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GTA Vice City Chain Game Lounge

192 replies to this topic
GTAKid667
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#181

Posted 25 September 2017 - 09:21 PM

#CaddyFTW

Sometimes there's nothing better than a nice Peaceful Drive in a Caddy...

(Taken from a previous Chain Game Round)


:)
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Gummy 
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#182

Posted 30 September 2017 - 04:10 PM

For the special Chain Game rounds where the package, vehicle and weapon locations are changed, are the locations of items defined in the save game file and not in the main script file? And is there a way I can edit my save games to feature my own item locations?


GTAKid667
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#183

Posted 30 September 2017 - 04:23 PM

For the special Chain Game rounds where the package, vehicle and weapon locations are changed, are the locations of items defined in the save game file and not in the main script file? And is there a way I can edit my save games to feature my own item locations?

Yes, the locations of the Hidden Packages, Parked Vehicles and Weapon Pickups are stored in the Save File when it is created, using the locations that are in the main.scm file. This is why the edited Save Files that we have used in Chain Game Rounds do not require any additional files for the player to download in order to participate.

The VC Savegame Editor on GTAGarage has the ability to edit already created Save Files and you should be able to use it to make any changes to the generated items mentioned. I believe Arsen Vitiuk, who created the Round 10 Save File which is the only edited VC Chain Game Save to date, used this in order to create the Save File that was used in that round.
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123robot
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#184

Posted 30 September 2017 - 11:25 PM

Selected highlights from Round 21 of the GTA Vice City Chain Game! That's right - I'm still doing these. :D This one's not as long though since it was the first round in ages. This compilation features clips from 123robot, GTAKid667, and TubewayArmy. Enjoy! :)
 
 
TUBEWAYARMY:
 
1:28 - Arms Dealers and Cops team up
3:43 - No explosions allowed in the mansion!
 
123ROBOT:
 
0:00 - PCJ Playground Expert
0:44 - Magical Extinguisher Bike
6:04 - Brave cop takes down insane minigun spree killer
6:21 - End of Round
 
GTAKID667:
 
0:52 - Lack of Spatial Awareness
1:16 - An Everyday Turn with a Landstalker
1:49 - Naval Engagement Woes
4:02 - GTAKid's Amazing Stunt Jump Adventures
5:44 - Tommy vs Haitians
9:06 - Bonus
 
Also, here's some links to more highlights from GTAKid and TubewayArmy, if anyone's interested.
 
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GTAKid667
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#185

Posted 01 October 2017 - 11:54 AM Edited by GTAKid667, 01 October 2017 - 11:56 AM.

4:02 - It was all meant to go so well. It had the music, the great camera angle, everything... :*(

And 5:05 was just plain trolling by the game. But at least I proved I'm clearly a pro at Keepy-Uppy Beach Ball, who's going to try and beat that in the next round? ;)

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Gummy 
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#186

Posted 03 October 2017 - 01:22 PM

 

For the special Chain Game rounds where the package, vehicle and weapon locations are changed, are the locations of items defined in the save game file and not in the main script file? And is there a way I can edit my save games to feature my own item locations?

Yes, the locations of the Hidden Packages, Parked Vehicles and Weapon Pickups are stored in the Save File when it is created, using the locations that are in the main.scm file. This is why the edited Save Files that we have used in Chain Game Rounds do not require any additional files for the player to download in order to participate.

The VC Savegame Editor on GTAGarage has the ability to edit already created Save Files and you should be able to use it to make any changes to the generated items mentioned. I believe Arsen Vitiuk, who created the Round 10 Save File which is the only edited VC Chain Game Save to date, used this in order to create the Save File that was used in that round.

 

Also, do they respawn?


zmudziak32
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#187

Posted 03 October 2017 - 02:20 PM

Yep, you just move location not create new.


GTAKid667
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#188

Posted 03 October 2017 - 04:39 PM

Also, do they respawn?

Yes. As zmudziak32 says, all that is being done is changing the locations of existing pickups and parked vehicles, so their behaviour remains exactly the same.

If we look at vehicles specifically, you may decide to move the Oceanic outside the Ocean View Hotel and make it spawn elsewhere in Vice City. No matter where you place it, or if you change the vehicle and colour, it'll still continue to respawn like the Oceanic did, even if you get in one spawn instance of the car and destroy it or move it.

However, it's worth noting with vehicles specifically that some vehicles do not spawn until a specific point in the game, like those in Sunshine Autos. You may decide to move the Deluxo somewhere else, turn it into an Idaho (because that'd be a great idea!) and make it spawn in Blue. It'll respawn, but won't begin spawning until the first list of the Sunshine Autos Garage is completed.
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GTAKid667
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#189

Posted 04 October 2017 - 07:59 PM

6OwDNA8.png
The Chain Game Discord Server


After suggestions we have received from several players of The Chain Game, we have decided to open up a Discord Server. Discord is an Instant Messaging Platform where groups of users can communicate together through Text and Voice Chat Channels.

The Chain Game Discord Server has an Announcements Channel, where information on the latest Chain Game Announcements and Rounds will be posted, as well as a General Channel for discussion with the other Chain Game Players. There is also a seperate Voice Chat Channel available for anyone who would like to use it.

All Players of the Chain Game, and other Members of the GTAForums Community interested in the Chain Game, are welcome to join the server whether you have previously used Discord or not. You will need to use your GTAForums Username on The Chain Game Server. Custom Usernames have been disabled, though if you do have a different username as you've used Discord elsewhere, you can contact a member of Chain Game Staff on Discord and this will be changed so you will have your GTAForums Username in The Chain Game Server. Any unknown users will be kicked.

The Discord Server will be moderated by the Chain Game Staff. It is expected that all players respect each other and other users of GTAForums when posting messages in the Server. Those who choose to post deliberately hurtful messages or content deemed inappropriate will be kicked and therefore unable to participate in any futher discussion.

More importantly, this is not a replacement for the Chain Game Lounge. If you have any concerns, suggestions or feedback for the Chain Game this should be raised in the Chain Game Lounge where all of our players will be able to read and respond if they choose to. Chain Game Announcements and Related Information will still be posted here and you are also more than welcome to continue to chat here as before.

We hope to see many of you join us over there. Here's how you can join:


The Chain Game Discord Server - Invite Link
Discord Website


header_logo.png
The Chain Game Steam Group


We have also recently opened up a Steam Group that you are you are more than welcome to join. Here you'll find links to the latest Chain Game Rounds and other Chain Game Players who also use Steam!

GTAForums.com Chain Game Steam Group

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123robot
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#190

Posted 14 October 2017 - 02:37 PM

Selected highlights from Round 22 of the GTA Vice City Chain Game! For this video, I decided to change up the format of the video a bit, so now the highlights are separated by player rather than being in chronological order. Therefore, if you want to just see highlights from a specific person, you can skip straight to them! :D This compilation features clips from MrMateczko, 123robot, TubewayArmy, GTAKid667, and oscareczek. This round had tons of good moments, so I think this one's worth watching - be sure to stick around for the end too! :p Enjoy! :)
 
 
MRMATECZKO (0:00 - 9:58):
 
0:06 - PCJ Playground Skills
2:27 - Oblivious Lance
2:52 - Police Apprehend Insane Chainsaw Murderer
3:37 - Police Re-Apprehend Escaped Chainsaw Murderer
3:50 - Stunting
4:39 - MADMAN PUSHES HELICOPTER OFF BUILDING, KILLING DOZENS!
5:52 - Smooth Cone Crazy
6:09 - #1 Racer
7:24 - MrMateczko Hates Katana Rampages
9:37 - Flawless Mission Passed
 
123ROBOT (9:58 - 18:59):
 
10:06 - The Disappointing Montage of Helicopter Destruction
11:05 - Lance Has Stopped Working
12:00 - YOU'VE LEFT LANCE BEHIND
14:14 - Bad Aim Cops
14:42 - SHOCKING! Idaho sets unbelievable Capital Cruise record! Praise the Idaho!
16:53 - Unlikely Escape
17:11 - I Don't Like Boats
 
TUBEWAYARMY (18:59 - 26:35):
 
19:15 - Truck Roadblock Stumps Army Escort
21:46 - Instant Bust
22:23 - Beautiful
23:22 - Headshot
23:46 - Sidaredd Sabotage
24:12 - The Jump
25:15 - Cubans hold Tommy Hostage
26:11 - Let's make our good escape!
 
GTAKID667 (26:35 - 32:37):
 
26:42 - Pizza Delivery Guy REALLY Wants His Bike Back
28:26 - Bad Brakes
28:42 - Taxi Driver Assist
29:01 - Clumsy Tommy
29:47 - Suicidal Bank Manager
31:11 - The Jump...Again
31:40 - Man, we're okay! We ain't been blown up!
31:59 - The Most Laidback Haitian in the World
 
OSCARECZEK (32:37 - 33:05):
 
32:44 - Cop Puts an Abrupt End to Rocket Rampage
 
ENDING (123robot) - 33:05
 
 
 
Finally, TubewayArmy has a few additional highlights from the round that you can find here:
 
TubewayArmy's Highlights: https://www.youtube...._ZH4J06cNBtzFcf
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GTAKid667
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#191

Posted 29 October 2017 - 11:08 PM

Chain Game Announcement

I'm disappointed to report that there has been an issue with the Save File that is being used in the current round of the GTA Vice City Chain Game. It would appear that a player has been using Cheats and Modifications in the turns that they have been taking throughout the round and this is a direct violation of the Chain Game Rules, and something that will be dealt with accordingly.

I'd like to remind all players of the game that the use of any Cheats, Mods or Trainers is completely unacceptable. This is anything from taking a turn using a version of the game that has some modifications or CLEO Scripts installed even if you aren't planning to use them in the turn itself, to deliberately cheating during your turn to alter the gameplay and make missions easier or change the intended outcome of the Games Script. They can have an affect on the Save Files that are being used throughout the round and this has been the case with the Save File used in this round of the game. Any players that have the intention of using cheats or modifications in their turns or are unwilling to use an unmodified game for their turns, should not continue to take turns in the Chain Game.

As a result of the issues caused by the use of Cheats and Modifications, we have had to revert the progress of the current round by an entire week. That is a lot of progress and contribution from several players that has been wasted and discarded because of the poor judgement one player has decided to make. I take the rules of the game seriously and I'm sure that we can all agree when these things happen, it is not fun for anyone that has been involved. This time we will just revert the progress of the game and continue as normal, but I will not be as lenient on players purposely violating the rules in the future.

Let's continue with the Chain Game from the last valid turn and I'm confident we'll have a great end to the round and not have too much of a setback from the progress that has been lost.
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DT-boy
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#192

Posted 3 weeks ago

Do I need to reload the save file if I fail a side mission, sub-mission, rampage or USJ?


GTAKid667
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#193

Posted 3 weeks ago Edited by GTAKid667, 3 weeks ago.

Do I need to reload the save file if I fail a side mission, sub-mission, rampage or USJ?

You do not need to reload the Save File if you fail Taxi Driver, a Unique Stunt Jump or any stackable collections or activities like Hidden Packages or Robberies.

However, Paramedic, Vigilante, Firefighter, Rampages, Challenges and any other Mission or Side Mission that adds a Mission Attempt to the Stats should not be failed and if you fail one of those during a Chain Game Turn, you will have to reload the Save File.




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