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[V|REL] GIMS Evo for GTA V

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3Doomer
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#31

Posted 22 January 2016 - 06:57 AM

The next update'll include bug fixes and collision export functions.

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dr0yed
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#32

Posted 27 January 2016 - 09:29 AM

Thank you for all your work.

ProdigyHD
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#33

Posted 28 February 2016 - 01:12 AM

The next update'll include bug fixes and collision export functions.

Any update on the progress?


Alvarez
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#34

Posted 02 March 2016 - 07:33 PM

Will there also be the vehicle editing as well?

 

ZModeler can't believe me the x-th time, that i have bought the license and it's unnerving me as hell. I rather donate you these 5 bucks.


3Doomer
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#35

Posted 02 March 2016 - 08:13 PM

Will there also be the vehicle editing as well?

 

ZModeler can't believe me the x-th time, that i have bought the license and it's unnerving me as hell. I rather donate you these 5 bucks.

I need models and fragments openFormats support in OpenIV to do anything more.

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GamerDude27
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#36

Posted 27 March 2016 - 10:13 PM

Will we see GIMS Evo IV for 3ds Max 2016 sometime?


3Doomer
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#37

Posted 28 March 2016 - 09:56 AM

There won't be GIMS Evo for GTA IV, because I don't have enough time.

maor166
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#38

Posted 05 April 2016 - 07:49 PM

Thanks alot!! you are awesome and i appreciate your work since the gims iv! 

I wanted to know if you are planning to make the features of gims v similar to gims iv.


3Doomer
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#39

Posted 05 April 2016 - 09:10 PM Edited by 3Doomer, 05 April 2016 - 09:11 PM.

Thanks alot!! you are awesome and i appreciate your work since the gims iv! 

I wanted to know if you are planning to make the features of gims v similar to gims iv.

Actually, I'm planning everything even better than it was...

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maor166
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#40

Posted 11 April 2016 - 03:06 PM

Actually, I'm planning everything even better than it was...

 

 

 

Thats astounding! I dont know how to thank you!


hachecach
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#41

Posted 14 April 2016 - 10:57 AM

Congratulations for the work. Here is another one waiting for the new Gims so i can export my characters models to the game.

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DAMND
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#42

Posted 17 April 2016 - 04:51 AM

Don't know if this is the right place to ask but this is one of the only threads I can find about modding GTA V's collision models.

 

Is there/will there be any way to change the locations of collision models? Or will this only allow us to change collisions in the same places that they naturally occur on the map?

 

For example, I can type in the name of a .ybn file in the Menyoo trainer and it will indicate that it has spawned an object, but it doesn't spawn any actual collision.

 

Changing collision on the map would be cool but making collision models I can place anywhere (such as below the map or inside buildings, to create new interiors) would be amazing.


3Doomer
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#43

Posted 17 April 2016 - 12:35 PM

The collisions export's in the testing stage now, just wait few days before the update.

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DAMND
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#44

Posted 18 April 2016 - 06:47 AM

Awesome, glad to hear it.


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#45

Posted 23 April 2016 - 07:24 PM

The collisions export's in the testing stage now, just wait few days before the update.

Yes ! Thank you for working on it :D


nkjellman
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#46

Posted 24 April 2016 - 02:11 AM

So exporting collisions will be a good step twards map editing.

But for now, we can work on improving collisions on the existing map.
-Remove invisible wall blocking doorway to Martin's Ranch.
-Remove invisible wall blocking enterance to Life Invader Conference Room.
-Remove invisible wall blocking acess to the town in North Yankton.
-Improve collisions in interiors where there are unsolid objects such as the Comedy Club.
-Improve colisions in high end apartment lobbies.
-Correct a few incorrect materials around southern San Andreas.

H1Vltg3
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#47

Posted 03 May 2016 - 06:39 PM

What's the status of updating this to work with the 2.8 release of OpenIV and odd files? I can't wait to get back into my old modding days of IV again!


3Doomer
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#48

Posted 03 May 2016 - 06:42 PM

There're few tests remaining, and then I'll make a release.

There'll be collisions export and models import.

Models export'll be ready in a pair of weeks I think.

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H1Vltg3
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#49

Posted 03 May 2016 - 06:45 PM

There're few tests remaining, and then I'll make a release.

There'll be collisions export and models import.

Models export'll be ready in a pair of weeks I think.

Wow, awesome. Feel free to let me know if you need a tester. I'm pretty experienced ;-)


3Doomer
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#50

Posted 03 May 2016 - 06:47 PM

 

There're few tests remaining, and then I'll make a release.

There'll be collisions export and models import.

Models export'll be ready in a pair of weeks I think.

Wow, awesome. Feel free to let me know if you need a tester. I'm pretty experienced ;-)

 

All of users will be testers, do they like it or not :D 


reditec
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#51

Posted 03 May 2016 - 06:51 PM

GooD will make this tool useless... He announced he'll release an official plugin for 3DS Max... However, please keep this up, so there is competition to keep them improving their plugin.

3Doomer
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#52

Posted 03 May 2016 - 06:52 PM

GooD will make this tool useless... He announced he'll release an official plugin for 3DS Max... However, please keep this up, so there is competition to keep them improving their plugin.

Nope, that's just misunderstanding :D 

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reditec
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#53

Posted 03 May 2016 - 06:54 PM Edited by reditec, 03 May 2016 - 06:55 PM.

To work with new formats, you will need new tools, our plugins for 3DS Max will be released soon.


Okay, if you say so...


3Doomer
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#54

Posted 03 May 2016 - 07:05 PM

 

To work with new formats, you will need new tools, our plugins for 3DS Max will be released soon.


Okay, if you say so...

 

As a part of the team, I know he meant GIMS. There's also a chance that OFIO will be updated for GTA V too.

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Mr.Arrow
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#55

Posted 04 May 2016 - 07:19 AM

So how's the collision export?Don't tell me it's going to take months :S.

3Doomer
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#56

Posted 04 May 2016 - 07:23 AM

As I've previously mentioned, I'm running final tests. Wait few days...
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Dartz Bakura
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#57

Posted 04 May 2016 - 09:06 PM

Hi ! why you can export ?

https://youtu.be/wvqBXlF0Y1c?t=1m1s

Where can I download updates for Gims ?


3Doomer
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#58

Posted 04 May 2016 - 09:08 PM

Hi ! why you can export ?

https://youtu.be/wvqBXlF0Y1c?t=1m1s

Where can I download updates for Gims ?

That model wasn't made with any kind of complete tool, it's just bare hands work in notepad :D 


Dartz Bakura
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#59

Posted 04 May 2016 - 09:20 PM

 in my Gims evo I have only two options, in the video  there are four options

https://youtu.be/wvqBXlF0Y1c?t=1m9s


 in my Gims evo I have only two options, in the video  there are four options

https://youtu.be/wvqBXlF0Y1c?t=1m9s


Mister P
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#60

Posted 04 May 2016 - 10:12 PM

 in my Gims evo I have only two options, in the video  there are four options

https://youtu.be/wvqBXlF0Y1c?t=1m9s


 in my Gims evo I have only two options, in the video  there are four options

https://youtu.be/wvqBXlF0Y1c?t=1m9s

 

They're working on it. Just wait and see ;)





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