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Thundersmacker
  • Thundersmacker

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#511

Posted A week ago

The Tempesta is perfect, the only bug I found was that the rear tires leave dual tire marks. It sucks that you can't have different wheel meshes for the rear with out the game thinking it's a dually.

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Nico
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#512

Posted A week ago

GCT, I found a little problem with the Torrence. It turns out that, if I add the car with its correspondent data for the vehOff.csv file, the game crashes on loading screen. Tried without the csv lines and the game works fine, and I can spawn the car. Exactly the same thing happens with Thunder's Ocelot Lynx.
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#513

Posted A week ago

The Tempesta is perfect, the only bug I found was that the rear tires leave dual tire marks. It sucks that you can't have different wheel meshes for the rear with out the game thinking it's a dually.

Ow s*. I had not even noticed these marks. What did you do for Zentorno to have bigger rear wheels?

 

GCT, I found a little problem with the Torrence. It turns out that, if I add the car with its correspondent data for the vehOff.csv file, the game crashes on loading screen. Tried without the csv lines and the game works fine, and I can spawn the car. Exactly the same thing happens with Thunder's Ocelot Lynx.

 

In Torrence there are no problems in my game since the lines are originally from the intruder. I just renamed to torrence and the bonnet lines were changed. Try to use Thunder Interceptor lines or rename the vehicle. Check the lines. Check the integrity of the lines to see if there is anything out of place.


Claude_Lib
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#514

Posted A week ago Edited by Claude_Lib, A week ago.

 

qTVtmG7.jpg

 

I actually like how this turned out, I think R* did a decent job with this one and it's nice to see that they gave non PC players an F40 to play with. That said I'm not converting it to IV as I already have my Turismo, so this is a pass.

 

GCT, could you please?

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#515

Posted A week ago

 

 

qTVtmG7.jpg

 

I actually like how this turned out, I think R* did a decent job with this one and it's nice to see that they gave non PC players an F40 to play with. That said I'm not converting it to IV as I already have my Turismo, so this is a pass.

 

GCT, could you please?

 

 

Well. At the moment I'm happy with the version of Thunder Turismo, but who knows someday I'll bring it to IV. First I have to get the update

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Thundersmacker
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#516

Posted A week ago

What did you do for Zentorno to have bigger rear wheels?

 

I just made the back wheel collisions larger but it is using the same wheel mesh as the front, I do the same thing on all of the cars that have bigger back wheels.

 

I believe JoeVK knows a way around that dual tire mark bug. His Rancher Lowride mod doesn't have the bug and the truck has different wheel meshes for the rear, so you could try asking him how to do what he did.

 

5UVwGpB.jpg

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#517

Posted A week ago

 

What did you do for Zentorno to have bigger rear wheels?

 

I just made the back wheel collisions larger but it is using the same wheel mesh as the front, I do the same thing on all of the cars that have bigger back wheels.

 

I believe JoeVK knows a way around that dual tire mark bug. His Rancher Lowride mod doesn't have the bug and the truck has different wheel meshes for the rear, so you could try asking him how to do what he did.

 

-snip-

 

 

I have already fixed the rear wheels following the steps of the JoeVK tutorial in Openformats. Now I need to increase the width of the rear wheels

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JoeVK
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#518

Posted A week ago Edited by JoeVK, A week ago.

AgenBlaze on GTA4-Mods gave a link in a comment somewhere to a tutorial on gta-real.com for fixing the double tire marks, done by SkyDaRk.

I sort of translated it from a shoddy google translation of the page. So what I gather from the poorly translated tutorial, basically what you do is this:

1)Separate the wheels from the tires and make sure the tires are still named [wheelmesh_lf] and [wheelmesh_lf_l1].

2)Make copies of the wheels without the tires and put them into the appropriate wheel dummy heirarchy and position them where the wheel should be for each of the dummies and name them "disk1, disk2", etc. So you'd have disk1_L0, disk1_L1, disk2_L0, disk2_L1, and so on.

3)Then make sure the wheels (disks) are positioned so the front is facing the driver side. If I understood the poor translation, you should mirror the axes but not the geometry. I don't remember if that's how I did it or not.

I.did the wheels on my Rancher Lowride using that method. Some additional tips are:

 

The width and diameter of all of the wheel meshes must be the same as the fronts, otherwise the tires won't fit the wheels, and they'll both be in incorrect positions. The ingame width and diameter is controlled by the wheel collisions scale.

 

In my Rancher Lowride's case, I scaled all of the wheel and tire meshes and collisions to what I wanted the front to be, then scaled the rear wheel meshes and collisions to the width and diameter I wanted them, made the changes I wanted to the rear wheels (moved the spokes inward for a deep-dish look), then scaled the rear wheel meshes back down the same amount I scaled them up and left the rear collisions alone. Also, I made a copy of the tire mesh and scaled it along with the rear wheel meshes when I scaled them larger, so I could make sure the whole wheel/tire package was what I wanted them, then deleted the tire mesh copy when I was done.

 

You can also use this method to have each wheel mesh be different, like directional wheels where the the spokes all lean towards the rear of the car, or having a different texture on each wheel.

 

Here's the pics from the tutorial I found (you can see he has different wheels on each corner):
258xqmb.jpg

sxbslk.jpg

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Nico
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#519

Posted A week ago Edited by Nico, A week ago.

Ok, I have been doing some testing with the Torrence's CSV lines and found exactly the ones that cause crash.
 
VEHICLE torrence FIELD BOOT_OPEN POS 0.463629 -1.782431 0.116556 ANGLES 0.504391 0.000031 2.666432 FOV 55.000000
VEHICLE torrence FIELD BOOT_OPEN POS 0.463629 -1.782431 0.116556 ANGLES 0.504391 0.000031 2.666432 FOV 55.000000
VEHICLE torrence FIELD BONNET_FWD POS -0.001010 0.946558 0.700586 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE torrence FIELD BONNET_BWD POS -0.000379 -1.589868 0.745874 ANGLES 0.000200 0.000000 3.141590 FOV 55.000000
VEHICLE torrence FIELD CINEY_WHEEL POS -1.246528 -0.074378 -0.188182 ANGLES -0.019619 0.000041 -0.070264 FOV 55.000000
VEHICLE torrence FIELD CINEY_UNDER POS -0.000093 0.525146 -0.507446 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE torrence FIELD CINEY_MISC_1 POS 1.219054 -5.574454 0.558910 ANGLES -0.077053 -0.202789 0.049590 FOV 45.000000
VEHICLE torrence FIELD CINEY_MISC_2 POS -0.887986 -0.677804 0.541676 ANGLES -0.307070 0.346981 -0.499779 FOV 55.000000
VEHICLE torrence FIELD JACKED POS 0.073317 0.281982 0.067017 ANGLES 0.161570 -0.000000 2.053918 FOV 55.000000
VEHICLE torrence FIELD BUSTED POS -0.547626 0.350586 0.320923 ANGLES 0.058428 0.000000 2.709176 FOV 55.000000
VEHICLE torrence FIELD CARPHONE POS -0.469612 0.400879 0.410889 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE torrence FIELD BONNET_L POS -0.559999 -0.418457 0.366943 ANGLES 0.000201 0.000000 1.570402 FOV 55.000000
VEHICLE torrence FIELD BONNET_R POS 0.553998 -0.418457 0.366943 ANGLES 0.000201 -0.000000 -1.570188 FOV 55.000000
VEHICLE torrence FIELD CINEY_WHEEL_2 POS 1.205573 -1.780993 -0.090454 ANGLES -0.078771 0.214020 0.250561 FOV 55.000000
VEHICLE torrence FIELD CINEY_BACK POS -1.043068 0.310198 0.330811 ANGLES -0.187091 0.149464 -2.926005 FOV 55.000000
VEHICLE torrence FIELD BUMPER POS 0.000000 2.074097 -0.229492 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE torrence FIELD AIM_FR POS 0.000000 -0.584106 0.835327 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE torrence FIELD CINEY_FAR_1 POS -2.302823 -4.220329 0.266134 ANGLES -0.125411 -0.211409 -0.393421 FOV 55.000000
VEHICLE torrence FIELD CINEY_FAR_2 POS 1.833855 -4.222859 0.784912 ANGLES -0.150874 0.124260 0.281313 FOV 55.000000
VEHICLE torrence FIELD CINEY_FAR_3 POS 1.248601 2.546672 -0.257791 ANGLES 0.086236 -0.168181 2.479173 FOV 74.300003
VEHICLE torrence FIELD CINEY_FAR_4 POS -1.332277 3.983392 0.904074 ANGLES -0.301239 0.105778 -2.872471 FOV 55.000000

I tried to check if there's wrong values, but to be honest I have no clue about what could be wrong.

EDIT: After doing some testing with Thunder's Lynx as well, I reached the conclusion that my issues might be related to the amount of lines I have in my vehOff.csv file. Other people told me that they have no issues with these lines, so it must be an issue in my end only and I may have reached a limit.
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#520

Posted A week ago

@JoeVK: I saw this method, but in my case it was the rear tires that needed to be different. I tried doing this but instead renaming the tires to disk1, 2, 3, 4 but so do not burst in game.

 

Lamborghini-Hurcan-Right-Side-30064.jpg?

Like a Huracan rear tires profile, but I found the solution leaving the whole rear wheel larger using openformats

 

 

 

@Nico :  I think it would not be these lines even they were taken from the Intruder. Only in green have been edited

 

VEHICLE torrence FIELD BOOT_OPEN POS 0.463629 -1.782431 0.116556 ANGLES 0.504391 0.000031 2.666432 FOV 55.000000
VEHICLE torrence FIELD BOOT_OPEN POS 0.463629 -1.782431 0.116556 ANGLES 0.504391 0.000031 2.666432 FOV 55.000000
VEHICLE torrence FIELD BONNET_FWD POS -0.001010 0.946558 0.700586 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE torrence FIELD BONNET_BWD POS -0.000379 -1.589868 0.745874 ANGLES 0.000200 0.000000 3.141590 FOV 55.000000

VEHICLE torrence FIELD CINEY_WHEEL POS -1.246528 -0.074378 -0.188182 ANGLES -0.019619 0.000041 -0.070264 FOV 55.000000
VEHICLE torrence FIELD CINEY_UNDER POS -0.000093 0.525146 -0.507446 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE torrence FIELD CINEY_MISC_1 POS 1.219054 -5.574454 0.558910 ANGLES -0.077053 -0.202789 0.049590 FOV 45.000000
VEHICLE torrence FIELD CINEY_MISC_2 POS -0.887986 -0.677804 0.541676 ANGLES -0.307070 0.346981 -0.499779 FOV 55.000000
VEHICLE torrence FIELD JACKED POS 0.073317 0.281982 0.067017 ANGLES 0.161570 -0.000000 2.053918 FOV 55.000000
VEHICLE torrence FIELD BUSTED POS -0.547626 0.350586 0.320923 ANGLES 0.058428 0.000000 2.709176 FOV 55.000000
VEHICLE torrence FIELD CARPHONE POS -0.469612 0.400879 0.410889 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE torrence FIELD BONNET_L POS -0.559999 -0.418457 0.366943 ANGLES 0.000201 0.000000 1.570402 FOV 55.000000
VEHICLE torrence FIELD BONNET_R POS 0.553998 -0.418457 0.366943 ANGLES 0.000201 -0.000000 -1.570188 FOV 55.000000
VEHICLE torrence FIELD CINEY_WHEEL_2 POS 1.205573 -1.780993 -0.090454 ANGLES -0.078771 0.214020 0.250561 FOV 55.000000
VEHICLE torrence FIELD CINEY_BACK POS -1.043068 0.310198 0.330811 ANGLES -0.187091 0.149464 -2.926005 FOV 55.000000
VEHICLE torrence FIELD BUMPER POS 0.000000 2.074097 -0.229492 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE torrence FIELD AIM_FR POS 0.000000 -0.584106 0.835327 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE torrence FIELD CINEY_FAR_1 POS -2.302823 -4.220329 0.266134 ANGLES -0.125411 -0.211409 -0.393421 FOV 55.000000
VEHICLE torrence FIELD CINEY_FAR_2 POS 1.833855 -4.222859 0.784912 ANGLES -0.150874 0.124260 0.281313 FOV 55.000000
VEHICLE torrence FIELD CINEY_FAR_3 POS 1.248601 2.546672 -0.257791 ANGLES 0.086236 -0.168181 2.479173 FOV 74.300003
VEHICLE torrence FIELD CINEY_FAR_4 POS -1.332277 3.983392 0.904074 ANGLES -0.301239 0.105778 -2.872471 FOV 55.000000


Nico
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#521

Posted A week ago

GCT, after doing some testing yesterday I believe that I reached the limits of the CSV file. Your lines ain't wrong, it's an issue in my end only.

(Ambient)
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#522

Posted A week ago

Sorry for the blood.

I2Ok0vX.png

 

JGHO8Y3.png

 

The screenshot below was done right after getting a crash.

VAxnQdS.png

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#523

Posted A week ago Edited by G.C.T., A week ago.

@Phnx: what happened in the first pic? lol

 

 

EDIT: Tempesta updated:

 

1489354346_Screenshot13047.jpg

http://www.gtainside...gassi-tempesta/

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NerdFox
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#524

Posted A week ago

My lord, it's a true beauty. I love it!

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#525

Posted A week ago

I started the 90's Youga:

 

Screenshot17767.jpg

 

Screenshot21310.jpg

 

Screenshot20522.jpg

 

It has a cargo van and wagon version as extra parts, I worked on the Rebla wheels and I modified the mudguards, I still lack some details like liveries and remove some bugs. I do not like the rear bumpers that I want to leave more like the real version

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NerdFox
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#526

Posted A week ago

Cool! :)

universetwisters
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#527

Posted 6 days ago

If you like I can make some liveries for you. I'm vetted in making advertisements and other related things. Just look at what I made to promote TLC's upcoming program.

 

Spoiler

Not unless you wanna just use ones from IV/V. I'll understand.

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#528

Posted 5 days ago Edited by G.C.T., 5 days ago.

@universetwisters:  I plan to use IV liveries for being more vanilla style :lol:. The extras of cargo and wagon variation look strange and I plan to do it separately in three models:

V style (including cargo and passenger without ads)
Cargo van (Steel wheels and liveries roof rack and 2500 wheelbase)
Wagon extended (maxi-van)

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#529

Posted 2 days ago

Bravado Youga

1490123616_Screenshot11620.jpg

http://www.gtainside...-bravado-youga/

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Daitojo97
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#530

Posted 2 days ago Edited by Daitojo97, 2 days ago.

Looking pretty good G.C.T. but strangely enough the front reminds me of a Chevy. :p

 

Edit:

Made a cheap edit in paint I think this 'll help you out if you decide to change the front.

 

uQUZQO3.jpg

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#531

Posted 2 days ago Edited by G.C.T., 2 days ago.

@Daitojo97  I'll leave it as is, I'll just turn it into the cargo version. In addition the rockstar mixes several models in one. Its edition reminds me the front of a European 90's Transporter.. :D

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#532

Posted 2 days ago

Alrighty that sounds good man!

Also I have a request for you.

Would you mind giving the IV Manana a more 1975 Buick LeSabre look.

WARNING HUGE PICTURE:

6902447026_c5caa1e65b_b.jpg

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#533

Posted 2 days ago

@Daitojo97  I see no need in that. What sets Manana apart from the Lesabre are the watch windows on the rigid roof and the wheelbase of the Manana is shorter. I prefer the Manana with LSC parts.

 

My first work with Openformats, I put a LSC muscle wheel In the Faction that resemble '85 Buick rims.

 

Screenshot15578.jpg

 

Screenshot16297.jpg

 

Screenshot12780.jpg

and put red blinkers. I love the Regal/Grand National!!!

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