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Skin and Bones

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NOskillx
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#241

Posted 24 November 2016 - 10:33 AM Edited by NOskillx, 24 November 2016 - 10:34 AM.

would be nice to fix some bugs in skin and bones ;)

EDIT: Damn i started new page ;(


TWIST_OF_HATE
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#242

Posted 06 December 2016 - 03:40 PM

Hero, I know that you tired to messing with all this coding stuff, but should we expect updates for Skin and Bones in near future ? Now, when updated Xbox Mod finally released, fixed Skin and Bones would be really appreciated ))

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#243

Posted 29 January 2017 - 11:46 PM

Can anyone post a list of circumstances where this mod crashes? I know having a wanted level will inevitably result in a crash but I also seem to be getting random crashes while I'm cruising (last time it happened at the Staunton hospital). I think I'll have to remove this mod eventually and it is a shame that it can't be fixed.


spartaque12
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#244

Posted 02 February 2017 - 01:00 AM

is anybody introduced that this mod disable hitbox of head?
WHY?? :(

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The Hero
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#245

Posted 02 February 2017 - 06:23 AM

Debugging collsions is not easy without col model rendering. I had quite a bit of trouble with them and they're still bugged.
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spartaque12
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#246

Posted 02 February 2017 - 10:21 AM

Debugging collsions is not easy without col model rendering. I had quite a bit of trouble with them and they're still bugged.

no problem , u did very gr8 work , so its not fixable?


The Hero
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#247

Posted 02 February 2017 - 11:14 AM

It is fixable but first I'd want to implement a collision renderer to make the collision models visible. And I'm not working on gta related things right now.
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#248

Posted 12 February 2017 - 10:11 AM

Can limb dismemberment be implemented with this new animation model? I weighing the pros and cons of the original animation system and this.

The Hero
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#249

Posted 12 February 2017 - 10:28 AM

No.
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JPN GTA LOVE
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#250

Posted 23 March 2017 - 10:07 AM Edited by JPN GTA LOVE, 23 March 2017 - 10:12 AM.

Hey The Hero the head shot and leg shot please fix and help not next mission :barf:


leqz97
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#251

Posted 24 March 2017 - 11:54 PM

Hey The Hero the head shot and leg shot please fix and help not next mission :barf:

 

I know that English isn't your native language but at least try to make your sentence understandable.

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#252

Posted 25 March 2017 - 12:15 AM

One thing I kinda have to do to fix sh*t is implement debug collision rendering. And as I still haven't done that, I don't really want to tackle the bugs in this mod yet.
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JPN GTA LOVE
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#253

Posted 27 March 2017 - 02:05 AM

Ok (Later Please Help) OK Thank Im Play Xbox HD Mod!! !(^^)! (sorry bad english)


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#254

Posted 16 May 2017 - 07:07 PM Edited by AjdarFan, 16 May 2017 - 07:14 PM.

My textures are all messed up for some reason: http://imgur.com/a/PjPuJ

ueynb0U.pngwbISfofg.png

Lol sorry, trails was set as "on" on pic of catalina, that's why it's so blurry. Anyways how can I fix this abomination?

And sorry for including only 2 pics, pressing print screen and then pasting to paint is too complex task for me :p. I can include more pictures if necessary but I believe you got the idea.


Tomasak
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#255

Posted 16 May 2017 - 07:16 PM

you only replaced dffs, but not txds


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#256

Posted 16 May 2017 - 07:22 PM Edited by AjdarFan, 16 May 2017 - 07:35 PM.

No I did! I just checked the .txd file sizes in IMG and they are same with this mod and vanilla is different. Default Claude looks how he's supposed to be (not prison outfit). I replaced them one by one with imgtool and I don't want to go over this again! Isn't there a faster method for reinstalling that?


ermaccer
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#257

Posted 16 May 2017 - 07:57 PM

Have you tried deleting txd.img and txd.dir?

AjdarFan
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#258

Posted 16 May 2017 - 07:59 PM Edited by AjdarFan, 16 May 2017 - 08:00 PM.

Where are they? In my directory they aren't any files like that. It has been too long since I modded this version so I may previously deleted them and forgot about them, IDK.


spartaque12
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#259

Posted 19 June 2017 - 01:56 PM

Hero , will u fix upper body hitbox pls ?

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#260

Posted 19 June 2017 - 02:07 PM

If you implement colmodel debugging.

spartaque12
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#261

Posted 19 June 2017 - 04:41 PM

nvm :/ 


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#262

Posted 19 June 2017 - 04:44 PM

XD
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ermaccer
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#263

Posted 19 June 2017 - 05:24 PM

If you implement colmodel debugging.

we all know u just need to ctrl+c ctrl+v manhunt random hex stuff to gta3

PROVE US WRONG


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#264

Posted 19 June 2017 - 05:51 PM

It really isn't that difficult to implement and it's still on my to do list. But that's the problem, it's not on the done list.

spartaque12
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#265

Posted 19 June 2017 - 06:53 PM

It really isn't that difficult to implement and it's still on my to do list. But that's the problem, it's not on the done list.

could u fix at least 1 model , 2 show will it work?

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Tomasak
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#266

Posted 19 June 2017 - 07:09 PM

u don't do it per model, but globaly via scripting

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The Hero
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#267

Posted 19 June 2017 - 08:11 PM

Exactly. Ped col models are created by game code not loaded from files.
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