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Skin and Bones

III Released
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Claude_Lib
  • Claude_Lib

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#61

Posted 03 December 2015 - 04:34 PM

Damn, you're awesome!

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Tomasak
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#62

Posted 03 December 2015 - 05:00 PM

When you say you done auto aim, does that mean you will have to do manual aiming from scratch?

Claude_Lib
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#63

Posted 03 December 2015 - 05:12 PM Edited by Claude Liberty, 03 December 2015 - 05:13 PM.

Unlikely, since only PC-specific animations, if I'm not mistaken, are walking sideways and backwards. What's with them, The Hero?


The Hero
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#64

Posted 03 December 2015 - 05:18 PM

I'm doing nothing from scratch. I just mentioned auto-aim because I play with console controls and they didn't work before. The torso and head are rotated when you auto-aim and since I had to reimplement these functions auto-aim are a good test.

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Blackbird88
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#65

Posted 03 December 2015 - 05:26 PM

I refuse to believe this isn't magic. This is too amazing.

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Sergiu
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#66

Posted 03 December 2015 - 05:46 PM

I refuse to believe this isn't magic. This is too amazing.

Something good is always cooking in The Hero's kitchen (modding space).  :santa:

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uncaged
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#67

Posted 03 December 2015 - 06:22 PM

Let me ask, will this allow to walk and shoot at the same time when it is finished?

 

Unlikely.

 

Ah, that is sad ( :cry:), but it definitely wont make this mod less impressive.  :^:


Irrational
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#68

Posted 03 December 2015 - 06:41 PM

Would be nice if one could chose to have bone animations only in cutscenes and/or gameplay, as some would prefer to keep the dismemberment feature.

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Inadequate
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#69

Posted 04 December 2015 - 06:31 AM

Oh my god, amazing job The_Hero.


Mr.ClaudeFan
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#70

Posted 06 December 2015 - 01:33 AM

*heavy breathing intensifying*

In all seriousness, amazing job on this, Hero. I cannot wait to see this released.


Gravarty
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#71

Posted 06 December 2015 - 05:57 PM

Nice! Soon we have the real XBOX experience on PC :)


NOskillx
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#72

Posted 18 January 2016 - 12:11 PM

hi if you could give me a link to this mod because it is amazing i want it!!


Blackbird88
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#73

Posted 18 January 2016 - 12:55 PM Edited by Blackbird88, 18 January 2016 - 12:55 PM.

hi if you could give me a link to this mod because it is amazing i want it!!

It's far from being finished, mate.


The Hero
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#74

Posted 18 January 2016 - 01:21 PM Edited by The Hero, 18 January 2016 - 01:22 PM.

Well, not *that* far but I haven't been working on it for the last month or so. I'm busy writing a DFF exporter for 3ds max right now but I think I'll continue working on this mod after I get that working.
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NOskillx
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#75

Posted 18 January 2016 - 01:53 PM

ok well thanks for continue this mod because  mod is great (sory for my bad English im from poland :)


NOskillx
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#76

Posted 19 January 2016 - 07:53 PM Edited by NOskillx, 11 February 2016 - 05:28 PM.

DELETED


Gravarty
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#77

Posted 20 January 2016 - 01:08 AM

hi i know i'm annoying but you can not release very firist  version of this mod :/

 

No, as The Hero already said it's still not done yet. 


ermaccer
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#78

Posted 29 January 2016 - 08:26 PM

Three letter (W.I.P) means something.

Tomasak
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#79

Posted 29 January 2016 - 09:12 PM

Wery important person? :D
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Inadequate
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#80

Posted 29 January 2016 - 09:12 PM

Wery important person? :D

lol. :D


ermaccer
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#81

Posted 29 January 2016 - 09:34 PM

Wielding immortal potato.
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Shagg_E
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#82

Posted 30 January 2016 - 12:00 PM

Wow, It's Perfect!

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NOskillx
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#83

Posted 03 February 2016 - 08:52 PM

i have question, already in continuing to work on the mod or not yet?


The Hero
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#84

Posted 03 February 2016 - 08:55 PM

No, I'm not working on it currently.


ermaccer
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#85

Posted 03 February 2016 - 09:25 PM

Maybe a stupid question, but it is possible to port parts to VC? Just curious.
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The Hero
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#86

Posted 03 February 2016 - 09:38 PM

What parts?


ermaccer
  • ermaccer

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#87

Posted 03 February 2016 - 09:56 PM

GTA3 part system (peds,player).
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The Hero
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#88

Posted 03 February 2016 - 10:08 PM

But you can do that in VC. Just assign only one bone per vertex and assign all vertices of one "part" to the same bone.

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Shagg_E
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#89

Posted 04 February 2016 - 06:56 AM Edited by NRShaggy, 04 February 2016 - 06:58 AM.

But you can do that in VC. Just assign only one bone per vertex and assign all vertices of one "part" to the same bone.

Really? You mean, parts will detach when shooted?

So easy?


The Hero
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#90

Posted 04 February 2016 - 07:22 AM

No, they won't detach, that's not possible in VC (or III with this mod).

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