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Skin and Bones

III Released
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Gravarty
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#181

Posted 18 July 2016 - 04:56 PM Edited by countergame, 19 July 2016 - 12:34 AM.

Huh, nice work. I'm still struggling to get the bones to export correctly.  

I also tried to do a playerx model based of the xbox version but the exporter is broken :/

 

EDIT: sh*t new page :D

 

EDIT2: Okay, i finally fixed it by upgrading to a newer version of 3DS Max.


Claude_Lib
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#182

Posted 18 July 2016 - 05:17 PM

Seeing that robbery cutscene over and over again, I remembered that I've always been wondering why Miguel's animation is out of sync with the car. He's literally clipping through the door when he slides to stop because he is a split second late and can't keep up.

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Gravarty
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#183

Posted 18 July 2016 - 05:28 PM

Seeing that robbery cutscene over and over again, I remembered that I've always been wondering why Miguel's animation is out of sync with the car. He's literally clipping through the door when he slides to stop because he is a split second late and can't keep up.

 

I think that R* didn't really care about these little details since this game was mostly played on CRT TV's back then. Also the horrible trail effect which was on by default hid all these "bugs" :D 


Rachel Amber
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#184

Posted 19 July 2016 - 08:28 PM Edited by NOskillx, 19 July 2016 - 08:41 PM.

Hello again :p I just upload today a video of skin and bones have fun and once again... The Hero thanks for those great mods ;)

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Mr. Jago
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#185

Posted 19 July 2016 - 10:58 PM

Is that what Claude's cutscene head looks like on the Xbox? Could use an update...

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Mr.ClaudeFan
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#186

Posted 23 July 2016 - 03:57 AM

Hello again :p I just upload today a video of skin and bones have fun and once again... The Hero thanks for those great mods ;)

When in the name of Sal Leone's ghost were Xbox raindrops ported over to PC? Was it something I missed? It is SkyGFX? HOW LONG HAS IT BEEN UNDER THIS ROCK


uncaged
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#187

Posted 23 July 2016 - 07:36 AM

Yup! Go grab it and have a boner!


Rachel Amber
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#188

Posted 23 July 2016 - 11:33 AM

 

Hello again :p I just upload today a video of skin and bones have fun and once again... The Hero thanks for those great mods ;)

When in the name of Sal Leone's ghost were Xbox raindrops ported over to PC? Was it something I missed? It is SkyGFX? HOW LONG HAS IT BEEN UNDER THIS ROCK

 

its a part of skygfx


Mr.ClaudeFan
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#189

Posted 23 July 2016 - 08:44 PM Edited by Mr.ClaudeFan, 23 July 2016 - 08:49 PM.

 

 

Hello again :p I just upload today a video of skin and bones have fun and once again... The Hero thanks for those great mods ;)

When in the name of Sal Leone's ghost were Xbox raindrops ported over to PC? Was it something I missed? It is SkyGFX? HOW LONG HAS IT BEEN UNDER THIS ROCK

 

its a part of skygfx

 

Well, if Rim is including all of this in the next update of the Xbox mod, I could wait because for the life of me, I couldn't get SkyGFX to work when I first installed it way back when. Plus, I uninstalled GTAIII months ago and am too lazy to do the process of getting it to start up on Windows 10 :p, Hopefully skin and bones will be included as well


Davve95
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#190

Posted 24 July 2016 - 02:28 PM

What's better with skin and bones? I don't get the difference.

I thought it had to to do with aminations
at first. But I'm not fully sure.

Masny
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#191

Posted 24 July 2016 - 02:44 PM

What's better with skin and bones? I don't get the difference.

Peds does not look like a lego anymore, much improvment here

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Davve95
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#192

Posted 24 July 2016 - 08:49 PM Edited by Davve95, 24 July 2016 - 08:49 PM.

What's better with skin and bones? I don't get the difference.

Peds does not look like a lego anymore, much improvment here

I see thanks!
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stef_92
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#193

Posted 25 July 2016 - 03:16 AM

Peds does not look like a lego anymore, much improvment here


Not only the PEDs but all the cutscene characters too
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stef_92
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#194

Posted 26 July 2016 - 04:17 PM

I saw some weird things in The Exchange cutscene:
Those cartel members have dark hands:
351y1jl.png

Claude's right hand seems to be reversed:
28tgaqx.png

The Hero
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#195

Posted 26 July 2016 - 04:22 PM

Maybe wrong texture mapping on the cartel hands? what about in game?

Claude_Lib
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#196

Posted 26 July 2016 - 04:23 PM Edited by Claude_Lib, 29 July 2016 - 06:16 PM.

His hand was always like that, like he was already getting ready to knocking that gringo out, it wasn't that noticeable due to low-poly hand model.

EDIT. Dat Claude is so badass, Imma put him on my userpic.

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stef_92
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#197

Posted 26 July 2016 - 04:28 PM Edited by stef_92, 26 July 2016 - 04:29 PM.

Maybe wrong texture mapping on the cartel hands? what about in game?

I can't tell how do they look in game since these are special cutscene models.

His hand was always like that, like he was already getting ready to knocking that gringo out, it wasn't that noticeable due to low-poly hand model.
EDIT. Imma use dat Claude for my userpic.

Yes, you are right, I really didn't notice it because the original hands were in really low quality

Dealux
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#198

Posted 09 August 2016 - 07:44 PM

Does this mod partially disable collision for peds? You said somewhere that you can't shoot limbs or heads off anymore and I didn't realize what that meant. This means that some rampages are impossible to complete because the bullets go right through people's heads (no collision).


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#199

Posted 09 August 2016 - 07:51 PM

Yup, there's collision bugs. Ideally I will have some debug draw functions because it sucks not being able to see collision models.

Rachel Amber
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#200

Posted 14 August 2016 - 03:23 PM Edited by NOskillx, 14 August 2016 - 03:24 PM.

the hero are you looked how to fix those "pc bug animations" or maybe not yet?


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#201

Posted 16 August 2016 - 06:11 PM

Updated the zip. It's now using skygfx 2.2 to set the xbox rim pipeline for unskinned models.
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one2fwee4
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#202

Posted 17 August 2016 - 03:40 AM

Is the plan to also port over the Xbox animations, so that additional things like finger movements are also animated (as they are in the Xbox version)?

 

Would be cool if this could be done for Vice City too!

 

Good work so far, and thanks!

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The Hero
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#203

Posted 17 August 2016 - 06:00 AM

Currently I don't plan to support cutscene hands. It seems like to great an effort for something you hardly notice.
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Dealux
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#204

Posted 17 August 2016 - 05:25 PM

Just having them is enough. They don't have to move, I agree.


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#205

Posted 17 August 2016 - 06:33 PM Edited by one2fwee4, 17 August 2016 - 06:35 PM.

Ah I thought that was the main motivation behind this mod? As I've seen xbox model conversions before without the animations and the reasoning was always that gta3 didn't support bone animations.

 

I guess the benefit for pedestrians (that don't have the new hands, as they were only added to major CS characters) is that they no longer have dodgy "joints". Although this is also a downside as it disables the limb detachment. Swings and roundabouts I guess.

 

From you saying it is a lot of work to add these animations, I assume then, that it is far more complicated than converting the Xbox / mobile animation file format to something the pc bone system you have created can read?

 

I would strongly disagree that it isn't noticeable. https://youtu.be/CnqNfThB96M?t=359

(Sorry, I couldn't find a video of just cutscenes from the xbox or mobile versions -  there are no doubt better cutscenes to display the animations but this is the first one I found. There is the playlist in the sidebar for more anyway).

 

Go back and play the xbox version (or I assume also the mobile ones, though I haven't played those) and you will see it adds quite a bit of life to the cutscenes.

 

Particularly when the hands are in such a strange and awkward "claw" pose by default.

 

 

 

 

Anyway, it's your mod, and I appreciate any work people do to try and improve the game.

 

Thanks for all your time and effort!


George Costanza
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#206

Posted 17 August 2016 - 06:36 PM

III mobile doesn't have animated cutscene hands, they are skinned, but no animations.
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The Hero
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#207

Posted 17 August 2016 - 07:01 PM Edited by The Hero, 17 August 2016 - 07:04 PM.

They're not skinned either. Why would you have skinned geometry if you don't intend to animate it. The problem is that the android version, which has symbols, doesn't have cutscene hands. VC has them, but they're a bitch to reverse still. I honestly don't care about them at all as I never watch cutscenes. Sorry, if it were easier....but it's annoying as f*ck.

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#208

Posted 17 August 2016 - 07:14 PM Edited by TWIST_OF_HATE, 17 August 2016 - 07:15 PM.

^

Animated hands is unnesessary, very unnesessary. There is some other things left, which have much higher priority IMHO.


Blackbird88
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#209

Posted 17 August 2016 - 07:15 PM

Wow I didn't know III has them too.


The Hero
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#210

Posted 17 August 2016 - 07:52 PM

Wow I didn't know III has them too.

Proving my point.....
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