Very good progress!
Glad to see somebody is really interested in RDR at least. Gread game and practically not discovered.
I also looked at the twisted
's RPFTool source and can say that it is majority part messed up due to the usage of DevExpress framework. Thas was just annoying, I was unable to separate useful code and tons of DevExpress garbage, so the only decision was to find it and install, I spent about few days to download decent version. That was upset because the only thing DevExpress was useful to is interface improving and other design-related things.
The tool I developed on the base of twisted's RPFTool is OpenRDR.
I may send in PM it's source, but you still need DevExpress framework to compile.
Anyway, hope it can be helpful for your developments because I fixed major parts of twisted's unstable parts of code, for example, RPFTool was unable to replace files in *.rpf-archives correctly and x360 crashed on resource load. OpenRDR is much more bug-tested, we even tested simple mods on real Xbox 360.
The things which are available in OpenRDR v.0.1:
- Full support for Xbox360 rpf's.
- Full support for PS3 rpf's.
- Any file extraction and replacement.
- Reach database of filenames (both platforms). Download OpenRDR v.0.1. right now
(if you need source, just PM me)
CreditsOther developments I hope to publish...
I worked on the RDR research this spring and had some progress with: textures, flash and texts. Much thanks to SILENT_Pavel for help with testing and to Listener for his outstanding reverse engineering work, major help with understanding the whole RAGE logic. At least, I want to say that RDR is just too complicated to be researched, resource structure is really annoying. Unfortunately, I have only a bit of time as always, and can not do much work. To research whole RDR it's necessary to have a special community, not forces of 1-2-3 mid-experienced in programming people.
But anyway I hope to help if it will be much interested in RDR people.
Here are some screens:
This work is partly unfinished, for example texture editor works well on Xbox360, but I haven't finished compatibility with PS3.
If there will be some interest, I will try to complete this and publish as much as possible... Unfortunately, anyway the things I discovered is about 1% of the whole RDR resources picture which is just amazing.
- Respectfully, Dageron.