7.1. DP Leviathan
Mission: Interdiction (Fail)
How to Obtain: Welcome to the Desert! Chapter 4 of the game. Now you should buy the Fort Carson Safehouse and after the Mission Verdant Meadows you will get the Verdant Meadows Garage and Hanger. Before starting the Mission and doing the quest to obtain this DP Leviathan you should have some heavy, large Trucks stored in the San Fierro Impound. At this stage of the game you will need to store it in the SF Impound as the Verdant Meadows Hanger is still not available. Also, make sure you have a Minigun with at least 500 Rounds of Ammo as well as a SMG, AK-47 or M4 in your Inventory. Start the Mission Interdiction and head to the mountain like shown in the Video. When you get there, trigger the next part of the Mission and take out all the EC Black Mavericks that come at you using the Minigun. Like shown in the Video, you NEED to let one EC Black Maverick survive, you will need to shoot one of the two armed guys from either side of the Maverick as well as decrease the Health of the Black Maverick entirely. So you will need to put enough bullets into it, but not too much or it will blow up. This may take several attempts but eventually you will pull this off. Here's a Video on how to get the EC Black Mavericks to fly away, Video by MM KJ ChromeExhaust. Now, when you've destroyed all the EC Mavericks and let one of them alive to that one will fly away, pull out another gun like the SMG, AK-47 or M4 and shoot at the Leviathan until the Health gets very low just like shown in the Video. This will force the DP Leviathan to land, but not blow up. When the DP Leviathan lands it'll be spinning in circles, jump off the mountain and try to jack it. It may take some time to actually jack it, try and do it like it's shown in the Video. Once you take control of the DP Leviathan, fly it to the entrance of the SF Impound. and park it there. Now run in the Impound while keeping the Camera on the DP Leviathan and the Garage Door will open up, run back and push the Leviathan in the Impound using Carl's Body. You can try and fly it inside since it's DP. Push it inside the Impound and destroy it to fail the Mission. Now get one of the large Trucks from the SF Impound and push the DP Leviathan wreck to the Impound Zone, always keep an eye on the DP Leviathan wreck so it won't despawn. Also, the Cops can get annoying sometimes, just kill them inside the Impound as they act more like Pedestrians than actual Cops. Push the DP Leviathan wreck into the Impound Zone and let the Impound renew it and you've just obtained the DP Leviathan! You can keep it there until you buy the Verdant Meadows Airstrip and store the DP Leviathan in the Hanger. Good luck with it!
Video by rtyuijhghff
7.2. EC Black Maverick
Mission: Interdiction (Pass)
How to Obtain: This one is a bit more challenging to obtain, but not too hard. Before starting this quest, you will need to get a Towtruck from Whetstone and store it in the Fort Carson Garage and a Minigun with atleast 500 Rounds of Ammo. You can also get the Minigun from two locations in Las Venturas. Start the mission Interdiction, get your Towtruck and drive your Towtruck to Las Brujas and then to the mountain like shown in the Video and get into the Red Marker on foot. After the Cutscene, quickly get out your Minigun and shoot at one of the EC Black Mavericks that arrive. Shoot at one of them very gently and lightly so they will land but not blow up, just like shown in the Video. This can be quite tricky sometimes. When you managed to force land a EC Maverick, it'll be spinning around in circles, now take out the remaining EC Mavericks or try to do it on multiple EC Mavericks and let the DP Leviathan escape and drop the Package in the Cutscene. Now get in your Towtruck and tow the landed EC Maverick like shown in the Video. You will hear the blades of the EC Maverick though it's not flying. Tow it back to the location but be careful as the EC Maverick will like to tip upside down from the terrain, so tow it back very carefully. Get the Package that you need to collect on foot. Once you got it, run back to the Towtruck and tow the EC Maverick back to Las Brujas to finish the Mission. Don't drive in the Garage in Las Brujas, go there on foot. Once you have passed the Mission you will need to tow the Maverick to Toreno's Ranch for the Mission Verdant Meadows and after the Cutscene you will be able to buy the Verdant Meadows Safehouse. Buy it and tow the EC Maverick inside the Hanger and let the Hanger close while the EC Maverick is inside, open the Garage to see the EC Maverick stored and saved. Be careful about the towing part as the Maverick is very fragile, so be careful of aggressive drivers in the traffic as they can easily unhook the Maverick and it'll explode in traffic. Good luck!
Video by LieutenantCB17 / Video by ZMOONCHILD
7.3. Unique Andromada
Mission: Stowaway (Fail + Suicide for the PS2 Method)
How to Obtain: This Special Vehicle is only obtainable on PS2 by normal means, but on every other Platform it can be obtained with OM0. First I will explain the PS2 non-OM0 Method. Make sure you have a Rhino Tank in your Verdant Meadows Hanger and make sure you have a Minigun with atleast 500 Rounds. Start the Mission Stowaway and immediately get off the PCJ-600, quickly get your Minigun and shoot at the Andromada until it blows up. Once it's blown up, go get the Rhino Tang from the Hanger and use it to push the wreck of the Unique Andromada in the Hanger. You can use the PCJ-600 to hold open the Hanger Garage Door which will make it easier to push it in the Hanger. Once the Andromada is inside the hanger and secure, use Satchel Charges or a Rocket Launcher to kill yourself inside the Hanger with the Andromada to fail the Mission. The reason why you need to kill yourself is because you can't escape the Mission in any other way except of getting Wasted. When you respawn at the Hospital, go back to the Hanger and confirm the Unique Andromada inside. Make note that it can't be taken out of the Hanger by any means without having it blown up, so it's more of a Trophy Special Vehicle. If you really want to get it out, you can use the Vehicle of Death Cheat and you will be able to get it outside. (Explanation for the OM0 Methods coming soon.......)
Video by steel001983 (PS2 Method) (Part 1) / Video by steel001983 (PS2 Method) (Part 2) / Video by Rhans (OM0 Method) / Video by Rhans (AP Andromada - OM0 Method)
7.4. AP Mothership Camper
Mission: Black Project (Fail + Suicide)
How to Obtain: This is The Truth's Camper with the Special Mothership Paintjob in AP form. It comes at a cost of a Mission Failure and a Suicide in the Stats. Start the Mission Black Project and do the Mission like normal, so get in Area 69 and get the Jetpack like how you normally would. When you get the Jetpack, fly up and immediately fly to the Fort Carson. You may want to deactivate the S.A.M.s so no Rockets will shoot at you when you escape Area 69 with the Jetpack. Fly to a Sprunk Vending Machine in Fort Carson and buy a Sprunk. By buying a Sprunk you will be able to enter Vehicles and it will also remove the Jetpack off Carl's back. Now jack a random parked Vehicle and drive to Area 69 and steal a Rhino Tank from there, you won't get a Wanted Level when you return there. You can also get a Rhino Tank from a Garage if you already have one. Drive the Rhino Tank on top of the mountain like in the Video and when you get there, use the Tank to push the AP Mothership Camper all the way back to Verdant Meadows. Don't get in the Red Marker, obviously. Push the Camper using the Route shown in the Video. Now when you've pushed the AP Mothership Camper in the Garage, get out of the Rhino and kill yourself using a Rocket Launcher or Satchel Charges while you're inside the Garage with the Camper. When Carl respawns at the Hospital for getting Wasted, go back to the Garage and check if your AP Mothership Camper is there, confirm the Properties afterwards. If you don't want to lose the Special Paintjob, you always need to look at the Garage when it opens and closes, if you lose the Special Paintjob then you will only have a AP Camper, but it's much more unique and Special with the Mothership Paintjob on it.
Video by fnxrak
7.5. AP/EC2 Admiral (3 of 3)
Mission: You've Had Your Chips (Pass)
How to Obtain: Welcome to Las Venturas! This is the third and final AP Admiral in the game and I suggest getting this one as you can get it with a Mission Pass. Take note that this EC2 is Invisible, but it's a different Invisible Color compared to the AP/EC2 Admiral from Los Sepulcros. First make sure that you have a Minigun, a Parachute and about 20 Satchel Charges. Start the Mission You've Had Your Chips and go to the Warehouse. Take out all the guys inside like normal and plant a Satchel Charge on all of the Machines. Once you've done that, go back outside the Warehouse and stand near the Warehouse Entrance like shown in the Video. At this point, detonate the Satchel Charges and immediately change to the Minigun. What you have to try is use the Minigun and kill the driver of the AP/EC2 Admiral that will spawn driving towards Carl, but you must do that quickly or the Admiral will lose its AP Properties. Also, try and take out all the occupants in the AP/EC2 Admiral, just make sure you kill the driver quickly. When you've done that, go and get in the AP/EC2 Admiral and drive it back to the Caligula's Casino and park it where you see in the Video. Now you must take out your Parachute and stomp the AP/EC2 Admiral using the Parachute until it catches fire and explodes. When it blows up, immediately go into the Red Marker to pass the Mission while keeping the Camera on the AP/EC2 Admiral wreck. After you've passed the Mission, keep the Camera on the wreck and jack a random Vehicle from the streets and use it to push the AP/EC2 Admiral wreck to the Garage in Rockshore West. Push it inside the Garage and allow the Garage to renew it, also confirm its Properties.
Video by LieutenantCB17
7.6. EC Green Packer
Mission: Cop Wheels (Fail)
How to Obtain: You will need a Sniper Rifle and some Satchel Charges in your Inventory. Start the Mission Cop Wheels and head to the location you see in the Video. Use your Sniper Rifle to shoot the Cop from afar and run to the HPV-1000 and plant a Satchel Charge on it. After that, take the HPV-1000 and go pick up some Police Bribes. After losing the Wanted Level, find the EC Green Packer which travels around the Julius Freeway and drive ahead of it. Get off the HPV-1000 and detonate the Satchel Charge, but make sure the EC Green Packer is seen when you do that. Once you detonate it, the Mission will fail. Now all you need to do it run up to the EC Green Packer and punch the door. This will get the driver out of the Packer and now you can get inside the Packer through the Passanger Side Door that is left open while the Mechanic stands there. Once you take control of the EC Packer, drive it back to the Hanger in Verdant Meadows and have it stored there.
Video by fnxrak
7.7. AP Leviathan (OM0)
Mission: Up, Up and Away! (Pass? Fail?)
How to Obtain: Soon...
Video by rtyuijhghff
7.8. BP/MP Walton
Mission: Madd Dogg (Pass)
How to Obtain: This is probably the easiest Special Vehicle in the whole game. Start the Mission Madd Dogg and pass it. Once you take Madd Dogg to the Hospital and passed the Mission you will be driving this BP/MP Walton, all you have to do now is drive it to a Garage and store it. Confirm the Properties afterwards.
Video by LieutenantCB17
7.9. AP Buffalo (1 of 2)
Mission: Misappropriation (Pass)
How to Obtain: First make sure you have a Tractor (not a Towtruck) stored in the Prickle Pine Garage or in any Safehouse Garage in Las Venturas. Start the Mission Misappropriation like normal and go to the mountain and let the enemy get inside his Maverick. Get in the Maverick that is supplied nearby for Carl for the Mission or arrive using your own helicopter to the location. Now fly back to the Garage in which contains the Tractor and when you get there, take your Tractor and drive it to the Emerald Isle Car Park like shown in the Video. Drive the Tractor up all the levels to the highest floor when you get there. Then, park it in front of the AP Buffalo like shown in the Video and make sure it's the right one as two Buffalos are parked side by side, but only the one closest to the staircase is the AP Buffalo. Wait for the enemy to land and leave his Maverick. When he runs down the stairs, kill him and retrieve the dossier to pass the Mission. Now you need to use your Tractor to tow the AP Buffalo to the Safehouse Garage and when you've done it, store it in the Garage and confirm its Properties. Take note that there's another AP Buffalo later on and that one will be a AP/EC2 Buffalo, so I suggest getting the second one.
Video by LieutenantCB17
8.0. AP Maverick (3 of 3)
Mission: Misappropriation (Pass)
How to Obtain: This is the final AP Maverick in the game. Take note that you can either get this AP Maverick or the AP Buffalo from the same Mission as they both require Pass. Don't worry if you skip the AP Buffalo as there'll be a AP/EC2 Buffalo later on soon. Also, there was a AP/EC Maverick during the San Fierro Chapter and I suggest getting that one for the Properties, eventhough it requires a Suicide. To obtain this AP Maverick, start the mission Misappropriation with a Towtruck which can be found driving around in LVA Freight Depot. Drive to the top of the mountain with the Tow Truck. When you get there, park your Towtruck a bit away from the enemies. Now kill off all the enemies and retrieve the dossier to pass the Mission. Now, go back to your Towtruck and drive it to the enemy's AP Maverick which is sitting on the rock. Simple use Carl's Body to maneuver the AP Maverick out of the rock so you can hook the Towtruck up to it. Once you hook the AP Maverick up to the Tow Truck, tow it back to the Verdant Meadows Hanger and store it there, also confirm the Properties after you store it.
Video by Champion (4emp2008)
8.1. AP/EC2 Buffalo (2 of 2)
Mission: High Noon (Pass)
How to Obtain: Come to the Mission Start location with a Jetpack. When you get to Las Brujas, take the Jetpack off but have it spawning in the same location as you see in the Video by the gate. Once you got it to stay at the spot by the gate, go into the Red Marker to start the Mission High Noon. After the cutscene, Carl should run straight into the Jetpack that you left there at the gate before starting the Mission. use the Jetpack to quickly fly to the AP/EC2 Buffalo and get in it quickly before Pulaski gets in it. Make sure that you allow Carl to close the door of the Buffalo before accelerating forward because if you don't do that, Pulaski will just yank him out immediately and you will need to redo this again. Allowing Carl to fully close the door of the Buffalo before accelerating won't allow Pulaski to pull Carl out of the AP/EC2 Buffalo, instead he will just try and open the door but Carl would have accelerated enough so Pulaski won't be able to yank Carl out. When you take the AP/EC2 Buffalo, drive it to the location nearby as shown in the Video and dunk the Buffalo in the water. Doing this will preserve the AP Properties when the Mission is passed. After the AP/EC2 Buffalo is in the water, get Pulasi to follow you into the water, use a Sniper Rifle or some type of weapon to get his attention. Make sure he follows in your direction, now go back into the water and soon he will drown in the water and the Mission will be passed if you've done that. The reason why you need him to die in the water is so you won't activate the next Cutscene. When the Mission is passed, use Carl's Body or Sawn-off Shotguns to push or shoot the AP/EC2 Buffalo out of the water so you can drive it away. When you got it out of the water, drive it to a Garage and store it, confirm the Properties afterwards. Also, on PC it seems it's possible to get this Vehicle without a Jetpack, by starting the Mission normally and running straight to the Buffalo, running at the end of the Buffalo to rotate it and quickly getting into the Passanger Seat. If you accelerate after you get into the Passanger Seat and when Pulaski is driving, it might kill him automatically and pass the Mission thus failing to obtain this Vehicle in AP/EC2. So if you try that, don't accelerate too quickly. When you got into the Buffalo and while Pulaski is still alive, put the Buffalo in the water and have Pulaski killed in the water by letting him drown like already explained. Good luck!
Video by fnxrak
8.2. AP Sentinel (3 of 3) (OM0)
Mission: Saint Mark's Bistro (Pass? Fail?)
How to Obtain: Soon....
Video by Rhans
8.3. AP/EC White Newsvan
Mission: Cut Throat Business (Fail)
How to Obtain: Welcome back to Los Santos! Before obtaining this Special Vehicle you will need to have a Parachute, Satchel Charges and Sawn-off Shotgun with Hitman Skill on it with about 1200 Ammo Shells on it. Start the Mission Cut Throat Business, put a Satchel Charge on Madd Dogg and get into the EC BF Injection without Madd Dogg. Now drive to the Video Shoot location like shown in the Video. When you arrive, you will see the AP/EC White Newsvan sitting there, now you need to equip your Parachute, go to it and stomp/punch on the AP/EC Newsvan until it catches fire and explodes. Once it blows up, detonate the Satchel Charge which will kill Madd Dogg and fail the Mission. Make sure you look at the Newsvan wreck while you do that. Since the AP/EC Newsvan was destroyed before the Mission Failure, it will retain its AP Properties. You will notice that nothing can push the AP/EC Newsvan wreck, not even a Rhino Tank. To push this wreck you will need to shoot Sawn-off Shotgun bullets at it, which will move the AP/EC Newsvan wreck. Always remember to keep the Camera on the AP/EC Newsvan so it won't despawn. All you need to do now is shoot it back to the Santa Maria Beach Garage with your Sawn-off Shotgun. If you get a 1 star Wanted Level, equip the Fists and run around until you lose them, but always keep the Camera on the wreck so it won't despawn. Also, at this stage of the game the Ballas will have the Santa Maria Beach Territory, so you might want to take over that Territory before you start this quest, as the Ballas shooting at you might be annoying while obtaining this Special Vehicle. Just shoot the Newsvan wreck back to the Garage and when you get there, be careful as the Garage doors like to eat the Vehicles sometimes. Line the wreck up like shown in the Video near the Garage and then as quickly as you can shoot it inside the Garage and let the Garage renew the AP/EC Newsvan. Now confirm the Properties and store it in the Garage. It's not a hard Vehicle to obtain if you're patient. Good luck! Also, you can obtain this AP/EC Newsvan, AP/EC Vortex, AP/EC Vortex and EC BF Injection at the same time with one Mission Failure, check it out in the Video by rtyuijhghff. To do this you have to do the same procedure like for the AP/EC Newsvan, but you will need to drive the three Vehicles while shooting at the Newsvan wreck back to the Garage and store them all. It's easier said than done, since you need to keep the Camera on the Newsvan wreck at all times. If you want to do that, good luck!
Video by fnxrak
8.4. EC Red and Black BF Injection
Mission: Cut Throat Business (Fail)
How to Obtain: This is an explanation on how to obtain the EC Red and Black BF Injection, the AP/EC Black and White Vortex and AP/EC White Vortex from this Mission with one Failure. Before this quest make sure you have Satchel Charges in your inventory, now activate the Mission Cut Throat Business and put a Satchel Charge on Madd Dogg. Quickly get in the EC BF Injection and drive off without Madd Dogg. At this point, drive the EC BF Injection to any Garage and store it there. When you've stored the EC BF Injection, get a random Vehicle and drive to the Video Shoot like shown in the Video. When you get there, detonate the Satchel Charges which will fail the Mission for killing Madd Dogg. Make sure you have both the AP/EC Vortexes on the Camera while the Mission fails. After the Mission Failure, double drive the AP/EC Vortexes to the Garage in Santa Maria Beach nearby like shown in the Video. When you've stored the AP/EC Vortexes, check their Properties. Now go to the Garage where you've stored the EC BF Injection and confirm the Vehicle in the Garage by opening, closing and opening the Garage Door. This is very, very important as it's a Mission Scripted Vehicle and it would vanish if you don't do that. When you've done that and saved all three Vehicles, you have fully obtained them. Make note that you can get these three Vehicles along with the AP/EC Newsvan at a cost of one Mission Failure instead of two. Check 8.3. or just check out this Video by rtyuijhghff. The method for obtaining all four Vehicles with one Mission Fail is harder and if you want to do that, good luck! Also, in fnxrak's Video he puts the EC BF Injection in the water as he's not obtaining it in this Video because he got it in another Video.
Video by fnxrak
8.5. AP/EC Black and White Vortex
Mission: Cut Throat Business (Fail)
How to Obtain: Check 8.4. to know how to obtain both AP/EC Vortexes with the EC BF Injection with one Mission Failure. Check out this Video by rtyuijhghff to know how to obtain both AP/EC Vortexes, EC BF Injection and the AP/EC Newsvan all with one Mission Failure.
Video by fnxrak
8.6. AP/EC White Vortex
Mission: Cut Throat Business (Fail)
How to Obtain:
Check 8.4. to know how to obtain both AP/EC Vortexes with the EC BF Injection with one Mission Failure. Check out this Video by rtyuijhghff
to know how to obtain both AP/EC Vortexes, EC BF Injection and the AP/EC Newsvan all with one Mission Failure.
Video by fnxrak8.7. AP InfernusMission:
Beat Down on B Dup (Fail)How to Obtain:
This is one of the hardest Special Vehicles to obtain in all of SA. It's very easy to get on the PS2 Version 1, but if you want to get this Special Vehicle on any other Platform or Version besides Version 1 on PS2, then it's going to be much harder. This section will include all the Methods for this Special Vehicle. For the PS2 V1 Exclusive Method, start the Mission Beat Down on B Dup like normally and do the entire Mission up until you are about to enter the Red Marker at B-Dup's House. Now at this point, walk into the Red Marker and when the Cutscene plays you need to skip it by pressing X but MAKE SURE that you continue holding X for this next Part as it's very, very important. Once you skip the Cutscene and continue to hold X, the moment you see Carl outside talking to Sweet, run to the Driver Side Door of the AP Infernus during the Cutscene and jack it at the same time you are still holding X. This will allow you to drive forward, because if you don't hold down X when you skip the Cutscene you wouldn't be able to drive forward at all. Also, if you release X and press it again at this point, Carl will be instantly Wasted and the Mission will fail, and to add insult to injury the Infernus will be deleted off the screen right before your eyes. This is why it's extremely important to continue holding X from the time you skip the Cutscene inside B-Dup's House until the Mission Failed words come up on the screen after driving the Infernus into the Glen Park Pond. When you are inside the Infernus holding X, you will obviously drive forward. Now you will need to navigate the AP Infernus into the Glen Park Pond. The problem is the Bridge being in the way preventing you to directly right in into the water. You need to accelerate forward, while using the Analog Stick to maneuver the AP Infernus in a 180 degree turn. You can use the railing on the Bridge to bang into and help turn the AP Infernus around as well as using the E-Brake to slide the AP Infernus 180 degrees around quicker after accelerating forward a bit. Once you manage to do this, then blindly navigate the AP Infernus into Glen Park Pond. The Cutscene will be locked on the spot of where the AP Infernus was originally parked, so you won't see anything at this point when trying to drive the AP Infernus into Glen Pond. However, it's not that difficult as long as you don't run into any of the annoying trees placed around Glen Park. Once you manage to get the AP Infernus into Glen Pond, the Mission will immediately fail for killing Big Bear and the screen won't be locked where the Cutscene took place anymore and you will see Carl sitting in the AP Infernus in Glen Pond. At this point, get out of the AP Infernus and simply push it out of the water using Carl's Body alone. Once you push it out, simply get back inside of it and drive it back to a Garage and store it, also confirm the Properties. Remember, this ONLY works for PS2 V1, on later PS2 Versions and all other Platforms this doesn't work because Carl can't move in the Cutscene. For the other Methods, the difficulty is much higher since you need to be really lucky and have some precision. For the Method on all other Platforms and Versions of SA, you will need a Tractor or a Monster in your Ganton Garage. Start the Mission Beat Down on B Dup and drive the Tractor or Monster to Glen Park and do the Mission like normal. When you finish off the Ballas and when you're ready to confront B-Dup by going into the Red Marker, place the Tractor or Monster EXACTLY how you see in the Videos. If you have it slightly off you won't be able to pull this off. Once you got the Tractor or Monster parked accordingly, go into the Red Marker at B-Dup's House. After the Cutscene where you go outside again where you're standing on the sidewalk with Sweet, you should see the AP Infernus spawn in the usual spot, however, the Tractor or Monster should still be there and it should flip the AP Infernus over so it catches fire and blows up. If you managed to do that, congratulations as this was the hardest part about this task which is getting the AP Infernus to flip it over. Once the Mission gets failed and you see the AP Infernus wreck on the street, jack a random Vehicle and push the AP Infernus wreck to a Garage. Always keep the Camera on the AP Infernus wreck at all times. Push the AP Infernus wreck to the Ganton Garage and if you're lucky a Fire Truck might spawn from the fire of the explosion and you can use that to push the AP Infernus wreck. When you pushed it to the Garage, carefully and quickly push it inside the Garage and let the Garage Door close so the AP Infernus gets renewed. Confirm the Properties aftwerwards. This is one of the hardest Special Vehicles to get, so good luck! Also be careful as sometimes the Ballas will get aggressive and will try to shoot at you, but remember to push it back to the Garage by any means necessary.Video by TheSiamesePanther (PS2 V1 Method) / Video by LieutenantCB17 (Using a Tractor) / Video by VY Canis Majoris (Using a Monster)8.8. EC White CamperMission:
Riot (Pass)How to Obtain:
This one is an easy Special Vehicle. This is actually The Truth's Mothership but you can actually force it to lose the Mothership Paintjob and you'll get the EC White Camper instead. You can also leave the Mothership Paintjob on it and it'll be an EC White Mothership Camper, because with or without the Paintjob, the Color is special for the Camper. But I suggest turning it into a EC White Camper without the special Paintjob so you can see the EC White clearly and you can already get an AP Mothership Camper during Black Project anyways. To obtain this EC White Camper, activate the Mission Riot, then immediately get out of the Greenwood and get in the Mothership nearby. Now drive the Mothership Camper to a Garage and store it inside. After that, go back to Sweet's Greenwood and drive to Grove Street to pass the Mission. After you pass the Mission, immediately go back to the Garage where you stored the EC White Mothership Camper and confirm that it's in the Garage by opening, closing and opening the Garage Door. Now, to lose the special Paintjob and turn it into a EC White Camper, you will need to open and close the Garage Door WITHOUT looking at the content inside the Garage. Do that a couple of times like shown in the Video and it'll turn into a EC White Camper.Video by LieutenantCB178.9. AP GlendaleMission:
Los Desperados (Fail)
How to Obtain: Before starting this task, get a Towtruck and store it inside the El Corona/Verdant Bluffs Garage. Start the Mission Los Desperados and do the Mission like normal, so recuit some Grove Street Gang Members and drive to the location, do the shootout in El Corona like normal, until you get to the Cutscene where Hazer gets hurt. When you get to the Cutscene, kill some of the Vagos in front of you, except for the ones that come last in front of the alleyway, just like shown in the Video. Now run to the El Corona Garage. Get the Towtruck from the Garage and drive it into the alleyway. What you want to do is kill Cesar to fail the Mission and then simply tow the AP Glendale into the El Corona Garage. Confirm the AP Glendale's Properties afterwards.
Video by fnxrak
9.0. Unique/BP/FP S.W.A.T.
Mission: End of the Line (Fail)
How to Obtain: Another nice and easy Special Vehicle in SA and it's a Unique one. Start the Mission End of the Line, the final Story Mission in the game, and be on Part 1 of the Mission. Drive the Greenwood in the Red Marker like normally. Now get the Unique/BP/FP S.W.A.T. like how you normally would, now drive the S.W.A.T. Tank into the Los Santos 8-Ball Bomb Shop and put a Car Bomb on it or you can just put some Satchel Charges on the S.W.A.T. Tank. Now drive it back to the Garage and fit the S.W.A.T. nicely in and detonate the Car Bomb and get out of it, or detonate the Satchel Charges, to destroy the S.W.A.T. Tank. When you've destroyed the Unique/BP/FP S.W.A.T. inside the Garage, let the Garage Door renew it. Now confirm the Properties and store it in the Garage. You can also obtain this Unique/BP/FP S.W.A.T. with the AP Greenwood with one Mission Failure, check out this Video by rtyuijhghff to know how to do it.
Video by fnxrak
9.1. AP Greenwood
Mission: End of the Line (Fail)
How to Obtain: This one is a quite tedious to obtain. Before starting this quest, make sure you have Hitman Level on the Sawn-off Shotgun with around 1500 Ammo Shells on it and you also need to have a Parachute in your Inventory. There are two Methods that you can use for this Special Vehicle, one is using a Gang War Method and the other one is without. Both Methods are very similar but they depend if you've taken over the Gang Territory at Big Smoke's Crack Palace. If you've taken it over, you have no other choice but to do the harder Method without the Gang War. If you haven't taken it over, you can use the easier Gang War Method. Start the Mission End of the Line on Part 1 of the Mission and drive with Sweet to the Red Marker. After the Cutscene, equip your Parachute and punch/stomp the Greenwood with your Parachute until the Greenwood catches fire and explodes. When you've done that, the Mission will fail. Now you will need to equip your Sawn-off Shotgun and shoot the AP Greenwood wreck back to the Ganton Garage. Always remember to keep the Camera on the AP Greenwood wreck or else it might despawn, if that happens you will need to redo the process. Use the Route that is shown in rtyuijhghff's Video as it's more reliable. Be sure to shoot the AP Greenwood wreck as fast as possible because Los Santos will be swarmed with Riots at this stage of the game, which makes this part more difficult. You can easily get a Wanted Level and you can easily be shot with the angry Pedestrians carrying Pistols and Uzis during the Riots. These Peds also like to run up to Carl and punch him for no reason. This is why the no-Gang War Method is much more challenging, due to the Riots that kick in the city after the Mission Riot. Always remember to keep the Camera on the AP Greenwood wreck, even when you get attacked, and when you get a 1 star Wanted Level, equip your Fists and run around until the Wanted Level goes away, but always keep an eye on the wreck. Once you get the wreck to the staircase which is straight down the road, shoot it down the staircase. Then, continue to shoot it down with the exact Route in rtyuijhghff's Video, until you reach Grove Street after crossing the freeway. When you get there, the Rioters might be a problem again, but now you're very close to the Garage. Shoot the AP Greenwood wreck in the Garage as quick as possible, line it up at the Garage Door, open it and quickly shoot it inside and let the Garage Door renew the AP Greenwood. If you've done that, contgratulations. That was the harder Method of the two, which doesn't involve the Gang War Method. If you haven't taken over the Ballas Territory at the Crack Palace, you can do the much easier Method. For the Gang War Method shown in toomuchinvigilation's Video, start the Mission like normal and drive to the Red Marker. Then you will need to steal the S.W.A.T. like normally. Once you steal it, drive back to where the AP Greenwood is. Park the S.W.A.T. Tank close by and run to the AP Greenwood, equip your Parachute and punch/stomp on the AP Greenwood until it catches fire and explodes. This will fail the Mission. Now you will need to start a Gang War where you are by killing three Ballas Members. You MUST keep the Camera on the AP Greenwood at all times. Once you initiate the Gang War, kill all the swarming Ballas except for one or two. Now get in the S.W.A.T. and park it on top of the Ballas Member(s) which remain. Park the Tank on top of them so they won't get killed, gently drive over them and let them lay under the Tank. Don't be too quick when running them over or they will die. You need them to be alive and underneath the S.W.A.T. When you've done that, go to the AP Greenwood wreck which you should've kept the Camera on the whole time. Now shoot the AP Greenwood wreck with the Sawn-off Shotgun like in the before explained Method. Shoot it back to the ganton Garage and let the Garage renew it, remember to quickly shoot the AP Greenwood wreck in the Garage. This Method is easier as when the Gang War is on, no rioters will be attacking you and you won't get any Wanted Levels. When you're around Grove Street, you will most likely fail the Gang War as you're too far away from the Gang War Zone, but don't worry as this won't affect the Stats. Good luck! You can also obtain both the AP Greenwood and Unique/BP/FP S.W.A.T. with one Mission Fail instead of two, but this is much harder to do, check out this Video by rtyuijhghff on how to do it. Also, use the Route as said in the explanation from rtyuijhghff's Video as it's more reliable and safer.
Video by toomuchinvigilation (Gang War Method - Part 1) / Video by toomuchinvigilation (Gang War Method - Part 2) / Video by LieutenantCB17 (Method without a Gang War)
9.2. AP/EC2 Feltzer (1 of 2)
Mission: End of the Line (Fail)
How to Obtain: This one is an easy Special Vehicle to obtain. Start the Mission End of the Line and complete Part 1 and Part 2 of the Mission. Part 3 of the Mission starts when Carl gets out of the burned down Crack Palace and when Tenpenny gets away with the Fire Truck. The Feltzer that you'll be driving during this Part is the AP/EC2 Feltzer. Now follow Tenpenny's Fire Truck until you get to the spot near the Glen Park Pond as shown in the Video. Divert your course that that moment and quickly drive the AP/EC2 Feltzer in the water before the Fire Truck gets away. The Mission will fail for destroying the Feltzer in the water, now you need to use Carl's Body alone to push the AP/EC2 Feltzer out of the water. When you get it out of the Pond, just drive it back to a Garage and store it, also confirm the Properties. This is the first of the two AP Feltzers in the game, but this one is better as it's also EC2, the EC2 is Invisible though.
Video by fnxrak
9.3. AP Fire Truck (Ladder Truck)
Mission: End of the Line (Fail + Suicide)
How to Obtain: This one is another hard Special Vehicle to obtain. Before starting, make sure you have a Parachute in your Inventory. It's possible to obtain the AP/EC2 Feltzer and the AP Fire Truck at the same time, but it's not necessary as after you complete the first half of End of the Line and make your way out of the Crack Palace like you would for the AP/EC2 Feltzer, then the game won't add any more Mission Attempts from this Mission, even if you fail the Mission again. If you want to know how to obtain both the AP/EC2 Feltzer and the AP Fire Truck, check out this Video by Stea1thman (Part 1) and this Video by Stea1thman (Part 2). For the Guide, this will be an explanation how to only get the AP Fire Truck and as you can see it requires a Fail and Suicide. The Method is extremily hard on PS2 and Mobile Platforms and it will require a lot of Attempts and a lot of practice. If you've obtained the AP/EC2 Feltzer or just failed the Mission at the Part 3 of End of the Line, then every time you start End of the Line in Grove Street, the game will automatically place Carl at the Crack Palace and start the Mission at the Chase Part where you're sitting on the AP/EC2 Feltzer. This makes obtaining the AP Fire Truck a lot less time consuming. Now when you've started the Mission and you're at the part where you need to chase Tenpenny's AP Fire Truck, you will need to chase it in a specific way. Use the Route as shown on this Image. There's many different Routes you can take, but the one on the image is the most reliable. The Orange Line on the image is the Route where the AP Fire Truck will drive which is scripted, the Red Line is where you will need divert the course after following the Fire Truck to drive to the Los Santos 8-Ball Bomb Shop to get a Car Bomb as shown in the Video. You need to keep the Camera on the AP Fire Truck like shown in the Video at all times, so the Mission won't fail. Use the Radar as a reference where the Fire Truck is and keep your Camera on there. If you accelerate too fast, the Camera will try to get back behind the AP/EC2 Feltzer, so drive slowly to the Bomb Shop while keeping the Camera on the AP Fire Truck. It's a lot harder on PS2 and Mobile as the Camera is much harder to control than on PC, so it might need some practice for the PS2 and Mobile Versions. You need to drive to the Bomb Shop and buy a Car Bomb with not losing the Fire Truck, when you've done that, drive to the Fire Truck as quick as you can and try not to lose it. When you've done that and see the Fire Truck in front of you, you will see the words on the screen about a Cop stomping on Sweet's fingers. As soon as you see the words, arm the Car Bomb immediately! Then catch Sweet as soon as possible and get out of the Feltzer when you caught him. Timing is very crucial. If you arm the Bomb too late, the Cutscene will play and the Mission will carry on like normal and you'll need to redo the whole process. If you arm the Car Bomb at the right time while catching Sweet, get out of the AP/EC2 Feltzer and the Feltzer will blow up. Strangely enough, the Mission will still be on and Sweet didn't die. Now you need to run on foot north of the freeway and you will see the AP Fire Truck. It won't disappear, now when you get to the AP Fire Truck, get in it from the Passanger Side Door as the Vehicle is locked and you won't be able to get into it again when you get out of it at this point. Now, drive the AP Fire Truck to the Hanger in Verdant Meadows like shown in the Video. Get it inside the Hanger when you get it inside and equip your Parachute, now punch it using your Parachute until it catches fire and blows up. The Mission won't fail when you destroy the Fire Truck. The only way to fail the Mission is to commit Suicide, so use Satchel Charges or a Rocket Launcher to waste Carl and the Mission will fail. Kill yourself while being near the AP Fire Truck wreck and kill yourself before it vanishes. When you respawn at the Hospital, immediately go to the Hanger and check if the AP Fire Truck is there. If it's there alive, confirm the Properties and congratulations! Like already explained, this is much harder on PS2 and Mobile than on PC. Also, you can use another Route for the PC Version of SA and you can use the route shown in the Video recorded on the PC Version even if you're on PS2. Whatever Route is the best for you, use it. Good luck!
Video by jam8tone / Video by LieutenantCB17
9.4. AP Girlfriend Vehicles - AP Bandito, AP/EC Green Hustler, AP Monster B, AP Ranger, AP Romero, AP Feltzer (2 of 2)
Mission: Jealous Girlfriend Random Events during Girlfriend Dates (Won't Affect Stats)
How to Obtain: This is an explanation on how to obtain all the AP Girlfriend Vehicles, all of them have the same exact Method to obtain. You will need a Towtruck in a Garage and, most importantly, you MUST have Two-Time Dating Scripts enabled and never disable them. If they are disabled, you can never obtain these Vehicles in the playthrough and you will need to start a new game save. In order to keep the Two-Time Dating Scripts active, you will need to do these following things. DO NOT EVER date a Girlfriend when that is the only Girlfriend that Carl has. In order to obtain these Vehicles, you will need two or up to six Girlfriends at the same time to make it work and keep the Scripts enabled. Also, when you take a Girlfriend out on a Date and if another Jealous Girlfriend doesn't show up, you MUST reload, because if you finish the Date, then the Scripts will be disabled. So don't do this. ALWAYS reload if a Jealous Girlfriend doesn't show up. When you get Denise as a Girlfriend after Burning Desire, let her alone. Don't date her or touch her. Do absolutely nothing with her. The Dating Progress for Denise will keep decreasing until you get out of Los Santos, so finish The Green Sabre as soon as you can before she dumps you. I suggest getting these AP Girlfriend Vehicles as soon as you unlock Las Venturas and buy all the Safehouses for Maximum Garage Space. That's also the best time to get all Girlfriends around the Map. Denise is available after Burning Desire, Helena can be found in Blueberry (but only after The Green Sabre), Katie can be found in the Avispa Country Club in San Fierro, Michelle can be found in the Driving School in Doherty, Barbara can be found in the El Quebrados Police Station and Millie is unlocked after Key to Her Heart. It's best to collect the 50 Oysters first so the Girlfriends won't judge you on your Player Stats or Sex Appeal. So before collecting the Girlfriends, get all the Oysters, as otherwise they won't date you depending on your Player Stats, if you collect all of them first, they won't care on the Player Stats. Also, take Note that Millie drives a AP Feltzer, which is useless as you can get a AP/EC2 Feltzer from End of the Line. Interestingly, she owns a Club, not a Feltzer, so it's probably a mistake from the game as she should be driving a Club, not a Feltzer. Theoretically, you can do this after 100%, or even right after Big Smoke as you can get Barbara, Michelle and Katie as Girlfriends in the Starter Save. Okay, so once you have two or more Girlfriends, you can proceed with this quest. Like I already said, have a Towtruck in a Garage nearby that you can use. Bring the Towtruck to the start of the Date at any of the six Girlfriend's Houses and pick her up for the Date Variation where you take her out to eat. Pick a Spot that the Girlfriend would like, thus increasing the Girlfriend's Progress Meter. Drive the Towtruck to the desired Restaurant where she wants to eat. After the Restaurant Cutscene, your Girlfriend will want to be driven back home. If you picked a place close to the Girlfriend's House then this process will be a lot quicker and easier. Get into the Towtruck and wait some seconds without moving. If a Cutscene plays that you've been spotted by a Jealous Girlfriend, then you're in luck as you can obtain the AP Girlfriend Vehicle. If you don't get the Jealous Girlfriend Cutscene, then reload immediately, as otherwise you'd disable the Scripts. When you get the Jealous Girlfriend Cutscene, drive back to her House while allowing the Jealous Girlfriend to tail you all the way back to the House, but make sure for the Jealous Girlfriend to keep up. You don't want to lose her! Use the Look Back Camera to keep her in close view and proximity for this next part. When you get to her House to drop her off, drive into the Red Marker while the Jealous Girlfriend follows Carl close behind. Do it just like shown in the Video. After the Cutscene when Carl has dropped off the Girlfriend at her House, you will see the Jealous Girlfriend sitting in her Vehicle in AP form. Now after the Cutscene when you take back control of Carl, hook up the Tow Truck to the AP Jealous Girlfriend Vehicle and tow the AP Vehicle to a Garage like shown in the Video. Sometimes, if you bump the AP Vehicle, the Jealous Girlfriend will leave the Vehicle and the Vehicle will have the Door unlocked. If that happens, then you won't need the Tow Truck and you can get in the AP Vehicle and drive it to a Garage. That doesn't happen often, so there's a higher chance that you'll need to tow the AP Vehicle to the Garage. To get all other AP Girlfriend Vehicles, rinse and repeat until you have all of them. Obviously, if you date a Girlfriend, that same Girlfriend won't be chosen as the Jealous Girlfriend. I suggest dating Katie to get the AP/EC Green Hustler from Denise, AP Monster B from Michelle, AP Ranger from Barbara and AP Bandito from Helena. Once those Girlfriend Vehicles were obtained, switch to Michelle or Barbara to get the AP Romero from Katie. Also, confirm the Properties of the Vehicle after storing it. Good luck obtaining them all and ALWAYS remember to keep the Two-Time Dating Scripts enabled!
Video by LieutenantCB17
9.5. AP Mountain Bike
Mission: Beat the Cock! (Fail, but if you Pass the 2 Beat the Cock! Triathlon Events, then it won't add any Mission Attempts to the Stats)
How to Obtain: This one is very easy and can always be obtained. Start the Side Mission Beat the Cock! and simply steal the opponent's Mountain Bike and let the Mission fail. Once the Mission fails, just take it to a Garage and store it. The Mountain Bike is AP, but it's nothing really special. That's because all Bicycles, like the BMX or Mountain Bike or Bike can all be shot with a Minigun and nothing will happen, can all be shot with a Rocket Launcher and nothing will happen, Fire won't harm it, so won't Melee Attacks and Collision Damages. The only reason why it's actually Special is mainly because of the EP Property. The AP Mountain Bike itself won't blow up, but if the Mountain Bike wasn't EP and Carl is sitting on it, then the Explosion would knock him off and possibly kill him, but since it's EP, Carl will be safe while sitting on it with the Explosions close by.
9.6. EC Grey Club
Mission: Import/Export Crane
How to Obtain: Once you complete the Import/Export Lists, every Wednesday and Sunday you can import this EC Grey Club. Just go to the location shown in the Video, go to the Vehicle List Board and select the Club. Just import this EC Grey Club for $28,000, then either drive it down from the Ship or use the Crane to put it down, then drive it to a Garage and store it. It can be obtained any time.
Video by LieutenantCB17
9.7. EC2 Black Remington
Mission: Lowrider Challenge (Fail, Won't Affect Stats)
How to Obtain: This is actually a EC2 Black Remington with a Visible EC2. The EC2 is the Color in the Interior of the Remington. Activate the Side Mission Lowrider Challenge at Unity Station and shoot at the Driver. The car will teleport but the Door will be left open, just get in it and drive the EC2 Black Remington to a Garage. You can actually make this a One-Time Only Special Vehicle, you can obtain this after the Mission Cesar Vialpando and then use it to make it a EP/FP/EC2 Black Remington during Gray Imports.
Video by MsGTAGotT
9.8. EC2 Green Remington
Mission: Lowrider Challenge (Fail, Won't Affect Stats)
How to Obtain: This is actually a EC2 Green Remington with a Visible EC2. The EC2 is the Color in the Interior of the Remington. Activate the Side Mission Lowrider Challenge at Unity Station and shoot at it like in the Video and then block the Driver's path from escaping and snipe him out. The Door will be left open. Just get in it and drive the EC2 Green Remington to a Garage. You can actually make this a One-Time Only Special Vehicle, you can obtain this after the Mission Cesar Vialpando and then use it to make it a EP/FP/EC2 Green Remington during Gray Imports.
Video by fnxrak
9.9. EC2 Yellow Remington
Mission: Lowrider Challenge (Pass)
How to Obtain: This is actually a EC2 Yellow Remington with a Visible EC2. The EC2 is the Color of the Interior of the Remington. Activate the Side Mission Lowrider Challenge at Unity Station and this time, pass the Mission. After the Mission is passed, like shown in the Video, snipe the driver out and take the EC Yellow Remington to a Garage. Usually the EC2 Yellow Remington is blocked by another Vehicle like in the Video, so it should be a bit easier than the EC2 Green Remington. Also, you can make this a One-Time Only Special Vehicle, you can obtain this after the Mission Cesar Vialpando and then use it to make it a EP/FP/EC2 Yellow Remington during Gray Imports.
Video by fnxrak
10.0. EC Dark Grey Vincent
Mission: Debt Owed to Casino
How to Obtain: This EC Dark Grey Vincent is easy to get, but I recomment you wait until after 100% or perhaps, on a separate Save File, since it requires you to lose ALL of your Money and be at a Red -$100,000. First, use Inside Track Betting to lose all of your money so you have $0. After that, go to the Four Dragons Casino in Las Venturas and bet $100,000 as shown in the Video and lose. Exit the Casino as this point and you will get Phone Call about the Debt you owe to the Casino. Just wait outside for a few minutes after you receive another Phone Call from the Unknown Casino Person. He will tell about Carl hanging around the neighborhood and some guys have been sent to talk about his Debt problems. The EC Dark Grey Vincent should show up with several armed guys really soon at this point. Simply kill them, also you can take their Money as they're quire rich, and get in their EC Dark Grey Vincent to store it in a Garage. Now this is a serious warning, DO NOT do this early on in the game, DON'T make it a EP/FP/EC Dark Grey Vincent. DO NOT do that! If you get that EC Vincent early on in the game, you will disable yourself from progressing the game until you get to the Countryside Missions. Just don't get this EC Vincent early on in the game, if you want it, just get it after 100% Completion.
Video by fnxrak
10.1. EC White Coastguard (OM0)
Mission: Boat School
How to Obtain: Soon....
Video by rtyuijhghff
10.2. EC Red Dinghy (OM0)
Mission: Boat School
How to Obtain: Soon....
Video by rtyuijhghff10.3. EC Strawberry and White Vortex (OM0)Mission:
Boat SchoolHow to Obtain:
Soon....Video by rtyuijhghff / Video by Rhans10.4. EC Yellow and Blue Vortex (OM0)Mission:
Boat SchoolHow to Obtain:
Soon....Video by rtyuijhghff10.5. Unique Hotring Racer A (OM0)Mission:
8-Track (2X Fail)How to Obtain:
This will be an explanation how to obtain both the Unique Hotring Racer A and Unique Hotring Racer B from 8-Track using OM0 (On Mission = 0), which is a special glitch that allows you to merge Missions together. Keep in mind that some OM0 Methods in SA can heavily glitch up your Save Game and are the safest to use on PC. This Vehicle still needs to be tested on Console and Mobile Versions. These two Hotring Racers are different Vehicles to the Hotring Racer that you get as a reward from 8-Track, and these 2 Hotring Racers only appear during 8-Track, thus they are Unique. Before starting this OM0 Task, you will need a Phone Call in Memory, which means you will need to NEVER answer the Call and always have it keep ringing, so whatever you do, don't answer the Phone Call. You can use Catalina's Phone Call after End of the Line, but any Phone Call can do. Also, you will need lots of Satchel Charges, Denise available as your Girlfriend, access to San Fierro and you will need to have the Doherty Garage empty and you can have a Minigun with lots of Ammo that can be helpful in the procedure. Also, try and start the process without Body Armor so the part involving the Satchel Charges later on is easier. If you have all these things, you can start the Task. There are several ways of how you can start the OM0 Setup which is needed for this procedure, but I think this one is the best one. Go to the LS Stadium using a Broadway and go into the 8-Track Red Marker while AIMING with a Weapon, this is very important as the aiming won't activate 8-Track. Before that though, you will need to see how long it takes for the Phone Call to ring again and stop pressing the Aim Button 1 second before the Phone rings again, after that you must KEEP HOLDING the Phone Call Answering Button. It's a bit hard to do this correctly, another added step it so hold the pause Button before starting to hold the Answer Call Button, but this only works on PC and it's shown on the Video below. When 8-Track starts keep holding the Answer Call Button, now you will need to get out and destroy the Hotring Racer to fail the Side Mission. When the Mission is failed, enter your Broadway while still holding the Answer Call Button. Keep holding it and activate Pimping. Now you can let go off the Answer Call Button after activating Pimping. Letting go of the Answer Call Button will activate OM0. Don't worry as the Phone Call won't be answered and it'll still be available. After that, go to the Los Santos Airport and go to the Ticket Booth. Get out of your Broadway and when the Timer says about 5 seconds, quickly get into the Ticket Booth and buy a Flight to San Fierro. If the Phone Call is ringing when you do that step then simply shoot your weapon so it won't be annoying for now, you can also attempt to enter a Vehicle as it will postpone the Phone Call the same way. When the AT-400 Cutscene is starting it should say that you have 2 Seconds left before Pimping is failed. When you gain control using Carl thanks to OM0, get out of the AT-400. Now make sure you don't skip the Flight, whatever you do, don't press the Button to skip the Flight, so you can't sprint and you can't drive forwards, as the sprinting and driving forwards Buttons are shared with the skipping the Flight Button. Now walk/jump to the Baggage Handler nearby and drive in reverse to the Well Snacked Pizza in Idlewood, go inside and get into the Red Marker. When you do that, press the Sprinting Button. This will make the whole interior and map invisible. Wait for the invisible Cutscene to stop, this is actually the Cutscene where the AT-400 is landing, but the whole map is invisible now. After the Cutscene, you will need to navigate to the Atrium somehow, which is, along with Doherty, the only visible part of the map while it's invisible. Also you will have the Food Select Screen on your Screen, which is normal. I suggest running to the right for 10 seconds and then turn right and run to the Atrium. Now go to the road where the Atrium part of the map connects with Idlewood and run straight for a bit until you see Denise's Red Marker. Get into the Red Marker and start the Date with Denise, which will be followed by the Food Cutscene and after that the map will be visible again. Now wait at her House and Coffee part. Now run to the 8-Track location and place five or more Satchel Charges on the Red Marker. Select your Detonator and activate it while starting 8-Track, but at the same time buy Food so the game won't teleport you to the Hospital. Keep buying Food until the Game says "Go!" after the Countdown. Welcome to Glitch World, now the 8-Track track will be completely invisible and when you get out of your Hotring Racer, Carl will have the Eating Animation, which is normal and only takes a very short amount of time. You will also see some Hotring Racers stuck on the ground. Now you will need to know which opponent Hotring Racer is the one you're looking for, which is the Hotring Racer A, so use the Video as a reference. Your own Hotring Racer is the Hotring Racer B. When you found the Hotring Racer A, destroy it with a Minigun or any other Weapon. Now you will need to push that Hotring Racer A wreck with your own Hotring Racer B to the visible Doherty Garage while the whole map is invisible, so use the Video as a reference how to get them back to the Garage. When you start 8-Track you will actually be inside the Tunnels of the San Fierro (Easter Basin) Airport. You can also put some Satchel Charges around so you'll know where the walls are. Use the Video for this part. If the wreck gets stuck you can use the Minigun to get it unstuck, any Weapon can do but the Minigun is the fastest. Now, when you've finally got to Doherty, which is visible, push both the Hotring Racers in the Garage. When you've got both of them in the Garage, get out of your Hotring Racer B and wait for the Timer to run out. You will be teleported to Los Santos, now you will need to go all the way to Doherty to confirm both the Unique Hotring Racer A and Unique Hotring Racer B in the Garage by opening, closing and opening the Garage Door. Make note that your Hotring Racer B, which was your Vehicle in the Race, will be invisible, just open and close the Garage to make it visible. Good luck!Video by rtyuijhghff / Video by OrionSR (Part 1) / Video by OrionSR (Part 2) / Video by OrionSR (Escaping the San Fierro Airport Tunnel - Help) / Video by OrionSR (Gray Hell Pushing Part - Help)10.6. Unique Hotring Racer B (OM0)Mission:
8-Track (2X Fail)How to Obtain:
Check 10.5. to know how to get both the Unique Hotring Racer A and Unique Hotring Racer B from 8-Track with 2 Mission Failures.Video by rtyuijhghff / Video by OrionSR (Part 1) / Video by OrionSR (Part 2) / Video by OrionSR (Escaping the San Fierro Airport Tunnel - Help) / Video by OrionSR (Gray Hell Pushing Part - Help)
10.7 AP Conversion Trick (Any Vehicle) (OM0)
Mission: Girlfriend Dates (Won't Affect Stats)
How to Obtain: Using this Conversion Trick, you can make ANY Vehicle AP, it also won't affect the Stats in any way. There's a Mobile Method and also a Method which works on all Platforms which uses OM0, both will be explained. To do this on Mobile, simply gain the ability to date any one of the six Girlfriends that Carl can date in SA. The earlies point in the game where you can convert Vehicles into AP on Mobile would be right after Burning Desire when you unlock Denise, however, you can do this Conversion Trick at an stage of the game after that, including after 100% Completion. Arrive to the Girlfriend's House in your desired Vehicle you want to convert to AP. Simply take the Girlfriend out on a successful date, and when you need to take her Home, do so by driving into the Red Marker. When she invites you in for some "coffee," accept it and the moment you hear the Girlfriend's moaning and Carl having sex, close the Game App on the Mobile Device as shown in the Video. The Girlfriends will automatically ask Carl in for "coffee" if you have collected all 50 Oysters before it, so I suggest getting them before doing this AP Conversion Trick. After closing the Game App on your Mobile Device, simple resume gameplay and when you resume gameplay, the Date will be over and Carl will be sitting inside the Vehicle you wanted to convert to AP! Now you are literally sitting in your AP Vehicle, take it back to the Garage and store it and confirm the Properties. It's that easy. You can even make an AP Rhino, AP Leviathan, AP Hunter, AP Hydra etc. The Methos is slightly different on other Mobile Devices. Make note that there has been Glitches on the Android Version with this AP Conversion Trick. For instance, when you resume gameplay on some Android Device, the Girlfriend will be hanging around. If you continue to make more AP Vehicles, the Girlfriends will multiply. Even if you kill the left over Girlfriends, they will still be left dead and on your Map and are never cleaned up. They will always remain there. On iOS there hasn't been a problem like that occuring. Another problem on Android Devices is that SOME Vehicles won't work, for example a Hydra. Some people tried making a AP Hydra on Android, but it would give them a Message saying "SA Must Close Down Right Now." This Message would appear after exiting the Hydra and storing it in a Garage. If you exit the Vehicle on some Android Versions, the Game will give you that Message and will crash. These problems only seem to be only occuring on SOME Android Devices, not all of them, but there seems to be no such problems on the iOS Versions. Okay, now that I explained the Mobile Exclusive Method on converting Vehicles into AP form, I will explain the other Method which works on ALL other Platforms of SA, although it's slightly more difficult and a longer process, but it's still very easy. The Method for All Other Platforms can be done at almost any stage of the game, but the earlist time would be once Trucking Missions are unlocked after the Mission Tanker Commander and once you have one of the six Girlfriends active. This will ONLY work if you have a Phone Call active in Carl's Cell Phone. That is very, very important. I suggest doing this after End of the Line and after 100% Completion, because right after End of the Line you'll have a Phone Call from Catalina. When you get it, DON'T ANSWER IT because this is the last chance you'll get a Phone Call where you can be absolutely sure that it's in Memory. You can use any other Phone Call in the game during the Story, but the final one is the best. So, keep the Phone Calls by NOT ANSWERING THEM. Once you have a Phone Call saved, then you are able to convert any Vehicle into AP form. I suggest having all Quarry Missions done before you do this AP Conversion Trick and it's best to do them with Quarry. Also, I suggest buying all Safehouses so you can have MAXIMUM Safehouse Storage in SA, so you can make 77 AP Vehicles per Save File. I also recommend collecting 50 Oysters as that will make the Girlfriends like Carl, no matter what his Player Stats are. Furthermore, once all seven Quarry Missions are passed and you can use the Quarry Missions to successfully get OM0 (On Mission = 0), it will NOT add any Mission Attempts in the Stats once you fail a Quarry Mission after you completed all seven. Once you have all prerequisites checked off (Phone Call in Memory, all Quarry Missions Passed, a Girlfriend, 50 Oysters, All Safehouses), you're fully ready to proceed this task. Load up your Save and when you exit the Safehouse, you will hear Carl's Cell Phone ringing with the Phone Call that is kept in Memory. Don't answer it, whatever you do. Jack any random Vehicle and drive to the Hunter Quarry. When you arrive there, just get out of your Vehicle and have Carl directly step into the Red Marker and immediately start Quarry Missions. What will happen is you will be on the Quarry Mission while the phone is being picked up, thus duplicating the Mission which allows this to work and create AP Vehicles. Without this step, this wouldn't be possible so make sure you fully understand how to get OM0 and duplicate Quarry Missions. Once you do this step, hop on the Sanchez provided to you for the Mission and drive to either Millie's or Barbara's House. When you arrive there, go into the Red Marker to start a Date with her. At this point, take the Girlfriend on a successful Date and when she wants to be taken back home, proceed back to her House. When you get back, pay attention to the time that is left from activating the Quarry Mission. Just get off the Sanchez and walk on foot into the Red Marker. At this point, when you get the Cutscene where the Girlfriend is asking Carl to come in for some "coffee," don't touch anything and just let the Timer expire and the Quarry Mission will fail. However, you will gain control of Carl and won't be locked in the Cutscene at the Girlfriend's House, but will still be on the Date. All you have to do now is go back to a Garage and fetch a Vehicle of your choosing that you want to make into AP form. Once you get your desired Vehicle, drive to a location as shown in the Videos and submerge it under water. As the Vehicle is being submerges in the water, activate the next part of the Date by accepting the "coffee" using the Accept Button and then Carl and his Girlfriend are having sex. Once the coffee Cutscene ends, all you have to do is get out of the Vehicle you want to convert to AP and push it out of the water using Carl's Body alone. Once you get your desired AP Vehicle out of the water and on the land, just drive it back to a Garage, store it and confirm the Properties. Rinse and repeat to create as many AP Vehicles as you want! But remember, the most vital part about this is being able to get OM0 which will allow you to be on a Quarry Mission while on a Date with a Girlfriend. If you get that part perfectly, the rest will be rather standard stuff. You can use many different spots to submerge Vehicles. For example, if you want to make an AP Motorcycle, you will need to use this spot in Tierra Robada shown in the Video by Rhans (AP Sanchez). If you want to make a AP Rhino Tank or any large Aircraft like a Shamal or a Hydra, you will need to use an Undrowning Spot as shown in this Video by Rhans (AP Rhino) and this Video by Rhans (AP Shamal). This Undrowning spot can be also used for Helicopters and things to that kind of nature, too. You can even make AP Boats, but the DP Property doesn't get added as Boats can't register DP, so it'll a BP/EP/FP Boat, though only the upper half of the Boat will be DP, but that's not an effect of DP but rather how all Boats behave in the game. If you want to make a AP (or BP/EP/FP) Boat, you will need to have your desired AP Boat tipped upside down in the water like shown in the Video by Rhans (AP Predator - Part 1) and Video by Rhans (AP Predator - Part 2) and then push it inside a Garage. There are three Aircrafts in the game that can land on water (Seasparrow, Leviathan, Skimmer) and they all can be converted to AP aswell, you'll need to have them tipped upside down in the water and after the Cutscene tip them rightside up, check out the Video by Rhans (AP Leviathan) and Video by Rhans (AP Seasparrow) and Video by Rhans (AP Skimmer). Interestingly enough, you can even make an Unique/AP Andromada or AP AT-400, check out this Video by Rhans (Unique/AP Andromada). This same Undrowning Spot can be used for a AP AT-400 too. Also, you can make an AP Vortex, but it's useless as there are already 2 AP/EC2 Vortexes in SA, check out this Video by Rhans (AP Vortex). It's easy as long as you have all the prerequisites and get OM0 right, happy converting! The possibilities are endless. There are Vehicles in the Guide that require a Suicide (AP/EC Maverick, AP Mothership Camper, AP Fire Truck (Ladder Truck)), yet you can get them in AP form and still not have a single Wasted in your Stats using this AP Conversion. You can obtain the EC Blue Maverick from Toreno's Last Flight as shown in this Video by you fooking w0t m9? and then convert it to AP. You can get this EC Maverick easily with a Pass so the Fail can also be avoided. You can obtain the Mothership from Riot and then make it AP, which will actually be a AP/EC White Mothership Camper, so it's even better than a normal AP Mothership Camper from Black Project. You can easily get a Fire Truck (Ladder Truck) from San Fierro Fire Department in Doherty and make it AP to make a AP Fire Truck. This might sound like all Special Vehicles are useless from the Story, but I suggest getting the Special Vehicles from the Story as they need Skill and it's much more fun getting them from the Story than just doing this AP Conversion Trick. You'll feel better about yourself if you conquer a challenging task than use this AP Conversion to take the easy way out. Also, you can use the Trucking Side Mission instead of Quarry and using Denise to make AP Vehicles, like shown in this Video by toomuchinvigilation (Part 1 - Cars), Video by toomuchinvigilation (Part 2 - Big Vehicles and Bikes), Video by toomuchinvigilation (Part 3 - Aircrafts). His Videos show a variety of different Vehicles being converted to AP.
10.8. EC/EC2 or EM Conversion Trick (Any Vehicle) (2 of 2) (OM0)
Mission: Quarry or Trucking and Flight Booth (Fail, Won't Affect Stats)
How to Obtain: This Conversion Trick Method can be done after 100%, just like the AP Conversion. It also uses On Mission = 0 (OM0) and it's safe to use on ANY Platform. Before starting this task, you will NEED to have a Phone Call in memory by NOT answering it, whatever you do don't answer it, and also two Lowrider and/or two Tuner Vehicles in a Garage, depending on which Mod Garage you choose. For Loco Low Co. Mods you will need Lowriders and for Wheel Arch Angels you will need Tuner Vehicles. Any Phone Call will do, including the Catalina Phone Call after 100%, despite not being high priority. When you reload your Save and get out of your Safehouse, you will hear the Phone Call that you put in Memory, now get to the Trucking or Quarry location and start the Mission after getting out of your Vehicle and immediately going into the Red Marker. If you get the timing correctly with the Phone Call ringing, you will activate OM0. The OM0 Setup is the same like in the AP Conversion. Once you got OM0 activated, go to the Airport as shown in the Video and get to the Ticket Booth. Let the Timer count down to about 7 seconds or so remaining and at that time, buy a Ticket for a Flight to San Fierro. As soon as the Mission fails and you can jump out of the AT-400, do so. You CAN'T skip the Flight until you get to a Mod Garage. This is why you will need to drive in reverse and not running since the Buttons to skip the Flight are shared with driving forward and sprinting. Hopefully, the Baggage Handler will be there when you jump out of the AT-400, if it is, get to it and drive back in reverse to the Garage that you have either a Lowrider or a Tuner Vehicle inside and take the Vehicle to either Loco Low Co. or Wheel Arch Angels, again, driving in reverse and by not sprinting. When you get inside the Mod Garage of your choice, this is the time to skip the Flight and after the Flight is skipped, you will need to make it back to a Safehouse or the Atrium to restore the normal game world view as shown in the Video. Once the normal Game View is back, run tot a Safehouse Garage where your desired Vehicle you want to make EC or EM is located. Get inside of it, but make sure to remain inside the Garage. Don't drive away. When you enter your Vehicle, you can now Mod it however you like, though make note that some Mods can crash the game. When you finish you'll have to exit your new EC/EM Vehicle and navigate blindly inside the Garage to find your Lowrider/Tuner Vehicle. You need to do this if you want to be able to get out of the Mod Garage. If you exit the Mod Garage with the desired EC/EM Vehicle, you'll be trapped inside there and can't get out, so be very careful about it. This is why you need to have random Lowriders or Tuners inside the Garage at the Safehouse, since you need to get into one of them before closing out of the Mod Menu, but make note it's tricky to find it inside the Garage and may take several attempts. Once you find your Lowrider/Tuner and have all the things applied that you want, exit the Mod Menu and the Mod Garage Door will be open up. Just drive back to the Safehouse Garage where your desired new EC/EM Vehicle is and check on it. It's not too hard, but it may take some practive and getting used to. Good luck and happy converting!
Video by toomuchinvigilation / Video by you fooking w0t m9? (Using Transfender) / Video by you fooking w0t m9? (Using Loco Low Co.) / Video by you fooking w0t m9? (Using Wheel Arch Angels)