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Sharptrails

III Released VC Released
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The Hero
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#1

Posted 11 September 2015 - 10:28 AM Edited by The Hero, 2 weeks ago.

I reimplemented trails in III and VC using d3d9 pixel shaders to remove the blur.

You need a d3d8 to 9 wrapper (d3d8to9 included in the zip as d3d8.dll) and rwd3d9.dll, which adds d3d9 functionality to renderware (also included in the zip, but see the topic: http://gtaforums.com...nsion-for-rw/).

As of version 1.0 (finally a proper version number) it exposes some settings in the debug menu

In III disabling trails now removes the overlay completely as there is no point in rendering the half-assed version.

This mod also enables the trails menu option in Vice City, thanks Silent.
 
See this post for some screenshots of VC: http://gtaforums.com...c/?p=1067959209

Get it here:
https://github.com/a...leases/tag/v1.0

Changelog:
- no version number: the basic features of this mod
- 1.0: support for debugmenu

Enjoy!
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Jinx.
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    amigo

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#2

Posted 11 September 2015 - 10:57 AM

Interesting. Will install this and SkyGFX later.

ThirteenAG
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#3

Posted 11 September 2015 - 10:57 AM

6h8jITu.png
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NTAuthority
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    hell, no, tunnel, no

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#4

Posted 11 September 2015 - 12:19 PM Edited by NTAuthority, 11 September 2015 - 12:21 PM.

>not calling it ♯trails.
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Marsi4eg
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#5

Posted 11 September 2015 - 12:59 PM Edited by Marsi4eg, 15 September 2015 - 05:57 PM.

hmm, now having troubles with Ginput (thumbsticks doesn't work), and I cannot minimize the game =\
and it's related on new dlls


The Hero
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#6

Posted 11 September 2015 - 01:03 PM

Maybe the d3d8to9 wrapper? Same problem if you only install the d3d8.dll and not the others?


Marsi4eg
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#7

Posted 11 September 2015 - 01:11 PM

Maybe the d3d8to9 wrapper? Same problem if you only install the d3d8.dll and not the others?

Exactly

Blackbird88
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#8

Posted 11 September 2015 - 07:48 PM Edited by Blackbird88, 11 September 2015 - 07:48 PM.

Yesssss! Exactly what I wanted. VC looks a lot less dull with Trails on and blur won't bother me no more! :)


crosire
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#9

Posted 11 September 2015 - 08:13 PM Edited by Crosire, 11 September 2015 - 08:14 PM.

I'm really happy to see my d3d8to9 tool comes to use somewhere =). Nice job!

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Tomasak
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#10

Posted 11 September 2015 - 08:17 PM

Break rain droplets for me.

0/10

(JK, but really rain droplets doesn't work with this)

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The Hero
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#11

Posted 13 September 2015 - 05:41 PM

f*ck, you're right. How the hell could that happen? :( gaahhh...


Tomasak
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#12

Posted 13 September 2015 - 07:42 PM

PidgeonFotolia_61703683_Subscription_Mon
This guy did it!
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The Hero
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#13

Posted 15 September 2015 - 04:44 PM

Water drops are there again, shouldn't have left out CMBlur::OverlayRenderFx(). I had wondered what that function did and the game looked alright without out. Renders water drops among others apparently...

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Tomasak
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#14

Posted 15 September 2015 - 04:51 PM

Beautiful (even xbox droplets would be even more beautiful :p) But still nice. Today's fixing day, R* fixed minor bugs, you fixed minor bugs.


Mugetsuga
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#15

Posted 15 September 2015 - 05:22 PM

The droplets are better rendered with sharptrails.

Sorry to ask that The Hero but would it be possible to add an option to keep the blur from trails with the droplets from sharptrails ?


The Hero
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#16

Posted 15 September 2015 - 05:24 PM

The code that renders them is exactly the same, so: no


The Hero
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#17

Posted 19 September 2015 - 01:56 PM

Update:

Sergeanur ported Sharptrails to steam III and 1.1 and steam VC, thanks for that!

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The____Mostwanted
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#18

Posted 27 September 2015 - 11:28 AM

6h8jITu.png

Nice GPS  :lol:  ! it very cool :santa:  !


The Hero
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#19

Posted 07 February 2016 - 08:48 PM

New version that uses new functionality of rwd3d9. This is just to improve compatibility, no other changes.


Marsi4eg
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#20

Posted 10 February 2016 - 08:02 PM

What have I did wrong? I get msvcr120d.dll error on game startup. Older version of sharptrails works.

I have installed over9000 vcredists

 

1c3eb75e1ace.jpg


Silent
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#21

Posted 10 February 2016 - 08:05 PM

You did nothing wrong, the monkey broke compilation options again. *d.dll aren't redistributable and no released application should link against them  :evilgrin:

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Marsi4eg
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#22

Posted 10 February 2016 - 08:20 PM

ahaha okay :panic:


stef_92
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#23

Posted 11 February 2016 - 09:36 AM

I've got the same issue as Marsi4eg. I also thought that the problem is in me.


Marsi4eg
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#24

Posted 16 February 2016 - 11:52 PM

sooooooo what about recompiled working plugin?


The Hero
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#25

Posted 17 February 2016 - 10:51 AM

Should be fixed now. I also integrated Silent's trails mod that enables the options in the menu.

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Tomasak
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#26

Posted 17 February 2016 - 11:28 AM

Is it just me or are trails while looking thru Sniper broken again?

The Hero
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#27

Posted 17 February 2016 - 11:39 AM

Looks fine to me. Should have that green tint.


Tomasak
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#28

Posted 17 February 2016 - 11:49 AM

That's the problem. I don't have the green tint.

The Hero
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#29

Posted 17 February 2016 - 11:53 AM

Screenshot? Actually this is a fix in skygfx, I wonder what's happening...


Tomasak
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#30

Posted 17 February 2016 - 12:17 PM

Spoiler




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