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Liberty City - The Leftovers Fix

III Released III WIP
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Tomasak
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#1

Posted 04 August 2015 - 07:51 PM Edited by Tomasak, 6 hours ago.

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Grand Theft Auto 3 - The Leftovers Fix



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GTA 3 may not be that broken as VC, SA and IV but it still has some bugs and differences with PS2. This community mod aims to fix bugs and use best assets in PC vanilla quality



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*Claude Liberty *Blackbird88 *fastman92


*inadequate *Jinx. *JohnnyK

 

*Reflections *Mugetsuga *Tomasak

 

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CorePack - Last Update: 24/12/2016

 

PS2 Pack- Last Update: 21/03/2016

Mega Mirror

 

PS2 Original sound quality
(requires VBdec)

 

PS2 radio dispatch voice

 

recomend.png

 

*Cleo

 

*SilentPatch


*Skygfx

 

*Steam Car Colour Fix

 

*GTA3 Widescreen Fix


*PS2 Loadscreens

 

*Mouse Wheel Radio Changer

 


 

changelog.png

 

CorePack

Spoiler

Improved Train - added PS2 graffity, fixed lights etc.
Added flight path from PS2 v1.40 EU version (much longer now)
Fixed UV mapping on following models: Ind_mainten2, nrailsteps, indbilbridge1, ind_mainten3, redlightbuild06v
Fixed 2 object placement around the map
Added zones names for subway stations (have to start new game :/)
Added higher quality audios for few missions
Fixed textures for 8-Ball Auto Yard gate, radar27, fire escapes, Fire exit sign on Raffle's Fish Market, ticket machine and barrier support, "Fabric-8" (fabricate) shop appearing on apartment block in St. Marks, Paper lanterns, Bollards, Roast Peking Duck restaurant sign

Added unique face for Yardie gang member, introbits
Probably some new bugs, because i am secret employee of R* Vision company.
 

 

21/03/2016

Restored missing lighthouse red brick texture (mottbrick_red64HV) to match xbox GTA3 and LCS (whoa PS2 has this broken too)
Restored missing piano keys texture in Sal's house (piano) to match xbox GTA3 and LCS
Added german translation with alteration to PS2 1.40 EU audio
Fixed one of the intro Colombians so he now uses his uniquely designed head
Restored missing 8ball3D texture to 8ball ball in Shoreside Vale (VC android source)
Restored missing texture (detail_128_grey) on bank in first cutscene to match xbox version
Fixed the damn black line on "Liberty City Bank" sign in first cutscene
Fixed black line betweeen roads in first cutscene
Restored missing texture on first cutscene esperanto (esperantobodyc64)
Restored missing texture on first cutscene securicar (securicabody64)
Changed texture of enforcer in first cutscene to match IG one (poldecals128)
Restored missing numbers in subuild5.txd (white4_64 and white5_64) (source: xbox version)
Restored missing shop windows textures in area5b.txd (shopboutique128 shopclothingc_128 shopdoor4_64) (source: xbox)

Restored arrows from Police Station of Staunton

_________________________________________________________________________________________

14/08/2015
Added fixed Claude
Added fixed bobcat
Fixed top of cranes being lod instead of normal objects
_________________________________________________________________________________________
 
06/08/2015
Just fixed broken fix
_________________________________________________________________________________________
 
05/08/2015
Added PS2 timecyc, handling and particle CFG. (so water and smoke is not nerfed anymore)
Better PS2 roads (generic.txd) and particle.txd.
Much better and more HQ PS2 Wooden texture (chipboardgrating64HV) in some buildings around Portland.
Removed lamely photoshoped T from THUNCO TRADING to match PS2
_________________________________________________________________________________________
04/08/2015 - First release
Stadium gate fixed
Fixed Joey model
Restored pump petrols
Changed rocks texture near dam and in Donald Love's home to match ps2
Fixed varios floating objects on map
Fixed missing glass1 texture in dynnewstnd.txd
Double Class FM with restored "O mio babbino caro"
The Exchange - restored dialogue from 1st EU release
Under Surveillance - FBI changed to mafia cartel in dialog
Bomb Da Base Act I - dialog without subtitles changed to footstep sound to match ps2&xbox
Added Kenji's suit texture from xbox/mobile
Fixed Radio news
PS2 Dodo rotorblade texture

 

 

PS2 Pack

Spoiler

 

21/03/2016

Added PS2 Catalina Face

Added unfinished Ghost boat (unfinished interiors, missing back seats and also blue color with gxt entry "GHOST missing"

Added PS2 anims

 

_________________________________________________________________________________________

05/08/2015

PS2 props (Map objects), now match the PS2 version.
PS2 Train and Sentinel.
PS2 HUD and fonts.

 

 

 

DISCLAIMER: All modifications has been tested and works correctly, anyway I don't take responsibility for any damages that may appear after or while installing of one or various modifications. Install at your own risk.

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El Dorado
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#2

Posted 04 August 2015 - 07:53 PM

The legend says that steam version uses uncompressed textures, can anybody make a comparison about this?


Tomasak
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#3

Posted 04 August 2015 - 07:56 PM Edited by Tomasak, 04 August 2015 - 08:24 PM.

Don't CD version compress textures after first running of game to do it for your GPU?

Edit: Just installing dics version to see

Edit2: Can't use original exe .-.

Edit3: And definite answer is: No disc version has uncompressed textures too (or maybe i have too high end PC)


Inadequate
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#4

Posted 04 August 2015 - 10:46 PM

Expect a big and nice pack for GTA III tomorrow dudes. ;)


El Dorado
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#5

Posted 04 August 2015 - 10:55 PM Edited by El Dorado, 04 August 2015 - 10:59 PM.

What we (or I) need is a standalone, proper version of the xbox mod, I mean, Installers? Come the f*ck on...

 

And modloader. Oh yes.

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ClaudX
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#6

Posted 04 August 2015 - 10:56 PM

The images in the OP aren't appearing for me.

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Jinx.
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#7

Posted 05 August 2015 - 05:25 AM

The images in the OP aren't appearing for me.

Same here.

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#8

Posted 05 August 2015 - 05:54 AM

 

The images in the OP aren't appearing for me.

Same here.

 

Same here too! lol


Inadequate
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#9

Posted 05 August 2015 - 06:16 AM

LOL, also the download link redirects to the OP.


Claude_Lib
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#10

Posted 05 August 2015 - 07:08 AM Edited by Claude Liberty, 05 August 2015 - 07:58 AM.

So honored to be listed in contributors, but in fact I think that news reporter's stutter was either intentional touch of realism or an improvisation/accident like Trevor flipping over Franklin's fence in "Fresh Meat" that they decided to keep. But, since in VCLF you even restore weapons that were intentionally changed in PC version, I think my fix still fits here.
One last think to clear is that I converted both COMOPEN and SUBOPEN from PS2 version of the game and put the opening jingle from COMOPEN into SUBOPEN (as accurately as possible, my OCD wants me to mention) because the reporter does stutter in PS2 version too.
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#11

Posted 05 August 2015 - 05:17 PM Edited by Tomasak, 05 August 2015 - 05:30 PM.

LOL, also the download link redirects to the OP.

Not true, it redirects to TOPKEK (as i designed topic in notepad and then forgot to acutall link)

and also in few moments working pics should be there (cause dropbox ain't working right)

Edit: Should be everything fixed.

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Inadequate
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#12

Posted 05 August 2015 - 05:48 PM

Tom, check your PM.


TheFlareEntercounter
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#13

Posted 05 August 2015 - 05:54 PM

Awesome work! Also, comic sans? Really?


Tomasak
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#14

Posted 05 August 2015 - 05:58 PM Edited by Tomasak, 05 August 2015 - 07:26 PM.

Awesome work! Also, comic sans? Really?

I don't know what was originally used for 10th anniversary text, and i used comic sans in VCLF topic too so it's a bit copy paste, if you know about better font just write it and i will gladly change it.

Edit: Updated and please tell me i didn't broke anything :D


El Dorado
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#15

Posted 05 August 2015 - 11:48 PM

There's something wrong with those cranes, they disappear at closer distances

 

Spoiler


Inadequate
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#16

Posted 06 August 2015 - 03:56 AM Edited by inadequate, 06 August 2015 - 03:56 AM.

There's something wrong with those cranes, they disappear at closer distances

 

Spoiler

 

I notice this too since a long time ago, the same thing happens in Vice City with LODs but in various places.


Tomasak
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#17

Posted 06 August 2015 - 10:03 AM

I found the problem, R* vision used the top of crane as lod

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#18

Posted 06 August 2015 - 10:15 AM

Looking forward to this!


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#19

Posted 06 August 2015 - 10:17 AM Edited by Tomasak, 06 August 2015 - 11:00 AM.

In making.ide (like wtf is this)

882, cranetopb, generic, 1, 750, 4
883, cranetopa, generic, 1, 750, 4

 

to

 

882, cranetopb, generic, 1, 300, 4
883, cranetopa, generic, 1, 300, 4

 

Edit: Also added installator


Mugetsuga
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#20

Posted 06 August 2015 - 12:40 PM Edited by Mugetsuga, 06 August 2015 - 12:40 PM.

Most of the news txd are pixelated like that :

Spoiler

I'm using the All In One Pack ZIP and PS2 pack.

Does it happens for someone else ?


Tomasak
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#21

Posted 06 August 2015 - 03:10 PM Edited by Tomasak, 06 August 2015 - 03:20 PM.

Ffs they are in SA format, gonna fix this asap

Edit: Fixed

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Inadequate
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#22

Posted 06 August 2015 - 06:57 PM Edited by inadequate, 06 August 2015 - 06:57 PM.

Tomasak: The cranes bug is present in the PS2 version? I can't run PCSX2 on this PC and check myself. :D

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#23

Posted 06 August 2015 - 07:18 PM

Good question, no it's okay on PS2 :

Spoiler

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Tomasak
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#24

Posted 07 August 2015 - 12:54 PM

There is one ide file on PS2, cranetopa and b has same sets as pc. Thankfully on gta modding wiki they say thing became lod one if render distance is set to 301 and higher


Jinx.
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#25

Posted 08 August 2015 - 12:20 PM Edited by Jinx., 08 August 2015 - 12:32 PM.

Fixed Claude

No pictures since he is similar to the final one, so no need to.

Changelog:
Spoiler

I still need to fix some peds and weapons.
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=OG4life=
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#26

Posted 08 August 2015 - 12:53 PM Edited by =OG4life=, 08 August 2015 - 12:56 PM.

Fixed Claude

No pictures since he is similar to the final one, so no need to.

Changelog:

Spoiler

I still need to fix some peds and weapons.

Nice work. Although there is already a similar thing, giving Claude eyes and separated fingers too:

http://www.gtagarage...ow.php?id=26818

 

I was thinking that someone could fix the Bobcats front lights, they're asymmetrical and look fugly as hell:

http://i.imgur.com/bM0uMIq.jpg

I don't know if this is beta or actually a leftover, but the Bobcat has an unused texture for the bed trunk and dice(@1:53):


Jinx.
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#27

Posted 08 August 2015 - 12:58 PM Edited by Jinx., 08 August 2015 - 01:04 PM.

Ahem, I said I fixed Claude, not completely improve him. My version keeps his final style while that one makes his quallity in par with every main character's quallity (the tl;dr edition: Different goals), so no, they are not similar. At all. (no rude btw)

And yeah, Bobcat was supossed to use textures for the trunk, and dices
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Inadequate
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#28

Posted 08 August 2015 - 07:14 PM

Bobcat was supossed to use textures for the trunk, and dices.

 

Here is the Bobcat from E3, if someone want it.

 

screens.  :turn:

Spoiler
 
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#29

Posted 11 August 2015 - 07:23 PM

Awesome, can't wait to test it out. From what I see it also has the symmetry back, and not one light being bigger than the other.

 

Another great addition to the mod would be if the buildings could actually have roofs, and solid ones too, since half of the games buildings are hollow actually. This is easily noticeable with the aircraft mod.

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Inadequate
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#30

Posted 11 August 2015 - 08:11 PM

Another great addition to the mod would be if the buildings could actually have roofs, and solid ones too, since half of the games buildings are hollow actually. This is easily noticeable with the aircraft mod.

 

Is needed edit every building collision including the bridges in the game, a pain in the ass.

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