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Displaying Help Text

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jedijosh920
  • jedijosh920

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#1

Posted 18 September 2015 - 04:35 PM Edited by jedijosh920, 18 September 2015 - 04:38 PM.

Today I will show you how to show the help message on the top left of the screen, which you can use buttons with such as "Press E to smoke a blunt" or whatever.

 

An example would be:

 

264da46568.jpg

 

Using DisplayHelpTextThisFrame("Hit ~INPUT_CONTEXT~ to do sh*t!"); on loop/each frame.

 

It gets the user's buttons/if they are using a keyboard or controller and displays the according button.

 

Here are a list of inputs you can use:

INPUT_NEXT_CAMERA
INPUT_LOOK_LR
INPUT_LOOK_UD
INPUT_LOOK_UP_ONLY
INPUT_LOOK_DOWN_ONLY
INPUT_LOOK_LEFT_ONLY
INPUT_LOOK_RIGHT_ONLY
INPUT_CINEMATIC_SLOWMO
INPUT_SCRIPTED_FLY_UD
INPUT_SCRIPTED_FLY_LR
INPUT_SCRIPTED_FLY_ZUP
INPUT_SCRIPTED_FLY_ZDOWN
INPUT_CHARACTER_WHEEL
INPUT_MULTIPLAYER_INFO
INPUT_INTERACTION_MENU
INPUT_MP_TEXT_CHAT_ALL
INPUT_MP_TEXT_CHAT_TEAM
INPUT_MP_TEXT_CHAT_FRIENDS
INPUT_MP_TEXT_CHAT_CREW
INPUT_WEAPON_WHEEL_UD
INPUT_WEAPON_WHEEL_LR
INPUT_WEAPON_WHEEL_NEXT
INPUT_WEAPON_WHEEL_PREV
INPUT_SELECT_NEXT_WEAPON
INPUT_SELECT_PREV_WEAPON
INPUT_MAP
INPUT_SELECT_WEAPON_UNARMED
INPUT_SELECT_WEAPON_MELEE
INPUT_SELECT_WEAPON_HANDGUN
INPUT_SELECT_WEAPON_SHOTGUN
INPUT_SELECT_WEAPON_SMG
INPUT_SELECT_WEAPON_AUTO_RIFLE
INPUT_SELECT_WEAPON_SNIPER
INPUT_SELECT_WEAPON_HEAVY
INPUT_SELECT_WEAPON_SPECIAL
INPUT_SELECT_CHARACTER_MICHAEL
INPUT_SELECT_CHARACTER_FRANKLIN
INPUT_SELECT_CHARACTER_TREVOR
INPUT_SELECT_CHARACTER_MULTIPLAYER
INPUT_SPECIAL_ABILITY_PC
INPUT_SPRINT
INPUT_JUMP
INPUT_ENTER
INPUT_ATTACK
INPUT_AIM
INPUT_LOOK_BEHIND
INPUT_PHONE
INPUT_SPECIAL_ABILITY
INPUT_SPECIAL_ABILITY_SECONDARY
INPUT_MOVE_LR
INPUT_MOVE_UD
INPUT_MOVE_UP_ONLY
INPUT_MOVE_DOWN_ONLY
INPUT_MOVE_LEFT_ONLY
INPUT_MOVE_RIGHT_ONLY
INPUT_DUCK
INPUT_SELECT_WEAPON
INPUT_PICKUP
INPUT_SNIPER_ZOOM
INPUT_SNIPER_ZOOM_IN_ONLY
INPUT_SNIPER_ZOOM_OUT_ONLY
INPUT_SNIPER_ZOOM_IN_SECONDARY
INPUT_SNIPER_ZOOM_OUT_SECONDARY
INPUT_COVER
INPUT_RELOAD
INPUT_TALK
INPUT_DETONATE
INPUT_HUD_SPECIAL
INPUT_ARREST
INPUT_ACCURATE_AIM
INPUT_CONTEXT
INPUT_WEAPON_SPECIAL
INPUT_WEAPON_SPECIAL_TWO
INPUT_DIVE
INPUT_DROP_WEAPON
INPUT_DROP_AMMO
INPUT_THROW_GRENADE
INPUT_VEH_MOVE_LR
INPUT_VEH_MOVE_UD
INPUT_VEH_MOVE_UP_ONLY
INPUT_VEH_MOVE_DOWN_ONLY
INPUT_VEH_MOVE_LEFT_ONLY
INPUT_VEH_MOVE_RIGHT_ONLY
INPUT_VEH_SPECIAL
INPUT_VEH_GUN_LR
INPUT_VEH_GUN_UD
INPUT_VEH_AIM
INPUT_VEH_ATTACK
INPUT_VEH_ATTACK2
INPUT_VEH_ACCELERATE
INPUT_VEH_BRAKE
INPUT_VEH_DUCK
INPUT_VEH_HEADLIGHT
INPUT_VEH_EXIT
INPUT_VEH_HANDBRAKE
INPUT_VEH_HOTWIRE_LEFT
INPUT_VEH_HOTWIRE_RIGHT
INPUT_VEH_LOOK_BEHIND
INPUT_VEH_CIN_CAM
INPUT_VEH_NEXT_RADIO
INPUT_VEH_PREV_RADIO
INPUT_VEH_RADIO_WHEEL
INPUT_VEH_HORN
INPUT_VEH_FLY_THROTTLE_UP
INPUT_VEH_FLY_THROTTLE_DOWN
INPUT_VEH_FLY_YAW_LEFT
INPUT_VEH_FLY_YAW_RIGHT
INPUT_VEH_SPECIAL_ABILITY_FRANKLIN
INPUT_VEH_PASSENGER_ATTACK
INPUT_VEH_PASSENGER_AIM
INPUT_VEH_STUNT_UD
INPUT_VEH_CINEMATIC_UD
INPUT_VEH_CINEMATIC_UP_ONLY
INPUT_VEH_CINEMATIC_DOWN_ONLY
INPUT_VEH_CINEMATIC_LR
INPUT_VEH_SELECT_NEXT_WEAPON
INPUT_VEH_SELECT_PREV_WEAPON
INPUT_VEH_ROOF
INPUT_VEH_JUMP
INPUT_VEH_GRAPPLING_HOOK
INPUT_VEH_SHUFFLE
INPUT_VEH_FLY_ROLL_LR
INPUT_VEH_FLY_ROLL_LEFT_ONLY
INPUT_VEH_FLY_ROLL_RIGHT_ONLY
INPUT_VEH_FLY_PITCH_UD
INPUT_VEH_FLY_PITCH_UP_ONLY
INPUT_VEH_FLY_PITCH_DOWN_ONLY
INPUT_VEH_FLY_UNDERCARRIAGE
INPUT_VEH_FLY_ATTACK
INPUT_VEH_FLY_SELECT_NEXT_WEAPON
INPUT_VEH_FLY_SELECT_PREV_WEAPON
INPUT_VEH_FLY_SELECT_TARGET_LEFT
INPUT_VEH_FLY_SELECT_TARGET_RIGHT
INPUT_VEH_FLY_VERTICAL_FLIGHT_MODE
INPUT_VEH_FLY_DUCK
INPUT_VEH_SUB_TURN_LR
INPUT_VEH_SUB_TURN_LEFT_ONLY
INPUT_VEH_SUB_TURN_RIGHT_ONLY
INPUT_VEH_SUB_PITCH_UD
INPUT_VEH_SUB_PITCH_UP_ONLY
INPUT_VEH_SUB_PITCH_DOWN_ONLY
INPUT_VEH_SUB_THROTTLE_UP
INPUT_VEH_SUB_THROTTLE_DOWN
INPUT_VEH_SUB_ASCEND
INPUT_VEH_SUB_DESCEND
INPUT_VEH_SUB_TURN_HARD_LEFT
INPUT_VEH_SUB_TURN_HARD_RIGHT
INPUT_VEH_PUSHBIKE_PEDAL
INPUT_VEH_PUSHBIKE_SPRINT
INPUT_VEH_PUSHBIKE_FRONT_BRAKE
INPUT_VEH_PUSHBIKE_REAR_BRAKE
INPUT_MELEE_ATTACK_LIGHT
INPUT_MELEE_ATTACK_HEAVY
INPUT_MELEE_ATTACK_ALTERNATE
INPUT_MELEE_BLOCK

You can also use color codes such as ~r~ which is red, ~g~ which is green, and so on to make certain text more visible like "Kill the ~r~enemy" for example.

~r~ = Red
~b~ = Blue
~g~ = Green
~y~ = Yellow
~p~ = Purple
~o~ = Orange
~c~ = Grey (?)
~m~ = Darker Grey
~u~ = Black
~n~ = New Line
~s~ = Default White
~h~ = Bold Text

Well, enough of me blabbing, here's the codes for both C# and C++, screw you RagePluginHook, the only good thing in that is now available to all.

 

C#

void DisplayHelpTextThisFrame(string text)
{
   Function.Call(Hash._SET_TEXT_COMPONENT_FORMAT, "STRING");
   Function.Call(Hash._ADD_TEXT_COMPONENT_STRING, text);
   Function.Call(Hash._0x238FFE5C7B0498A6, 0, 0, 1, -1);
}

C++

void DisplayHelpTextThisFrame(char* text)
{
   UI::_SET_TEXT_COMPONENT_FORMAT("STRING");
   UI::_ADD_TEXT_COMPONENT_STRING(text);
   UI::_0x238FFE5C7B0498A6(0, 0, 1, -1);
}

And there you go, make sure you call them in a loop. Credits to my friend, Michał, for finding this out, I was able to figure out how to enable the dinging notification sound.

  • TaazR, gtaVmod, R3QQ and 2 others like this

Unknown_Modder
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#2

Posted 18 September 2015 - 05:49 PM

:D About 18 hours this was posted here: http://gtaforums.com...s/?p=1067991390

Anyways, others can learn from this. Good tutorial.


gtaVmod
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#3

Posted 03 October 2015 - 09:12 PM

Is there are any way to convert this codes

INPUT_NEXT_CAMERA
INPUT_LOOK_LR
INPUT_LOOK_UD

to numerical codes for IS_CONTROL_PRESSED() like functions?


Unknown_Modder
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#4

Posted 04 October 2015 - 01:12 AM

Is there are any way to convert this codes

INPUT_NEXT_CAMERA
INPUT_LOOK_LR
INPUT_LOOK_UD

to numerical codes for IS_CONTROL_PRESSED() like functions?

enum Inputs
{
INPUT_NEXT_CAMERA = 0,
INPUT_LOOK_LR = 1,
INPUT_LOOK_UD = 2,
INPUT_LOOK_UP_ONLY = 3,
INPUT_LOOK_DOWN_ONLY = 4,
INPUT_LOOK_LEFT_ONLY = 5,
INPUT_LOOK_RIGHT_ONLY = 6,
INPUT_CINEMATIC_SLOWMO = 7,
INPUT_SCRIPTED_FLY_UD = 8,
INPUT_SCRIPTED_FLY_LR = 9,
INPUT_SCRIPTED_FLY_ZUP = 10,
INPUT_SCRIPTED_FLY_ZDOWN = 11,
INPUT_WEAPON_WHEEL_UD = 12,
INPUT_WEAPON_WHEEL_LR = 13,
INPUT_WEAPON_WHEEL_NEXT = 14,
INPUT_WEAPON_WHEEL_PREV = 15,
INPUT_SELECT_NEXT_WEAPON = 16,
INPUT_SELECT_PREV_WEAPON = 17,
INPUT_SKIP_CUTSCENE = 18,
INPUT_CHARACTER_WHEEL = 19,
INPUT_MULTIPLAYER_INFO = 20,
INPUT_SPRINT = 21,
INPUT_JUMP = 22,
INPUT_ENTER = 23,
INPUT_ATTACK = 24,
INPUT_AIM = 25,
INPUT_LOOK_BEHIND = 26,
INPUT_PHONE = 27,
INPUT_SPECIAL_ABILITY = 28,
INPUT_SPECIAL_ABILITY_SECONDARY = 29,
INPUT_MOVE_LR = 30,
INPUT_MOVE_UD = 31,
INPUT_MOVE_UP_ONLY = 32,
INPUT_MOVE_DOWN_ONLY = 33,
INPUT_MOVE_LEFT_ONLY = 34,
INPUT_MOVE_RIGHT_ONLY = 35,
INPUT_DUCK = 36,
INPUT_SELECT_WEAPON = 37,
INPUT_PICKUP = 38,
INPUT_SNIPER_ZOOM = 39,
INPUT_SNIPER_ZOOM_IN_ONLY = 40,
INPUT_SNIPER_ZOOM_OUT_ONLY = 41,
INPUT_SNIPER_ZOOM_IN_SECONDARY = 42,
INPUT_SNIPER_ZOOM_OUT_SECONDARY = 43,
INPUT_COVER = 44,
INPUT_RELOAD = 45,
INPUT_TALK = 46,
INPUT_DETONATE = 47,
INPUT_HUD_SPECIAL = 48,
INPUT_ARREST = 49,
INPUT_ACCURATE_AIM = 50,
INPUT_CONTEXT = 51,
INPUT_CONTEXT_SECONDARY = 52,
INPUT_WEAPON_SPECIAL = 53,
INPUT_WEAPON_SPECIAL_TWO = 54,
INPUT_DIVE = 55,
INPUT_DROP_WEAPON = 56,
INPUT_DROP_AMMO = 57,
INPUT_THROW_GRENADE = 58,
INPUT_VEH_MOVE_LR = 59,
INPUT_VEH_MOVE_UD = 60,
INPUT_VEH_MOVE_UP_ONLY = 61,
INPUT_VEH_MOVE_DOWN_ONLY = 62,
INPUT_VEH_MOVE_LEFT_ONLY = 63,
INPUT_VEH_MOVE_RIGHT_ONLY = 64,
INPUT_VEH_SPECIAL = 65,
INPUT_VEH_GUN_LR = 66,
INPUT_VEH_GUN_UD = 67,
INPUT_VEH_AIM = 68,
INPUT_VEH_ATTACK = 69,
INPUT_VEH_ATTACK2 = 70,
INPUT_VEH_ACCELERATE = 71,
INPUT_VEH_BRAKE = 72,
INPUT_VEH_DUCK = 73,
INPUT_VEH_HEADLIGHT = 74,
INPUT_VEH_EXIT = 75,
INPUT_VEH_HANDBRAKE = 76,
INPUT_VEH_HOTWIRE_LEFT = 77,
INPUT_VEH_HOTWIRE_RIGHT = 78,
INPUT_VEH_LOOK_BEHIND = 79,
INPUT_VEH_CIN_CAM = 80,
INPUT_VEH_NEXT_RADIO = 81,
INPUT_VEH_PREV_RADIO = 82,
INPUT_VEH_NEXT_RADIO_TRACK = 83,
INPUT_VEH_PREV_RADIO_TRACK = 84,
INPUT_VEH_RADIO_WHEEL = 85,
INPUT_VEH_HORN = 86,
INPUT_VEH_FLY_THROTTLE_UP = 87,
INPUT_VEH_FLY_THROTTLE_DOWN = 88,
INPUT_VEH_FLY_YAW_LEFT = 89,
INPUT_VEH_FLY_YAW_RIGHT = 90,
INPUT_VEH_PASSENGER_AIM = 91,
INPUT_VEH_PASSENGER_ATTACK = 92,
INPUT_VEH_SPECIAL_ABILITY_FRANKLIN = 93,
INPUT_VEH_STUNT_UD = 94,
INPUT_VEH_CINEMATIC_UD = 95,
INPUT_VEH_CINEMATIC_UP_ONLY = 96,
INPUT_VEH_CINEMATIC_DOWN_ONLY = 97,
INPUT_VEH_CINEMATIC_LR = 98,
INPUT_VEH_SELECT_NEXT_WEAPON = 99,
INPUT_VEH_SELECT_PREV_WEAPON = 100,
INPUT_VEH_ROOF = 101,
INPUT_VEH_JUMP = 102,
INPUT_VEH_GRAPPLING_HOOK = 103,
INPUT_VEH_SHUFFLE = 104,
INPUT_VEH_DROP_PROJECTILE = 105,
INPUT_VEH_MOUSE_CONTROL_OVERRIDE = 106,
INPUT_VEH_FLY_ROLL_LR = 107,
INPUT_VEH_FLY_ROLL_LEFT_ONLY = 108,
INPUT_VEH_FLY_ROLL_RIGHT_ONLY = 109,
INPUT_VEH_FLY_PITCH_UD = 110,
INPUT_VEH_FLY_PITCH_UP_ONLY = 111,
INPUT_VEH_FLY_PITCH_DOWN_ONLY = 112,
INPUT_VEH_FLY_UNDERCARRIAGE = 113,
INPUT_VEH_FLY_ATTACK = 114,
INPUT_VEH_FLY_SELECT_NEXT_WEAPON = 115,
INPUT_VEH_FLY_SELECT_PREV_WEAPON = 116,
INPUT_VEH_FLY_SELECT_TARGET_LEFT = 117,
INPUT_VEH_FLY_SELECT_TARGET_RIGHT = 118,
INPUT_VEH_FLY_VERTICAL_FLIGHT_MODE = 119,
INPUT_VEH_FLY_DUCK = 120,
INPUT_VEH_FLY_ATTACK_CAMERA = 121,
INPUT_VEH_FLY_MOUSE_CONTROL_OVERRIDE = 122,
INPUT_VEH_SUB_TURN_LR = 123,
INPUT_VEH_SUB_TURN_LEFT_ONLY = 124,
INPUT_VEH_SUB_TURN_RIGHT_ONLY = 125,
INPUT_VEH_SUB_PITCH_UD = 126,
INPUT_VEH_SUB_PITCH_UP_ONLY = 127,
INPUT_VEH_SUB_PITCH_DOWN_ONLY = 128,
INPUT_VEH_SUB_THROTTLE_UP = 129,
INPUT_VEH_SUB_THROTTLE_DOWN = 130,
INPUT_VEH_SUB_ASCEND = 131,
INPUT_VEH_SUB_DESCEND = 132,
INPUT_VEH_SUB_TURN_HARD_LEFT = 133,
INPUT_VEH_SUB_TURN_HARD_RIGHT = 134,
INPUT_VEH_SUB_MOUSE_CONTROL_OVERRIDE = 135,
INPUT_VEH_PUSHBIKE_PEDAL = 136,
INPUT_VEH_PUSHBIKE_SPRINT = 137,
INPUT_VEH_PUSHBIKE_FRONT_BRAKE = 138,
INPUT_VEH_PUSHBIKE_REAR_BRAKE = 139,
INPUT_MELEE_ATTACK_LIGHT = 140,
INPUT_MELEE_ATTACK_HEAVY = 141,
INPUT_MELEE_ATTACK_ALTERNATE = 142,
INPUT_MELEE_BLOCK = 143,
INPUT_PARACHUTE_DEPLOY = 144,
INPUT_PARACHUTE_DETACH = 145,
INPUT_PARACHUTE_TURN_LR = 146,
INPUT_PARACHUTE_TURN_LEFT_ONLY = 147,
INPUT_PARACHUTE_TURN_RIGHT_ONLY = 148,
INPUT_PARACHUTE_PITCH_UD = 149,
INPUT_PARACHUTE_PITCH_UP_ONLY = 150,
INPUT_PARACHUTE_PITCH_DOWN_ONLY = 151,
INPUT_PARACHUTE_BRAKE_LEFT = 152,
INPUT_PARACHUTE_BRAKE_RIGHT = 153,
INPUT_PARACHUTE_SMOKE = 154,
INPUT_PARACHUTE_PRECISION_LANDING = 155,
INPUT_MAP = 156,
INPUT_SELECT_WEAPON_UNARMED = 157,
INPUT_SELECT_WEAPON_MELEE = 158,
INPUT_SELECT_WEAPON_HANDGUN = 159,
INPUT_SELECT_WEAPON_SHOTGUN = 160,
INPUT_SELECT_WEAPON_SMG = 161,
INPUT_SELECT_WEAPON_AUTO_RIFLE = 162,
INPUT_SELECT_WEAPON_SNIPER = 163,
INPUT_SELECT_WEAPON_HEAVY = 164,
INPUT_SELECT_WEAPON_SPECIAL = 165,
INPUT_SELECT_CHARACTER_MICHAEL = 166,
INPUT_SELECT_CHARACTER_FRANKLIN = 167,
INPUT_SELECT_CHARACTER_TREVOR = 168,
INPUT_SELECT_CHARACTER_MULTIPLAYER = 169,
INPUT_SAVE_REPLAY_CLIP = 170,
INPUT_SPECIAL_ABILITY_PC = 171,
INPUT_CELLPHONE_UP = 172,
INPUT_CELLPHONE_DOWN = 173,
INPUT_CELLPHONE_LEFT = 174,
INPUT_CELLPHONE_RIGHT = 175,
INPUT_CELLPHONE_SELECT = 176,
INPUT_CELLPHONE_CANCEL = 177,
INPUT_CELLPHONE_OPTION = 178,
INPUT_CELLPHONE_EXTRA_OPTION = 179,
INPUT_CELLPHONE_SCROLL_FORWARD = 180,
INPUT_CELLPHONE_SCROLL_BACKWARD = 181,
INPUT_CELLPHONE_CAMERA_FOCUS_LOCK = 182,
INPUT_CELLPHONE_CAMERA_GRID = 183,
INPUT_CELLPHONE_CAMERA_SELFIE = 184,
INPUT_CELLPHONE_CAMERA_DOF = 185,
INPUT_CELLPHONE_CAMERA_EXPRESSION = 186,
INPUT_FRONTEND_DOWN = 187,
INPUT_FRONTEND_UP = 188,
INPUT_FRONTEND_LEFT = 189,
INPUT_FRONTEND_RIGHT = 190,
INPUT_FRONTEND_RDOWN = 191,
INPUT_FRONTEND_RUP = 192,
INPUT_FRONTEND_RLEFT = 193,
INPUT_FRONTEND_RRIGHT = 194,
INPUT_FRONTEND_AXIS_X = 195,
INPUT_FRONTEND_AXIS_Y = 196,
INPUT_FRONTEND_RIGHT_AXIS_X = 197,
INPUT_FRONTEND_RIGHT_AXIS_Y = 198,
INPUT_FRONTEND_PAUSE = 199,
INPUT_FRONTEND_PAUSE_ALTERNATE = 200,
INPUT_FRONTEND_ACCEPT = 201,
INPUT_FRONTEND_CANCEL = 202,
INPUT_FRONTEND_X = 203,
INPUT_FRONTEND_Y = 204,
INPUT_FRONTEND_LB = 205,
INPUT_FRONTEND_RB = 206,
INPUT_FRONTEND_LT = 207,
INPUT_FRONTEND_RT = 208,
INPUT_FRONTEND_LS = 209,
INPUT_FRONTEND_RS = 210,
INPUT_FRONTEND_LEADERBOARD = 211,
INPUT_FRONTEND_SOCIAL_CLUB = 212,
INPUT_FRONTEND_SOCIAL_CLUB_SECONDARY = 213,
INPUT_FRONTEND_DELETE = 214,
INPUT_FRONTEND_ENDSCREEN_ACCEPT = 215,
INPUT_FRONTEND_ENDSCREEN_EXPAND = 216,
INPUT_FRONTEND_SELECT = 217,
INPUT_SCRIPT_LEFT_AXIS_X = 218,
INPUT_SCRIPT_LEFT_AXIS_Y = 219,
INPUT_SCRIPT_RIGHT_AXIS_X = 220,
INPUT_SCRIPT_RIGHT_AXIS_Y = 221,
INPUT_SCRIPT_RUP = 222,
INPUT_SCRIPT_RDOWN = 223,
INPUT_SCRIPT_RLEFT = 224,
INPUT_SCRIPT_RRIGHT = 225,
INPUT_SCRIPT_LB = 226,
INPUT_SCRIPT_RB = 227,
INPUT_SCRIPT_LT = 228,
INPUT_SCRIPT_RT = 229,
INPUT_SCRIPT_LS = 230,
INPUT_SCRIPT_RS = 231,
INPUT_SCRIPT_PAD_UP = 232,
INPUT_SCRIPT_PAD_DOWN = 233,
INPUT_SCRIPT_PAD_LEFT = 234,
INPUT_SCRIPT_PAD_RIGHT = 235,
INPUT_SCRIPT_SELECT = 236,
INPUT_CURSOR_ACCEPT = 237,
INPUT_CURSOR_CANCEL = 238,
INPUT_CURSOR_X = 239,
INPUT_CURSOR_Y = 240,
INPUT_CURSOR_SCROLL_UP = 241,
INPUT_CURSOR_SCROLL_DOWN = 242,
INPUT_ENTER_CHEAT_CODE = 243,
INPUT_INTERACTION_MENU = 244,
INPUT_MP_TEXT_CHAT_ALL = 245,
INPUT_MP_TEXT_CHAT_TEAM = 246,
INPUT_MP_TEXT_CHAT_FRIENDS = 247,
INPUT_MP_TEXT_CHAT_CREW = 248,
INPUT_PUSH_TO_TALK = 249,
INPUT_CREATOR_LS = 250,
INPUT_CREATOR_RS = 251,
INPUT_CREATOR_LT = 252,
INPUT_CREATOR_RT = 253,
INPUT_CREATOR_MENU_TOGGLE = 254,
INPUT_CREATOR_ACCEPT = 255,
INPUT_CREATOR_DELETE = 256,
INPUT_ATTACK2 = 257,
INPUT_RAPPEL_JUMP = 258,
INPUT_RAPPEL_LONG_JUMP = 259,
INPUT_RAPPEL_SMASH_WINDOW = 260,
INPUT_PREV_WEAPON = 261,
INPUT_NEXT_WEAPON = 262,
INPUT_MELEE_ATTACK1 = 263,
INPUT_MELEE_ATTACK2 = 264,
INPUT_WHISTLE = 265,
INPUT_MOVE_LEFT = 266,
INPUT_MOVE_RIGHT = 267,
INPUT_MOVE_UP = 268,
INPUT_MOVE_DOWN = 269,
INPUT_LOOK_LEFT = 270,
INPUT_LOOK_RIGHT = 271,
INPUT_LOOK_UP = 272,
INPUT_LOOK_DOWN = 273,
INPUT_SNIPER_ZOOM_IN = 274,
INPUT_SNIPER_ZOOM_OUT = 275,
INPUT_SNIPER_ZOOM_IN_ALTERNATE = 276,
INPUT_SNIPER_ZOOM_OUT_ALTERNATE = 277,
INPUT_VEH_MOVE_LEFT = 278,
INPUT_VEH_MOVE_RIGHT = 279,
INPUT_VEH_MOVE_UP = 280,
INPUT_VEH_MOVE_DOWN = 281,
INPUT_VEH_GUN_LEFT = 282,
INPUT_VEH_GUN_RIGHT = 283,
INPUT_VEH_GUN_UP = 284,
INPUT_VEH_GUN_DOWN = 285,
INPUT_VEH_LOOK_LEFT = 286,
INPUT_VEH_LOOK_RIGHT = 287,
INPUT_REPLAY_START_STOP_RECORDING = 288,
INPUT_REPLAY_START_STOP_RECORDING_SECONDARY = 289,
INPUT_SCALED_LOOK_LR = 290,
INPUT_SCALED_LOOK_UD = 291,
INPUT_SCALED_LOOK_UP_ONLY = 292,
INPUT_SCALED_LOOK_DOWN_ONLY = 293,
INPUT_SCALED_LOOK_LEFT_ONLY = 294,
INPUT_SCALED_LOOK_RIGHT_ONLY = 295,
INPUT_REPLAY_MARKER_DELETE = 296,
INPUT_REPLAY_CLIP_DELETE = 297,
INPUT_REPLAY_PAUSE = 298,
INPUT_REPLAY_REWIND = 299,
INPUT_REPLAY_FFWD = 300,
INPUT_REPLAY_NEWMARKER = 301,
INPUT_REPLAY_RECORD = 302,
INPUT_REPLAY_SCREENSHOT = 303,
INPUT_REPLAY_HIDEHUD = 304,
INPUT_REPLAY_STARTPOINT = 305,
INPUT_REPLAY_ENDPOINT = 306,
INPUT_REPLAY_ADVANCE = 307,
INPUT_REPLAY_BACK = 308,
INPUT_REPLAY_TOOLS = 309,
INPUT_REPLAY_RESTART = 310,
INPUT_REPLAY_SHOWHOTKEY = 311,
INPUT_REPLAY_CYCLEMARKERLEFT = 312,
INPUT_REPLAY_CYCLEMARKERRIGHT = 313,
INPUT_REPLAY_FOVINCREASE = 314,
INPUT_REPLAY_FOVDECREASE = 315,
INPUT_REPLAY_CAMERAUP = 316,
INPUT_REPLAY_CAMERADOWN = 317,
INPUT_REPLAY_SAVE = 318,
INPUT_REPLAY_TOGGLETIME = 319,
INPUT_REPLAY_TOGGLETIPS = 320,
INPUT_REPLAY_PREVIEW = 321,
INPUT_REPLAY_TOGGLE_TIMELINE = 322,
INPUT_REPLAY_TIMELINE_PICKUP_CLIP = 323,
INPUT_REPLAY_TIMELINE_DUPLICATE_CLIP = 324,
INPUT_REPLAY_TIMELINE_PLACE_CLIP = 325,
INPUT_REPLAY_CTRL = 326,
INPUT_REPLAY_TIMELINE_SAVE = 327,
INPUT_REPLAY_PREVIEW_AUDIO = 328,
INPUT_VEH_DRIVE_LOOK = 329,
INPUT_VEH_DRIVE_LOOK2 = 330,
INPUT_VEH_FLY_ATTACK2 = 331,
INPUT_RADIO_WHEEL_UD = 332,
INPUT_RADIO_WHEEL_LR = 333,
INPUT_VEH_SLOWMO_UD = 334,
INPUT_VEH_SLOWMO_UP_ONLY = 335,
INPUT_VEH_SLOWMO_DOWN_ONLY = 336,
INPUT_MAP_POI = 337
};
  • FL1K3R and gtaVmod like this

gtaVmod
  • gtaVmod

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#5

Posted 15 October 2015 - 09:04 PM

I noticed there is limit for a string length this function can display but in some places in game (camera app) it can be quite lengthy.

How to overcome this limitation?


XeClutch
  • XeClutch

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#6

Posted 18 October 2015 - 12:05 AM

Do you guys have the button codes for Xbox that's compatible with this? It would save me some time from mapping all of it out.


gtaVmod
  • gtaVmod

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#7

Posted 16 November 2015 - 08:10 AM

I noticed there is limit for a string length this function can display but in some places in game (camera app) it can be quite lengthy.

How to overcome this limitation?

 

bump

anyone found a way to display long (130+ chars) help strings? it truncates my help line :(


Azorah
  • Azorah

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#8

Posted 01 April 2016 - 08:32 AM Edited by Azorah, 01 April 2016 - 12:42 PM.

How can I change the keys/dpad white thing


sollaholla
  • sollaholla

    C# Dev.

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#9

Posted 22 May 2016 - 11:23 PM

Which on is tilt vehicle up down? 


sollaholla
  • sollaholla

    C# Dev.

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#10

Posted 22 May 2016 - 11:48 PM

INPUT_VEH_MOVE_UD got it 


FL1K3R
  • FL1K3R

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#11

Posted 26 December 2016 - 07:36 PM

in GTA IV ~c~ used if someone speak on "other language". I think here is the same.





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