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[V|REL] GIMS Evo for GTA V

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ArthurLopes
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#1201

Posted 29 October 2017 - 09:30 PM

 

 

 

.obj is not a format that can fit all gta-specific parameters.
in fact, I haven't seen such formats, and that's a reason why openFormats exist.

i dont want to be f*ckin annoying but is ymap import be a thing?


3Doomer
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#1202

Posted 30 October 2017 - 05:06 AM

I have a lot of things going IRL, so I can't give you any estimates about mapping support in GIMS...
But it's planned.
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MrGTAmodsgerman
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#1203

Posted 31 October 2017 - 02:31 PM

i dont want to be f*ckin annoying but is ymap import be a thing?

Theres a Max script which already do this. Otherwise you can open them in Codewalker

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ArthurLopes
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#1204

Posted 04 November 2017 - 06:33 PM

 

i dont want to be f*ckin annoying but is ymap import be a thing?

Theres a Max script which already do this. Otherwise you can open them in Codewalker

what


MrGTAmodsgerman
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#1205

Posted 04 November 2017 - 11:15 PM

 

 

i dont want to be f*ckin annoying but is ymap import be a thing?

Theres a Max script which already do this. Otherwise you can open them in Codewalker

what

 

Uhm, yea https://www.gta5-mod...elper-maxscript


Innerfire
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#1206

Posted 28 November 2017 - 07:33 PM Edited by Innerfire, 28 November 2017 - 10:11 PM.

.


hugo_becerra
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#1207

Posted 11 December 2017 - 01:46 PM

Hey 3Doomer,

Is there any chance there will be an update to get GIMS Evo to work in 3ds Max 2018 and Maya 2018 perhaps? I get some Compile errors when I try to load GIMS in 3dsMax 2018 with both install methods.

 

The error reads:

GIMS start

Can't start the Shared core.

-- Compile error: only throws without arguments are permitted in catch expressions -- Compile error: only throws without arguments are permitted in catch expressions

 

As of now, I have only managed to load the Ninja Ripper Importer v 1.3 beta7 from a user on Github. I'm just not sure if his importer is at the same capacity as yours which has worked flawlessly in all version of Max up to 2016. Any help would be greatly appreciated.


3Doomer
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#1208

Posted 11 December 2017 - 04:19 PM

I can't give any estimates on MAX 2017/2018 support, because Autodesk ruined MAXScript in these versions.

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hugo_becerra
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#1209

Posted 11 December 2017 - 06:13 PM

Thanks for the update on that. If I can be of any help I'd be glad to colab on that. It's a very handy tool to have.


3Doomer
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#1210

Posted 11 December 2017 - 06:28 PM

3D MAX isn't a lot less handier that 2017 or 2018, so I'm not quite worried about all that situation.

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Bad Company
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#1211

Posted 12 December 2017 - 12:47 PM Edited by Bad Company, 12 December 2017 - 12:48 PM.

Hey @3Doomer,

 

i have problem about models but im not sure the problem is gims evo or openiv (both are latest),

im rigged some clothes for player (trevor, micheal & franklin) but after export to

.ydd the model became weird (ruined in view & ingame) but i never have this problem before.

 

sorry bad english


skylumz
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#1212

Posted 4 weeks ago

Hello, I am new here but have a question about gimsevo. So everytime I try to create an object or import/export and object in gimsevo it does this:(picbelow!)

 

f*cked_up.png

 

It just sits here FOREVER, I dont understand what is wrong?

Please help THANK YOU!!


3Doomer
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#1213

Posted 4 weeks ago

Looks like you're using unsupported MAX version(2017 or 2018).

skylumz
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#1214

Posted 4 weeks ago

Looks like you're using unsupported MAX version(2017 or 2018).

Damn I was reading down the thread and noticed that then game to your reply and saw what you had said..... well thanks for letting me know, I guess I have to download an older version of 3ds max!


Redman''
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#1215

Posted 2 weeks ago Edited by Redman'', 2 weeks ago.

hey there.

 

how can i add a bone under skin modifier?

when i add a bone to the list and export, bone ain't listed after reimport (ingame messed up mesh).

 

when i export the bone the port screen doesn't show up anymore.

 

thanks.


Spoonx
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#1216

Posted A week ago Edited by Spoonx, A week ago.

.

Spoonx
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#1217

Posted A week ago

hi
does someone knows how to make an objectr reflective.
i want the object to render buildings cars and peds in hq
im just peeping into material editor but didnt found anything.
pls hlp!

Headshots_Ops
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#1218

Posted A week ago Edited by Headshots_Ops, A week ago.

hi
does someone knows how to make an objectr reflective.
i want the object to render buildings cars and peds in hq
im just peeping into material editor but didnt found anything.
pls hlp!

 

Try messing with the LOD level, I think the second most detailed LOD of a model will reflect in other reflective surfaces. Can't remember which one exacly but I made it work some time ago. Hope it helps!

Oh and use specular as shader if thats what you actually ment.


Spoonx
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#1219

Posted A week ago Edited by Spoonx, A week ago.

Thanks Headset_Ops for your reply

I have no problem reflecting my model into other reflecting surfaces but i want my model to reflect other models in the game.

I use specular shader as u said but im only getting diffused glossy shine on the model, i mean its not reflective at all.

im new to gims and I've only tried gims long time ago and i want to get into this desperately.

Headshots_Ops
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#1220

Posted A week ago

Take a look at what shader the construction site building (the windows) uses, using that as template should give you the result.


Spoonx
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#1221

Posted 6 days ago Edited by Spoonx, 6 days ago.

Take a look at what shader the construction site building (the windows) uses, using that as template should give you the result.



Finally I can see reflections, still peds are not appearing. I can fix it though!
well i got what I'm looking for. Thankyou so much! :)




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