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IVPack for Grand Theft AutoV

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_CP_
  • _CP_

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#3481

Posted 31 August 2017 - 10:30 AM

9 modkits, (11 if you remove two Rockstar placeholder ones).

Claude_Lib
  • Claude_Lib

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#3482

Posted 31 August 2017 - 01:14 PM

Just about enough for one full size update. Doubt Rockstar will release more, though. Now we only can ask them nicely to raise the limits for us, I guess.
  • gunziness and Rachel Amber like this

Letus
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#3483

Posted 03 September 2017 - 02:02 PM

Could you port this car maybe to GTA V please, along with this pack? If you want to of course. In my opinion it would be nice to see it driving around in around the Los Santos and San Andreas.

 

https://www.gtagamin...doo-f28539.html


_CP_
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#3484

Posted 03 September 2017 - 02:10 PM

@Letus
Sorry, but no.
  • MGgames100 likes this

MGgames100
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#3485

Posted 03 September 2017 - 02:11 PM Edited by MGgames100, 03 September 2017 - 02:12 PM.

@Letus
1.He doesn't have a ZMod license anymore.
2.He doesn't want to convert any car, because ZMod is sh*t at exporting.
3.He is focused on the VisualV RN.
  • CRAZY AL WARD likes this

SilentSoul21
  • SilentSoul21

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#3486

Posted 08 September 2017 - 02:43 PM

Greetings, CP.

 

I don't know if this little issue is happening in IVPack in general or some conflict I haven't found out yet in here, both Buccaneer and Super GT modkits doesn't work. The other remaining modkits are working correctly, though.

 

I've removed two separate cars I had installed to check if was a modkit conflict, but they still doesn't work...

  • Kiyone_Alien_Cop likes this

Yinepi
  • Yinepi

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#3487

Posted 08 September 2017 - 05:12 PM Edited by Yinepi, 09 September 2017 - 06:10 AM.

Is there anyway through maybe a .meta file to remove the lowrider suspension function from the Buccaneer3? It looks weird without the modeled chassis like official Rockstar lowriders have.

  • SilentSoul21 likes this

_CP_
  • _CP_

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#3488

Posted 08 September 2017 - 05:49 PM

@SilentSoul21
Maybe MGGames100 could be helpful.

@Yinepi

Find this in carcols.meta and remove it:

<Item>
<identifier />
<modifier value="25" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_WHEELS_REAR_OR_HYDRAULICS</type>
</Item>
<Item>
<identifier />
<modifier value="50" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_WHEELS_REAR_OR_HYDRAULICS</type>
</Item>
<Item>
<identifier />
<modifier value="75" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_WHEELS_REAR_OR_HYDRAULICS</type>
</Item>
<Item>
<identifier />
<modifier value="100" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_WHEELS_REAR_OR_HYDRAULICS</type>
</Item>
  • Yinepi and SilentSoul21 like this

Yinepi
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#3489

Posted 09 September 2017 - 06:09 AM

Thanks for that @_CP_  :D

 

It works nice and fine for me.


The Gator
  • The Gator

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#3490

Posted 09 September 2017 - 03:01 PM

Anyone's game crash when spawning the Schafter GTR? It did it for me only once with Simple Trainer, then last night using Menyoo it crashed again when spawning that car.


zanesix
  • zanesix

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#3491

Posted 09 September 2017 - 05:11 PM

The Schafter GTR randomly crashes your game sometimes, sometimes it does sometimes it doesn't, you just have to get lucky.


obajtektsw92
  • obajtektsw92

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#3492

Posted 10 September 2017 - 10:35 PM

Modkits for Schafter/SuperGT/Sentinel not working in new update.


_CP_
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#3493

Posted 11 September 2017 - 03:59 AM

And what can I do? Blame Rockstar.
  • Ash_735, MGgames100 and SilentSoul21 like this

obajtektsw92
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#3494

Posted 11 September 2017 - 08:27 PM

And what can I do? Blame Rockstar.

I mean in car pack update. Before it was working for all cars.


MGgames100
  • MGgames100

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#3495

Posted 11 September 2017 - 08:45 PM

And what can I do? Blame Rockstar.

I mean in car pack update. Before it was working for all cars.

Again, blame R*. They set only 255 carcols id's and they used almost all of them.
  • SilentSoul21 likes this

obajtektsw92
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#3496

Posted 12 September 2017 - 08:55 PM

 

 

And what can I do? Blame Rockstar.

I mean in car pack update. Before it was working for all cars.

 

Again, blame R*. They set only 255 carcols id's and they used almost all of them.

 

Lol :v But in previous car pack there was 23 modkits. And they worked all. When i add my cars the mod kits work aswell


Yinepi
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#3497

Posted 13 September 2017 - 10:24 AM Edited by Yinepi, 13 September 2017 - 10:31 AM.

It makes me wonder when Rockstar will notice the limit. Surely they will eventually reach their own limits if they're this close to them. When they do they'll have little choice but to raise the limit if they want to continue with the DLC vehicles.

 

 

And what can I do? Blame Rockstar.

I suggest removing the modkits from future releases of IVpack only until a work around or something can be done. Maybe if we're lucky the next GTAV update will raise the limit. I wonder if it's worth even trying to bring this to Rockstar's attention now? Probably not.

 

I do hope that the mod is not abandoned because of this problem.

  • SilentSoul21 likes this

PortalsS
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#3498

Posted 17 September 2017 - 03:16 AM

hello CP, im relativly new to modding. on the simple trainer the car names show up however when i spawn them it says invalid model. is there something i did wrong and need to fix?


MGgames100
  • MGgames100

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#3499

Posted 17 September 2017 - 04:53 AM

hello CP, im relativly new to modding. on the simple trainer the car names show up however when i spawn them it says invalid model. is there something i did wrong and need to fix?

You are using the old list of models. You need to updade it by yourself. Or download Menyoo that automatically adds cars to the list...

Kiyone_Alien_Cop
  • Kiyone_Alien_Cop

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#3500

Posted 03 October 2017 - 01:35 AM

https://www.4shared....ei/pmp600.html? Refit the PMP600 rim Along with the brake calipers. It's good for those original wheels I just redo, just a suggestion.


Gummy 
  • Gummy 

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#3501

Posted 07 October 2017 - 05:54 AM

I have a problem where after installing this, no cars in traffic appear aside from the Mesa. Even after using the game original's popgroups.ymt no cars still appear. Removing the mod from dlclist still does not make any cars appear.


NorthwindJME
  • NorthwindJME

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#3502

Posted 11 October 2017 - 12:19 AM

I am wanting to edit the handling of the 2 door sultan (sultan2) but I cannot see it in the handling.meta. Is it under a different name?


_CP_
  • _CP_

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#3503

Posted 11 October 2017 - 05:50 AM

Maybe it's using default Sultan handling.




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