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Grand Theft Auto Vice City Unique Vehicle Guide

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Havoline
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Posted 19 October 2015 - 07:32 AM Edited by Aldi Rizqi Marwansyah, 08 April 2016 - 10:59 AM.

gta-vice-cityuni.jpg?tsid=20160108-08092

 

                Aldi's Grand Theft Auto Vice City Unique Vehicle Guide

 

Legend

 

AP = All-proof (BP/FP/EP/DP) - Has all the features listed above.
 

BP = Bullet-proof - The vehicle receives no damage from direct hits from bullets.
 

FP = Fire-proof - The vehicle receives no damage from any flames or fires except when the vehicle is already burning from other forms of damage.
 

EP = Explosion-proof - The vehicle receives no damage from any explosions inflicted upon the vehicle.
 

DP = Damage-proof - The vehicle receives no damage from collisions or any form of physical damage (i.e. melee weapons).
 

H = Heavy - The vehicle's mass is greater than it should normally, meaning the vehicle will lose less momentum when colliding into dynamic objects. The downside to this is that collisions will damage the vehicle more than it would normally and it reflects the same amount of your hit.
 

UC = Unique Color - The vehicle's paintjob is unique and cannot be obtained through spray shops or mod shops. However, the unique paintjob can be painted over and lost if the player enters a spray shop with the vehicle.
 

UH = Unique Handling - The vehicle's handling is altered to let the player be able to cut corners and turn more quickly than normal.
 

PP = Pop-proof - The vehicle's tires cannot be popped by any means.
 

RV = Rare Vehicle - Cannot be found anywhere else in the game besides a certain mission.
 

U = Unobtainable - Cannot be obtained legitimately. You can only get it through trainers. Some cannot be obtained without complete modifications of the game.
 
Destroying a proofed vehicle
 
Proofed vehicles are not indestructible. There are many of ways to wreck a AP vehicle, including:

  • Getting hit by a tank (excluding AP's)
  • Starting race with a vehicle
  • Using the Blow-up all cars cheat (BIGBANG for PC).
  • Getting in the vehicle while the player is on fire.
  • Using a car bomb to detonate the vehicle.

Difficulty Legend

* - Very Easy
** - Easy
*** - Medium
**** - Hard
***** - Very Hard


Unique Vehicles List

 

1.0 UC Admiral

1.1 AP/UC Admiral

1.2 UC U Maverick
1.3 Spand Express (1st of 2)

1.4 H U Admiral

1.5 H U Sentinel
1.6 Spand Express (2nd of 2)

1.7 AP/UC Admiral

1.8 AP PP U Voodoo
1.9 PP Voodoo

2.0 UC Patriot

2.1 UC Stretch (1st of 3)
2.2 UC Stretch (2nd of 3)

2.3 RV RC Goblin

2.4 BP/FP/EP Squalo
2.5 FP/EP/DP Squalo

2.6 UC Washington

2.7 RV U Oceanic with Briefcases
2.8 AP PCJ-600

2.9 UC PCJ-600
3.0 UC Bobcat

3.1 UC PCJ-600

3.2 H U Securicar
3.3 UC Admiral (1st of 2)

3.4 BP/FP/EP Sabre Turbo

3.5 RV U Taxi with Open Trunk

3.6 UC Walton

3.7 UC Stretch (1st of 2)
3.8 UC Stretch (2nd of 2)

3.9 UC Sentinel

4.0 UC Pony
4.1 UC Admiral (2nd of 2)

4.2 UC Maverick

4.3 RV Love Fist (Only in PS2) (1st of 2)

4.4 UH U Angel

4.5 RV Love Fist (Only in PS2) (2nd of 2)

4.6 UC Stretch (3rd of 3)
4.7 FP/RV Romero's Hearse
4.8 RV/UC Romero's Hearse
4.9 UC Voodoo

5.0 FP Infernus
5.1 FP Cheetah
5.2 FP Banshee

5.3 FP/EP Hotring Racer
5.4 RV/FP/EP Hotring Racer (A or B)

5.5 AP Sanchez
5.6 UC Sanchez
5.7 UC Rancher

5.8 RV RC Bandit

5.9 UC RV U RC Bandit

6.0 RV RC Baron

6.1 RV RC Raider

6.2 Rampage Replay Trick

6.3 Lightless Taxi
6.4 Lightless Cabbie
6.5 Lightless Kaufman Cab
6.6 Lightless Zebra Taxi

 

                                                       The Unique Vehicle Guide

 

1.0 UC Admiral
Mission: In The Beginning...
Difficulty: ****
Required: Enough money to buy a safehouse with a garage

Color: White
How to obtain:
This is the car Ken drives in the opening scenes. Tricky to keep. You have no garages, thus storing this is a problem. A good idea is to go do the Paramedic missions while leaving this stored near the hospital. Vice City's engine keeps the last two vehicles you used in memory, so long as the door remains open. So, get out of your Admiral, leaving the door open, and do the Paramedic missions. If you lose the Ambulance though, be careful, as you cannot take any other vehicle, lest your Admiral be deleted.

 

1.1 AP/UC Admiral

Mission: In The Beginning...
Difficulty: *****
Required: Cheats (To destroy the car and to buy a safehouse with a garage)

Color: White
How to obtain:

The method may be difficult to write, so watch this videos below.

hqdefault.jpg

 

1.2 UC U Maverick
Mission: In The Beginning...
Difficulty: No
Required: Nothing
Color: Black
Cannot obtain:
It exists only in the cutscene.


1.3 Spand Express (1st of 2)
Mission: Jury Fury
Difficulty: *
Required: Nothing
How to obtain:

Attack the southern juror's car, and he'll flee. Before getting far, he'll be blindsided by the Spand Express truck. Simply stick it in your Ocean Beach garage (the only one big enough), and confirm it after the mission.

 

1.4 H U Admiral
Mission: Jury Fury
Difficulty: **
Required: Melee Weapon
How to obtain:
After starting the mission, proceed to the south juror's location. Using a melee weapon, bang up his car, damaging it cosmetically as much as possible. Once it starts smoking lightly, attack the juror and he will get inside, then immediately get back out and run off. The car is now heavy. If you get the cutscene where he hits the Spand Express truck, the car loses the property though!
NOTE: If you save in garage, the H (Heavy) property will disappears.

 

1.5 H U Sentinel
Mission: Jury Fury
Difficulty: No
Required: Nothing
Cannot obtain:
It is locked at the start of the mission, and loses the heavy property after the cutscene with the north juror. It also loses the property after the mission is over (pass or fail), and when stored in a garage.

 
1.6 Spand Express (2nd of 2)
Mission: Riot
Difficulty: **
Required: A weapon capable of destroying the truck
How to obtain:

Complete the mission until you have to destroy the trucks. Destroy two, then take the last one to your Ocean Beach garage (the only one big enough), then once it is inside, destroy it, passing the mission. Let the garage close and open, and there's your truck!


1.7 AP/UC Admiral
Mission: Guardian Angels
Difficulty: *
Required: Nothing
Color: Silver

How to obtain:
Simply complete the mission. After it ends, go to the street just south of where you end up, and then turn east. The Admiral should be waiting there at the intersection, AP and with unlocked doors. Stick it in a garage immediately, as this is without a doubt the BEST vehicle in the game.

 

1.8 AP PP U Voodoo
Mission: Guardian Angels
Difficulty: No
Required: Nothing
Cannot obtain:
This is the Voodoo driven by the initial gang of Haitians. It is only AP until it parks and the occupants get out. Failing the mission, or letting it reach that point both cancel its proofing.


1.9 PP Voodoo
Mission: Guardian Angels
Difficulty: **
Required: Mission Failure
How to obtain:
Complete the mission up until you have to protect Diaz. Fail the mission, then simply take the Voodoo sitting there.
NOTE: If you save in garage, the special property will disappears.

 

2.0 UC Patriot
Mission: Sir, Yes Sir!
Difficulty: ***
Required:
Manual Aim Weapon
Color: Gray secondary
How to obtain:

Watch this video to obtain:

hqdefault.jpg

 

2.1 UC Stretch (1st of 3)
Mission: Four Iron
Difficulty: **** (** If you have Fast fingers)
Required: Police Car and Fast fingers
Color: Black
How to obtain:
Watch this video to obtain, If you not watch you can't get it.

hqdefault.jpg
 
2.2 UC Stretch (2nd of 3)
Mission: Demolition Man
Difficulty: *** (** If you have Fast fingers)
Required: Fast fingers
Color: Black
How to obtain:
Watch this video to obtain, bro.

hqdefault.jpg
 

2.3 RV RC Goblin

Mission: Demolition Man

Difficulty: ****

Required: Any incomplete rampage for RR, also I haven't checked if duping the mission increases your Mission attempts stat by 2, in that case it would count as mission failure, even though you have to pass the mission to obtain it, high health (or body armor) strongly reccomended

How to obtain:

Do the RR trick (you can look 6.2 to do it), quit the side mission and keep the rampage running, now enter the pink marker to start the mission, after the rampage is over, you will be able to start the same mission again. This will create two Topfun trucks which can't be moved and are on the same place, so they appear as one. When you try to enter it, Tommy will just be running around. To enter it you have to position yourself slightly behind the drivers door and try entering. It might take a few tries, if you can't enter, reposition and try again, if you can't find the right spot, try poppoing Topfuns tyres, it seems to help. Once you're in, exit the van, now enter again - you will enter the other one and the mission will continue, but two RC Goblins will spawn. The one that can be kept is the one which is tipped to the side and its rotors are stuck, now you have to tip it back with your other RC Goblin before it explodes. Once that's done, fly both to Leaf Links, to the small island closest to your Topfun van. You have to sink the duped RC Goblin in water so you can complete the mission without destroying it. It's impossible to fly them both perfectly during the mission once the timer is on, and leaving it near Topfun will make it explode, so this step is necessary. Make sure you dont accidentaly sink your other RC Goblin too, otherwise the mission will fail and your game will crash! Try to sink it at the spot where water is still shallow, but not shallow enough for RC Goblin to be able to fly away. If you sink it somewhere too deep it'll be harder pushing it out later. Once you've sank it complete the mission. Note that when the mission is over your Topfun will flip and you won't be able to control Tommy for a few seconds, so you have to tap the exit vehicle button once your mission has passed to get out ASAP, else you risk dying. Now get behind those small green apartments next to building you've just destroyed, a Dinghy should be waiting there for you, carefully push your RC Goblin back to the shore, don't ram it too hard so it doesn't flip. Now just fly it anywhere you want. It's much easier to fly than RC Raider, and doesn't leave blips on the map.

 

Note: It's not possible to enter RC Raider, as the rotors will kill you immediately - be careful when obtaining this vehicle and don't get too close!

Note: This vehicle isn't saved by garages, so you can keep it wherever you wan't, it will stay there as long as it's not destroyed, unfortunately it's extremely easy, because movement keys are shared between Tommy and RC Raider, even if they were on the opposite sides of the map.

Warning: The only way to destroy this vehicle is to tip it over/let rotors get stuck until the helicopter is set on fire - attempting to use the fire button will crash the game. This glitch is removed after the helicopter is destroyed, so no need to worry (although the blips are permanent).

Tip: In order to park the helicopter safely and move freely without worrying if you destroy it, you can ditch it in water, doing so will allow you to move around. Using fire button will still crash the game, the only way to fix it is to destroy the helicopter by tipping it. The best place to store RC Goblin in water is somewhere where you can push it back to shore with a boat, there's a nice place in the southern part of Leaf Links, right next to the building you blew up during this mission. There's even a Dinghy parked nearby so you can push the helicopter out of water anytime.

 

This is the approximate spot where you should attempt to enter Topfun during the mission:

7OHR3Po.jpg

 

2.4 BP/FP/EP Squalo
Mission: Supply & Demand
Difficulty: ***
Required: Mission Failure
How to obtain:
Simply kill Lance after the race starts, then beach the boat and push it to a garage. Try for a spot near Hyman Condos (by the Stadium), and push it into the big garage there. The difficulty is solely in the push from the beach to the garage, and that's not really difficult, be patient.

 
2.5 FP/EP/DP Squalo
Mission: Supply & Demand
Difficulty: ***
Required: Mission Failure
How to obtain:

Only this video will help you to get these Squalo, that is also more patience:

hqdefault.jpg

 

2.6 UC Washington
Mission: All Hands on Deck!
Difficulty: ****
Required: Multiple (at least two) bulky and Mission Failure

Color: Black
How to obtain:
Upon starting the mission, jump down to the lowest level of the boat (in the back). Various enemy boats should be nearby, including a Speeder. Pull out a rifle (assault or sniper) and take out the driver. Most of the time, the boat should turn towards you; if so, press the vehicle enter button to get in. Once driving the Speeder, head back to the docks with the Black Washington. DO NOT get in, otherwise the mission will fail. On foot, push a Washington close to where Cortez's mission marker would be, then get inside. This will fail the mission, and like with the first strategy listed, the car will remain, since it is close to where the mission deposits you.

 

2.7 RV U Oceanic with Briefcases
Mission: Bar Brawl
Difficulty: *
Required: Nothing
How to obtain:
It is sitting there for the taking.
NOTE: If you save in garage, the Briefcases will disappears.

 

2.8 AP PCJ-600
Mission: Bar Brawl
Difficulty: ****
Required: Rhino (Tank) and Car to push it to a garage
How to obtain:
Watch this video for reference:

hqdefault.jpg

 

2.9 UC PCJ-600
Mission: Autocide
Difficulty: *
Required: Nothing

Color: Silver
How to obtain:
Simply start the mission, and go to the weapon drop point. The silver PCJ-600 is just sitting there for you. Either complete the mission and store it.
 
3.0 UC Bobcat
Mission: Autocide
Difficulty: **
Required: Manual Aim Weapon (preferably a Sniper Riffle)

Color: Black and metallic Red
How to obtain:
Complete the mission up until you get to the two people in the Bobcat, then simply snipe the driver. The passenger will rush you with a shotgun, so kill him off quickly. Get in the Bobcat, and store it in a garage. Be careful not to get too close though, as the doors are locked, so if they speed off, the only option is to corner them and snipe the driver - not an easy task. Once the mission is over, go confirm the truck, and gaze at its pretty purple side panel.

 

3.1 UC PCJ-600
Mission: Autocide
Difficulty: **
Required: Nothing
Color: Blue shade

How to obtain:
Watch this video to obtain:

hqdefault.jpg

 

3.2 H U Securicar
Mission: Autocide
Difficulty: ***

Required: Manual Aim Weapon
How to obtain:

This Securicar houses the second target in this mission. Snipe him out from the opposing roof (where you were stationed in Guardian Angels), then get in.

3.3 UC Admiral (1st of 2)
Mission: Check Out at the Check In
Difficulty: ***
Required: Fire Weapon (Flamethrower or Molotovs)

Color: Black
How to obtain:
Complete the mission up until the point you must escape the airport and drop the package off at Ammu-Nation. At this point, several Black Admirals will chase you, with gunners mounted on the roof. Get to a safe location, and take out the gunner of the target vehicle, then set fire to the car. The driver will get out and run off, leaving the normally locked door open. Get in, drive to a garage (preferably the close Sunshine Auto garage, if you own it), then grab another vehicle and complete the mission. Confirm the car, and it's yours!

 

3.4 BP/FP/EP Sabre Turbo
Mission: The Driver
Difficulty: ****
Required: Rhino and Failure the Race (For PC Version); Adrenaline Pill, Sniper Rifle, and Failure the Race (For PS2 Version)
How to obtain (PC Version):
Park a Rhino tank in the Vercetti Estate garage. After the race starts, head there, collecting a police bribe on the way. Fetch the Rhino and drive to the east side of the bridge (near a Well Stacked Pizza), and wait. It takes around 1 minute and 50 seconds to get this far. Hilary will show up at around 2:10. When he does, make sure he doesn't drive around you. Hit his car with the tank to blow it up and fail. Then proceed to push it to a garage, taking care that it doesn't vanish.


How to obtain (PS2 Version):

When the race begins, instead of racing, drive north on the road you're on, until you reach the sharp left turn. Go down the road until you're in front of the pizza shop. Get out, and at about 2:00 into the race, grab the Adrenaline Pill behind the building to the south, and ready your Rifle. When Hilary comes over the bridge, snipe him out. You'll fail the mission for killing Hilary. Now, push the car to your garage. Or better yet, just push it until the door (normally locked) is open enough that you can get in, and then drive it to the garage.

 

3.5 RV U Taxi with Open Trunk
Mission: The Job
Difficulty: **
Required: Manual Aim Weapon and Mission Failure
How to obtain:
This is the Taxi you use, after Tommy and the others get out, and Hilary begins driving it "around the block a few times." Snipe Hilary out of it to obtain it yourself, but the doors are locked, so be careful.

NOTE: If you save in garage, the Trunk will closed.

 

3.6 UC Walton
Mission: Gun Runner
Difficulty: ***
Required: Manual Aim Weapon

Color: White
How to obtain:
Simply snipe the driver of one of the White Walton, then store it in a garage. After collecting all weapons, and destroying all other trucks, destroy this in the garage, then let it close and open, and voila, your very own White Walton, to keep! Be careful, because if you do too much damage to the gun runners, they call in continual reinforcements with SMG's on Faggios, making it difficult to get in the Walton and make it to a garage.

 

3.7 UC Stretch (1st of 2)
Mission: Recruitment Drive
Difficulty: ***** (*** If you have fast fingers)
Required: Fast fingers
Color: Gold
How to obtain:

Try to watch this video below to obtain it.

hqdefault.jpg

3.8 UC Stretch (2nd of 2)
Mission: Martha's Mug Shot
Difficulty: *
Required: Nothing

Color: Gold
How to obtain:
Follow the Stretch to its destination, then check the road south of the Malibu. It should be sitting there, empty and waiting. Take it to a garage. Finish the mission, and confirm it afterwards. Alternatively, park it somewhere safe, take the pictures, then get in a car and spray it to lose the wanted level. Go back and get the Stretch afterwards. Be sure to only get in a single car after the Stretch, otherwise it will disappear!

 

3.9 UC Sentinel
Mission: Hit the Courier
Difficulty: ***
Required: Manual Aim Weapon

Color: Black
How to obtain:
First, take a car to the Print Works before the mission. Then, after starting the mission, quickly drive to the drop site and dispose of the sentries. Don't worry if you get a star or two. Once everyone is dead, stand in front of the Black Sentinel (I stood on the loading ramp to the west) and ready a sniper or assault rifle, aiming at the driver's seat. Once she gets in, fire. Once she's dead, stay away, because the car accelerates automatically. After a couple of seconds, it stops and she falls out dead, along with the plates. Grab them, and get in. Be careful, the doors lock, so if you are not going to stay in (due to wanted level), leave the door open! From there, two options. If you have just one star (or none), drive directly to the end of the mission. Get out (keeping the door open), finish, then drive to a garage. If you have two or more stars, the alternative is to get back out immediately, find another car, then use it to lose your wanted level. Return to the Sentinel and finish the mission.

 

4.0 UC Pony
Mission: Loose Ends
Difficulty: *****
Required: Two (2) Packer trucks

Color: Black
How to obtain:
This can be difficult. First, kill off everyone in the area, making sure NOT to destroy (or even get in) the Admiral or Pony. Once everyone is gone, drive to Viceport and grab the Packer parked there. To reach it, drive straight south on the road that runs by Sunshine Autos until it reaches a point where it turns left as the only route available. The Packer should be waiting there in the dirt lot to the left (before the turn). Drive it back, and position it perpendicular to the gate. Run (do NOT drive) back to Viceport and jack a second Packer, then drive it back to the first one. Drive it up the first Packer, and over the gate. Then, position it perpendicular to the gate, and simply drive the Pony up the Packer, over the gate, and then to a nearby garage. Don't forget to confirm this after the mission, as with the level of work required, it's both easy and incredibly annoying to forget.
 
4.1 UC Admiral (2nd of 2)
Mission: Loose Ends
Difficulty: *****
Required: Two (2) Packer trucks

Color: Black
How to obtain:
See the Black Pony strategy (right above this entry). Just duplicate it, and there's your Admiral, though using this method merely trades one difficult task for another (that is also more patient).
 
4.2 UC Maverick
Mission: Loose Ends
Difficulty: **
Required: Nothing

Color: Blue shade and White
How to obtain:
Refer to the video below:

hqdefault.jpg

 

4.3 RV Love Fist (Only in PS2) (1st of 2)
Mission: Psycho Killer
Difficulty: *
Required: Mission Failure
How to obtain:

Finish the mission normally and you'll be left with the Love Fist limo, assuming you used it and it survived the mission. Take it to a garage. Alternatively, drive straight to a garage, park it, blow it up, then let the garage close and open to repair it. This fails the mission, but is even easier.
 
4.4 UH U Angel
Mission: Alloy Wheels of Steel
Difficulty: **
Required: Nothing
How to obtain:
Jack the bike of one of the opponent bikers (easiest if one falls off), then end the race and use it to travel the city.

NOTE: If you save in garage, the special property will disappears.
 
4.5 RV Love Fist (Only in PS2) (2nd of 2)
Mission: Publicity Tour
Difficulty: **
Required: Nothing
How to obtain:

Complete the mission until the bomb is defused, then simply drive it to a garage, destroy it (or snipe Love Fist), and let the garage close then re-open.

 

4.6 UC Stretch (3rd of 3)
Mission: Two Bit Hit
Difficulty: ***** (*** If you have Fast fingers)
Required: Fast fingers
Color: Black
How to obtain:
You must know, I'm lazy writing. So you have to watch the video below to obtain.

hqdefault.jpg

 

4.7 FP/RV Romero's Hearse
Mission: Two Bit Hit
Difficulty: **
Required: Nothing
How to obtain:

Watch this video below:

hqdefault.jpg

 

4.8 RV/UC Romero's Hearse
Mission: Two Bit Hit
Difficulty: **
Color: Black

Required: Nothing
How to obtain:
Refer to the video below:

hqdefault.jpg
 

4.9 UC Voodoo
Mission: Two Bit Hit
Difficulty: **
Required: Nothing

Color: Black
How to obtain:
Refer to the video below:

hqdefault.jpg

 

5.0 FP Infernus
Mission: Vice Street Racer
Difficulty: ***
Required: Manual Aim Weapon and Failure the Race
How to obtain:
Start a race, then rush to the finish line. Wait for the other cars to finish, then after the race is lost, corner the car you desire. Take out an assault rifle (or sniper rifle), and snipe the driver, then simply get in, and drive to a garage. Just remember, the doors ARE locked, so don't get out until it's in a garage!

 

5.1 FP Cheetah
Mission: Vice Street Racer
Difficulty: ***
Required: Manual Aim Weapon and Failure the Race
How to obtain:
Start a race, then rush to the finish line. Wait for the other cars to finish, then after the race is lost, corner the car you desire. Take out an assault rifle (or sniper rifle), and snipe the driver, then simply get in, and drive to a garage. Just remember, the doors ARE locked, so don't get out until it's in a garage!

 
5.2 FP Banshee
Mission: Vice Street Racer
Difficulty: ***
Required: Manual Aim Weapon and Failure the Race
How to obtain:
Start a race, then rush to the finish line. Wait for the other cars to finish, then after the race is lost, corner the car you desire. Take out an assault rifle (or sniper rifle), and snipe the driver, then simply get in, and drive to a garage. Just remember, the doors ARE locked, so don't get out until it's in a garage!

 

5.3 FP/EP Hotring Racer
Mission: Hotring
Difficulty: *****
Required: Failure the Race
How to obtain:
The method may be difficult to explain, so refer to the videos below.

hqdefault.jpg

5.4 RV/FP/EP Hotring Racer (A or B)

Mission: Hotring
Difficulty: **** (*** If you have Fast fingers)
Required: Police Car, Rampages not pased yet, and Fast fingers
How to obtain:

Try to watch this video below, because it's very difficult to explain.

hqdefault.jpg

 

5.5 AP Sanchez
Mission: Dirtring
Difficulty: *****
Required: Police Car, Rampages not pased yet, and Fast fingers
How to obtain:
Watch this video for reference:
hqdefault.jpg

 

5.6 UC Sanchez
Mission: Trial by Dirt
Difficulty: ***
Required: Nothing
Color: Black
How to obtain:
On subsequent attempts, three Haitians wielding Machetes will attack you. Their Sanchezs are a special Black color.

 
5.7 UC Rancher
Mission: Test Track
Difficulty: ***
Required: Nothing
Color: Black
How to obtain:
On the fourth attempt and beyond, a
PIG (Patrol Invest Group) in a Black Rancher will assail you as you drive the course. Ram him until he gets out, then kill him, and take the Rancher for yourself.

 

5.8 RV RC Bandit

Mission: RC Bandit Race

Difficulty: *****

Required: At least 1 Rampage which you have not yet passed, at least 50 RPG rockets and possibly some grenades with detonator, mission failure if you didn't complete RC Bandit Race/Side missions required for duping prior to obtaining this vehicle

How to obtain:

Use Rampage Replay (RR) trick (you can look 6.2 to do it) to set Onmission=0 - which allows you to run a mission while fooling the game into thinking you are not on any mission, allowing you to run two missions at once. Wait next to Topfun and enter it when you have about 4-5 seconds left on your rampage. The race will start, but should end before any RC Bandit will move, because the rampage has failed. This will start the race again immediately, because Tommy is still sitting in Topfun. This race starts normally, except now there will be two of each RC Bandits on the starting grid. Position your RC Bandit close to any of the CPU controlled RC Bandits and detonate by pressing the fire button. The mission will fail. Exit Topfun and look at the starting grid. If you're fast enough, the wreck(s) should still be there. As long as you don't look away, they won't disappear. Now you have to shoot the wreck with RPG to the nearest garage (El Swanko Casa), pushing won't work as the wreck isn't solid. Be careful not to attract police attention, if there are too many peds nearby, you should use grenades with detonator to scare them, so you don't kill them. Once you're near the garage, try to get it inside with one shot, otherwise the wreck might disappear. Holding the garage door open with another vehicle helps. Once it's in, let the garage close ASAP, then let it open, and it should be there.

 

Note: The RC Bandit isn't recognized by the garage, meaning it doesn' take space, so you can still park 4 more vehicles into it.

Warning: Attempting to enter the RC Bandit will crash your game!

Warning: Obtaining this vehicle will permanently glitch your map by adding two pink markers on your map. This problem only appears to be cosmetic.

 

5.9 UC RV U RC Bandit

Mission: RC Bandit Race

Difficulty: No

Required: Nothing

Color: Black/White

Cannot obtain:

This is the Bandit you drive during the mission. It isn't obtainable, because shooting the wreck into the garage using the method in 5.9 will not repair the wreck. Even if you leave the wreck outside of the garage and save the game, it will be there when you load it, however it's not possible to repair it (at least there isn't any known way), and the wreck will disappear if you look away, whether it's in the garage or not. Driving the Bandit is not possible, as the nearest garage is already outside of RC Bandits range - the mission will fail and the Bandit will detonate itself. Keeping the RC Bandit intact outside of the garage might be possible, but would crash the game after pressing fire button. The game also crashes when trying to enter it, and the fact that it's not solid makes it impossible to push to the garage.

 

6.0 RV RC Baron

Mission: RC Baron Race

Difficulty: ***** (*** If you have Fast fingers)

Required: Coveralls Clothes, Manual Aim Weapon, and Fast fingers

How to obtain:

Watch this video to obtain, because I'm lazy writing.

hqdefault.jpg

 

Note: This vehicle isn't saved by garages, so you can keep it wherever you wan't, it will stay there as long as it's not destroyed, unfortunately it's extremely easy, because movement keys are shared between Tommy and RC Baron, even if they were on the opposite sides of the map.
Warning: Attempting to enter the RC Baron will crash your game!
Warning: The only way to destroy this vehicle is to tip it over, attempting to use the fire button will crash the game.

Tip: In order to park the plane safely and move freely without worrying if you destroy it, you can ditch it in water, doing so will allow you to move around. Using fire button will still crash the game, the only way to fix it is to destroy the plane by tipping it. The best place to store RC Baron in water is somewhere where you can push it back to shore with a boat, there's a nice place in the southern part of Leaf Links, right next to the building you blew up during Demolition Man. There's even a Dinghy parked nearby so you can push the plane out of water anytime.

 

6.1 RV RC Raider

Mission: RC Raider Pickup

Difficulty: ****

Required: Any incomplete rampage for RR, Sunshine Autos recommended for quick saving, alternatively you can go to Boatyard, mission failure if you didn't complete the mission prior to obtaining this vehicle

How to obtain:

Use the RR trick (you can look 6.2 to do it) to set Onmission=0 after starting the mission. This will result in duping it, and you will be operating 2 RC Raiders at once. You can either pass (really complicated and not recommended) or fail by flipping  the second RC Raider (the one which your camera is locked on). Detonating your RC Raider will result in wrecking both RC Raiders, after that it's possible to push/shoot the wreck that's left into the garage, but garages don' register the wreck and don't repair it, just like Black/White RV U RC Bandit. By flipping one of the RC Raiders you can keep the other one and navigate it back to the garage, or near it - it still isn't accepted, but will be saved no matter where you leave it. Note that the controls for RC Raider are different than during the mission for some reason: 

1. Sprint(default shift) = ascend

2. Jump(default space) = descend

3. Look left/right(default Num4/6 on numpad) = turn helicopter (you can still use your mouse to look around without turning the helicopter)

4. Moverment keys are shared between Tommy and RC Raider (WASD)

 

Note: It's not possible to enter RC Raider, as the rotors will kill you immediately - be careful when obtaining this vehicle and don't get too close!

Note: This vehicle isn't saved by garages, so you can keep it wherever you wan't, it will stay there as long as it's not destroyed, unfortunately it's extremely easy, because movement keys are shared between Tommy and RC Raider, even if they were on the opposite sides of the map.

Note: Obtaining this vehicle will keep a blip on the map, this only appears to be a cosmetic problem, though.

Warning: The only way to destroy this vehicle is to tip it over/let rotors get stuck until the helicopter is set on fire - attempting to use the fire button will crash the game.

Tip: In order to park the helicopter safely and move freely without worrying if you destroy it, you can ditch it in water, doing so will allow you to move around. Using fire button will still crash the game, the only way to fix it is to destroy the helicopter by tipping it. The best place to store RC Raider in water is somewhere where you can push it back to shore with a boat, there's a nice place in the southern part of Leaf Links, right next to the building you blew up during Demolition Man. There's even a Dinghy parked nearby so you can push the helicopter out of water anytime.

 

6.2 Rampage Replay Trick

Mission: Rampage
Difficulty: **
Required: Any incomplete rampage
How to do it:

The trick is rather simple. First, you need 2 saves, one with any of the 35 rampages passed, one without. You will be able to dupe missions on the save without a rampage passed, since a rampage icon is required. Load the save with the rampage passed, go to where the rampage icon would have been if it wasn't passed and press F3 to view your last replay, once the replay is over (or you exit it by pressing F3 again), press F2 to start recording a new replay while standing in the location of your passed rampage icon, and press F2 again to stop recording. Now load the other save, get in an emergency vehicle (anything that can trigger Vigilante, Paramedic, Firefighter, Taxi missions), and start the side mission and press F3 to see last replay immediately. In the replay, you should pick up a rampage icon - this will start both rampage and side mission at the same time. Now turn the side mission off and you got yourself a rampage running and can start any other mission at the same time! Once you start any mission and the rampage time runs out, you will be able to start the same mission again. Note that sometimes its possible to fail the rampage immediately by pressing F3 again once you'e already on a rampage, allowing you to skip the 2 minute timer, so you don't have to wait, but it doesn't always work.

 

6.3 Lightless Taxi
Mission: No Mission
Difficulty: *
Required: Ocean Beach Safehouse
How to obtain:
Simply save at a safehouse with easy access to multiple roads (Ocean Beach Safehouse - not Hotel - is ideal). Keep reloading the game, and eventually you'll find a Taxi that spawns without the taxi light on the roof. Save it in a garage. Getting this car is a matter of luck.

 
6.4 Lightless Cabbie
Mission: No Mission
Difficulty: *
Required: Ocean Beach Safehouse
How to obtain:
Simply save at a safehouse with easy access to multiple roads (Ocean Beach Safehouse - not Hotel - is ideal). Keep reloading the game, and eventually you'll find a Cabbie that spawns without the taxi light on the roof. Save it in a garage. Getting this car is a matter of luck.

 
6.5 Lightless Kaufman Cab
Mission: No Mission
Difficulty: *
Required: Ocean Beach Safehouse
How to obtain:
Simply save at a safehouse with easy access to multiple roads (Ocean Beach Safehouse - not Hotel - is ideal). Keep reloading the game, and eventually you'll find a Kaufman Cab that spawns without the taxi light on the roof. Save it in a garage. Getting this car is a matter of luck.

6.6 Lightless Zebra Taxi
Mission: No Mission
Difficulty: *
Required: Kaufman Taxi Asset
How to obtain:
Parked in the Kaufman Taxi station. Try saving at the station and reloading the file repeatedly to increase chances of this car eventually appearing.

 

Credits
(In alphabetical order)

  • 4emp2008 - For providing almost all the videos (except for the "UC (Black) Stretch (1, 2, 3)" video "UC (Gold) Stretch (1)" video "FP/EP Hotring Racer (A/B)" video "AP Sanchez" video and "RV RC Baron" video).
  • lol232 - For helping with the topic's design.
  • Lancet Jades - For information about several Unique Vehicle.
  • Aldi Rizqi Marwansyah - Myself, obviously, for making this guide...
  • GTA Wiki - For almost all Legend information.
  • Дмитрий Усков - For providing the video on how to get the UC (Black) Stretch (1, 2, 3), UC (Gold) Stretch (1), FP/EP Hotring Racer (A/B), and AP Sanchez.
  • HansamuSBT92 - For providing the video on how to get the RV RC Baron.
  • MetalMilitia89 - For reminiscent of some Unique Vehicle that I forgot to write.
  • __mako - For information about RV RC Goblin, UC RV U RC Bandit, RV RC Bandit, RV RC Raider, and Rampage Replay Trick.
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Havoline
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#2

Posted 19 October 2015 - 07:59 AM Edited by Aldi Rizqi Marwansyah, 13 March 2016 - 04:35 AM.

If you have a trick to get some Unique Vehicle, please send these trick you get into this topic!

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MorsPrincipiumEst
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#3

Posted 19 October 2015 - 10:33 PM Edited by MetalMilitia89, 25 March 2016 - 12:57 PM.

PS2 Save:

 

Spoiler

 

iOS Save:

 

Spoiler

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#4

Posted 25 October 2015 - 09:08 AM

How do you gain $6000 for the Links View Appartment in order to store the White Admiral?


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#5

Posted 25 October 2015 - 12:02 PM Edited by Militia, 25 October 2015 - 12:08 PM.

Easy...You take the EC White Admiral and go to Fire Truck Level 12 or Paramedics Level 12 and leave it in memory with the door open.  Preferably Paramedics, since you return to the Hospital to drop off patients, you will be able to see the Admiral every time you drive back and when the Mission is complete, just take the Admiral and buy a Safehouse.  I usually put it in El Swanko Casa.  But I buy Leaf Links and Ocean Heights right away, too.  How?  Well, you make $57,000 or around there with Paramedics Level 12, so it's simple to have enough money to actually buy ALL the Safehouses on the East Island, even the ones without Garages.  I have a 44% Starter Save in VC which is the fullest you can get and it has the EC White Admiral, EC Black Sanchez, and EC Black Rancher in the Starter Save before "An Old Friend."  You can get the EP/FP Hotring Racer in a Starter Save, too, but I never obtained it yet in a Starter Save OR 100% Save.  It's the only one I can't get, or should I say tried to truly get.  I attempted it a few times with no luck and then never tried it again.  I only came close 2 times, but then got bored and moved on.  But "Hotring" is available from the start of a game and also after 100%, so I can get this Special Vehicle any time.  It's the ONLY Special Vehicle in VC I don't have.  Every other existing Special Vehicle has been obtained BOTH on PS2 and iOS.  I have the 44% Starter Save for both Platforms, as well...

 

Lol, you like jumping around from GTA to GTA without ever finishing, don't you? :p  Today is the last day I will be in the process of doing GTA playthroughs.  I have all 36 Special Vehicles now in VCS and my 3rd Save File is done with.  Only needs to convert 11 Special Vehicles to EC Black and pass 4 Story Missions and the 3rd Save is finalized like the 1st and 2nd Saves.  I literally won't be playing any more GTA playthroughs to 100% for Special Vehicles from this tomorrow and onward.  I will only play on my 100% Saves and mess around with everything I got for all GTA's.  The Saves seriously can't get any better...


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#6

Posted 25 October 2015 - 04:01 PM

Nah, it's cause I haven't ever played VC so I wanted a save waiting there with the Admiral for future use. And even then, I gained my progress back in SA and I'm currently after 'Monster'. I never realized how fun Toreno's Last Flight is if you try not to use the RPGs xD


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#7

Posted 25 October 2015 - 04:48 PM

If you can do SA no problem, then VC will be like sleeping to you.  There is only 2 hard Vehicles in the whole game (BP/EP/FP PCJ-600 and EP/FP Hotring Racer) and the Hotring Racer isn't from the Story and can be obtained anytime, as I said above.  So there is only 1 Special Vehicle from the Story Missions that will take a handful of tries until you succeed.  Everything else is so boring and easy to obtain, practically given to you and majority of the Special Vehicles are only EC.  There is 7 solid Black Vehicles in VC as well as a Black and Pink Bobcat (I count is as a Black Vehicle).  There is only 10 Proof Vehicles in all of VC and 1 of them is useless (EP/FP Squalo as there is a BP/EP/FP Squalo).  AP/EC Admiral, BP/EP/FP PCJ-600, BP/EP/FP Sabre Turbo, BP/EP/FP Squalo, EP/FP Hotring Racer, EP/FP Squalo, Unique/FP Romero's Hearse, FP Cheetah, FP Banshee, FP Infernus.  That's all the Proof Vehicles in the entire game.  It's very boring...Strangely enough, VCS is very similar in regards to Special Vehicle selection and it's quite boring.  I only like III, SA, and LCS the most for Special Vehicles and VC and VCS are boring.  Although, they are pretty tricky in VCS compared to VC.  Not only is the Special Vehicles in VC really easy to get, getting 100% is also the easiest in the Series next to V, so if you ever get to VC, you'll blow through it.  I did it in 19 Hours and 10 Minutes for my PS2 Save.  It's so quick, short, and easy with all Special Vehicles...

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Gummy 
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#8

Posted 26 October 2015 - 01:49 PM

Is there no way to store the "super" Angel from Alloy Wheels of Steel?


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#9

Posted 26 October 2015 - 04:40 PM Edited by Militia, 26 October 2015 - 04:40 PM.

Nope.  UH (Unique Handling) properties are deleted upon storing in Garages in VC.  Just like TP (Tip Proof), PP (Pop Proof), and Heavy properties, as well.

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#10

Posted 06 November 2015 - 02:56 AM Edited by DragonpokeZ, 06 November 2015 - 03:30 AM.

So it turns out piece of eggplant sh*t Rockstar made the BP/FP/EP Sabre Turbo from 'The Driver' into a piece of nothing-proof piece of sh*t for the PC version. Is that true?


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#11

Posted 06 November 2015 - 11:32 AM

Nope.  It's BP/EP/FP on ALL Versions, including PC and Mobile.  However, you can NOT snipe Hilary dead to obtain it on PC and the likes.  This is only a method exclusive to PS2 V1, like I have.  I can snipe Hilary dead and he will fall out, Mission Failed, and I can drive away with the Sabre Turbo as the door stays open and it keeps the BP/EP/FP properties.  On PC and Mobile and such, you need to use a Rhino Tank to run into Hilary's Sabre Turbo and push it back to Vercetti Estate.  It's easy as Hilary drives by the road/bridge to Starfish Island, so you have plenty of time to get your Tank once the race starts and then get to the road/bridge of Starfish Island and then just wait for him to come around.  Run into the Sabre Turbo which will fail the Mission and push the wreck to Vercetti Estate.  It's surely the easiest Garage to push it to.

 

As you can see, I have this BP/EP/FP Sabre Turbo on PS2 and iOS.  My Photos for both Saves are posted above.

 

You can also see ALL my Photos to ALL my GTA Saves in my Profile.  I got it all except V posted...

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#12

Posted 07 November 2015 - 02:03 AM

More questions regarding the PC version: I heard that 1) The Love Fist limo becomes unlocked after passing the Love Fist missions. Is that true? And 2) The EC White Admiral from the beginning of the game can be obtained later on, during/after Rub Out or during/after Keep Your Friends Close... Is that true?


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#13

Posted 07 November 2015 - 02:31 AM

Yeah, well, since I not only have the PS2 Version, I also have iOS, which is very similar to PC and the Love Fist Limo spawns ALWAYS infinitely after the Love Fist Mission Strand.  It's NOT a Special Vehicle, period, on any Version of VC other than PS2.

 

As for that White Admiral, it's special.  The one at Vercetti Estate later in the game isn't the exact same White.  Even in my PS2 Save it's very tricky to determine the colors of the Silver Admiral and White Admiral colors, but they are slightly different, they almost both look White but 2 different shades of White.  I believe there is a Video out there showing the colors of the White Admiral, Silver Admiral and then the other "White" Admiral at Vercetti Estate side by side by side and you can easily see they are all different...

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#14

Posted 08 November 2015 - 10:48 PM

Hello guys im a new to the forum

I need some help with the ep/fp hotring, is the only car i need to finish the collection

I know i have to push it trough the wall but i can`t do it. Any tips?
Sorry for my bad english is not my main language

  Thanks for letting me join

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#15

Posted 08 November 2015 - 11:35 PM Edited by Militia, 08 November 2015 - 11:38 PM.

Hello guys im a new to the forum

I need some help with the ep/fp hotring, is the only car i need to finish the collection

I know i have to push it trough the wall but i can`t do it. Any tips?
Sorry for my bad english is not my main language

  Thanks for letting me join

 

I am in the same situation as you.  I have them all except this EP/FP Hotring Racer.  I've got it under the Stadium 2 times and only 1 time did it land upright and I was able to get out of it and start running to the Rifle Range.  However, I fell into an invisible ocean and died cuz I can't navigate correctly.  The other time I fell through under the Stadium, I bounced up and then the entire Vehicle and me flew into the ocean.  It's the hardest one to get, imo.  The BP/EP/FP PCJ-600 is quite difficult as well, but I am able to get that one on a few occasions now.

 

Every time I try and get this on PS2 and iOS, I start falling below the Stadium, but then the Hotring Racer will turn upright again and NOT ever fall through.  At times, it gets damaged too much as well and blows up before going under the Stadium.

 

All in all, I don't understand what is going on with this Vehicle, either.  I wish I could get it and understood how...

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blaze
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#16

Posted 11 November 2015 - 01:16 AM

After checking previous PM's I realize that all I need to have all uniques is the EP/FP Hotring Racer. By all uniques I mean the ones that I thought were worth it so I didn't get ones that lose their proofings or whatever but I've been away since January so I'm gonna need to check my save.


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#17

Posted 11 November 2015 - 01:41 AM

Yeah, I remember talking to you in PM almost a year ago now and you had them all, basically, except the EP/FP Hotring Racer.

 

Also, a lot of the Guide is outdated.  The OP just copy/pasted this stuff from Gamefaqs and it's very outdated.  Your own, old topic still exists, btw.  But yeah, there is no need to go for Special Vehicles which lose their properties like all the Heavy Vehicles and the UH Bikes in Alloy Wheels of Steel, etc.  If I were to make a Guide, I wouldn't even list those.  I provided screen shots of ALL Special Vehicles that are obtainable on PS2 and Android/iOS in the entire game from my own Saves up above.  The only one that is not there is the EP/FP Hotring Racer.  It's a strange Vehicle...


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#18

Posted 11 November 2015 - 03:08 AM Edited by DragonpokeZ, 11 November 2015 - 06:01 AM.

So, is the Admiral by Diaz's Mansion when you unlock Starfish Island EC or not? I stored one just in case, but I can't tell the difference between it and the AP/EC one from Guardian Angels

Also, just to clarify, all Cuban Hermes have that quirk as the one from Guardian Angels i.e. The right passenger door never falls off or gets damaged

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#19

Posted 11 November 2015 - 11:58 AM

@Dragon, just look at my Photo of my iOS Save of the Vercetti Estate Garage.  You can CLEARLY see the difference between the Admiral on the left and the Admiral on the right.  The one on the right is the EC White Admiral and the one on the left is the AP/EC Silver Admiral.  It does NOT look Silver, imo (only on PC), but it DOES have a different shade of White than the one from Ken in the beginning of the game.  You won't be able to tell the difference on my PS2 Save Photos due to quality, but on iOS, you can see this stuff flawlessly.  The hood's color is distinctly different to the other color on the other Admiral.  The one on the right is very, very, very shiny Ice White and the the AP/EC one on the left is just a lighter, more dull color.

 

Cosmetic Damage Proof isn't a property.  That Cuban Hermes in Guardian Angels is not a Special Vehicle...

 

No.  The Admiral which is sitting at Diaz Mansion is NOT the same as the one you get from Ken in the beginning or the one you get from Diaz (AP/EC Silver) in Guardian Angels.  However, I play on PS2 and what spawns at the Mansion is a Silver/White Stretch.  An Admiral never spawns there.  However, on iOS, it could be different where I get a Admiral spawning there, but I was never observant to see...


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#20

Posted 11 November 2015 - 01:52 PM Edited by DragonpokeZ, 11 November 2015 - 10:32 PM.

Ok, so I guess I got myself yet another Admiral xD I'm going to save all four Admirals (EC White, EC Quasi-Silver, EC Black, AP/EC Silver) at the Vercetti State just for teh lulz

 

BTW, since I forgot to say, due to having to restart SA, I decided to go for VC, and I can testify that obtaining the BP/FP/EP PCJ-600 is definitely frustrating :( I've tried 6 times already, with no luck at all. Even the BP/FP/EP Squalo wasn't that hard to obtain, having to push it with Tommy's body many times because the cars kept on getting wrecked and stuff

 

What are all the cars obtainable in the PC version of VC, including the Quasi-Silver Admiral and the Replay cars?


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#21

Posted 12 November 2015 - 01:59 AM Edited by Militia, 12 November 2015 - 02:04 AM.

Well, it would be the same 26 I have above in the Photos for iOS (since this is like PC Version....Does not have replay options though), but including the EP/FP Hotring Racer to make 27, it would also include via Replays the BP/EP/FP Sanchez, EC Black Stretch, and Unique RC Baron.  So that would be 30 Special Vehicles.  If you wanted, since there is plenty of room, you could then get the Lightless Taxi, Cabbie, Kaufman Cab, Zebra Cab.  I never cared for Glitch Vehicles, but whatever floats your boat.  But yeah, there would be exactly 30 Special Vehicles obtainable in VC for PC.

 

If you want to include that fake EC White Admiral from Diaz Mansion, then 31 :D

 

But yeah, for my own Saves on PS2 (27) and iOS (26), I have ALL obtainable Special Vehicles other than the EP/FP Hotring Racer.  The extra Special Vehicle on PS2 is the Unique Love Fist Limo, which IS special for my PS2 Version, but no other Version...


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#22

Posted 12 November 2015 - 04:07 AM Edited by DragonpokeZ, 12 November 2015 - 04:48 AM.

EC Quasi-Silver Admiral, not fake EC :p

31 Vehicles... Definitely more than III (13). This will be fun. I already have 7 of them, though (EC White Admiral, UV Spand Express, AP/EC Silver Admiral, BP/FP/EP Squalo, EC Quasi-Silver Admiral, EC Silver PCJ-600, and EC Black Sentinel), so that's a little over 20% done xD I'll try to get the BP/FP/EP PCJ-600 which so far is hell on Earth. Something bad always happens to not let me get it, whether is the tank vanishing or getting busted or something else

Besides those 31, though, I want a VCPD Cheetah and Lightless Zebra Cab, so 33/35 garage spaces taken in total

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#23

Posted 12 November 2015 - 11:49 AM

Yeah, 13 in III is the max you can store, but it's not ALL Special Vehicles.  ALL of them in III would be 15-16 of them, but the others I don't have are useless basically (EP/EC Securicar and EC FBI Car - Can get anytime on 5 stars).  In VC, you have a lot of storage space with few Special Vehicles.  In the 20's or 30's isn't a lot.  I wish there was more to collect in VC and more Proof Vehicles than EC Vehicles...

 

Yeah, there is also a FBI Washington always parked behind the Pizza Place in Downtown on the West Island if you want to store that, but I don't find it necessary.  I don't store any "normal" Vehicles in my Saves.  Only ones with Proofings or EC Paintjobs.

 

You can store more than that...

 

11 Garages + 4 Special Vehicles in each = 44.  44 total items can be stored in VC, but there isn't enough Special Vehicles to reach this limit.  You have a LOT of space in VC for so FEW Special Vehicles.  I rather this type of space in LCS or VCS than VC, lol...

 

As for the BP/EP/FP PCJ-600, well, it IS the hardest in the game from the Story Missions without a doubt.  The EC Washington is semi "tricky" if you never did it before, either.  But for me, I don't find the Washington a problem anymore.  It's just the PCJ-600 and the Hotring Racer, but luckily I got this PCJ-600 on both PS2 and iOS, so it's just the Hotring Racer I can't get at this time.  In my OLDER PS2 Saves, I had to skip the PCJ-600 as it was causing me so much problems, too.  But then low and behold I got it one day and now I never give up when I am trying to get it as I got it now 4 times since my first time getting it about a year ago.

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#24

Posted 12 November 2015 - 02:26 PM

The Washington ain't that bad. I actually got it after 2 tries but got Wasted a little after :c


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#25

Posted 13 November 2015 - 01:28 AM

How would you get wasted?  LOL...It's easy to obtain.  Just get back to the land from the Yacht and it's practically yours.  Just store it and save the game.  Anyways, for some reason, this gave me trouble 2 PS2 Saves ago.  But in my current one, it also took me 2 tries and I got it.  I failed to get it, but you can actually pass All Hands on Deck! to get this EC Black Washington.  Again, it's easy to pass on PC due to keyboard controls, but harder on Console and Mobile using Analog and Touch Screen Controls, so I just fail to get it.  In VC, you can get all Special Vehicles (or at least the 26/7 I get on PS2 and iOS) and get 90 Mission Attempts as your minimum.  If you NEVER failed, you'd only have two less, 88.  In VC, only 2 Special Vehicles need a Mission Failure to obtain, but I fail 3 times since the Washington...


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#26

Posted 13 November 2015 - 02:33 AM Edited by DragonpokeZ, 13 November 2015 - 09:35 AM.

I got wasted because of other reasons. I went on a 6-star mayhem, forgot to save before doing so, wild Rhino appeared, and then you know what happens when a car is hit by a Rhino :/
 
Also, I used a garage editor to see if the Quasi-Silver Admiral and Diaz's Admiral are different in color, and they're not, so I guess it's only 30 special vehicles plus lightless Zebra taxi and VCPD Cheetah, and maybe a Rhino. Using that same editor I realized that there's a weather that in-game it's called 'f*cking Sunny' xD

UPDATE: After ~30 tries, I finally obtained the BP/FP/EP PCJ-600! Yay me! I finished the Protection Ring Asset missions, too

MorsPrincipiumEst
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#27

Posted 13 November 2015 - 11:38 AM Edited by Militia, 13 November 2015 - 11:38 AM.

Why would you go on a rampage right after obtaining it?  LOL....You're in a Washington.  Nothing gonna save you there! :D

 

Yeah, that's what I thought.  That Admiral at Diaz Mansion is useless and an Admiral color that spawns in traffic.  Only 30 obtainable true Special Vehicles on PC Version, 27 on PS2, and 26 on all other Versions.

 

Congrats...It's all about luck.  Not that bad, though...


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#28

Posted 13 November 2015 - 11:53 AM Edited by DragonpokeZ, 13 November 2015 - 11:57 AM.

Because I'm crazy and impulsive xD It all started with me getting a 1-star wanted level and having to drive-by a cop to not get busted, then during the drive to the safehouse garage (Sunshine Autos) I had to drive-by a few more and sh*t started escalating and all of a sudden I had 6 stars and I had a Rhino in front of me and another Rhino behind me, so I got sandwiched by them xD

The Admiral's color isn't found in traffic. It's just that one Admiral by Diaz's Mansion that appears sometimes between Guardian Angels and Rub Out and Diaz's AP/EC Admiral from Guardian Angels that have that color. The one by Diaz's Mansion is useless because it ain't AP while the one from Guardian Angels is. That's the difference

MorsPrincipiumEst
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#29

Posted 13 November 2015 - 11:58 AM Edited by Militia, 13 November 2015 - 12:25 PM.

I see.  I keep forgetting to add the EP/FP Hotring Racer to the list.  So 30 on PC, 28 on PS2 and 27 on Mobile and Xbox, etc.  Since I am missing that in my collection, I keep forgetting it exists LOL

 

Ah, the Admiral you speak of on PC at the Diaz Mansion doesn't even spawn there...Ever.  Instead, a Silver Stretch spawns there and is always there until the end of the game it would appear.  During Keep Your Friends Close... there is an EC Silver Stretch, but again, it's NOT the same as the one that is always parked at the Mansion.  I am pretty sure the Admiral at the Mansion on PC is useless.  Nobody gets it or talks about it, but you :p  However, in LCS there is a parked EC Black Kuruma and EC Black PCJ-600 that always spawn at the beginning and even the end of the game that can't be found in normal traffic, but since they are always there I don't care about them.  There's  Heavy/EC Black Kuruma that I can make H/DP/PP/EC Black, so there is no point to take the one sitting there at all times...

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DragonpokeZ
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#30

Posted 14 November 2015 - 01:54 AM

Finally, after comparing the colors in a garage editor and comparing them side to side, I decided to donate the Quasi-Silver Admiral to the Sunshine Autos car list. I got the EC Black Admiral and saved it at the Vercetti State with the other two Admirals





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