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[REL|VC|SA] GTASOL: Infusions (Firebull) [Non-Release Alpha 70.5]

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X-Seti
  • X-Seti

    .Retro mod developer. (Xenon Brothers)

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#31

Posted 07 August 2016 - 07:10 PM

The hacks have been a headache from the start we I have alot of other areas of the project to cover. Mapping, Modelling, or course the SOL hacks.

 

Thinking about redoing them from scratch where I might beable to see improvements. Cop car collision bug with other vehicles and 2 wanter star has been a recurring problem.

 

There I also cover work on KGM. It's balancing time between what needs to be done.


LikeBAX
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#32

Posted 08 August 2016 - 03:58 AM

The whole map looks OK, I think scripts and hacks require more attention now. 

So I'm waiting for the ability of missions in main.scm and CLEO.


X-Seti
  • X-Seti

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#33

Posted 08 August 2016 - 08:52 AM

Do you know lua?

 

Because I can drop scm in favour of lua or some other scripting language.


LikeBAX
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#34

Posted 09 August 2016 - 04:46 AM

No, I work only in Sanny Builder.

Now I'm trying to make a cutscene, I added missed cs character files but still don't work:(


X-Seti
  • X-Seti

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#35

Posted 09 August 2016 - 04:23 PM

I need to talk to the person behind Cleo. I'd like to wrap this problem up. 

Hang in there.


X-Seti
  • X-Seti

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#36

Posted 22 August 2016 - 04:24 PM Edited by X-Seti, 22 August 2016 - 10:01 PM.

99done.jpg

 

Progress mid year report.

 

Modelling is going well between other aspects of the project like KGM and the Core Hacks (making things compatible with Cleo)

 

Cleo still does not work yet. this is taking up a lot of my time. picking over code to see what could be blocking some of cleo's functions.

 

Map zones as follows;

 

Airport 99% done - Not happy with some buildings so I might revisit these later on.

Docks 98& done - Need to fix a bridge over the VCS docks area.

NewDocks 4% done - This area needs a total rethink.

Little Havana 99% done - shop windows need fixing plus a game crash around the new cafe. (dodgy model maybe)

Havana is 90% done - moving the run down buildings elsewhere.

Havana North is 100% done. - shown in the image above.

Downtown 0% done.

StarFish Island 0% done. - I plan to redo the layout of this island. New mansion and other high commodities.

Prawn Island 0% done. - I need to totally redo movie studio (I have big plans for this)

North beach 0% - Getting ride of the ugly big arse mall.

Long Beach 0% - Planning nice new buildings.

South Beach 0% - ....

Washington 12%. - ....

 

Thats it for now.

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undertaker fan
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#37

Posted 24 August 2016 - 10:20 AM

wow nice work it looks like a different city! :)

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LikeBAX
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#38

Posted 26 August 2016 - 10:17 AM

I finally solved the mission problem. But cutscenes still don't work. I tried to put an original Death Row cutscene, I copied the code from original VC main.scm without interior, changed the coords, and put csplay and cskent models to SOL gta3.img.

But the game still crashes. I need help about it.


X-Seti
  • X-Seti

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#39

Posted 29 August 2016 - 11:52 PM Edited by X-Seti, 30 August 2016 - 12:16 AM.

Good news.

 

This area is almost done apart from a missing texture (building in white) and some adjustments to some roads.

image_66790.jpg

 

I finally fixed the 2 wanted star bug and the vehicle collsion (cop car) bug.

 

I spent 4 hours smashing up cop cars with no game crashes. "those police arn't taking me alive"

 

Anyway about cleo. this appears to be harder to nail down and I am not sure if im going to find a fix for this anytime soon. cleo was made for unmodded VC 1.0/1.1 only.

 

Not a mod with 1043 changed memory addresses..

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Matt1010
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    You got the point. I hope.

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#40

Posted 30 August 2016 - 06:06 PM

Looks pretty amazing.

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X-Seti
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#41

Posted 30 August 2016 - 08:05 PM

Thanks m8.  high five :p

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Vikki_Suicide
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    Mark Chump

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#42

Posted 02 September 2016 - 01:43 PM

It looks like a totally different place, nice one!

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