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Liberty City - The Leftovers Fix

III Released III WIP
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Jinx.
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#61

Posted 15 August 2015 - 12:27 PM Edited by Jinx., 15 August 2015 - 12:40 PM.

But he posted it on the GTA 3 BETA Cars thread, this page. In fact, I remember that JohnnyK did an older version, and inadequate did pics for it.

Also Inadequate's data quote is "02 August 2014", and JohnnyK did it last year, so this proves that JohnnyK did it. Gonna search for GTA 3 BETA Cars' page where they were posted.
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Tomasak
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#62

Posted 15 August 2015 - 12:37 PM

Ok, i added him to op

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Jinx.
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#63

Posted 16 August 2015 - 10:46 AM

More fixed peds

Changelog:
Spoiler

I will update more peds (including the ones I released now, except Kenji) soon.
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puredorian
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#64

Posted 14 September 2015 - 07:04 PM Edited by puredorian, 14 September 2015 - 07:06 PM.

I was thinking if you can include in your pack fixed Claude texture so it would look smooth just like on PS2, and not pixelated as on PC.

 

PC, PS2(beta screenshot)


Tomasak
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#65

Posted 14 September 2015 - 07:06 PM Edited by Tomasak, 14 September 2015 - 07:06 PM.

It's part of Skygfx or alternative


puredorian
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#66

Posted 14 September 2015 - 07:09 PM

It's part of Skygfx or alternative

Oh, I didn't knew that, much obliged!


stef_92
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#67

Posted 17 September 2015 - 10:24 AM

Unlike the VC leftovers fix this one actually removes more stuff from the game rather than adding.


Tomasak
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#68

Posted 17 September 2015 - 10:53 AM

Only thing this mod removes is "lamely photoshoped T from THUNCO TRADING to match PS2"


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#69

Posted 17 September 2015 - 11:17 AM

Unlike the VC leftovers fix this one actually removes more stuff from the game rather than adding.

Not really, depends on if you install the optional parts that remove parts of Portland like the PS2 version. You can still use the normal fixes with the extra PC stuff.


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#70

Posted 17 September 2015 - 11:20 AM

Unlike the VC leftovers fix this one actually removes more stuff from the game rather than adding.

Did you installed PS2 Pack ?

If you mean water towers, boxes or stairs around Portland it's because of props.ipl, this things weren't there on PS2. 

So if it's that, change it by the original one on PC.


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#71

Posted 20 September 2015 - 12:12 PM

Thanks for the help. It seems that I installed the additional pack ;)

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=OG4life=
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#72

Posted 27 September 2015 - 01:34 PM

Does this mod have the fixed Sentinel? You know, the PS2 version Sentinel?


Tomasak
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#73

Posted 27 September 2015 - 01:52 PM

It's in PS2 pack as I don't found it as fix but as different design choice.


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#74

Posted 29 September 2015 - 11:38 AM

Shouldn't 'Double Class FM' in the OP's Download Section actually read as "Double Clef FM"?

 

:)

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#75

Posted 29 September 2015 - 12:54 PM

You are right, badly rewritten from somewhere :D. Thanks.


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#76

Posted 27 October 2015 - 09:30 PM

if i use the xbox mod will this pack will it mess things around ? or is this pack useless when using the xbox mod ?


Tomasak
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#77

Posted 27 October 2015 - 09:39 PM

if i use the xbox mod will this pack will it mess things around ? or is this pack useless when using the xbox mod ?

Well PS2 stuff can be used as it contains PS2 hud and radar icons with weapons icons, remove some props around map, but also replace sentinel which would be weird. About main pack - models are useless as they are only peds and car one. Textures would replace one with high resolution. Dats and Cfgs file could conflict too. Not sure about ipl and ides files. American.gxt will also conflict with xbox mods one. Only thing that i see and will be 100% compatibile with xbox mod is everything from audio folder.

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Blackbird88
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#78

Posted 27 October 2015 - 11:30 PM

Also the Xbox mod already restored the PS2 gas station stuff.


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#79

Posted 15 November 2015 - 09:17 PM Edited by Mr.ClaudeFan, 15 November 2015 - 09:20 PM.

This is a great mod! However, the particle.txd seems to have the old PC car reflections - they were lighter on PC vs. the PS2 version where the cars were basically darker. So I kinda fixed that: http://imgur.com/0du3asC

It isn't as huge as, say, putting back the old PS2 smoke or fixing Claude's player model, but I thought you ought to know. 


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#80

Posted 15 November 2015 - 09:42 PM

Nice, never noticed that. Better something small than nothing

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#81

Posted 16 November 2015 - 08:23 PM

This is a great mod! However, the particle.txd seems to have the old PC car reflections - they were lighter on PC vs. the PS2 version where the cars were basically darker. So I kinda fixed that: http://imgur.com/0du3asC

It isn't as huge as, say, putting back the old PS2 smoke or fixing Claude's player model, but I thought you ought to know. 

That particle.txd is the same as the one included in SilentPatch? I mean, looks equal in-game as the SP particle?


Tomasak
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#82

Posted 16 November 2015 - 08:42 PM

Actually checked and particle.txd included in pack is same as PS2. How to make darker cars: use skygfx :p

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#83

Posted 25 November 2015 - 07:45 PM Edited by Mugetsuga, 25 November 2015 - 07:46 PM.

Arrows from Police Station of Staunton restored (2 pics) :

Spoiler

 

Ghost unfinished from PS2 :

PS2/PCSX2 :

The name :

Spoiler

Missing seats in the back :

Spoiler

Interior (2 pics) :

Spoiler

 

PC now (4 pics) :

Spoiler

 

Attempt of restoring Catalina's face from PS2 :

Spoiler

Not sure if it's totally right, so tell me if there's something wrong compare to PS2.

 

https://mega.nz/#!CV...IXl5r2A_P2K4Csw

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Inadequate
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#84

Posted 25 November 2015 - 07:50 PM Edited by Inadequate, 25 November 2015 - 07:51 PM.

About Catalina looks very good but seriously I don't remember if it's like that on PS2 or you're close to the PS2 Catalina, btw you can convert the models from PS2 with the RW converter tool if I'm not wrong, but I don't know which model it's, there are two different files on gta3.img from PS2: cath.dff/txd and cat.dff/txd.


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#85

Posted 25 November 2015 - 08:01 PM

Why it seems that cutscene is in front of Shoreside vale safehouse? Anyway nice, ghost and Catalina gonna go to PS2 pack, arrows to main. I wanted to some model fixing but 3DS max corrupt GTA3 dffs corupted for some reason :(


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#86

Posted 25 November 2015 - 08:35 PM

About Catalina looks very good but seriously I don't remember if it's like that on PS2 or you're close to the PS2 Catalina, btw you can convert the models from PS2 with the RW converter tool if I'm not wrong, but I don't know which model it's, there are two different files on gta3.img from PS2: cath.dff/txd and cat.dff/txd.

It's the cath.dff converted from the PS2 but when I opened it with 3ds there were only dummies, the cath.dff on PC uses a skeleton.

Or I'm missing something ?

 

Why it seems that cutscene is in front of Shoreside vale safehouse? Anyway nice, ghost and Catalina gonna go to PS2 pack, arrows to main. I wanted to some model fixing but 3DS max corrupt GTA3 dffs corupted for some reason :(

Yes it's during The Exchange, the only moment the camera is zoom on her.

What tool do you use for GTA3 ?


Tomasak
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#87

Posted 25 November 2015 - 08:43 PM

 

About Catalina looks very good but seriously I don't remember if it's like that on PS2 or you're close to the PS2 Catalina, btw you can convert the models from PS2 with the RW converter tool if I'm not wrong, but I don't know which model it's, there are two different files on gta3.img from PS2: cath.dff/txd and cat.dff/txd.

It's the cath.dff converted from the PS2 but when I opened it with 3ds there were only dummies, the cath.dff on PC uses a skeleton.

PC does not use skeleton at all, maybe leftover of planning using it in VC

 

Why it seems that cutscene is in front of Shoreside vale safehouse? Anyway nice, ghost and Catalina gonna go to PS2 pack, arrows to main. I wanted to some model fixing but 3DS max corrupt GTA3 dffs corupted for some reason :(

Yes it's during The Exchange, the only moment the camera is zoom on her.

What tool do you use for GTA3 ?

 

Kam script, that's only one i got working with 2015 version of 3ds max. Works fine with VC but not III and SA


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#88

Posted 25 November 2015 - 09:05 PM

Kam script, that's only one i got working with 2015 version of 3ds max. Works fine with VC but not III and SA

Strange I used Kam script for Catalina. Maybe something to do with the version of 3ds ?

 

PC does not use skeleton at all, maybe leftover of planning using it in VC

Skeleton wasn't the good word. Bones ?

That's how it is on PC :

Spoiler

 

That's how it was just with the conversion :

Spoiler


Tomasak
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#89

Posted 25 November 2015 - 09:24 PM

Yea iirc expect mobile and xbox version gta3 doesn not use bones, try to check other models

Gravarty
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#90

Posted 25 November 2015 - 09:30 PM

Yeah only cutscene heads have bones. It would look rather funny if cs heads would have chunks too :D

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