Welcome to GTASOL: Infusions beta 70.0 (FireBull)
Alpha development only at this stage for RageV
I've moved on from Renderware being one of my all time beloved game engines.
2017 is almost apon us and it's time to move forward.
More information will follow. Happy Holidays!
Facebook = https://www.facebook...astateofliberty
Twitch = http://www.twitch.tv/x_seti/
Bug Tracker = http://mvec.io/todo/project/10
Talk to us on = irc.ukscifi.net #gtamodding
Intro and the news.
Only download this is you want to get a sneak peek at the project (A snapshot) however I give a short warning!!.. Do not expect a complete build otherwise do not waste your time downloading.
This version has many, many, many wonderful bugs that I need to sort out (and leave the good bugs in), Many of these can be fixed by updating the models like I've done around the VC Airport and the Docks and in time the rest of the map so this will be ready for rage.
GTASOL: Infusions will be based on a collection of Rockstar cities from GTAIII, VC and SA remodelled in the style R might have created them including elements of LCS, VCS and Beta maps merged in without deleting any of the original models that will be used as LOD's. The second objective is to upgrade the engine in a way beyond it's original design (This applies to the VC engine only).
The way I am working with SOL has changed from just bashing new releases all over the web hoping people report bugs. As of now there will be more of a wait between releases and the process is going to work like this.
I develop the game just like I am working with the RW engine testing each stage and map section, Using KED (image above) I will be detailing model placements on the map as this is a lot faster then using buggy old kams with 3dsmax.
Repeat the process slowly porting sections to Rage.
In the end this will be job done.
What needs to be done will end up on the dev tracker. http://mvec.io/todo/project/10
We also need to rewrite the SOL core hacks as the VC Engine is very inefficient at loading models from the img files into the memory array. plus there are also in game LOD to Model switching bugs.
So why are we releasing this now?
We release beta versions every so often to give the community access to the mod thus this allows other members a way to contribute towards this project. Anyone can be a beta tester and join in the great hunt for bugs and report mapping issues, Please post these issues in the thread below.
Enjoy this release.
Installing the mod files.
Providing you installed your copy of Vice City from disk and ran this at least once with your desired settings.
Following this example of how to install the mod might be easier then how it is written in the mods documentation. (Readme)
There are 2 ways to install the mod:
- The first would be to install Vice City as a Clean copy on your Harddrive and make sure all the files was not set as read-only as this would create issues over writing the files later.
- Start the GTA_VC.exe and check your settings for the display and run the game once.
- Quit GTA ViceCity.
- Copy the mods folder over your installed GTA Vice City replacing all the files.
Download the Microsoft Visual C++ 2010 Redistributable Package from here. http://www.microsoft...on.aspx?id=5555
You should be good to go so just run the GTASOL_Start.exe instead of the gta-vc.exe
Now the Second way that works best for Linux users. (need to fix the no CD found popup, even when there is a CD in the disc tray, This could be a wine bug, but as yet I have not had a lot of success fixing this so steam might be the way to go here.
- Unpack all the mod files into an empty folder called GTASOL69.5.
- Drag the Anims, Icons, Mp3, Mss, Movie, Skins, Text, Txd (but keeping LOADSC0.TXD) folders from your installed VC install into your GTASOL69.5 folder, also the files from your Vice City root folder like the Mss32.dll, gta-vc.exe and readme files.
- Copy the Audio folder from Your Vice City Play Disk (Disk2) into the GTASOL69.5 folder.
- Run the mod from the GTASOL_Start.exe.
Update July 07 2015
VC Engine: 70.0.0 Latest.
Download link 1 https://drive.google...cGJsU0dkN3JUX0E
Download link 2 http://www.ukscifi.n...0(FireBull).rar
VC Engine; 69.9.9 version links.
Download link 1 http://www.ukscifi.n...rongeAsBull).7z
Download link 2 https://mega.nz/#!YsxDSbJb
Older releases. Update 24/Dec/2015
Download link 1 http://www.ukscifi.n...rongeAsBull).7z Download link 2 https://mega.nz/#!EN...dkm5pB0f799yYO8
Download the mod file and ignore any popups from this site.
Quick fix for some computers where the GTA:SOL seems to crash, Download the file below and replace the SOLcore.dll in the mod files.
Download links for old releases, I like to keep a history of the goings on.
VC Engine; 69.5 version links.
Update 31/Mar/2015; this fixes several bugs with the loader and removed a nasty message that someone unnamed left in.
Replace those old files in either infusions VC or Trilogy VC.
Download link 1 https://docs.google....dit?usp=sharing
Download link 2 https://drive.google...dit?usp=sharing
GTA San Andreas, GTA: Liberty City and GTA: Vice City is copyrighted by Rockstar Games and Take Two Interactive, All Car names & Trademarks are sole property of their owners, all the mods within this modification are property of their developers.
All new content is indicated within this projects documentation for copyright ownership, Permission was given by Rockstar Games before engaging work on this mod, use of the exe, and new modifications within.
GTA: State of Liberty domain is property of the owner. - Mc-Kay /X-Seti,
GTA: LC, VC and SA is property of Take2, Rockstar Games.
The site Moditorium.Net/ GTAForums.com and its contents, "50 States Of Liberty", "GTA State Of Liberty", "GTA Infusions" or "Project - Crymaria Engine" are not affiliated with Rockstar North/ Take 2 nor any companies owned by, operated by, or affiliated with Rockstar North/ Take 2.
This project is a private FAN MADE endeavour and is not associated with any "Official" Grand Theft Auto games or any of its trademarks.
No infringement is intended by these FAN MADE projects what so ever. We encourage fans/ "you" to join us in this development and support this open project any way you can by spreading the word about us.
This Mod is classed as a work in progress; to be installed at your own risk, this mod may not work with other mods as all the object assigned model ID's and X, Y and Z cords have been changed.
This mod will not work with any other (No-Cd) patch as this EXE is only designed to work with the official legal copy of the GTA: Vice City, with the original (GTAVC.exe) installed first!.