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IVPack for Grand Theft AutoV

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Voit Turyv
  • Voit Turyv

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#3151

Posted A week ago

^

Is that essentially the Blade from TBoGT?


gunziness
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#3152

Posted A week ago Edited by gunziness, A week ago.

^ I would say its more like a mix between the Blade and the Squalo.


Ysan_Sky
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#3153

Posted A week ago

what to do in this error?(regina2 replacement entered cooldown)


_CP_
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#3154

Posted A week ago

@Ysan_Sky
I've never heard about that error.

I'm not sure about including Violator to next version of IVPack, enter/exit animatios are really bugged, there is no correct layout for that boat using default V ones.


APCgames100
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#3155

Posted A week ago

Ghawar is included and it's buggy as well...

badchriss
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#3156

Posted A week ago

what to do in this error?(regina2 replacement entered cooldown)

Have you by any Chance installed a Mod called Lively World by Eddlm?
I think it's part of that Mod and has nothing to do with IV Pack.

_CP_
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#3157

Posted A week ago

Albany Emperor Limo (IV model by G.C.T)

h1yFzidh.png

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Voit Turyv
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#3158

Posted A week ago

IVPack becomes a Lore Friendly Mega Pack. Personally, I'm not mad, that's amazing.

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Rented
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#3159

Posted A week ago

Another car I wanted for a long time! Nice work

badchriss
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#3160

Posted A week ago

Holy sh*t,that`s amazing.For me these 80s Cadillacs were always the most iconic Stretchlimos ever and i`m more than happy to see them in Game.

Reminds me of a Toycar i had as a Kid.It was regular Toycar Scale but depicted a similar Caddy Stretchlimo with opening Dors and a working Sunroof.Loved it and still have it somewhere...

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Father McKenzie
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#3161

Posted A week ago

Awesome! Are you planing on converting any other mods by G.C.T. or Thundersmacker?
I totally respect if you don't want to, but I feel like most of their work would be perfect for the direction IVPack is heading (a great direction, by the way) and their work is really top notch also.
  • SilentSoul21 likes this

(Ambient)
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#3162

Posted 6 days ago Edited by (Ambient), 6 days ago.

Awesome! Are you planing on converting any other mods by G.C.T. or Thundersmacker?
I totally respect if you don't want to, but I feel like most of their work would be perfect for the direction IVPack is heading (a great direction, by the way) and their work is really top notch also.


He could add G.C.T.'s Youga Panel Wagon (or whatever it's called) and "stock" Sandking XL, as well as Thunder's Pigalle with US plates. I know they're based on V cars, not IV ones, but those mods were originally mode for GTA IV.


Claude_Lib
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#3163

Posted 6 days ago

WildBrick already made this Pigalle with US plates. No need to reconvert the IV model back into V.

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(Ambient)
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#3164

Posted 6 days ago

Damn, I've never seen this mod tbh. Need to install it some day.

CRAZY AL WARD
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#3165

Posted 6 days ago

Pray that Thundersmacker's Vapid Coyote gets added to the pack :D

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Gena170701
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#3166

Posted 5 days ago

That's amazing! I already love her :3

Albany Emperor Limo (IV model by G.C.T)

h1yFzidh.png

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Dani02
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#3167

Posted 5 days ago Edited by Dani02, 5 days ago.

Pray that Thundersmacker's Vapid Coyote gets added to the pack :D

 

I'm already working on the Coyote.

 

iP1a1wY.jpg

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Claude_Lib
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#3168

Posted 2 days ago

So, I've been playtesting the game for about three hours with several other mods, including VisualV, WOV and Killa's Handling, and it's been perfectly stable so far. There are a few minor issues here and there, though, but it's nothing major. What I noticed was that DF8-90, for example, uses different rims than what it had in GTA IV, according to GTA Wiki, but I guess it was a deliberate choice. And it seems to be AWD, while in IV it was RWD, that was why I went to GTA Wikia. Also when I get into Cabby, it shows Taxi in the lower right corner. Another little thing is Feltzer's exhaust fumes, they act as if it had side mounted pipes, like the tuned up version V had, instead of regular ones. To put it simple, you forgot most likely to rotate the dummies when you took them from the tuned up Feltzer. Sorry, I can't either explain properly or attach a picture right now, I'll show it later, whgen I get home.
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_CP_
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#3169

Posted 2 days ago Edited by _CP_, 2 days ago.

Thank you, I'll fix it as soon as possible.
For your information, I've fixed Emperor's windows and Violator is matched up to V standards.
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PJR_4015
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#3170

Posted 2 days ago

I also noticed how some wheels from the Flatbed stick out, the passenger side door from the Boxville becomes chrome from a distance and the Mr Tasty only appears in white whereas in IV it was partly blue.

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SilentSoul21
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#3171

Posted 2 days ago

Along with those little issues, as I had mentioned some pages ago, every time that the Feltzer spawns, its suspension tilts slightly to the right and stays that way... It isn't that much noticeable, but it still looks weird.

 

Also, looking at the Futo Hatchback from afar, you can see the "N/A Inline 20v RWD" side badges (not sure if that happens to the "Karin" and "Futo" badges on the trunk too), but getting closer to the car, the badges disappears...

 

I'd like to suggest, if possible, to keep the badges, as the car looks too "clean", if compared with the coupe version. But if you decide to get rid of them completely, is totally fine!  :lol:


badchriss
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#3172

Posted A day ago

Something i noticed a while ago is that the Dust on some Cars turns green instead of...well,dust colored.

I noticed it on the Presidente first and i thought that it must have picked up greenish Dirt from the lush Hills near the Bolingbroke Prison but i never was near there.I drove the Presidente through the dusty Desert Terrain and then noticed that the Car turns green.

 

GTA5%202017-04-11%2023-13-22-03_zpsgk1wa

 

GTA5%202017-04-11%2023-13-42-80_zps8k3e8

 

GTA5%202017-04-11%2023-13-36-69_zpssvaai

 

GTA5%202017-04-11%2023-13-25-77_zps5jcba

 

Not sure if this is a Fault in IV Pack or my GPU is f*cked up or something else.

Everything else works great.No Crashes in Ages.


Claude_Lib
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#3173

Posted A day ago

One more thing, CP, you need to update the carcols file, because it doesn't contain new wheels entries introduced in the Bikers update, as well as "livery2Names" fields, even though they are empty.
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_CP_
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#3174

Posted 59 minutes ago Edited by _CP_, 59 minutes ago.

IVPack 1.0.145 released!


 
 
 
 
 
 

ZlrozIW.png


 
 
 
 
 
Changelog for 1.0.145 version:

- A new vehicles has been added:
     - Dinka Chavos (Max Payne 3 variation)
     - sh*tzu Violator (used in Alive If Not Exactly Well mission in Max Payne 3)
     - Albany Emperor Limo (IV version by G.C.T.)
- Fixed an issue with passenger door of Boxville.
- Fixed an issue with incorrectly placed of exhaust fumes in Feltzer.

- Additional tuning parts for Buccaneer and Sentinel are available using Single Player Benny's Original Motor Works https://www.gta5-mod...nal-motor-works
 
 
 

khRCCFs.png


 
 
 
 

1.0.145


 
 
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mf-logo.png
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