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Will we get a GTA with a Mob focus again?

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Zello
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#61

Posted 09 June 2017 - 07:12 PM Edited by Zello, 09 June 2017 - 07:15 PM.

A game about Jimmy Pegorino's rise to power in 1970's Alderney and Liberty City would be cool

Looking back at this it really wouldn't work IMO because Jimmy Pegorino was very young in the 70's he was born in 1957. I could see it working in the 80's though.

If they were to do something with The Pegorino's use Jimmy's father or a guy that worked for his father in the 1970's.

the consigliere
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#62

Posted 09 June 2017 - 08:48 PM

I want them to give us a cartel storyline, it would be fresh and interesting.

This would be good, it could be set somewhere with a desert area where you dispose of bodies and conduct large drug deals

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Adrenalist
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#63

Posted 19 June 2017 - 04:33 AM

It would be fantastic. Especially given the intrigue and fascination the Housers have had for the genre in the past.

The mafia is very much alive, especially in Italia, there's a recent movie "Camorra" that makes it quite apparent.

I like the idea that some of you have voiced. That playing a cop would be good. For one, it would be good to humanize them a bit, something R* has shied from since they started. It would further mature the title. For two, it could really set the stage for an emotional roller coaster. Great examples I can think of to derive ideas would be some of Damiano Damiani's masterpieces like "Io paura" or the first season of "La piovra". They are gripping tales set in the mafiosi and police vein that put a humanizing spin on a power struggle going out of control. They are by far the best pieces I can think of on the subject.

If another protagonist is someone who works in the mob from the bottom into comeuppance, that would work really well. Especially if the comeuppance is strategically varied, well thought out, and believable.

An evil dame who gets in between the other two protags, as a third protagonist (nod to Asuka Kasen meets Trevor type) would be perfect. She could be sweet and sexy, and by the slightest trigger go absolutely apesh*t. Having choices on what to do with/to the other protags could make for some fun entertainment. At times, heartless, manipulative, and the ability to be totally destructive, yet enough good in her to make the player still believe in her, would be a perfect balance.

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#64

Posted 21 June 2017 - 10:12 PM Edited by Fluxion Cavalier, 21 June 2017 - 10:19 PM.

Having a mobster protagonist in GTA has been done to death. And as for a game being focused on the Mafia, III, VC, LCS, and IV have already done this, as you've already said. I doubt it if we'll get another game centered around the Mafia, but you never know.


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#65

Posted 22 June 2017 - 12:26 AM Edited by BrownBear, 22 June 2017 - 12:27 AM.

I dunno, it's been done so many times, why not something fresh?

My main choices would be something based on Cartels and the drug trade in Vice City or the Chiraq/Midwest street gang scene.

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Journey_95
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#66

Posted 21 July 2017 - 01:49 AM

Hopefully its LV and then they can have some Mob focus again. Anything but focusing on corrupt government bullsh*t like V did, the FIB vs IAA stuff took up way too much time. Same for Merryweather (which felt even more out of place and more like taken from Max Payne 3).

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SonnyNapoli
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#67

Posted 07 August 2017 - 04:00 PM

Hell yeah. Cosa Nostra storyline would fit perfect, especially if it will be set in 70's or 80', in Liberty City or Aldreny State. They coud also add historical context, like rivalies between New York families and Philly Mob over the Atlantic City Casinos. As we know, Aldreny State heavily based on Northern Jersey. Seeing full state of Aldreny with fictional version of Atlantic City would be real freakin' awesome.

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Official General
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#68

Posted 07 August 2017 - 06:08 PM

If it's set in modern-day times, then I'd rather not see a Mafia focus as it would not make much sense from a realism point of view. The Mafia in America are still alive but these days they are very much a spent force, with greatly reduced power, significance, and influence. I'd like them to still feature in the game, but not as the focus.
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anthony
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#69

Posted 12 August 2017 - 06:29 AM

Something centered around the cartel would be neat, I mean, only if they make a serious and true approach imo.

Otherwise, the mob in the 20's/30's. Las Vegas in the 70's sounds good too.
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SabreGT
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#70

Posted 12 August 2017 - 10:44 AM Edited by SabreGT7, 12 August 2017 - 10:45 AM.

I would rather see a focus on a Latin-American cartel.   Lol guy above me read my mind :^:

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Gtaman_92
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#71

Posted 15 August 2017 - 02:47 AM Edited by Gtaman_92, 15 August 2017 - 07:27 AM.

I hope not. The mafia theme is hella played out.

dyspoid
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#72

Posted 15 August 2017 - 10:35 AM

Cartels are a great idea. Given their increasing notoriety in pop culture, I would not be surprised if Rockstar went down this route.

I can already see the backstory - an immigrant who ventured to the USA as a child and became involved with Cartels, or a young man who came to escape.
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#73

Posted 16 August 2017 - 03:07 PM

Cartels are a great idea. Given their increasing notoriety in pop culture, I would not be surprised if Rockstar went down this route.

I can already see the backstory - an immigrant who ventured to the USA as a child and became involved with Cartels, or a young man who came to escape.

 

Sadly that idea seems much less likely now seeing as Rockstar chose not to significantly include them in GTA V, which had the perfect setting for it, well that's if we are talking about Mexican drug cartels specifically. All we got was a very small showing with Madrazo and even that was such a weak and laughable attempt at portraying a Mexican drug cartel villain. 

 

If the next GTA is set in Vice City, then you may have a chance at seeing some kind of Latin American drug cartel theme going on. 


Zello
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#74

Posted 29 November 2017 - 06:52 AM Edited by Zello, 29 November 2017 - 07:00 AM.

The Mafia translates well to a GTA game you start off as a small time associate and work your way up and there's a feel of progression or reward factor that has been missing lately. Starting off as an errand boy that many people have complained about makes sense in a Mafia focused GTA you're doing it for other higher ranking members of the Mob family you are trying to enter in the hopes that eventually you become a made man.

 

Then you finally become Made and the game changes you're now officially a member of the mob, making more money, and running a few rackets. Associates look up to you and now come to you for jobs.

 

 

Which brings me to my next point. Something that has been missing for a while has been side missions focusing on crime. With the Mafia involved a lot in Racketeering that opens up a bunch of side missions Protection, gambling, extortion, prostitution, construction, Garbage, bus routes...

 

Eventually you become a Capo. You are now management run a crew of Made men, more rackets are available, and you meet with the boss and the other capos of the family to discuss the direction of the family and where it's headed. Depending on your influence and decisions you make maybe you could be considered acting boss like Tony Soprano in Season 1 of the Sopranos where even though he was just a Capo he had the most influence in the Family. This should be the highest point IMO because anything higher it would be pretty unrealistic to play as a Mob boss.

 

The potential for a good story is there. The Mafia has a lot of rules when broken could get you in a lot of trouble. Maybe our protagonist is a younger man who is reckless and eventually pays the consequences for his actions or as a Capo you and your crew make a power play against the current leadership of the family. Your best friend becomes a federal informant during the game and you must take him out.

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Am Shaegar
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#75

Posted 29 November 2017 - 07:34 AM

Starting off as an errand boy that many people have complained about makes sense in a Mafia focused GTA you're doing it for other higher ranking members of the Mob family you are trying to enter in the hopes that eventually you become a made man.

 

Because "the hope that eventually you become a made man" was never plot of the story - provided you can actually show that story was focused more on working to become a made man, and less on the revenge aspect of finding someone special. Besides, you were really never working for a higher ranking Mafia family, at all. Those were just small gangs based on LC that have connections with the Mob, but not the powerful families part of the Commission. That is why the game wastes the time over all the dating, hang outs, etc. and doing the same errands again, and again, for no good or strong reason making the whole progression in the story no different than the prev non-Mafia focused GTA's.

 

Games like Mafia 1, Godfather, etc are what I'd call "Mafia focused" games! 

 

Also, I don't agree that you need to do errands before climbing up in the ranks. A fresh, and a different approach can be considered as well. You can start working with the members of the Mob family without the need to do 50+ errand job missions. 


Algonquin Assassin
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#76

Posted 29 November 2017 - 09:40 AM Edited by Algonquin Assassin, 29 November 2017 - 10:00 AM.

 

 

Games like Mafia 1, Godfather, etc are what I'd call "Mafia focused" games! 

 

 

Really? I never would've guessed when they have MAFIA and GODFATHER in their titles, but thanks for the enlightenment.

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Am Shaegar
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#77

Posted 29 November 2017 - 10:07 AM

I'm talking from the story standpoint, not the title. In Mafia 1, the story does revolve around becoming a made man. If we are going to link up titles with the story then I suppose Mafia III is also about becoming a made man, right?

 

In Mafia III, you are actually working to take control from the made man who killed your family. Here, the Italian mob just used as a backdrop to tell a revenge story, just like GTA IV. This is why every game that has Mafia families, or the mob in it, doesn't automatically mean it's a mafia focused game.


Algonquin Assassin
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#78

Posted 29 November 2017 - 10:25 AM

I'm talking from the story standpoint, not the title. In Mafia 1, the story does revolve around becoming a made man. If we are going to link up titles with the story then I suppose Mafia III is also about becoming a made man, right?

 

In Mafia III, you are actually working to take control from the made man who killed your family. Here, the Italian mob just used as a backdrop to tell a revenge story, just like GTA IV. This is why every game that has Mafia families, or the mob in it, doesn't automatically mean it's a mafia focused game.

 

You think I don't know that?

 

I also think it went over your head that Zello was proposing an idea for a more mafia focused GTA. He wasn't even talking about GTA IV.


Am Shaegar
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#79

Posted 29 November 2017 - 10:49 AM Edited by Am Shaegar, 29 November 2017 - 10:51 AM.

Zello was suggesting that starting off as an errand boy makes sense in a Mafia focused GTA? I was trying to explain the reasons -- using GTA IV as an example because it's the only game that has the presence of The Commission-aka. Mafia over any other GTA -- why people were complaining about the errands, and not necessarily because you have to start off as an errand boy.

Sure, you will be expected to do a couple of errand jobs but there's a limit to it. It has to serve an important purpose from the story standpoint and the narrative to be sane!

In Mafia 1, the player has to do only one errand (solo) mission called Molotov Party, where the Don explains you the rules, and later, based on the positive outcome of the mission, the player is welcomed into the family by the Don immediately becoming a new member, ready to work with other higher ranking members of the family without the need to do the same errands again, and again. The story then focuses more on how the business works, the various criminal activities, the rivalry, and the relationships within the family.


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#80

Posted 29 November 2017 - 01:04 PM

I wouldn't mind the theme, in fact any GTA in a past time setting like the 70's, 30-40's would get me hooked probably. Getting quite tired of the new crap with the phones, social media ect. I see that enough each passing day. What I always liked about previous GTA's it that they could take you places in their own way. SA was very good in that 90's gangbanger setting as were VC, GTA III and some of the stories. The plastic city that is Los Santos in V never filled the hole even though I played that game to death.

 

What makes me doubtful, however is the fact that R* seems clearly to be sticking to the modern area theme due to the big success V and Online were. Hopefully I am wrong.

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Algonquin Assassin
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#81

Posted 29 November 2017 - 01:06 PM Edited by Algonquin Assassin, 29 November 2017 - 01:34 PM.

All Zello suggested was we start off running some errands and working our way through the ranks. He didnt say anything to keep doing the same errands over and over again like it has to take to up whole game.

Truthfully I was more of a fan of how Mafia II handled pacing better because Vito didnt become a made man instantly.
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Am Shaegar
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#82

Posted 29 November 2017 - 03:57 PM

It looks like someone hasn't played Mafia 1. Tommy didn't become a made man instantly. He started as an associate of the family known as a Soldato who has proven himself to work for the family, and gradually, as the story unfolds, Tommy begins to rise through the ranks of the family.
Here's a short "about the game" from Steam, in case, anyone is still confused:-

Its 1930. After an inadvertent brush with the mafia, cabdriver Tommy Angelo is reluctantly thrust into the world of organized crime. Initially, he is uneasy about falling in with the Salieri family, but soon the rewards become too big to ignore. As he rises through the ranks, the paydays keep getting bigger, but the jobs get even dirtier. Tommy may ultimately earn the respect of the Salieris, but becoming a Made Man will leave him more conflicted than ever with the new life he has chosen.

On the other hand, In Mafia II, Vito spends a large part of the story doing errands, and some of the stuff Vito does are quite cringeworthy, and pointless - like selling stamps, and cleaning toilets. I didn't find that Mafia experience that moved the story of the first game, until late in the story. It felt more like Vito was just doing errand missions like every GTA protagonist does in the beginning.

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#83

Posted 29 November 2017 - 11:56 PM

It looks like someone hasn't played Mafia 1. 

 

 

Actually I did many years ago. 


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#84

Posted 30 November 2017 - 05:08 AM

I'm actually sick of Italian mafia in videogames, I'd rather see the triads or Mexican gangs.
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#85

Posted 09 December 2017 - 09:02 PM

I'm actually sick of Italian mafia in videogames, I'd rather see the triads or Mexican gangs.

 

Well V would have been the perfect GTA to put Mexican gangs at the forefront of their main theme, but it was completely messed up with horribly-written character of Madrazo the Mexican drug lord (who hardly featured in the story) and the near-zero involvement of Hispanic gangs in the main story. 

 

With no SP DLC on the horizon for V, that ship has sailed a long time ago. 

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Zello
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#86

Posted 09 December 2017 - 09:57 PM Edited by Zello, 09 December 2017 - 09:59 PM.

Starting off as an errand boy that many people have complained about makes sense in a Mafia focused GTA you're doing it for other higher ranking members of the Mob family you are trying to enter in the hopes that eventually you become a made man.

 
Also, I don't agree that you need to do errands before climbing up in the ranks. A fresh, and a different approach can be considered as well. You can start working with the members of the Mob family without the need to do 50+ errand job missions. 
You may have a point you don't necessarily have to start off as an associate. R* could write a story where you were already a made man but just came back from doing 10+ years in prison.

The reason an errand boy works is its a great way to introduce you to all of the characters in the Mob family you're a part of. Associates don't really get to do a lot of the serious work and have to do small time stuff before they become a made man.
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Am Shaegar
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#87

Posted 4 weeks ago

That is exactly what I am interested in. To move up from the lowest rank, and experience the highest ranks in crimes, where we actually order the men to run errands. The player has to be actively part of the missions anyways, so I wouldn't worry about the side effects of working (or starting the game) at the higher ranks of the hierarchy. This will also allow interesting features related to team management, and planning your activities with the errand boys alongside.
Personally, I'm really fed up of being a bystander in every GTA. Now, I want to experience the game where I'm leading, and ordering the the men, than simply following others orders.
You can still expect the usual, side conversations, and other things, that gradually reveal the men, their background and other interesting stuff about their life, etc through side missions, which Rockstar already got them in HD Era, just keep it simple, straightforward.

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#88

Posted 3 weeks ago

I would like to see something like this happen, like in GTA III in which you worked for multiple mobs and even the Yakuza.


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#89

Posted A week ago

It's overdone like Liberty City so no
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#90

Posted 3 days ago

It's overdone like Liberty City so no

Overdone?Mafia is what gta is about, so no.





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