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Jeansowaty's Workshop

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Jeansowaty
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#31

Posted 26 July 2015 - 11:17 AM

Yeah. That shiz is dead and I'll make it all part of the workshop :p

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Jerome
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#32

Posted 27 July 2015 - 03:59 AM

Just came through your workshop and it looks promising, good work Jeans! :)

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#33

Posted 27 July 2015 - 10:28 AM

Thx man :)

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#34

Posted 28 July 2015 - 09:42 PM

What's the difference between the esperanto and the 97' esparanto. Is the 97' like the beta gta3 one because its spelled with an a?

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Jeansowaty
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#35

Posted 29 July 2015 - 09:59 AM

Not really. I used parts of the VC Esperanto on the III one. The car is not related to the BETA version at all, just the name :)

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#36

Posted 29 July 2015 - 12:05 PM

So um..

tSLQOQD.png
I wanted to make a car which I ALWAYS wanted to do, a completely new one, using the Peren as base. I made it look like a Sedan, and the first thing that came to my mind when I saw it was this:

Triumph_Herald_1200_first_registered_AprI guess I'll release this too, under the name of "Harold" :)

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Voit Turyv
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#37

Posted 29 July 2015 - 12:08 PM

^

Will it be 2- or 4-door?

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#38

Posted 29 July 2015 - 12:13 PM

Sadly 4, I dunno how to shorten it up :/


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#39

Posted 29 July 2015 - 12:15 PM

Sadly 4, I dunno how to shorten it up :/

Contract that out to UT, perhaps? :)

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#40

Posted 29 July 2015 - 12:16 PM

No can do, he doesn't use Zmodeler :/ Oh well, it doesn't look so bad, doesn't it? :p And it's GTA after all.

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Voit Turyv
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#41

Posted 29 July 2015 - 12:19 PM

Two-door sedans usually look retarded anyway. :p

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Jinx.
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#42

Posted 29 July 2015 - 12:48 PM

Sadly 4, I dunno how to shorten it up :/

Contract that out to UT, perhaps? :)
I know how, but I can't import ZModeler models in 3ds Max :(
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#43

Posted 29 July 2015 - 01:06 PM Edited by Parikshit Singh, 29 July 2015 - 01:07 PM.

Try Removing the dummies "Door_RL and Door_RR" ;)


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#44

Posted 29 July 2015 - 01:43 PM

Try Removing the dummies "Door_LR and Door_RR" ;)

It's not only that. You have to attach the "ok" versions of them on the chassis too (I mean, select chassis_hi, then Attach, then select the "door_lr_ok" and "door_rr_ok"), then make it short. Don't forget removing the ped_backseat dummy, along the door_lr and door_rr dummys, along the "dam" models.
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#45

Posted 29 July 2015 - 01:58 PM

I use Zmodeler. Hit me up if you want.

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#46

Posted 29 July 2015 - 02:23 PM

Maybe later, for now I'm doing something else :)


Jeansowaty
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#47

Posted 09 August 2015 - 04:52 PM Edited by Jeansowaty, 09 August 2015 - 04:53 PM.

I'm creating a new car - The Brigham. Yes, the Brigham. Carface80 agreed for me to use parts of it, and I'm doing some progress on it. However, it's very crappy now, and I'm gonna need a lot of help on it. If someone would like to give me a hand, comment or something :p What would be great at it:

 

1. Some more edits, I only did basic stuff
2. Remapping the car as a whole - it looks sh*tty now.

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Jeansowaty
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#48

Posted 18 August 2015 - 10:49 AM Edited by Jeansowaty, 18 August 2015 - 10:49 AM.

Triple post... muh... Brigham is being done by Parik, while I got other news for you - I'm in the process of making a surprise for GTA3/VC. I won't reveal what it is ;) Perennial Sedan coming soon (not in 2-door form yet, too lazy to try :p). All I can reveal is that the surprise was used many times by gangs in '92.

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#49

Posted 18 August 2015 - 11:47 AM

Triple post... muh... Brigham is being done by Parik, while I got other news for you - I'm in the process of making a surprise for GTA3/VC. I won't reveal what it is ;) Perennial Sedan coming soon (not in 2-door form yet, too lazy to try :p). All I can reveal is that the surprise was used many times by gangs in '92.

I know the answer already though :p
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#50

Posted 18 August 2015 - 11:50 AM

You do, but others don't :)

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Jeansowaty
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#51

Posted 18 August 2015 - 01:04 PM

kody5SC.png
Link on the OP :) the car is still a little glitchy, stupid dummies ;_;

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#52

Posted 18 August 2015 - 01:24 PM

I think by messing more in ZModeler you can fix it :)
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#53

Posted 18 August 2015 - 01:33 PM

Yeah but I already fixed it SEVEN TIMES so I'll just take a break. It's fine as it is, and it drives.

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Voit Turyv
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#54

Posted 18 August 2015 - 05:46 PM

Them Dodo wheels. xD

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#55

Posted 18 August 2015 - 05:47 PM

I just sat a random number for them, because XML Builder sets them to 237 which results in invisible ones... and it crashes :p

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Voit Turyv
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#56

Posted 18 August 2015 - 05:48 PM

Try 198.

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Jeansowaty
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#57

Posted 18 August 2015 - 05:52 PM

I was looking forward to have my Tahoma to have Sanchezes as wheels, but it crashed on startup =( :p The Harold will get remade soon. On the old version I removed the roof so I'll restore it :)

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Voit Turyv
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#58

Posted 18 August 2015 - 05:54 PM

I'm telling you, try assigning number 198 as the wheels.

<Predator's laugh>

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#59

Posted 18 August 2015 - 06:03 PM

As I wrote above, crashed ;-;

KHPU1rL.png
Harold WIP ;)

 

SFiq6qV.png

The back looks too adorable. We need to put something in there...

 

OVMetN7.png

I'm kidding. Or... you want a Corpse version too? Haha.

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Voit Turyv
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#60

Posted 18 August 2015 - 06:05 PM

In vanilla/OnePiece HD cars GTA III, 198 is an Airtrain LOD.

Besides, shouldn't the C pillar be more angled?

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