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10th Anniversary edition to Original Xbox mod

RW WIP III WIP VC WIP
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Ss4gogeta0
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#1

Posted 16 October 2015 - 03:09 PM Edited by Ss4gogeta0, 28 June 2016 - 07:36 PM.

*Checked the modification rules, there was nothing stated about console modding. also asked on the support board and got no replys.*







Disclaimer: I will not be distributing any copyrighted files (Iso's or whatever) and anyone asking for said files will will be reported to the moderators and dealt with.

of course, that said. I may post the modified files on here for those who "Legally" own III/VC on xbox and have a means to FTP the files on to said xbox.


This is a mod that ports the 10th Anniversary (Mobile) Assets to both GTA III and Vice City on the Original Xbox. which includes textures (if they differ from the Xbox versions) and numerous other stuff aswell as things that did not originally appear in the game but fit the atmosphere (like assets from VCS ported into VC)...
I may also do PC versions for each aswell as San Andreas.
 
 

GTA III Anniversary Edition for Xbox

 
Progress
  • replaced opening intro screen with Mobile intro screen.
  • replaced in game load screen with Mobile splash1 image
  • replaced vibrant weapon icons with the faded gold mobile equivalents in hud.txd
  • Replaced textures in particle.txd with mobile equivalents.
  • Replaced textures in MISC.txd with Mobile Versions.
  • replaced III Double Cleff FM with LCS Double Cleff FM (to test audio replacements)
To Do
  • Find out if ped or vehicle textures need replacing (Xbox textures are nice)
  • Replace Minimap with mobile.
Screenshots:
Spoiler

 






GTA VC Anniversary Edition for Xbox

 
Progress
  • replaced opening intro screen with mobile 10th anniversary artwork
  • replaced menu map with mobile map (xbox menu map stored in Userinterface.txd)
  • replaced default vice city weapon icons and textures with Mobile ones.
  • Replaced textures in particle.txd with mobile equivalents.
  • Replaced hud icons with the HD icons from yojo2 (will replace with mobile versions)
  • replaced K-Chat/VCFL with Synthwave FM (Made by DatMuzik)
  • replaced K-Chat's GXT entries with Synthwave FM
  • replaced K-Chat's Radio Icon with Icon made by Funky RJ for Synthwave FM
  • Replaced Vice City logo in start menu with 10th Anniversary Logo (Top Right)
To Do
  • Replace some weapons with VCS weapons (Tec-9 to Silenced Mac, etc)
  • Figure out why Vice City does not like the Mobile Font. :/
GTA Vice City 10th Anniversary Xbox Edition V2 (Mediafire) - 361 MB, Compressed RAR File
Mirror (Mega)

Screenshots:
Spoiler

 






GTA San Andreas Anniversary Edition for Xbox

 
Progress
  • replaced default radar with mobile radar
  • replaced default hud icons with mobile hud icons
  • replaced radio icons with mobile radio icons
  • Replaced CJ's head textures in Player.img with HQ Mobile head textures from Player_hi.img.
  • Replaced menu pictures with mobile menu pictures.
  • replaced User Track GXT string with Mixtape string
  • replaced cracked window & car scrape textures with HQ ones from mobile
To Do
  • Replace pistol/Micro uzi/tec9 with beta weapons
  • add in the 3 new gangs (Seville Blvd, San Fierro Flats, Little Saigon Boyz)
  • Convince Ash to let me release his updated Xbox icons im using <3
Screenshots (taken at various times throughout the day on 2 different TVs):
Spoiler


Downloads
Alpha test (5/19/2016) - 296MB (FTP to your GTA SA install and replace the files with the ones included in the folder)

[Known Glitch] Wanted star shows up as a Bracket due to the positioning of the Mobile Text's Texture. it will be fixed at a later date
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Dageron RUS
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#2

Posted 16 October 2015 - 03:25 PM Edited by Dageron RUS, 19 June 2017 - 07:33 AM.

removed because of being useless

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Ss4gogeta0
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#3

Posted 16 October 2015 - 03:34 PM

This is great, man! Just GREAT! :)
Huge respect for your console modding attempts, I like your work very much.

Unfortunately PS2 and Xbox (+Xbox 360, PS3) modding is unpopular on gtaF boards due to the popularity of PC modding. PC edition is easier then the console one, so many modders don't matter of supporting consoles and most GTA soft programmers are not interested in console research. My tools support GTA IV PS3&Xbox360 (texture edition) and GTA Stories PSP&PS2 (also texture and some data edition), but I never worked with Xbox original. Glad to see results of something else.

Keep your work, good luck in future progress.
I will look for your projects.

thanks, console modding is a whole different beast entirely so I can see how it dissuades others from pursuing it. Luckily this isn't my first time working with different console formats for games (ive done a fair bit of Dreamcast audio modding for different fighting games aswell as extracted audio from different PS2 games, also did a few PSP audio mods. most notably Midnight Club 3 & LA Remix). but the Xbox in general is one of ther harder consoles to mod due to its proprietary formats that have little to no documentation.

but hopefully with patience and perseverance I can push through and release a finished product :D
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Dageron RUS
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#4

Posted 16 October 2015 - 03:38 PM

Are you using Xbox original for tests, or Xbox 360 with enabled Xbox-compatibility mode?

Tomasak
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#5

Posted 16 October 2015 - 03:42 PM Edited by Tomasak, 16 October 2015 - 03:43 PM.

IIRC console modding is not allowed here ;) not not popular but no allowed

Edit: ayy kent read first line


Dageron RUS
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#6

Posted 16 October 2015 - 04:08 PM Edited by Dageron RUS, 19 June 2017 - 07:33 AM.

removed because of being useless

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Ss4gogeta0
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#7

Posted 16 October 2015 - 04:21 PM

Are you using Xbox original for tests, or Xbox 360 with enabled Xbox-compatibility mode?

original xbox, trying to keep it as close to the original hardware as possible so that I know exactly what the limits are when I hit them, because the 360 is a more powerful console than an ordinary xbox so the mods I do for that might not work on an original xbox due to higher ram/memory usage.

besides, im too broke to buy a 360 atm :p

Mr.Kurowski
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#8

Posted 16 October 2015 - 04:35 PM Edited by Dacia1310, 17 October 2015 - 01:24 AM.

edit.

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#9

Posted 16 October 2015 - 07:40 PM

[21:38:10] ASH: TELL THESE PEOPLE TO WAIT
[21:38:24] ASH: There's easier tools coming meaning they don't have to convert sh*t :p

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#10

Posted 16 October 2015 - 07:45 PM

 

[21:38:10] ASH: TELL THESE PEOPLE TO WAIT
[21:38:24] ASH: There's easier tools coming meaning they don't have to convert sh*t :p

 

 

If you're a #GTA Modder, get used to seeing .rwtex files soon, gonna totally change the way TXD's are edited/built, etc ;) #RenderWare

??? (Ash's twitter)


Ss4gogeta0
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#11

Posted 16 October 2015 - 09:11 PM

[21:38:10] ASH: TELL THESE PEOPLE TO WAIT
[21:38:24] ASH: There's easier tools coming meaning they don't have to convert sh*t :p

had a feeling you would be coming here :p didnt know you would be bringing a message from ash along though.
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Dageron RUS
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#12

Posted 17 October 2015 - 09:17 AM Edited by Dageron RUS, 17 October 2015 - 09:20 AM.

Looks like Ask is developing amazing project:
 
CRfKSAbWoAAsV78.png CRfKIp4WUAAGe3r.png

Hope he will add support for Xbox and PS2 texture dictionary building!

@Silent, if you can contact Ash, tell him best wishes from me :) .
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#13

Posted 18 October 2015 - 05:15 PM

You could also change the menu icons to mobile one. (not sure about being enough of them)


Ss4gogeta0
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#14

Posted 18 October 2015 - 09:55 PM Edited by Ss4gogeta0, 18 October 2015 - 11:03 PM.

You could also change the menu icons to mobile one. (not sure about being enough of them)

maybe a few of em could be changed. realistically possibly just the options image. 

 

sorry for not updating this. Kinda been fiddling around with a PS2 and official PS2 HDD that I got for around $30

 

new topic for the San Andreas 10th Anniversary mod

 

http://gtaforums.com...ition-xbox-mod/


Ss4gogeta0
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#15

Posted 25 October 2015 - 02:12 AM Edited by Ss4gogeta0, 25 October 2015 - 02:36 AM.

wanted to bump this to say that I have converted Synthwave FM to Vice City Xbox and it plays flawlessly (Replaces VCFL/K-Chat)



once I get an icon for it and make a few minor changes, I will post a link to V2 of the mod :p (V1 was released on Assembler games as a test version)
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#16

Posted 25 October 2015 - 09:29 AM

This f*cking weapon ammo bug... so annoying.
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#17

Posted 25 October 2015 - 09:36 AM

This f*cking weapon ammo bug... so annoying.

R* Vienna vision

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Ss4gogeta0
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#18

Posted 25 October 2015 - 04:29 PM Edited by Ss4gogeta0, 26 October 2015 - 08:08 AM.

This f*cking weapon ammo bug... so annoying.

i dont think its too hard to fix. just gotta load the icons in photoshop and move them a few spaces to the right.

then I gotta figure out where the color for the ammo is located in the script (if its there) and change away.

Version 2 is now uploaded. I will be posting a link here for anyone who has an xbox and Vice City in the Closet/Garage and feels like playing it once again :p

Changelog
Spoiler


anyway still debating about whether I should replace the old menu icons or not

iaPNN9W.png
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Dageron RUS
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#19

Posted 06 November 2015 - 10:06 AM Edited by Dageron RUS, 06 November 2015 - 10:06 AM.

Any news about the automated PS2 and Xbox txd building? (I mean the Ash's tool)

Azurex
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#20

Posted 09 November 2015 - 10:48 PM Edited by Azurex, 09 November 2015 - 10:49 PM.

A bit off-topic but whatever happened to the GTA 3 10th Anniversary mod for PC? All the download links to it just kind of went down. It really bummed me out.

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Ss4gogeta0
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#21

Posted 12 November 2015 - 10:03 PM

A bit off-topic but whatever happened to the GTA 3 10th Anniversary mod for PC? All the download links to it just kind of went down. It really bummed me out.

no idea, I never worked on a version for PC "Yet". although maybe one day I could... Ive been kinda gettin migrated over from the GTA Modding scene to the console game modding scene so you might have to wait a while.


Ss4gogeta0
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#22

Posted 07 March 2016 - 12:41 AM

Good news everyone!

 

The San Andreas 10th Anniversary Edition for Xbox is a go :p

 

I will update the thread with screenshots and a changelog and such

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#23

Posted 07 March 2016 - 05:58 PM

You try to get working mobile hands in SA version. The Hero's tools support xbox dffs so why not?


Ss4gogeta0
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#24

Posted 07 March 2016 - 06:24 PM

You try to get working mobile hands in SA version. The Hero's tools support xbox dffs so why not?

which tool?

 

because that would be something I want to do


Tomasak
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#25

Posted 07 March 2016 - 06:38 PM

Either plugin for 3DS max should support it

http://gtaforums.com...er-for-3ds-max/

or http://gtaforums.com...file-converter/to convert

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#26

Posted 08 March 2016 - 09:45 AM

here is an ingame graffiti test :p (thanks to LS-RP for the graffiti textures)

Seville Blvd Families
Spoiler


Varrio Los Aztecaz
Spoiler


Grove St Families
Spoiler

also HQ CJ head and updated cracked window texture

v90JYNJ.jpg
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#27

Posted 20 May 2016 - 04:59 AM

Bump to include a new video showcasing some of the stuff added in to the GTA SA Xbox Version

 

 

and the GTA III Xbox Version

 

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#28

Posted 28 June 2016 - 12:29 AM

When is GTA 3 Anniversary Edition and GTA: San Andreas Anniversary Edition going to be released?

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#29

Posted 23 November 2016 - 06:48 PM

Is this mod still alive?


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#30

Posted 08 July 2017 - 07:26 AM

Is this mod still alive?

on hold until I get a new Xbox




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