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GTA Liberty City Stories Mobile Modding

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George Costanza
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#481

Posted 16 April 2017 - 05:25 PM

Actually the other way around. But yes, mobile dffs aren't proper dffs.

trump-fake-news.jpg
FAKE DFFs!

SAD

sorry had to


The Duke Of Nukes
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#482

Posted 22 April 2017 - 11:51 PM Edited by The Duke Of Nukes, 22 April 2017 - 11:51 PM.

It's interesting to note that they are using higher resolution textures and assets on this port, some probably coming from the PS2 version of the game, but are still using the old PSP trees, albeit in higher resolution.

cj2000
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#483

Posted 24 April 2017 - 12:44 PM

 

But someone have the same problems in blender with the DFF? because they are "Damaged" i can't open them...

lcs mobile dff files its not dff files. its converted mdl files and he have mdl structure

 

It´s more like a mix, while framelist section uses dff format, the geometry sections are more or less using PS2 mdl format.


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#484

Posted 02 May 2017 - 02:12 PM Edited by Solidcal, 02 May 2017 - 04:45 PM.

SO got in to this topic a little late and messed around with some stuff. Mostly look at The Tommy. I think I've figured out why the textures don't load on to it and it's more or less an obvious thing anyone can notice. It's cause it lacks a folder in the PVR textures aka the format used for the HD textures. So converted the textures over to pvr format and made the folder enries with the vehicles name aka "mini" and gonna see if something as simple as doing this will make the textures load on to it. Will edit this if the simple thing works.

 

Edit: Didn't work. So it's not as simple as that it seems.


Bender ุ
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#485

Posted 14 May 2017 - 02:34 AM

Stella can you show any screens or info about RC Baron brought back to game? its listed in carcols.dat so its should be in-game?

Rachel Amber
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#486

Posted 16 May 2017 - 04:04 AM

Guys can you tell me how to extract .obb in gta lcs? please tell me i want to see something in handling.cfg file


cj2000
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#487

Posted 16 May 2017 - 09:16 AM

Guys can you tell me how to extract .obb in gta lcs? please tell me i want to see something in handling.cfg file

 

http://lcsteam.net/d.../obbdec_lcs.rar


Rachel Amber
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#488

Posted 16 May 2017 - 08:44 PM Edited by NOskillx, 16 May 2017 - 08:57 PM.

REMOVE THIS POST


George Costanza
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#489

Posted 16 May 2017 - 08:50 PM

U just put the obb on the unpacker exe
also here are the files
https://zachowajto.p...csgaJT/data-rar

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#490

Posted 25 May 2017 - 11:57 AM Edited by Niko Belic 605, 08 June 2017 - 03:27 PM.

Anyone know how to unpack the .RAW file in audio folder?

Rachel Amber
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#491

Posted 02 June 2017 - 11:25 AM

Ok guys i finally extracted files, but how can i extract.pvr?


Ash_735
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#492

Posted 02 June 2017 - 11:42 AM

You don't, PVR is an image format. If you used the iOS version then those PVR files will work with Magic.TXD.

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#493

Posted 03 June 2017 - 02:23 PM

Ok guys i finally extracted files, but how can i extract.pvr?

https://community.im...rvr/installers/

Don't click save as, click save image option..
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GraphiX
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#494

Posted 24 June 2017 - 09:47 PM Edited by GraphiX, 24 June 2017 - 09:52 PM.

I think the game using same engine with GTA VC or improved version of GTA VC Engine. But I want to know one thing. Can I directly use "VC-PC" Custom DFF's & TXD's (Mods) on this game. Replace cars or guns or something like that

I'm talking about Android Version

Ash_735
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#495

Posted 25 June 2017 - 07:02 AM

No you can not.

GraphiX
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#496

Posted 26 June 2017 - 12:17 PM Edited by GraphiX, 26 June 2017 - 12:18 PM.

What can i ? Convert DFF & TXD's using RW Tools and Magic TXD than I open OBB file and change them after ıse a TXD F*cker and play game. This is possible ?

Ash_735
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#497

Posted 26 June 2017 - 09:26 PM

What can i ? Convert DFF & TXD's using RW Tools and Magic TXD than I open OBB file and change them after ıse a TXD F*cker and play game. This is possible ?

Because the DFF header is different and not apart of RW Tools, they CAN convert from but not TO, and it's not exactly the same as VC format. I don't know why you mentioned TXDf*cker, LCS doesn't use that cache format.

Sergeanur
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#498

Posted 23 July 2017 - 09:35 AM Edited by Sergeanur, 23 July 2017 - 09:36 AM.

Guys, I've fixed a memory leak in makeobb, so a crash issue should be resolved now for whoever had it. Download link is the same.

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gta_Sparr0w
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#499

Posted 21 August 2017 - 02:25 AM

I can't extract the obb file like the other obb files of gta sa. Can anyone share how to extract them with phone itself??

gta_Sparr0w
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#500

Posted 21 August 2017 - 02:55 AM

I can't extract the obb file like the other obb files of gta sa. Can anyone share how to extract them with phone itself??

GrandTheftAutoGawler
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#501

Posted 01 September 2017 - 05:58 AM

One thing I noticed is LCS stories mobile has a beautiful TimeCYC while earlier mobile ports like VC and GTA 3 had its fog, sky effects and clouds removed, would it be possible to copy-paste the TimeCYC for LCS stories mobile and put it into VC mobile? that would be amazing 


lastpackage
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#502

Posted 02 September 2017 - 07:10 AM

Is there any way of implementing ps2 lcs atmosphere to android port? Has anyone tried importing timecyc from ps2?

gta_Sparr0w
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#503

Posted 07 September 2017 - 08:28 AM

I made a little unpacker for LCS OBB files. Supports dictionary to match CRC32. If filename is unknown format is (hash).dat
Download


Anyone here to create such tool for android? Please.

HeicoDE
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#504

Posted 12 September 2017 - 08:18 PM Edited by HeicoDE, 12 September 2017 - 08:43 PM.

 

Guys can you tell me how to extract .obb in gta lcs? please tell me i want to see something in handling.cfg file

 

http://lcsteam.net/d.../obbdec_lcs.rar

 

 

The link is down for me... Can someone maybe upload it again? I would be very glad about it! :)

 

Edit: Strange... Now the file is in my download folder (Chrome didn't noticed me about the download), but the site still says 404 Error.

Whatever, my problem is solved now, thanks anyway! 


cj2000
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#505

Posted 19 December 2017 - 12:54 PM

Somebody else has problems with extracted LCS files? At least all lvz files are f*cked up and look like this:

 

82632e13422e.png
 

80135860b44b.png


Hanakop93
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#506

Posted 25 December 2017 - 07:47 PM

I tried to move HUD from PS2, but I do not know how to edit png format. In that case, is anyone able to do it?

 

MOD

Screenshot_2017-12-25-20-10-30-109_com.r

 

ORYGINAL

maxresdefault.jpg

 


cj2000
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#507

Posted 28 December 2017 - 03:16 PM

I tried to move HUD from PS2, but I do not know how to edit png format. In that case, is anyone able to do it? 
 

Every image editor can handle png, even paint can, so don't see your problem.

Ash_735
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#508

Posted 29 December 2017 - 06:50 PM

You don't even need to edit it, you can just export the PS2 one as PNG and use that in the game instead.

guard3
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#509

Posted 30 December 2017 - 09:13 PM

Reminder: Weapon icons are in .TXD of the weapon (in mobile version, or .CHK for PS2/PSP)


Hanakop93
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#510

Posted 12 January 2018 - 08:37 PM Edited by Hanakop93, 12 January 2018 - 08:44 PM.

Thank, and there is some way to permanently restore this effect, because it is unfortunately unstable.

 

image.png

image.png





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