Amazing job Hero, GTA3 never gets old.
Posted 14 August 2015 - 06:15 PM
Wow, would it be possible to include a FPS view mode aswell? There are leftover animations and data lines (for guns). THAT would be epic.
Posted 14 August 2015 - 06:19 PM
Posted 14 August 2015 - 06:50 PM
Why don't you just make them for III? Just change the bones.
Ain't that something that this project supposed to be doing?
Posted 14 August 2015 - 07:21 PM
Posted 14 August 2015 - 07:26 PM
When there is Q&A going on here, how is progress going, what's missing?
Posted 14 August 2015 - 07:55 PM
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Posted 15 August 2015 - 04:53 AM Edited by Mega, 15 August 2015 - 04:53 AM.
It's difficult, only the basics are working. You can't shoot, get into a car, look behind...it all causes the game to crash. I don't know how long it will take or if I'll be able to implement everything...I'm really getting into the depths of gta here.
Once you enter the
rabbit GTA hole, you might not get out, so watch out for that.
Fantastic work, ever since you showed up you've been acting like a Messiah of GTAIII Era Modding, fixing all that's wrong. Don't stop please.
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Posted 15 August 2015 - 03:44 PM
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Posted 15 August 2015 - 06:41 PM Edited by Jinx., 15 August 2015 - 06:41 PM.
Ped bones for GTA 3, like in III XBOX.
I'm not sure what this is. What is the fuss all about?
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Posted 16 August 2015 - 08:00 AM Edited by Claude Liberty, 16 August 2015 - 08:50 AM.
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Posted 16 August 2015 - 06:40 PM
Wow I just noticed this and I am amazed what you managed to accomplish. I hope one day we'll finally have all the improvements from Xbox version. Good luck my man!
- Mega likes this
Posted 27 October 2015 - 12:07 AM
I have just discovered this topic and I must say you've done an astonishing work! Are there any updates coming up?
Posted 27 October 2015 - 10:37 AM
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Posted 30 October 2015 - 11:59 AM
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Posted 30 October 2015 - 12:12 PM
Perhaps i'll get back to it once i finish my PDP-6 emulator
But it won't have the feel of the size of that huge ass pc
Posted 10 November 2015 - 10:29 PM
so is XBOX physics and animations coming to the PC version?
Posted 11 November 2015 - 06:26 AM
Posted 11 November 2015 - 01:21 PM
I don`t see download link, so this project still in development state ?
Posted 11 November 2015 - 01:55 PM
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Posted 13 November 2015 - 09:02 PM
What's different about physics and animations on xbox? o_O Only thing I tried to implement is animating skinned geometry.
From my observations it appears that both the android and xbox versions of the game run on a different animation engine than the ps2 and pc version. NPCs and character appear to be more fluid and less robotic in there movments and gestures. I thought maybe your modification would bring this to the PC verion if this was true. Check the link below for reference
"GTA III on Xbox uses Bones to animate characters, not chunks and a single dummy. The PC version supports this, but it still used chunks and a single dummy instead"
maybe I have this thing twisted it seems, correct me if im wrong xD looking at some Xbox gameplay footage and I was thinking the characters ingame movement seem smoother, I might be losing it.
Posted 13 November 2015 - 09:46 PM
Maybe that's the skeletal animation you're seeing?
- Forever L likes this
Posted 15 November 2015 - 08:31 PM Edited by uncaged, 15 November 2015 - 08:34 PM.
Let me ask, will this allow to walk and shoot at the same time when it is finished? Still noone fixed it to work properly AFAIK
It would be just wonderful "side effect".
Posted 03 December 2015 - 04:29 PM Edited by The Hero, 03 December 2015 - 04:32 PM.
I did some work in the last couple of days and reimplemented quite a bit of code. It's now possible to auto-aim, shoot, use cars and such without the crashing game
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