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Liberty City - The Leftovers Fix

III Released III WIP
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Gravarty
  • Gravarty

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#481

Posted 09 March 2017 - 03:23 AM Edited by Gravarty, 09 March 2017 - 03:27 AM.

I like the mixture of LCS props in GTA III, makes the city feel more alive. I wouldn't even mind if tonis safehouse in Portland (which is destoryed in III) gets restored, but it needs a main.scm edit since one of the hidden packages is located inside one of the broken building. 

 

EDIT: New page.. again :D

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jimbob93
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#482

Posted 16 March 2017 - 03:44 PM

Spoiler

I need this so bad. Lol


gts.
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#483

Posted 16 March 2017 - 04:31 PM

I need this so bad. Lol


Wait until it's released. :p

jimbob93
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#484

Posted 16 March 2017 - 09:11 PM

I will wait as patiently as I possibly can. :D


Mugetsuga
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#485

Posted 2 weeks ago

New month means news of PS2 Feels.

PS2 Feels is not done, I still have some DFFs to edit but I think I'm near the end.

 

Old news:

November

January

February

March

 

Today news:

To go with the last month, three other blue hell have been fixed.

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The tunnel to the north of Shoreside Vale from GTA III and LCS have been merged.

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I kept the invisible walls.

 

Nothing new but the intro has collisions now.

The missing texture of that building is fixed.

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The props are real now: 

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It wasn't planned at first but:

Some vertex color are fixed for PS2 Feels.

Callahan Bridge.

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Porter Tunnel:

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PS2 Feels will have its own IPLs, IDEs and COLs files.
IPLs, to fix many things in mid-air like for example at the airport.
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There, not only the shadow was in mid-air, but also the containers, hangars and trailers. DFFs and COLs of the area had to be edit as well to fix the whole thing.
 
IDEs, to fix the flag of many DFFs that were wrong like this one.
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COLs, to fix problems like this one.
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Some DFFs will be fixed as well like the Pay 'N' Spray of Shoreside Vale.

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Five DFFs from LCLF will be optional:

col1h.dff

joey.DFF

player.DFF

playerp.DFF

playerx.DFF

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Inadequate
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#486

Posted 2 weeks ago

Damn, awesome Mugetsuga. Will work without LCLF? I hope yes.

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Mugetsuga
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#487

Posted 2 weeks ago

Yes, it will work fine.


gts.
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#488

Posted 2 weeks ago

Stunning work Mugetsuga. Waiting for the imminent release.  :^:

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gts.
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#489

Posted 2 days ago

The tunnel to the north of Shoreside Vale from GTA III and LCS have been merged.

Before:

Spoiler

After:

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Before:

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After:

Spoiler

I kept the invisible walls.

This will be optional? I mean, if I want the GTA III's tunnel only. Also, how the progress going?


Gravarty
  • Gravarty

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#490

Posted 2 days ago Edited by Gravarty, 2 days ago.

Whoa nice! I'd love to see the open LCS shoreside tunnel in GTA 3 though.. The only reason why R* "closed" the tunnel in III is because to make it feel more "open-world" and it's not story related. 


Mugetsuga
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#491

Posted A day ago Edited by Mugetsuga, A day ago.

This will be optional? I mean, if I want the GTA III's tunnel only.

This won't be optional. If I make this optional, I'll have to make the LCS buildings and lighthouse too, it's something I want to avoid. Also, that would make more IPLs and COLs to edit.

The only things optional are the law enforcement vehicles to switch between default, blue and white or LCS.

 

Whoa nice! I'd love to see the open LCS shoreside tunnel in GTA 3 though.. The only reason why R* "closed" the tunnel in III is because to make it feel more "open-world" and it's not story related. 

Not gonna happen. I'm improving a little GTA III with LCS stuff but I'm trying to keep the game as it was. The tunnel will remain closed with invisible walls.


gts.
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#492

Posted A day ago

The only things optional are the law enforcement vehicles to switch between default, blue and white or LCS.

 

This won't be optional. If I make this optional, I'll have to make the LCS buildings and lighthouse too, it's something I want to avoid. Also, that would make more IPLs and COLs to edit.

That's nice to know. I thought that the LCS stuff would be optional.





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