Chain Game Announcement!As we near the end of 2017, I'd like to start by thanking all players of the Grand Theft Auto III Chain Game for their contributions throughout what has been a great year for the game. This year we have completed 18 Regular and 2 Starter Save Rounds of the game, with varying levels of activity and a wide array of players. A highlight of the year for myself has to be Round 69 where we set the record for the fastest ever Chain Game Round in the time of just 1 day, 1 hour and 20 minutes beating the previous record we set in Round 67. The dedication from players shown in that round, as well as the teamwork and great contribution makes that a round to remember. Thank you to everyone who has taken the time to take turns in the Chain Game throughout 2017 and I hope you will consider joining us again for more rounds in 2018. Wishing you all a Happy New Year, and best wishes for 2018.
New Chain Game Design
The Chain Game will return in 2018 and with Round 80 I'm excited to announce that we will be introducing a brand new set of Opening Posts. I have been working hard over the last few months to entirely recreate the Chain Game Design from scratch, something that has never been done in my tenure as Chief of the Chain Game. It had become clear to the Chain Game Staff that the outgoing set of Opening Posts had become dated and lacked information on newer practices of the game, as well as lacking clarity on the Chain Game Rules, not going into enough detail about what is acceptable and this became apparent when a turn had to be re-completed due to breaking the Chain Game Rules but I felt were not fit for purpose in clearly outlining that what was done was unacceptable.
The New Chain Game Design will not feel unfamiliar to existing players of the Chain Game, I have attempted with the overall design of the posts to keep a similar look and feel as the colors and fonts in use currently are not unsuitable and therefore are not needed to be replaced. However, all text has been completely rewritten and as such I have aimed to provide greater clarity in the Rules and Regulations of the Chain Game.
Chain Game Rule Changes:
There have been changes made to the Chain Game Rules. During the process of writing the new set of Opening Posts, I had the opportunity to re-assess whether or not the Chain Game Rules were appropriate, whether any could be changed, and whether there is a need to introduce any new rules.
Notable Changes to the Chain Game Rules include:
Change of Modification Stance - Our stance towards the use of modifications has been changed, and we have now included an 'Exceptions to the No Modifications Rule' where it is made clear that there are a specific set of Modifications that can be used. This rule has already been in effect for a while, with no players using any of these modifications facing turn invalidation.
It has been recognised by the Chain Game Staff that there have been modifications created for the game that are not Gameplay Altering but instead work to patch many of the issues that the older Grand Theft Auto games share due to the advancements in hardware, and therefore do not cause any issues with Save Files.
We have revised our stance on Modifications to allow for the use of SilentPatch, Widescreen Fix and GInput by Chain Game Players for use in all Chain Game Turns as we recognise that they have been created with the purpose to address many of the issues that these games have, and do not cause any issues with Save Files that would go against the No Modifications Rule.
However, we'd like to make it very clear that these are the ONLY Modifications that we are allowing right now. Any turns that use another modification not covered in this list or not given permission to use by the Chain Game Chief will be invalidated irrespective or whether damage was caused to the save file or not.
No Failure - We have clarified for players what the 'No Failure' rule means. Importantly, you cannot fail a Mission, Rampage or Mission-Styled Side Mission.
You are not allowed to fail a Mission, Rampage or Side Mission during the completion of your Chain Game Turn. This specifically refers to all Named Story and Payphone Missions of the game, all Rampages and non-stackable Side Missions such as Vehicle Missions, Off Road Challenges and Toyz Missions. If a player fails any of these as a result of their own bad luck or through being Wasted or getting Busted, then they must either restart or forfeit their turn.
If you are collecting a Special Vehicle that requires a Mission Failure, then you will be allowed to fail the mission, but it must be mentioned in your turn post that you collected the Special Vehicle. Attempting to collect a Special Vehicle and being unsuccessful, but still failing the mission the Special Vehicle is from, is not allowed.
Mission Failure will be accepted only if you are collecting a Special Vehicle or you have been given permission by the Chain Game Chief to upload your Save File. Any other turn that is found to have a Failure Statistic will be declared invalid.
This is not a complete list of changes and all players are very strongly encouraged to read the entire set of Chain Game Rules once again to be completely clear with the practices of the game.
The New Chain Game Rules will be enforced from Round 80. There will be no margin of leniency for players who have not taken the time to re-familiarise themselves with the rules and have broken a rule that may not have existed previously, and this set of rules will be strongly enforced meaning there will now be fewer occasions where players are allowed to continue having broken rules. We take the rules seriously and expect you to do the same. Chain Game Turns that violate any of the Chain Game Rules will be declared invalid and the progress made in that turn, as well as that of any following turns, will be discarded.
The structure of the Chain Game Opening Posts has been altered in the new Chain Game Design to provide an easier to read format that contains information in a structured order that all players should be able to navigate easily to find the specific rules or information that they require. Two sections of the current Opening Posts, "Supplement to the Rules" and "Suggestions" have been entirely removed in the structural change, being merged into other sections of the post with their information now being found elsewhere in more appropriate and expected places.
The structure of the new Opening Posts will read in a format similar to as if you were taking a turn, with information about getting started at the beginning, all the way through to saving and uploading, which will be found near the end.
All important and general information about the Chain Game can be found towards the top of the rules section.
We are aware that the Opening Posts can be long to read, and not everyone is willing to spend the time reading through the rules. While we strongly recommend that you do, one of the changes I have made this time is expanding the Quick Start Guide. Previously, the Quick Start Guide was a basic set of 'what you must do' in a turn, but lacked any detail on important rules and policies, expecting you to read through the rules yourself. For the New Chain Game Design, I have expanded the Quick Start Guide to include important rules that you must be aware of before you begin. Even so, I still strongly advise all players to read the entire set of rules again when they get the time, before taking a turn in Round 80 or future rounds.
Importantly, I hope that all players find the new Chain Game Design to be more fit for purpose and useful during their participation in the game. Feedback, as always, is very much appreciated and you are welcome to send either GTAKid667 (Me!) or TubewayArmy a PM with any you may have.
Chain Game Contribution Spotlight
Finally, I'd like to take a moment today to highlight and respect the contributions to the Chain Game that CCPD has made over the years.
CCPD is the designer behind the Chain Game Graphics and has created both the Logo and Artwork that appears in the Grand Theft Auto III and The Chain Game: San Andreas. These graphics have been in use for the Grand Theft Auto III Chain Game since Round 15 and I feel that they have been a great addition to the opening posts and provide a more professional, and simply much cooler, look to the topics we operate around the forum. Having recently done some further Graphics Work for the Chain Game that we are excited to reveal in the next few weeks, I felt that the major contribution CCPD has made towards the Chain Game over the years deserves rewarded.
For this reason, CCPD has been given a Medal on his GTAForums Profile for Chain Game Contribution. This is very well deserved and I'm sure you'll join me in congratulating CCPD in a well deserved award:
Thanks to you all for continuing to be great players of the Chain Game Community. Wishing all the best for 2018 and hope to see you participating in future Chain Game Rounds