Quantcast

Jump to content

» «
Photo

Liberty City - The Leftovers Fix

III Released III WIP
550 replies to this topic
Thugsworth
  • Thugsworth

    ok profile

  • Members
  • Joined: 19 Mar 2017
  • United-States

#511

Posted 24 June 2017 - 07:51 PM

http://imgur.com/a/QQker


Tomasak
  • Tomasak

  • The Yardies
  • Joined: 04 Jan 2009
  • None
  • Spam Commando 2017
    Best Conversion 2016 [GTA: Underground] [Contribution]

#512

Posted 24 June 2017 - 07:56 PM

Thanks, forum likes to break long spoiler when switching the top left switch button.

btw. i have added PS2 vbs in op with presets. It should be mixture of the best from PS2.


Claude_Lib
  • Claude_Lib

    Talkative like never before

  • Members
  • Joined: 26 Jun 2009
  • Russia

#513

Posted 24 June 2017 - 08:15 PM

According to my research, EU 1.40 seems to be the best in all aspects (well, except mastering quality, maybe).

Tomasak
  • Tomasak

  • The Yardies
  • Joined: 04 Jan 2009
  • None
  • Spam Commando 2017
    Best Conversion 2016 [GTA: Underground] [Contribution]

#514

Posted 24 June 2017 - 08:35 PM

Ye, i used 1.40 as source, didn't extract the sfx, cuz i dunno how :D (or more like to match extraction to correct name)


stef_92
  • stef_92

    GTA3 Freak

  • Members
  • Joined: 31 Mar 2007
  • Bulgaria

#515

Posted 27 June 2017 - 05:54 PM

According to my research, EU 1.40 seems to be the best in all aspects (well, except mastering quality, maybe).

yeah, sound quality in 1.40 is bad. That's why I used the PC version of c1_tex as a base for making my overused puta restore. It was posted here a few pages above.

B_Smiles
  • B_Smiles

    now outta therapy and ready to date your sister!!!

  • Members
  • Joined: 06 May 2015
  • United-Kingdom

#516

Posted 28 June 2017 - 06:52 AM Edited by B_Smiles, 04 July 2017 - 05:40 PM.

(more images coming)

metal bits from unused 8-ball gates added to current gates and workshop door restored (+ cutscene door)

Spoiler

 

original pay 'n' spray door (spraydoor)

Spoiler

 

dogfood factory door fixed

Spoiler

 

sliproad by supasave entrance

Spoiler

 

gaps in tunnel barrier and moved down signs a little

Spoiler

 

EDIT:

patio doors

Spoiler

 

vehicles in Joey's garage

Spoiler

 

restored e3? electric cage lift (+cutscene lift)

Spoiler

 

vehicles in ghost town

 

not sure with this one, replaced the main menu logo with the e3 logo

Spoiler

 

improvements

coach with interior and driver from lcs mobile cutscene coach [v0.1 because bugs everywhere D:]

Spoiler

 

Xbox infernus vents added to PC infernus

Spoiler

 

extras from Xbox asuka's condo added to PC model (lanterns, pool cleaning net, waterpipe and hose, sandals)

Spoiler

 

gap between central dividers in chinatown

(could someone help me with the collision for this please?)

Spoiler

 

vehicles in Joey's garage

Spoiler

 

restored PS2 buggys

Spoiler

  • Tomasak, Claude_Lib, Jinx. and 7 others like this

Thugsworth
  • Thugsworth

    ok profile

  • Members
  • Joined: 19 Mar 2017
  • United-States

#517

Posted 01 July 2017 - 08:53 PM

(more images coming)

metal bits from unused 8-ball gates added to current gates and workshop door restored (+ cutscene door)

Spoiler

 

original pay 'n' spray door (spraydoor)

Spoiler

 

dogfood factory door fixed

Spoiler

 

sliproad by supasave entrance

Spoiler

 

gaps in tunnel barrier and moved down signs a little

Spoiler

 

improvements

coach with interior and driver from lcs mobile cutscene coach [v0.1 because bugs everywhere D:]

Spoiler

 

Xbox infernus vents added to PC infernus

Spoiler

 

extras from Xbox asuka's condo added to PC model (lanterns, pool cleaning net, waterpipe and hose, sandals)

Spoiler

 

gap between central dividers in chinatown

(could someone help me with the collision for this please?)

Spoiler

 

what about the buggy found within the PS2 IMG?

I see you're using LCS wheels.


zanesix
  • zanesix

    Stupid Malaka

  • Members
  • Joined: 02 May 2015
  • United-States

#518

Posted 24 July 2017 - 09:32 PM Edited by zanesix, 24 July 2017 - 09:40 PM.

Is the Double Clef FM download gone now or is it just stuffed away in another download?

Edit; Yup, it was deleted, but luckily I was still able to get it from the power of Wayback Machine. What gives?


Tomasak
  • Tomasak

  • The Yardies
  • Joined: 04 Jan 2009
  • None
  • Spam Commando 2017
    Best Conversion 2016 [GTA: Underground] [Contribution]

#519

Posted 28 July 2017 - 01:42 PM

Use
PS2 Original sound quality
(requires VBdec)
 

  • Ash_735 likes this

gts.
  • gts.

    Gangsta

  • Members
  • Joined: 20 Jun 2015
  • United-States

#520

Posted 28 July 2017 - 06:44 PM

This is totally off-topic and nothing related to modding/whatever, but I found something and I want that everybody see it. I found a guy that broke the necrobump barriers and pushed them to a new limit...

Spoiler

 

You can find that guy bumping some other topics, answering stuff from 2013, 2014, 2015 already answered in SilentPatch thread, etc. He's likes to help people or he loves to troll around here, nobody knows. I loled so hard when I saw his answer in the GTA III Code Breaker thread. 

  • Mega, Inadequate and RM76 like this

Jinx.
  • Jinx.

    certified forklift driver

  • Facade
  • Joined: 15 Dec 2010
  • Romania
  • Best WIP Mod 2014 [Grand Theft Auto 3D]

#521

Posted 29 July 2017 - 04:51 AM Edited by Jinx., 29 July 2017 - 04:52 AM.

Report button is your friend. If you want to report something to mods, use it.

Helegad
  • Helegad

    Completionist

  • Members
  • Joined: 24 Jul 2015
  • Australia

#522

Posted 29 July 2017 - 11:30 PM

The mods are pretty useless and opinionated around here.

  • Kalvin and Irrational like this

ernestin1
  • ernestin1

    Its like World War VIII!

  • Members
  • Joined: 23 Oct 2014
  • Venezuela

#523

Posted 24 August 2017 - 07:07 PM

i have quite some time without coming to this topic, but its the old introduction (with blue cop car) avaliable to download?


ALCAMJI
  • ALCAMJI

    Rat

  • Members
  • Joined: 06 Nov 2014
  • Spain

#524

Posted 08 September 2017 - 09:35 AM

Any ideas how to port this fixes to The Hero xbox map?


Tomasak
  • Tomasak

  • The Yardies
  • Joined: 04 Jan 2009
  • None
  • Spam Commando 2017
    Best Conversion 2016 [GTA: Underground] [Contribution]

#525

Posted 08 September 2017 - 10:55 AM

Would have to subjectively judge every fix and manually edit model/txd/ipl/ide.
 


LaDiDa
  • LaDiDa

    I'm only human

  • Members
  • Joined: 12 Jul 2016
  • Netherlands

#526

Posted 08 September 2017 - 11:47 AM

Or see if the xbox hd mod incorporate these fixes as well, it does have its fair share of fixes.

ALCAMJI
  • ALCAMJI

    Rat

  • Members
  • Joined: 06 Nov 2014
  • Spain

#527

Posted 08 September 2017 - 01:34 PM Edited by ALCAMJI, 08 September 2017 - 01:36 PM.

Made a quick comparison, on Vanilla GTA3 making.idle has the following lines for the cranes:
 
882, cranetopb, generic, 1, 750, 4
883, cranetopa, generic, 1, 750, 4
On the fixed making.ide its like this:
 
882, cranetopb, generic, 1, 300, 4
883, cranetopa, generic, 1, 300, 4
On xbox map its like this:
 
882, cranetopb, cranetopb, 1, 750, 4
883, cranetopa, generic, 1, 750, 4
So maybe just replacing the 750 values with 300 should fix it right, but its strange since cranetopb its twice instead of cranetopb, generic...

Tomasak
  • Tomasak

  • The Yardies
  • Joined: 04 Jan 2009
  • None
  • Spam Commando 2017
    Best Conversion 2016 [GTA: Underground] [Contribution]

#528

Posted 08 September 2017 - 02:31 PM

There was problem with crane that top wasn't rendered under 100m away from it. The Hero already released plugin that makes every lod without non lod model to appear as in VC and SA aka any time. I planned to duplicate the crane top as LOD to have one as normal model and one for LOD.

Here is the lod fix, i recommend using 1300 as distance (because the bottom part is set to that iirc)
http://aap.papnet.eu...dfix/lodfix.dll


Inadequate
  • Inadequate

    Midnight Emulator

  • Members
  • Joined: 11 Apr 2012
  • None

#529

Posted 08 September 2017 - 02:39 PM

The LODfix works in stock GTA3 or is it an Xbox mod thing only?

Tomasak
  • Tomasak

  • The Yardies
  • Joined: 04 Jan 2009
  • None
  • Spam Commando 2017
    Best Conversion 2016 [GTA: Underground] [Contribution]

#530

Posted 08 September 2017 - 03:00 PM

it works for both


gts.
  • gts.

    Gangsta

  • Members
  • Joined: 20 Jun 2015
  • United-States

#531

Posted 08 September 2017 - 03:05 PM

Interesting, I was reading the replies... So, IDE editing isn't needed anymore with the plugin? Everything will work as it should like the "incomplete" cranes in Portland Docks?

Tomasak
  • Tomasak

  • The Yardies
  • Joined: 04 Jan 2009
  • None
  • Spam Commando 2017
    Best Conversion 2016 [GTA: Underground] [Contribution]

#532

Posted 08 September 2017 - 03:15 PM

it should be. for those cranes ofc.


ALCAMJI
  • ALCAMJI

    Rat

  • Members
  • Joined: 06 Nov 2014
  • Spain

#533

Posted 08 September 2017 - 03:36 PM

Just to know, it matters if the diference between 2 ides its that the fixed one is cranetopb, generic and the xbox one is cranetopb, cranetopb.

There are like 20 lines in ide files that the only diference between them its that the fixed one has the generic and the xbox one has the same previous name.

Mugetsuga
  • Mugetsuga

  • Members
  • Joined: 19 Sep 2012
  • None

#534

Posted 3 weeks ago

It's been a while I didn't post here.

 

See how strange this place is:

Spoiler

 

See the "attempt" of LCS to make it better:

Spoiler

 

Here's how it will look like with PS2 Feels:

Spoiler

 

The change starts here:

Spoiler

 

And ends here:

Spoiler

  • Tomasak, Jinx. and zanesix like this

Mugetsuga
  • Mugetsuga

  • Members
  • Joined: 19 Sep 2012
  • None

#535

Posted 2 weeks ago

See this tunnel?

Spoiler

 

Hmm...

Spoiler

 

Better.

Spoiler

 

This happens to three other places.

Before:

Spoiler

 

After:

Spoiler

 

Before:

Spoiler

 

After:

Spoiler

 

Before:

Spoiler

 

After:

Spoiler

 

Another problem about the tunnel, it doesn't cast shadows or lights as you can see.

Spoiler

 

Now it will.

Spoiler

 

Missing water.

Before:

Spoiler

 

After:

Spoiler

  • Tomasak, Rachel Amber, darkdrifter and 1 other like this

Tomasak
  • Tomasak

  • The Yardies
  • Joined: 04 Jan 2009
  • None
  • Spam Commando 2017
    Best Conversion 2016 [GTA: Underground] [Contribution]

#536

Posted 2 weeks ago

Beware of the water edits. Once i tried editing it, it f*cked up with the vehicle tunnel in Portland.

  • Mugetsuga and Rachel Amber like this

Mugetsuga
  • Mugetsuga

  • Members
  • Joined: 19 Sep 2012
  • None

#537

Posted 2 weeks ago

Don't worry, everything's fine. I wouldn't post about it if there was something wrong.

  • Tomasak likes this

Tomasak
  • Tomasak

  • The Yardies
  • Joined: 04 Jan 2009
  • None
  • Spam Commando 2017
    Best Conversion 2016 [GTA: Underground] [Contribution]

#538

Posted 2 weeks ago

May i ask what you used to edit the water.dat? I could just reimport vanilla water and it would cause more troubles than fix.


Mugetsuga
  • Mugetsuga

  • Members
  • Joined: 19 Sep 2012
  • None

#539

Posted 2 weeks ago

Water Editor, just make sure the colors are the same as default and it should be fine.


Inadequate
  • Inadequate

    Midnight Emulator

  • Members
  • Joined: 11 Apr 2012
  • None

#540

Posted 2 weeks ago

Interesting. GTA3 is a little bit broken. If I can ask... PS2 feel is almost finished or what still missing?

Spoiler




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users