Quantcast

Jump to content

» «
Photo

[.NET] GTA:RPG

V WIP
8 replies to this topic
logicspawn
  • logicspawn

    Player Hater

  • New Members
  • Joined: 25 Jul 2015
  • United-Kingdom

#1

Posted 25 July 2015 - 06:31 AM Edited by logicspawn, 28 July 2015 - 11:54 PM.

GTA RPG 

 

First post here to announce an RPG mod I've been working on for GTAV. I hope this project can become something big and plan to add many features to over the lifespan of GTA V.

Enjoy.

 

87ebe1-Poster.jpg

 

 

About

A .NET GTA V mod which adds typical RPG features such as leveling, questing, non-linear dialogue, skills, looting and more.

Currently a Work In Progress with many features planned such as dynamic cutscenes, skill trees for weapons & cars and custom models/animations.

Dialog at the moment is a 'first' try and will be improved later on.

Full source code is available on github

More information available at logicspawn.co.uk

 

Features 

Spoiler

 

 

Installation

Spoiler

 

 

Controls

Spoiler

 

Changelog

Spoiler

 

More Pictures

Spoiler
 

Alpha / Beta / Work In Progress. Bugs will be squashed.

 

Available Now!

  • TJGM, 2281, ClaudX and 2 others like this

AnnouncerKoto
  • AnnouncerKoto

    Player Hater

  • New Members
  • Joined: 10 Jun 2015
  • United-States

#2

Posted 25 July 2015 - 08:12 AM Edited by AnnouncerKoto, 25 July 2015 - 01:43 PM.

Edited.

 

[Log @ 7/25/2015 4:11:23 AM] [INFO]Initialising RPG Mod.
[Log @ 7/25/2015 4:11:24 AM] [INFO]System.NullReferenceException: Object reference not set to an instance of an object.
   at LogicSpawn.GTARPG.Core.RPG.InitCharacter(Boolean spawnCar)
   at LogicSpawn.GTARPG.Core.RPG.LoadAllData(Boolean& NeedToCreateCharacter)
[Log @ 7/25/2015 4:11:24 AM] [INFO]Error Loading or Initialising Player data.
[Log @ 7/25/2015 4:11:24 AM] [INFO]Failed to load game successfully.
 


logicspawn
  • logicspawn

    Player Hater

  • New Members
  • Joined: 25 Jul 2015
  • United-Kingdom

#3

Posted 25 July 2015 - 08:48 AM

Hi, you said to report potential bugs over here, right? If this is the wrong place, then I apologize. I use a mod menu to organize my mods and turn them off before I go online, and the intro to this worked, but after it said GTA RPG and went on to the loading screen the screen went infinite. After the song completely finished I decided to close out the game, and when I tried to re-activate the mod to re-shoot I found that it will no longer even allow me to activate the introduction sequence to create the character. I'm not sure why this is happening, but I do know I have all of the pre-requisites and such. Here is my Scripthook.NET log:

 

Could you edit your post to include the contents of the RPGLog file found in 'My Documents > Rockstar Games > GTA V > RPGMod' instead of the scripthook log. You'll need to open it with notepad/notepad++ as this may show the exception that was thrown. I'm hoping to compile a list of all known bugs over the next few days and then release an update to cover all of them. By the way the mod requires v1.1 of ScriptHookV.Net in case you have an older (or even newer) one, as this may cause problems.


AnnouncerKoto
  • AnnouncerKoto

    Player Hater

  • New Members
  • Joined: 10 Jun 2015
  • United-States

#4

Posted 25 July 2015 - 01:44 PM

 


 

Could you edit your post to include the contents of the RPGLog file found in 'My Documents > Rockstar Games > GTA V > RPGMod' instead of the scripthook log. You'll need to open it with notepad/notepad++ as this may show the exception that was thrown. I'm hoping to compile a list of all known bugs over the next few days and then release an update to cover all of them. By the way the mod requires v1.1 of ScriptHookV.Net in case you have an older (or even newer) one, as this may cause problems.

 

Edited. I am going to try deleting the playerdata.save and see what that does. Hopefully I can get it working or get back to square 1.


shadeslp
  • shadeslp

    Player Hater

  • New Members
  • Joined: 21 Oct 2014
  • None

#5

Posted 25 July 2015 - 04:05 PM

My error log:[Log @ 25.07.2015 17:32:04] [INFO]Initialising RPG Mod.

[Log @ 25.07.2015 17:32:04] [INFO]Character not found. Will be starting character creation.
[Log @ 25.07.2015 17:32:04] [INFO]Loaded sucessfully with no character found. Starting character creation.
[Log @ 25.07.2015 17:33:06] [Error]System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei LogicSpawn.GTARPG.Core.RPG.InitCharacter(Boolean spawnCar)
   bei LogicSpawn.GTARPG.Core.CharCreationNew.IntroCutscene()
   bei LogicSpawn.GTARPG.Core.CharCreationNew.Update()
   bei LogicSpawn.GTARPG.Core.UpdateScript.OnTick(Object sender, EventArgs e)
[Log @ 25.07.2015 17:33:06] [INFO]Terminated script: LogicSpawn.GTARPG.Core.CharCreationNew
[Log @ 25.07.2015 17:42:57] [INFO]Game ended.
[Log @ 25.07.2015 17:43:00] [INFO]Game ended.
[Log @ 25.07.2015 17:43:02] [INFO]Game ended.
[Log @ 25.07.2015 17:43:04] [INFO]Game ended.
[Log @ 25.07.2015 17:43:06] [INFO]Game ended.
[Log @ 25.07.2015 17:43:08] [INFO]Waiting to start rpg mode...
[Log @ 25.07.2015 17:43:15] [INFO]Game ended.
[Log @ 25.07.2015 17:43:17] [INFO]Waiting to start rpg mode...
[Log @ 25.07.2015 17:43:18] [INFO]Game ended.
[Log @ 25.07.2015 17:43:21] [INFO]Waiting to start rpg mode...
 
 
Problem:infinite loading

logicspawn
  • logicspawn

    Player Hater

  • New Members
  • Joined: 25 Jul 2015
  • United-Kingdom

#6

Posted 25 July 2015 - 04:40 PM

Thanks for letting me know everyone, I will work on this and try get a couple fixes out tomorrow.


CeasarGuy
  • CeasarGuy

    Feminist's Nightmare

  • Members
  • Joined: 26 May 2015
  • Poland

#7

Posted 25 July 2015 - 11:48 PM

Goddamn, this seems to have a huge potential. I wonder how it'd look with a proper storyline. Don't give up on it. It's amazing. I always wondered how GTA would look as an RPG

  • Z i X likes this

logicspawn
  • logicspawn

    Player Hater

  • New Members
  • Joined: 25 Jul 2015
  • United-Kingdom

#8

Posted 26 July 2015 - 01:48 AM

The infinite loading and initialization bugs have been fixed. There are a few small issues but these will be fixed tomorrow and should not prevent you from playing.


logicspawn
  • logicspawn

    Player Hater

  • New Members
  • Joined: 25 Jul 2015
  • United-Kingdom

#9

Posted 26 July 2015 - 11:34 PM Edited by logicspawn, 26 July 2015 - 11:34 PM.

A bunch of changes in v0.1.7. Highlights are: 

  • Xbox Controller is now mostly supported, see controls below.
  • Navigation using arrow keys and enter added for users without a numpad.
  • You can now also choose to play as Michael, Franklin and Trevor in the menu.
  • Numerous bug fixes to prevent game from being unprogressable, crashing or hanging




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users