2 errors]
1 times:	Can't find a vertex declaration with name "NA4D53FD6" for material #1. Mesh can't be read and will be skipped.
1 times:	Can't import anything.
[0 warnings]

3Doomer
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#1234

Posted 3 weeks ago

Are you using the latest GIMS and OpenIV versions?

Smallo92
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#1235

Posted 3 weeks ago

Version 2.92 of OpenIV and I just went and redownloaded the manual version from the OP to make sure I was up to date. I could never get the web installer to work. Using 3DS Max 2016.


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#1236

Posted 3 weeks ago

Where can I find models that you've tried to import?

Smallo92
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#1237

Posted 3 weeks ago Edited by Smallo92, 3 weeks ago.

I've tried models from this https://www.gta5-mods.com/maps/vice-v and this https://www.gta5-mods.com/maps/gta-5-liberty-city-portland


3Doomer
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#1238

Posted 3 weeks ago

Well...I suspect there're some non-standart shaders used, so OpenIV and GIMS don't know them.

I'll see what can I do if you give some exact file paths to try importing.


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#1239

Posted 3 weeks ago

It's all about VertexDeclarations introduced in one of the OpenIV updates, older drawable converts using FiveM had different values or missing them.

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#1240

Posted 3 weeks ago Edited by 3Doomer, 3 weeks ago.

VDs always were on the scene, but not so exposed to you, but they weren't easily tuneable and haven't worked properly.

That update you're referring to, supports adding or modifying VDs at will(for custom shaders, for an example).


Smallo92
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#1241

Posted 3 weeks ago Edited by Smallo92, 3 weeks ago.

Well...I suspect there're some non-standart shaders used, so OpenIV and GIMS don't know them.

I'll see what can I do if you give some exact file paths to try importing.

well these are DLC Packs so they are installed in update\x64\dlcpacks\miami

 

then inside the dlc.rpf is x64/levels/gta5/miami


JCAWilkes
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#1242

Posted A week ago Edited by JCAWilkes, A week ago.

Hello,

 

I wonder if anyone can help me. I am using GIMS EVO to import a GTA5 player model into 3ds max, I do this by using OpenIV to export the chemsec.ydd file through open formats. I then export the chemsec.yft file through open formats and place it into the same location the .odd file is now. I then rename s_m_m_chemsec.skel to s_m_m_chemsec FULL.skel. Now I use GIMS EVO to import the .ODD file into 3ds max. Once it has finished importing I instantly export it again through GIMS EVO, I then take the exported file and import it through open formats into OpenIV. The model looks fine in OpenIV however the following happens when I enter the game. I cannot find any tutorials on the internet. 

 

1fa778edef93b2c406a781e744d0d9a3.jpg

 

 

I hope my explanation helps someone find the answer I am looking for. I also hope you can assist me without being too technical because I am an old sweat when it comes to texturing and editing .ytds but I am new to modeling and trying to teach myself best I can.

 

Cheers


senne_weda
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#1243

Posted A week ago

I get an error when I open 3d max

 

''can't start the Shared core

can't compile the Shared core

--compile error: only throws without arguments are permitted in catch expressions''

 

what am I doing wrong

3Doomer
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#1244

Posted A week ago

 

I get an error when I open 3d max

 

''can't start the Shared core

can't compile the Shared core

--compile error: only throws without arguments are permitted in catch expressions''

 

what am I doing wrong

 

You are not reading the installation instructions file. Use supported MAX version.


Ugur Productıonn
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#1245

Posted 4 days ago

Vr3kaV.jpg1

 

lObMjk.jpg2

 

After you convert the model, the model appears to be corrupted in the open IV program.The GIMS EVO program looks good? why?


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#1246

Posted 4 days ago

GIMS can't properly export facial bones. For now, you shouldn't skin the mesh to them.


Ugur Productıonn
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#1247

Posted 4 days ago

GIMS can't properly export facial bones. For now, you shouldn't skin the mesh to them.

When can he recover?


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#1248

Posted 4 days ago

I don't really know when I'll find the way to fix that.


Ugur Productıonn
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#1249

Posted 4 days ago

I don't really know when I'll find the way to fix that.

Please just try to resolve this.I'il help if I have to.Because this program is really useful for converting characters...


Ugur Productıonn
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#1250

Posted 3 days ago Edited by Ugur Productıonn, 3 days ago.

rOORq3.jpg

 

 

Now, why is this happening?  Like I said, I want to help, too.Because this program is handy.


3Doomer
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#1251

Posted 3 days ago

Looks like something's wrong with your GIMS installation. Try reinstalling.


Ugur Productıonn
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#1252

Posted 3 days ago

Looks like something's wrong with your GIMS installation. Try reinstalling.

My charity worked so well until yesterday.And can gims transport the bones properly? now


Ugur Productıonn
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#1253

Posted 3 days ago

MddBJ9.jpgQVVzMg.jpgXPP34D.jpgbBBEbj.jpg

 

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BeardedPete
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#1254

Posted A day ago Edited by BeardedPete, A day ago.

How to Fix this? wind:sclhv/frqhv is already 0.
Fixed

 

vdeO3Hu.png


MetaGTA
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#1255

Posted A day ago

 

I don't really know when I'll find the way to fix that.

Please just try to resolve this.I'il help if I have to.Because this program is really useful for converting characters...

 

Forget it, is not GIMS Evo issue, is the open formats array structure, since GTA IV this has been a limitation in OpenIV including some shaders incompatibility.


3Doomer
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#1256

Posted A day ago

 

 

I don't really know when I'll find the way to fix that.

Please just try to resolve this.I'il help if I have to.Because this program is really useful for converting characters...

 

Forget it, is not GIMS Evo issue, is the open formats array structure, since GTA IV this has been a limitation in OpenIV including some shaders incompatibility.

 

No, it isn't.





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