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Skin and Bones

III Released
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Inadequate
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#31

Posted 14 August 2015 - 06:13 PM

Amazing job Hero, GTA3 never gets old. :D

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#32

Posted 14 August 2015 - 06:15 PM

You missed my question too.

Wow, would it be possible to include a FPS view mode aswell? There are leftover animations and data lines (for guns). THAT would be epic.


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#33

Posted 14 August 2015 - 06:19 PM

Well, I can't really say anything on that, that's why I didn't :p I don't know what's there and what isn't and I guess it would be rather hard to implement.

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#34

Posted 14 August 2015 - 06:50 PM

Why don't you just make them for III? Just change the bones.

Ain't that something that this project supposed to be doing?


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#35

Posted 14 August 2015 - 07:21 PM

No, I'm not implementing VC animations and ped structure, I'm changing III to use skinned peds but the ped hierarchy stays the same.

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#36

Posted 14 August 2015 - 07:26 PM

When there is Q&A going on here, how is progress going, what's missing?


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#37

Posted 14 August 2015 - 07:55 PM

It's difficult, only the basics are working. You can't shoot, get into a car, look behind...it all causes the game to crash. I don't know how long it will take or if I'll be able to implement everything...I'm really getting into the depths of gta here.
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Mega
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#38

Posted 15 August 2015 - 04:53 AM Edited by Mega, 15 August 2015 - 04:53 AM.

It's difficult, only the basics are working. You can't shoot, get into a car, look behind...it all causes the game to crash. I don't know how long it will take or if I'll be able to implement everything...I'm really getting into the depths of gta here.

Once you enter the rabbit GTA hole, you might not get out, so watch out for that.

 

Fantastic work, ever since you showed up you've been acting like a Messiah of GTAIII Era Modding, fixing all that's wrong. Don't stop please.

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Claude_Lib
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#39

Posted 15 August 2015 - 03:44 PM

I suppose other stuff like skeletal animation in cutscenes, animated hands are coming too? Will you keep the dismemberment feature? Are you gonna bring the bikes too? Sorry, I'm just so excited. This is amazing.
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TheGreg
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#40

Posted 15 August 2015 - 03:45 PM

I'm not sure what this is. What is the fuss all about?


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#41

Posted 15 August 2015 - 06:41 PM Edited by Jinx., 15 August 2015 - 06:41 PM.

I'm not sure what this is. What is the fuss all about?

Ped bones for GTA 3, like in III XBOX.
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Ss4gogeta0
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#42

Posted 16 August 2015 - 04:39 AM

I can almost see the day when we have our own, fully open-source GTA game.


Uhhh.....

http://gritengine.com/

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#43

Posted 16 August 2015 - 08:00 AM Edited by Claude Liberty, 16 August 2015 - 08:50 AM.

Ss4gogeta0, that's just similar engine where we can recreate any game, yes, but using totally different approach and it still will look different from player POV. The main idea of OS GTA port is having exactly the same modding and playing experience while getting rid of engine-related bugs and limitations and implementing modern day features like XInput support, different screen aspect ratios, core-deep implementation of cooperative mode and multiplayer, stuff like shaders, texture maps or ragdoll... Something like pile of Doom engine ports or ReactOS, for example.
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Blackbird88
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#44

Posted 16 August 2015 - 06:40 PM

Wow I just noticed this and I am amazed what you managed to accomplish. I hope one day we'll finally have all the improvements from Xbox version. Good luck my man!

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Rim
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#45

Posted 27 October 2015 - 12:07 AM

I have just discovered this topic and I must say you've done an astonishing work! Are there any updates coming up?


The Hero
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#46

Posted 27 October 2015 - 10:37 AM

Sadly no :( I'm not working on gta currently, and if I were I'd be working on skygfx or librw. The thing is that it's a major effort to replace all code that drives a ped frame hierachy with code that handles a bone hierarchy. If anybody wants to work on it, go ahead :D this is the code: http://tohjo.eu/aap/iii_anim
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#47

Posted 30 October 2015 - 07:10 AM

mod ded :(((((( aap got surrounded by R*VISION LAWYERS who say nobody may change peds from looking ugly
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#48

Posted 30 October 2015 - 11:59 AM

Perhaps i'll get back to it once i finish my PDP-6 emulator :)
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#49

Posted 30 October 2015 - 12:12 PM

Perhaps i'll get back to it once i finish my PDP-6 emulator :)

But it won't have the feel of the size of that huge ass pc


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#50

Posted 30 October 2015 - 12:13 PM

Maybe it will....(http://aap.papnet.eu/pdp6_panel3.png). Anyway, let's not get off topic here.
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Habbrow94
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#51

Posted 10 November 2015 - 10:29 PM

so is XBOX physics and animations coming to the PC version? 


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#52

Posted 11 November 2015 - 06:26 AM

What's different about physics and animations on xbox? o_O Only thing I tried to implement is animating skinned geometry.

TWIST_OF_HATE
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#53

Posted 11 November 2015 - 01:21 PM

I don`t see download link, so this project still in development state ?


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#54

Posted 11 November 2015 - 01:40 PM

You know what this means?

ZEPxGvm.png

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The Hero
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#55

Posted 11 November 2015 - 01:55 PM

"in progress" sounds a little too optimistic though :/ There is just a hundred things i wanna do and I don't have time for everything. I was really motivated to get the basics working but now it's so much hard work because I have to reimplement stuff in a lot of places. The code is there, any help is welcome: http://tohjo.eu/aap/iii_anim
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#56

Posted 11 November 2015 - 04:02 PM Edited by TWIST_OF_HATE, 11 November 2015 - 04:03 PM.

Rim anounces new version of Xbox mod until the end of this year, I`m very excited about this. Hope you will release Skin and Bones in a few months, it will be great.

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Habbrow94
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#57

Posted 13 November 2015 - 09:02 PM

What's different about physics and animations on xbox? o_O Only thing I tried to implement is animating skinned geometry.


From my observations it appears that both the android and xbox versions of the game run on a different animation engine than the ps2 and pc version. NPCs and character appear to be more fluid and less robotic in there movments and gestures. I thought maybe your modification would bring this to the PC verion if this was true. Check the link below for reference

http://gtaforums.com...-about-gta-iii/

"GTA III on Xbox uses Bones to animate characters, not chunks and a single dummy. The PC version supports this, but it still used chunks and a single dummy instead"

maybe I have this thing twisted it seems, correct me if im wrong xD looking at some Xbox gameplay footage and I was thinking the characters ingame movement seem smoother, I might be losing it.

The Hero
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#58

Posted 13 November 2015 - 09:46 PM

Maybe that's the skeletal animation you're seeing?

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uncaged
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#59

Posted 15 November 2015 - 08:31 PM Edited by uncaged, 15 November 2015 - 08:34 PM.

Hello!

Let me ask, will this allow to walk and shoot at the same time when it is finished? Still noone fixed it to work properly AFAIK  :/ 

It would be just wonderful "side effect".


The Hero
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#60

Posted 03 December 2015 - 04:29 PM Edited by The Hero, 03 December 2015 - 04:32 PM.

Unlikely.

 

I did some work in the last couple of days and reimplemented quite a bit of code. It's now possible to auto-aim, shoot, use cars and such without the crashing game :)

 

skin5.png

skin6.png

skin7.png

skin8.png

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