I just pointed out that they have a good reason to release SP DLC - millions of potential sales. Maximum profits would have been achieved if they released both online and SP content. For whatever reason, they haven't released SP DLC. Maybe it was due to legal issues with L.eslie The Benz. We don't know.
So take your snarky remark and shove it.
So you indeed know better than them, congrats. Meanwhile, facts are Take 2 were disappointed with the DLC sales for GTA IV (that game where it was 95% about SP and online was just a irrelevant mode, remember it?):
"Both we and [Xbox-maker] Microsoft believe there was a big market for GTA IV episodic content," company CEO Ben Feder said during a call with investors on Thursday. "And some factors have affected their performance. Both were released significantly after the core unit … GTA IV, which was launched in April of 2008 and therefore weren't able to leverage GTA IV's initial marketing campaign and initial launch fervor."
"Episodes From Liberty City seems to have been most appealing to those who have finished GTA IV and wanted more story and gameplay," Feder said. "Which is a smaller market than initially expected. Despite the dour analysis, Feder did praise the episodes' critical acclaim and said they were "profitable contributors to the company, so we're pleased with them."
Let's see. We are 3/4 years after GTA V launch date, not 10 and 18 months respectively like it was in case of episodes for GTA IV, so any SP DLC released from now on wouldn't be "able to leverage GTA V's initial marketing campaign and initial launch fervor", to say the least. Also, in 2017 this thing called GTA Online exists, which is humongous success from financial point of view for Take 2. If 8 years ago, when GTA was all about single player, they saw that SP market is smaller than expected, what do you think they see now, when GTA Online is a true revenue behemoth?
it's been revealed that GTA Online has generated "at least" $500 million in revenue from microtransactions.
To put that number into context, Halo 5's microtransactions brought in at least $1.5 million.
"GTA Online has the potential to achieve the greatest profit margin of any game created in the GTA franchise," reads a line from the lawsuit. This is in part because GTA Online's microtransactions have "nearly 100 percent profit margin," except for development costs and fees collected by storefronts.
And that was 16 months ago. God knows what the numbers are now with 6 big DLCs released since then and Online having its best quarter ever ending this June. Tons of cash with nearly 100% profit margin... that means SP DLC is coming
PS. This has to be quoted time and time again:
"Rockstar’s activities have been transformed by Grand Theft Auto Online" - Strauss Zelnick