I keep getting this error :
[1 errors]1 times: Can't find a proper vertex declaration for a mesh "L:\Games\Grand Theft Auto V\Extracted files\Export 3\head_000_r\head_000_r\head_000_r_high" material 1.Check if all of its materials can be skinned or not(depending on the selected shader).[0 warnings]I have no clue why. It's the default head for Michael. All I did was use the paint deform tool in 3DS Max to add a little bit to the head. I didn't alter nor change the materials. I've double checked and the materials look fine in 3DS MAx
Can you tell me the exact location of that model in game resources? There're a lot of "head_000_r" models...
It works just fine if I don't do anything to the head. But as soon as I move a vertice, or alter the shape using the deform tool. I get that error every time.