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IVPack for Grand Theft AutoV

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_CP_
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#31

Posted 07 October 2015 - 03:55 PM

@TheAdmiester
I thought about the same idea, thankfully worked fine.

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#32

Posted 07 October 2015 - 04:24 PM

@TheAdmiester
I thought about the same idea, thankfully worked fine.

So it's all fixed now? Cool.

 

I wish there was an easy way of telling which LightSettings mean what. It seems that setting it to 1 or 2 results in some very yellow lights.


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#33

Posted 07 October 2015 - 04:36 PM Edited by joe_alker, 07 October 2015 - 04:39 PM.

Nice work indeed.

 

EDIT: Sorry if I missed it, but are you intending to introduce old versions of cars that appeared in V, eg Gen 1 Schafter, Sentinel, Virgo etc?

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gunziness
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#34

Posted 07 October 2015 - 04:39 PM

The thing with setting the lights to 0 is that the front light coronas will not always match the light configuration from the vehicle. But most of the time it will be enough acurate to not care about it.

Too bad we cant open the main carvariation file yet (afaik).

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#35

Posted 07 October 2015 - 04:41 PM

Too bad we cant open the main carvariation file yet (afaik).

Could use the stock 360 one, maybe.


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#36

Posted 07 October 2015 - 04:47 PM

@RM76
But 360's file do not have includes DLC cars in traffic, but it shouldn't be a big problem, file is easily understable, so I fixed that issue + LC cars will be spawned.

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#37

Posted 07 October 2015 - 04:50 PM Edited by RM76, 07 October 2015 - 04:51 PM.

@RM76
But 360's file do not have includes DLC cars in traffic, but it shouldn't be a big problem, file is easily understable, so I fixed that issue + LC cars will be spawned.

I'm just going to add them to the popgroups from my mod. The carvariation file doesn't have anything to do with traffic spawning.

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#38

Posted 07 October 2015 - 05:43 PM

I f*cking love you man.

 

Are you also gonna make tuning parts for select vehicles?

 

A Perennial with tuning capabilities like this would be nice

 

noblesse3odyssey.jpg?w=584


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#39

Posted 07 October 2015 - 05:43 PM

Looking great, good luck :)
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#40

Posted 07 October 2015 - 06:04 PM Edited by gunziness, 07 October 2015 - 06:39 PM.

I think the old gen Schafter should be imported with new wheels, the ones from IV were boring and didnt fit the car wheel IMO (for the russian theme it might be understandable, but in LS where everything is bling bling, they def wouldnt).

However the wheels from the unused new gen Schafter from TBOGT would fit nicely i think:

1614362-schafter_2.jpg

Thoughts?


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#41

Posted 07 October 2015 - 07:30 PM

You can always change your wheels in LSC. Let it have its original rims by default.

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#42

Posted 07 October 2015 - 08:22 PM

Also, whats the deal with the Huntley Sport? Considering we have Gallivanter as a new make and the Huntley S as a Enus vehicle, would it fit to see it in V? What do you guys think?

 

Well in my canon, Gallivanter originally made the Huntley until Vapid bought the company (like Ford bought Land Rover in real life and then sell it to TATA) or just the Huntley name. That why Vapid had the Huntley Sport and why the Baller isn't named Huntley.

 

For the Huntley S, I guess Vapid allow Enus to use the Huntley name or that Enus is own by Vapid.


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#43

Posted 07 October 2015 - 10:02 PM

As far as having the lights pop up on a Hakumai, what about the way the Dukes' headlight cover opens up when you turn the headlights on? Could that be the missing link we're searching for?


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#44

Posted 07 October 2015 - 10:05 PM

That's exactly what I'm talking about. Dukes has some undiscovered flag which enables pop-up headlights. And it's still to be found.

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#45

Posted 07 October 2015 - 10:10 PM

That's exactly what I'm talking about. Dukes has some undiscovered flag which enables pop-up headlights. And it's still to be found.

I see. Glad to be on the same page!


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#46

Posted 07 October 2015 - 11:21 PM Edited by theNGclan, 07 October 2015 - 11:33 PM.

Will they function as new vehicles entirely?

 

Looks dank. Eagerly waiting the release. :^:


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#47

Posted 07 October 2015 - 11:51 PM Edited by TheAdmiester, 07 October 2015 - 11:53 PM.

That's exactly what I'm talking about. Dukes has some undiscovered flag which enables pop-up headlights. And it's still to be found.

I don't know what's "still to be found" about it, I've seen at least two cars with popup headlights.

 

 

Also, I forgot about the Gen 1 Schafter. God, I hope that comes relatively soon. Small request for _CP_ if you ever do the Schafter - could you "cut" the extras off and add them as tuning parts instead?


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#48

Posted 07 October 2015 - 11:53 PM Edited by RM76, 07 October 2015 - 11:58 PM.

I'm hyped for the Sabre2 (aka sh*tbox version of the g-body Monte Carlo based Sabre) Hakumai, Willard and Marbelle myself.

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#49

Posted 08 October 2015 - 12:13 AM

When the Police Vehicles are shown, then my Hype will go into Overdrive. :D


gunziness
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#50

Posted 08 October 2015 - 01:05 AM Edited by gunziness, 08 October 2015 - 01:10 AM.

*Willard Willard, Sedans* 

 

Thats gonna be fun to read the first time  :lol:

 

God, I'm hyped.  

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#51

Posted 08 October 2015 - 06:05 PM Edited by RM76, 08 October 2015 - 06:05 PM.

_CP_ I replied to the PM, please check it ASAP.


_CP_
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#52

Posted 08 October 2015 - 08:00 PM Edited by _CP_, 08 October 2015 - 08:00 PM.

Give me an advice, guys. Car damages should be set on IV level or should I reduce them to fit in V style?
OV5qBd1h.png
kvLXWxih.png
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#53

Posted 08 October 2015 - 08:03 PM

IV Level Please. It would make sense for those Vehicles, in my opinion.

 

You could always do two Versions later, each with their own Damage Mechanics. :)

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#54

Posted 08 October 2015 - 08:08 PM Edited by gunziness, 08 October 2015 - 08:10 PM.

I would go with V level of deformation. It wouldnt make much sense to have a certain group of cars that can deform easily while the vast mayority of the rest dont. 

My advice is to keep them as vanilla as possible.

 

If anything:

 

You could always do two Versions later, each with their own Damage Mechanics.  :)

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#55

Posted 08 October 2015 - 08:12 PM Edited by Claude Liberty, 08 October 2015 - 08:14 PM.

LC cars aren't supposed to be made of a softer plasticine than LS ones. IMHO, you should make them as tough as original cars from V (including invincible interior), but also provide additional handling preset which will bring all the cars, added and original, to the IV level. Damageable interior can be achieved via ENB, most of us use VisualV anyway.

PS. Will the new cars have their correct names pronounced on police wave?


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#56

Posted 08 October 2015 - 08:15 PM

Your already converted Presidente will be featured in this pack, yes?

 

Also, I would really like to see TLAD bikes

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#57

Posted 08 October 2015 - 08:23 PM Edited by _CP_, 08 October 2015 - 08:48 PM.

@Claude Liberty
OK, I'll reduce level deformation slightly.

@El Dorado
I have to reconvert Presidente again, because it was my first covnert and I didn't know a lot of things required to fit in V style in all conditions.


Bravado Feroci Tuned (but not tuneable): (if someone tried to add tuneable parts and they works ingame - PM me, please!)
jhVTWpNh.png
Vrt5TVJh.png
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#58

Posted 08 October 2015 - 09:38 PM Edited by gunziness, 08 October 2015 - 10:00 PM.

Looking sweet. It looks nice w/o the front badge.

Whos comming next? :p

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#59

Posted 09 October 2015 - 02:04 PM

Bravado Feroci Tuned (but not tuneable): (if someone tried to add tuneable parts and they works ingame - PM me, please!)

That YCA guy somehow managed to add tuneable parts that work in game --> https://www.gta5-mod...car-pack-yca-re
 
I did try to add tuneable parts to the existing Feroci (it has tuneable parts but all models replace Intruder) but had no luck whatsoever despite everything that could possibly be wrong being correct - only getting Lights/Neons, Plates and Wheel Colors/BP Tires in mod shops ingame. Neither had luck adding modding parts for PMP600 and Cognoscenti (before finding out "0_default_modkit" does the job perfectly for vehicles with no tuneable parts) even though I literally copy-pasted cheetah2 carcols.meta and only changed up the ID's and vehicle names...

 

 

btw do you have a to-do list or are you converting random IV cars until all of them are converted? And are you going to release a few cars and then update the pack once more vehicles are complete or are you going to release everything in one go?

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_CP_
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#60

Posted 09 October 2015 - 02:11 PM

@WildBrick142

I'm converting Vapid Uranus right now and I'll release all already converted vehicles. Thanks for a link - this should be helpful.
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