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GTA Vice City Chain Game Lounge

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Gummy 
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#181

Posted 30 September 2017 - 04:10 PM

For the special Chain Game rounds where the package, vehicle and weapon locations are changed, are the locations of items defined in the save game file and not in the main script file? And is there a way I can edit my save games to feature my own item locations?


GTAKid667
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#182

Posted 30 September 2017 - 04:23 PM

For the special Chain Game rounds where the package, vehicle and weapon locations are changed, are the locations of items defined in the save game file and not in the main script file? And is there a way I can edit my save games to feature my own item locations?

Yes, the locations of the Hidden Packages, Parked Vehicles and Weapon Pickups are stored in the Save File when it is created, using the locations that are in the main.scm file. This is why the edited Save Files that we have used in Chain Game Rounds do not require any additional files for the player to download in order to participate.

The VC Savegame Editor on GTAGarage has the ability to edit already created Save Files and you should be able to use it to make any changes to the generated items mentioned. I believe Arsen Vitiuk, who created the Round 10 Save File which is the only edited VC Chain Game Save to date, used this in order to create the Save File that was used in that round.
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123robot
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#183

Posted 30 September 2017 - 11:25 PM

Selected highlights from Round 21 of the GTA Vice City Chain Game! That's right - I'm still doing these. :D This one's not as long though since it was the first round in ages. This compilation features clips from 123robot, GTAKid667, and TubewayArmy. Enjoy! :)
 
 
TUBEWAYARMY:
 
1:28 - Arms Dealers and Cops team up
3:43 - No explosions allowed in the mansion!
 
123ROBOT:
 
0:00 - PCJ Playground Expert
0:44 - Magical Extinguisher Bike
6:04 - Brave cop takes down insane minigun spree killer
6:21 - End of Round
 
GTAKID667:
 
0:52 - Lack of Spatial Awareness
1:16 - An Everyday Turn with a Landstalker
1:49 - Naval Engagement Woes
4:02 - GTAKid's Amazing Stunt Jump Adventures
5:44 - Tommy vs Haitians
9:06 - Bonus
 
Also, here's some links to more highlights from GTAKid and TubewayArmy, if anyone's interested.
 
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GTAKid667
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#184

Posted 01 October 2017 - 11:54 AM Edited by GTAKid667, 01 October 2017 - 11:56 AM.

4:02 - It was all meant to go so well. It had the music, the great camera angle, everything... :*(

And 5:05 was just plain trolling by the game. But at least I proved I'm clearly a pro at Keepy-Uppy Beach Ball, who's going to try and beat that in the next round? ;)

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Gummy 
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#185

Posted 03 October 2017 - 01:22 PM

 

For the special Chain Game rounds where the package, vehicle and weapon locations are changed, are the locations of items defined in the save game file and not in the main script file? And is there a way I can edit my save games to feature my own item locations?

Yes, the locations of the Hidden Packages, Parked Vehicles and Weapon Pickups are stored in the Save File when it is created, using the locations that are in the main.scm file. This is why the edited Save Files that we have used in Chain Game Rounds do not require any additional files for the player to download in order to participate.

The VC Savegame Editor on GTAGarage has the ability to edit already created Save Files and you should be able to use it to make any changes to the generated items mentioned. I believe Arsen Vitiuk, who created the Round 10 Save File which is the only edited VC Chain Game Save to date, used this in order to create the Save File that was used in that round.

 

Also, do they respawn?


zmudziak32
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#186

Posted 03 October 2017 - 02:20 PM

Yep, you just move location not create new.


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#187

Posted 03 October 2017 - 04:39 PM

Also, do they respawn?

Yes. As zmudziak32 says, all that is being done is changing the locations of existing pickups and parked vehicles, so their behaviour remains exactly the same.

If we look at vehicles specifically, you may decide to move the Oceanic outside the Ocean View Hotel and make it spawn elsewhere in Vice City. No matter where you place it, or if you change the vehicle and colour, it'll still continue to respawn like the Oceanic did, even if you get in one spawn instance of the car and destroy it or move it.

However, it's worth noting with vehicles specifically that some vehicles do not spawn until a specific point in the game, like those in Sunshine Autos. You may decide to move the Deluxo somewhere else, turn it into an Idaho (because that'd be a great idea!) and make it spawn in Blue. It'll respawn, but won't begin spawning until the first list of the Sunshine Autos Garage is completed.
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GTAKid667
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#188

Posted 04 October 2017 - 07:59 PM

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The Chain Game Discord Server


After suggestions we have received from several players of The Chain Game, we have decided to open up a Discord Server. Discord is an Instant Messaging Platform where groups of users can communicate together through Text and Voice Chat Channels.

The Chain Game Discord Server has an Announcements Channel, where information on the latest Chain Game Announcements and Rounds will be posted, as well as a General Channel for discussion with the other Chain Game Players. There is also a seperate Voice Chat Channel available for anyone who would like to use it.

All Players of the Chain Game, and other Members of the GTAForums Community interested in the Chain Game, are welcome to join the server whether you have previously used Discord or not. You will need to use your GTAForums Username on The Chain Game Server. Custom Usernames have been disabled, though if you do have a different username as you've used Discord elsewhere, you can contact a member of Chain Game Staff on Discord and this will be changed so you will have your GTAForums Username in The Chain Game Server. Any unknown users will be kicked.

The Discord Server will be moderated by the Chain Game Staff. It is expected that all players respect each other and other users of GTAForums when posting messages in the Server. Those who choose to post deliberately hurtful messages or content deemed inappropriate will be kicked and therefore unable to participate in any futher discussion.

More importantly, this is not a replacement for the Chain Game Lounge. If you have any concerns, suggestions or feedback for the Chain Game this should be raised in the Chain Game Lounge where all of our players will be able to read and respond if they choose to. Chain Game Announcements and Related Information will still be posted here and you are also more than welcome to continue to chat here as before.

We hope to see many of you join us over there. Here's how you can join:


The Chain Game Discord Server - Invite Link
Discord Website


header_logo.png
The Chain Game Steam Group


We have also recently opened up a Steam Group that you are you are more than welcome to join. Here you'll find links to the latest Chain Game Rounds and other Chain Game Players who also use Steam!

GTAForums.com Chain Game Steam Group

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123robot
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#189

Posted 14 October 2017 - 02:37 PM

Selected highlights from Round 22 of the GTA Vice City Chain Game! For this video, I decided to change up the format of the video a bit, so now the highlights are separated by player rather than being in chronological order. Therefore, if you want to just see highlights from a specific person, you can skip straight to them! :D This compilation features clips from MrMateczko, 123robot, TubewayArmy, GTAKid667, and oscareczek. This round had tons of good moments, so I think this one's worth watching - be sure to stick around for the end too! :p Enjoy! :)
 
 
MRMATECZKO (0:00 - 9:58):
 
0:06 - PCJ Playground Skills
2:27 - Oblivious Lance
2:52 - Police Apprehend Insane Chainsaw Murderer
3:37 - Police Re-Apprehend Escaped Chainsaw Murderer
3:50 - Stunting
4:39 - MADMAN PUSHES HELICOPTER OFF BUILDING, KILLING DOZENS!
5:52 - Smooth Cone Crazy
6:09 - #1 Racer
7:24 - MrMateczko Hates Katana Rampages
9:37 - Flawless Mission Passed
 
123ROBOT (9:58 - 18:59):
 
10:06 - The Disappointing Montage of Helicopter Destruction
11:05 - Lance Has Stopped Working
12:00 - YOU'VE LEFT LANCE BEHIND
14:14 - Bad Aim Cops
14:42 - SHOCKING! Idaho sets unbelievable Capital Cruise record! Praise the Idaho!
16:53 - Unlikely Escape
17:11 - I Don't Like Boats
 
TUBEWAYARMY (18:59 - 26:35):
 
19:15 - Truck Roadblock Stumps Army Escort
21:46 - Instant Bust
22:23 - Beautiful
23:22 - Headshot
23:46 - Sidaredd Sabotage
24:12 - The Jump
25:15 - Cubans hold Tommy Hostage
26:11 - Let's make our good escape!
 
GTAKID667 (26:35 - 32:37):
 
26:42 - Pizza Delivery Guy REALLY Wants His Bike Back
28:26 - Bad Brakes
28:42 - Taxi Driver Assist
29:01 - Clumsy Tommy
29:47 - Suicidal Bank Manager
31:11 - The Jump...Again
31:40 - Man, we're okay! We ain't been blown up!
31:59 - The Most Laidback Haitian in the World
 
OSCARECZEK (32:37 - 33:05):
 
32:44 - Cop Puts an Abrupt End to Rocket Rampage
 
ENDING (123robot) - 33:05
 
 
 
Finally, TubewayArmy has a few additional highlights from the round that you can find here:
 
TubewayArmy's Highlights: https://www.youtube...._ZH4J06cNBtzFcf
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#190

Posted 29 October 2017 - 11:08 PM

Chain Game Announcement

I'm disappointed to report that there has been an issue with the Save File that is being used in the current round of the GTA Vice City Chain Game. It would appear that a player has been using Cheats and Modifications in the turns that they have been taking throughout the round and this is a direct violation of the Chain Game Rules, and something that will be dealt with accordingly.

I'd like to remind all players of the game that the use of any Cheats, Mods or Trainers is completely unacceptable. This is anything from taking a turn using a version of the game that has some modifications or CLEO Scripts installed even if you aren't planning to use them in the turn itself, to deliberately cheating during your turn to alter the gameplay and make missions easier or change the intended outcome of the Games Script. They can have an affect on the Save Files that are being used throughout the round and this has been the case with the Save File used in this round of the game. Any players that have the intention of using cheats or modifications in their turns or are unwilling to use an unmodified game for their turns, should not continue to take turns in the Chain Game.

As a result of the issues caused by the use of Cheats and Modifications, we have had to revert the progress of the current round by an entire week. That is a lot of progress and contribution from several players that has been wasted and discarded because of the poor judgement one player has decided to make. I take the rules of the game seriously and I'm sure that we can all agree when these things happen, it is not fun for anyone that has been involved. This time we will just revert the progress of the game and continue as normal, but I will not be as lenient on players purposely violating the rules in the future.

Let's continue with the Chain Game from the last valid turn and I'm confident we'll have a great end to the round and not have too much of a setback from the progress that has been lost.
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#191

Posted 20 November 2017 - 06:28 PM

Do I need to reload the save file if I fail a side mission, sub-mission, rampage or USJ?


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#192

Posted 20 November 2017 - 06:46 PM Edited by GTAKid667, 20 November 2017 - 06:48 PM.

Do I need to reload the save file if I fail a side mission, sub-mission, rampage or USJ?

You do not need to reload the Save File if you fail Taxi Driver, a Unique Stunt Jump or any stackable collections or activities like Hidden Packages or Robberies.

However, Paramedic, Vigilante, Firefighter, Rampages, Challenges and any other Mission or Side Mission that adds a Mission Attempt to the Stats should not be failed and if you fail one of those during a Chain Game Turn, you will have to reload the Save File.

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#193

Posted 26 December 2017 - 10:00 PM

Chain Game Announcement


New Chain Game Design
We'll be heading back to Vice City in 2018 for continued fun in the GTA Vice City Chain Game, and I'm excited to announce that we will be introducing a brand new set of Opening Posts. The new Chain Game Design has been worked on for the last few months and will bring a number of improvements over the outgoing set, including brining greater clarity to the Rules and Regulations of the GTA Vice City Chain Game, a new easy to read structure and a 'Useful Links' section that will contain a collection of links to useful resources across the internet.

Unlike the previous set, the new Opening Posts have been completely written from scratch and during this process I have had the opporunity to assess what content is needed in the posts, how clear they are for the player to read, and what the general look and feel of the posts should be like. Players will be happy to know that I have gone for a similar look and feel in the new posts, using similar style choices, but the text in the posts has completely changed.

The main structural and text base of the Opening Posts have been made so that they are similar to that of the Grand Theft Auto III Chain Game. Players of both games will find that a lot of the basic rules, as well as general Chain Game Practices and Information, are the same in both games.

The Players List will also be returning to the Chain Game with Round 25, having been absent from recent rounds due to being outdated. The Players List, for people who are unaware, is a list of all GTAForums Members who have participated in the GTA Vice City Chain Game, each player with a title that is dependent on the number of turns they have taken, as well as Valid and Invalid Turn count. The Players List can be found in the 2nd Opening Post of a Chain Game Round Thread, directly above the Special Thanks List. The Special Thanks List will also receive updates in Round 25, being completely rewritten to include new names and descriptions.

Important - Chain Game Rule Changes:
There will be some very important changes to the GTA Vice City Chain Game Rules that all players must be aware of going forward. Round 25 will introduce a number of changes to the Side Missions Regulations section that will be briefly outlined below. However it is important to note this announcement does not serve as a replacement for reading the rules yourself and is also not a complete list of changes that may have occured. Therefore, it is very strongly encouraged that you take the time to read the entire set of Chain Game Rules once again to be completely clear with the practices of the game, before taking a turn in Round 25 and beyond.

Here is a summary of changes we have made to the Side Mission Regulations:
  • There is now a universal limit of one for what you are able to complete from each category of Side Mission. The Side Mission Regulations section regulates six different categories of Side Missions and players are able to complete up to one of each in addition to up to one Named Mission and any other un-regulated Side Missions.
  • 'Distribution' is now considered an Asset Mission and can be completed with any Named Mission. This has been in effect previously, but not mentioned in the Opening Posts.
  • You may now only complete up to one Chopper Checkpoint Mission per turn, instead of these being free from regulation.
  • You may now only complete up to one Vice Street Race per turn, instead of being able to take up to two.
We've also changed our stance towards the use of Modifications in the Chain Game. We have now included an 'Exceptions to the No Modifications Rule' where it is made clear that there are a specific set of Modifications that can be used. This rule has already been in effect for a while, with no players using any of these modifications facing turn invalidation.

It has been recognised by the Chain Game Staff that there have been modifications created for the game that are not Gameplay Altering but instead work to patch many of the issues that the older Grand Theft Auto games share due to the advancements in hardware, and therefore do not cause any issues with Save Files.

We have revised our stance on Modifications to allow for the use of SilentPatch, Widescreen Fix and GInput by Chain Game Players for use in all Chain Game Turns as we recognise that they have been created with the purpose to address many of the issues that these games have, and do not cause any issues with Save Files that would go against the No Modifications Rule.


And finally, we've clarified for players what the 'No Failure' rule means. Importantly, you cannot fail a Mission, Rampage or Mission-Styled Side Mission.

You are not allowed to fail a Mission, Rampage or Side Mission during the completion of your Chain Game Turn. This specifically refers to all Named Story and Payphone Missions, Asset Missions, Chopper Checkpoints, Off Road Challenges, Races, Rampages, Stadium Missions, Top Fun Missions, Vehicle Missions and Vice Street Races. If a player fails any of these as a result of their own bad luck or through being Wasted or getting Busted, then they must either restart or forfeit their turn.

If you are collecting a Special Vehicle that requires a Mission Failure, then you will be allowed to fail the mission, but it must be mentioned in your turn post that you collected the Special Vehicle. Attempting to collect a Special Vehicle and being unsuccessful, but still failing the mission the Special Vehicle is from, is not allowed.

Mission Failure will be accepted only if you are collecting a Special Vehicle or you have been given permission by the Chain Game Chief to upload your Save File. Any other turn that is found to have a Failure Statistic will be declared invalid.


We feel that the changes made are fair and sought feedback from a wide array of Players before making these changes. These Rules will be enforced from Round 25. There will be no margin of leniency for players who have not taken the time to re-familiarise themselves with the rules and have broken a rule that may not have existed previously, and this set of rules will be strongly enforced meaning there will now be fewer occasions where players are allowed to continue having broken rules. We take the rules seriously and expect you to do the same. Chain Game Turns that violate any of the Chain Game Rules will be declared invalid and the progress made in that turn, as well as that of any following turns, will be discarded.

Structural Changes:
The structure of the Chain Game Opening Posts has been altered in the new Chain Game Design to provide an easier to read format that contains information in a structured order that all players should be able to navigate easily to find the specific rules or information that they require. A "Useful Links" Section has also been added towards the end of the Opening Posts, which contains links to useful resources about GTA Vice City and the Chain Game across GTAForums and the Internet. Suggestions for links added to this section can be sent to me through PM.

The structure of the new Opening Posts will read in a format similar to as if you were taking a turn, with information about getting started at the beginning, all the way through to saving and uploading, which will be found near the end.

All important and general information about the Chain Game can be found towards the top of the rules section.

We are aware that the Opening Posts can be long to read, and not everyone is willing to spend the time reading through the rules. While we strongly recommend that you do, one of the changes I have made this time is expanding the Quick Start Guide. Previously, the Quick Start Guide was a basic set of 'what you must do' in a turn, but lacked any detail on important rules and policies, expecting you to read through the rules yourself. For the New Chain Game Design, I have expanded the Quick Start Guide to include important rules that you must be aware of before you begin. Even so, I still strongly advise all players to read the entire set of rules again when they get the time, before taking a turn in Round 25 or future rounds.

Importantly, I hope that all players find the new Chain Game Design to be more fit for purpose and useful during their participation in the game. Feedback, as always, is very much appreciated and you are welcome to send either GTAKid667 (Me!) or TubewayArmy a PM with any you may have.

New Chain Game Graphics:
I'm very excited to finally announce this; CCPD, creator of the Grand Theft Auto III Chain Game and The Chain Game: San Andreas Artwork and Logo, has recently created a Logo and Chain Art for the GTA Vice City Chain Game!

You'll be able to see the new Vice City Chain Game Graphics from Round 25 onwards, and I can say having seen them myself (I'm not a tease at all, am I? ;) ) that these are very well made Graphics that I greatly appreciate CCPD taking the time to create from scratch, years after his previous contributions to the game.

As announced previously, for this work CCPD has been given a Medal on his GTAForums Profile for Chain Game Contribution. This is very well deserved and I'm sure you'll join me in congratulating CCPD in a well deserved award:


JrEDDuy.png


Congratulations! :)

Chain Game Promotion
I'd also like to take the opportunity to officially announce the promotion of TubewayArmy to GTA Vice City Deputy Chief.

Since joining the Chain Game, TubewayArmy has contributed a lot to the game, regularly taking turns including during periods of inactivity where he keeps the game from falling inactive and keeps the progress going. He has also spent countless hours of his own time updating the Hidden Packages Rewards List for the GTA Vice City Chain Game and has worked on the upcoming major Chain Game Index Updates which we hope to get completed within the next few months.

TubewayArmy will also be promoted to GTA III Chain Game Deputy Chief as part of this promotion, and I'm sure you'll all agree that this is very well deserved. Congratulations!

Special Thanks
I'd like to thank 123robot, CCPD, MorsPrincipiumEst, MrMateczko, oscareczek, Pavle, Th3MaN1, thehambone and TubewayArmy for their help and valuable feedback in the process of creating these new Opening Posts.

I'd also like to thank all players of the GTA Vice City Chain Game throughout 2017. This year we have completed 13 Regular Rounds with many Chain Game Records being set in the process. I'd like to thank the players whose regular contributions made this possible, and wish everyone reading a Happy New Year and best wishes for 2018.
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GTAKid667
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#194

Posted 03 January 2018 - 01:24 PM

Chain Game Announcement


A Reminder Ahead of Today's Round
I just wanted to make a quick note to remind all players of the GTA Vice City Chain Game to make themselves aware of the important Rule Changes that are in place from Round 25. In particular, this includes the changes to the Side Mission Regulations.

All Players should also be reminded that Mission Scores and Times must be recorded during turns you have completed where a time or score is displayed, either in-game or on the Stats Menu. This information is used for the Chain Game Index Records and is therefore important to note when you take a turn. Please check the Opening Posts for more information.

Wishing you all a great day!
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GTAKid667
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#195

Posted 11 January 2018 - 09:32 AM Edited by GTAKid667, 11 January 2018 - 10:36 AM.

Chain Game Announcement

Parik has recently created a script that will change how Chain Game Statistics are calculated in the game forever.

In just a matter of seconds, statistics tables are now able to be generated for Chain Game Rounds and this will make the entire process much easier for myself going forward and also allow for the Statistics to be posted as soon as the round ends, giving the players instant access to the statistical information throughout the round.

This will be an immense help going forward and I feel that this does deserve some recognition, so for his contribution to the Chain Game, Parik has been awarded a Contribution Award:


unknown.png

Congratulations! :)

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#196

Posted A week ago

Congratulations to Parik! Well deserved!

 

Also, hi MrMateczko ;)

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