Quantcast

Jump to content

» «
Photo

Grand Theft Auto III Chain Game Lounge

1,890 replies to this topic
GTAKid667
  • GTAKid667

    The Bad Fella™

  • GTA Series Staff
  • Joined: 24 May 2010
  • United-Kingdom
  • Most Helpful [GTA] 2013
    Contribution Award [Chain Game]
    Contribution Award [GTA III]

#1831

Posted 09 July 2017 - 03:02 PM Edited by GTAKid667, 09 July 2017 - 03:03 PM.

Perhaps it's your lucky day, hambone. :p This round, I experimented with recording some clips myself - TubewayArmy got most of them too, but I thought I had them, so may as well post them! It includes all of your failed Rhino attempts, of course. :D Enjoy. :)

That's awesome! Great job :D
  • 123robot, MrMateczko and thehambone like this

MrMateczko
  • MrMateczko

    ThinkPad is love

  • Members
  • Joined: 10 Dec 2011
  • Poland
  • Helpfulness Award [Chain Game]

#1832

Posted 09 July 2017 - 07:33 PM

Ooh, now three people doing highlights! Awesome, I hope I'll be on them more often!
  • 123robot and GTAKid667 like this

oscareczek
  • oscareczek

    The Chain Game: San Andreas is too complicated

  • Members
  • Joined: 16 Nov 2010
  • Poland

#1833

Posted 09 July 2017 - 09:40 PM

My turn live!

...

i_hug_that_feel.png
  • lol232, GTAKid667, MrMateczko and 2 others like this

thehambone
  • thehambone

    Don't remind me of home Or I might notice where I am

  • Members
  • Joined: 27 Dec 2013
  • United-States

#1834

Posted 10 July 2017 - 01:57 AM Edited by thehambone, 10 July 2017 - 02:00 AM.

Despite many little setbacks that could've easily been prevented :p we've successfully completed the new fastest GTA III CG round in a little over a day! (Waiting for GTAKid to post the official time).

Next up, complete a round in under 24 hours!

  • lol232, GTAKid667 and MrMateczko like this

GTAKid667
  • GTAKid667

    The Bad Fella™

  • GTA Series Staff
  • Joined: 24 May 2010
  • United-Kingdom
  • Most Helpful [GTA] 2013
    Contribution Award [Chain Game]
    Contribution Award [GTA III]

#1835

Posted 10 July 2017 - 10:19 AM

That was an awesome round, I can't believe how quick we managed to complete it! Thanks to all of you for playing, we haven't seen a round with so many players for over 6 Months and to get all of you, and that kind of activity, on one day and get so close to under 24 Hours is an unbelieveable achievement!
 
Official Completion time of Round 69 is 1 Day, 1 Hour and 20 Minutes. Sunday 9th July at 00:35 UTC - Monday 10th July at 01:55 UTC. Statistics will be up within the next few weeks, as with all recent rounds yet to have them posted.
 
:)
  • lol232, MrMateczko and thehambone like this

Sidaredd
  • Sidaredd

    I can run GTA V on Intel HD Graphics 2000 and 1.5 Ghz CPU

  • Members
  • Joined: 25 Jun 2016
  • Turkey

#1836

Posted 10 July 2017 - 12:02 PM

 

That was an awesome round, I can't believe how quick we managed to complete it! Thanks to all of you for playing, we haven't seen a round with so many players for over 6 Months and to get all of you, and that kind of activity, on one day and get so close to under 24 Hours is an unbelieveable achievement!
 
Official Completion time of Round 69 is 1 Day, 1 Hour and 20 Minutes. Sunday 9th July at 00:35 UTC - Monday 10th July at 01:55 UTC. Statistics will be up within the next few weeks, as with all recent rounds yet to have them posted.
 
:)

 

That live streams helped us to finish round faster. But I have problems with live steams :(

  • MrMateczko likes this

GTAKid667
  • GTAKid667

    The Bad Fella™

  • GTA Series Staff
  • Joined: 24 May 2010
  • United-Kingdom
  • Most Helpful [GTA] 2013
    Contribution Award [Chain Game]
    Contribution Award [GTA III]

#1837

Posted 10 July 2017 - 05:58 PM

Chain Game Announcement!

We're breaking out of the Police Convoy and roaming the crime filled streets of Liberty City in our Prison Overalls completing Side Missions once again, immediately after the explosion at the Callahan Bridge!

The next round of the GTA III Chain Game will be a Starter Save Round and for those of you unfamiliar with what this is, then it's where we attempt to complete all Side Missions at the beginning of the game without any of the Story Missions being completed.

I'd like to remind all of the players once again that there are several important Rule Differences between a Starter Save Round and a normal 100% Round of the game and while we have recently completed a Starter Save Round, I still believe it'll be beneficial to bring these changes to your attention so that there are no issues during the round.

No Story Missions: The Main Difference between a Starter Save Round and a 100% Completion Round is that we are attempting to create a save that has all of the Side Missions Complete at the beginning of the game, meaning that no player should complete a Single Storyline Mission during the round. This is the most important rule of the game and is often broken in these rounds due to players not reading the rules carefully or being aware of the differences in the Starter Save Rounds.

'Give Me Liberty' Mission Trigger: The Starter Save we will be using will not yet have the opening missions of the game, 'Give Me Liberty' and 'Luigi's Girls', complete. Claude will still be wearing his Prison Overalls, as well as the Callahan Bridge still containing the wreckage from the bomb in the opening intro.

This mission can be triggered from an invisible marker however, but no player should activate the mission as we are not attempting any Story Missions in this round. There will be a screenshot that my questionable art skills, no where near the level of oscareczek's artistic excellence, edited in Paint in the opening posts to let you all know where this is, so that you can plan you're route around it. This trigger exists both above and below the bridge, but like a normal mission marker can only be triggered on foot.

One Named Side Mission: Unlike the regular rounds where players are free to do as many Side Missions as they wish, there is a slight rule change for the Starter Save Rounds that is in place to ensure the round is not over in only one or two turns. This is the One Named Side Mission rule where during your turn, you are only able to complete one of the following:
  • "Patriot Playground"
  • "A Ride In The Park"
  • "Gripped!"
  • "Multistorey Mayhem"
  • "Mafia Massacre"
  • "Diablo Destruction"
  • "Casino Calamity"
  • "Rumpo Rampage"
You are still free to do as many of the other Side Missions as you choose, either with or without one of the above.

Reduced Turn Time Limit: You are only allowed TWO HOURS to complete your turn, which is one hour less than a normal round of the game. This is because of the reduced amount of content in the game, which if turns in this round were three hours, would allow for one player to do an unfair amount of the game themselves. The Chain Game is all about playing as a team, as we have been doing so well recently!

Outside of the Starter Save Rounds, I also want to take this time to address other Chain Game Related News. Firstly, I'd like to congratulate all of the players on the fantastic achievement of the Fastest Ever Grand Theft Auto III Chain Game Round with a super quick time of just 1 Day, 1 Hour and 20 Minutes beating the previous record which was set recently by almost 5 Hours! The turnout of players was absolutely amazing and I could not believe how close we made it to a 24 Hour Round! We couldn't have done it without you all, so thank you all for taking the time and some of you even depriving yourself of sleep to keep the game moving at speed!
I am not responsible for any issues incurred by your lack of sleep

We're also internally reviewing the current Opening Posts and Rules of the Chain Game and are looking for any suggestions you may have towards the current rules of the game, ideas for how we could better present the information in the Opening Posts to make them clearer to all players and general feedback on the look of the game. We want to make the game as clear as possible and as easy to understand as we can, so player feedback is very much appreciated at any time. You can give feedback either here in the Chain Game Lounge or by sending me a Personal Message.

We've also reached a total of 10,000 Downloads of our 100% Save File Collection over on GTAGarage!

And I've also reached a total of 500 Valid Chain Game Turns, becoming the first player in the GTA III Chain Game to do so! As with previous milestones I've reached, you can expect some FANTASTIC VEHICLES in your garages to celebrate!!

You should also Stay Tuned to the Chain Game Lounge for more Announcements over the next few weeks!
  • 123robot, Th3MaN1, MrMateczko and 2 others like this

Sidaredd
  • Sidaredd

    I can run GTA V on Intel HD Graphics 2000 and 1.5 Ghz CPU

  • Members
  • Joined: 25 Jun 2016
  • Turkey

#1838

Posted 10 July 2017 - 08:15 PM

Do we have to make a ghost car for saving game everytime ?

  • MrMateczko likes this

thehambone
  • thehambone

    Don't remind me of home Or I might notice where I am

  • Members
  • Joined: 27 Dec 2013
  • United-States

#1839

Posted 10 July 2017 - 08:20 PM Edited by thehambone, 10 July 2017 - 08:23 PM.

Do we have to make a ghost car for saving game everytime ?

What do you mean by a ghost car? Do you mean putting a car in the garage for the next player to use?


As with previous milestones I've reached, you can expect some FANTASTIC VEHICLES in your garages to celebrate!!

I hope "fantastic vehicles" doesn't mean Idahos. :p
  • Th3MaN1 and MrMateczko like this

GTAKid667
  • GTAKid667

    The Bad Fella™

  • GTA Series Staff
  • Joined: 24 May 2010
  • United-Kingdom
  • Most Helpful [GTA] 2013
    Contribution Award [Chain Game]
    Contribution Award [GTA III]

#1840

Posted 10 July 2017 - 08:31 PM Edited by GTAKid667, 10 July 2017 - 08:34 PM.

Do we have to make a ghost car for saving game everytime ?

No, all three Safehouses are unlocked in the Save File and you should be able to save in them as you normally would. The only difference is you can't get to other islands without using any methods that may include glitching or Ghost Vehicles (or the Dodo, once delivered to the Portland Import/Export Garage)
 
 

As with previous milestones I've reached, you can expect some FANTASTIC VEHICLES in your garages to celebrate!!

I hope "fantastic vehicles" doesn't mean Idahos. :p

Oh I wouldn't possibly do something like that now, would I? :sigh:
  • 123robot, MrMateczko and thehambone like this

Sidaredd
  • Sidaredd

    I can run GTA V on Intel HD Graphics 2000 and 1.5 Ghz CPU

  • Members
  • Joined: 25 Jun 2016
  • Turkey

#1841

Posted 10 July 2017 - 08:42 PM

 

Do we have to make a ghost car for saving game everytime ?

What do you mean by a ghost car? Do you mean putting a car in the garage for the next player to use?

 

If you wanna save the game before the first mission, you have to make a ghost car (crusher glitch) because door is locked.

  • MrMateczko and thehambone like this

GTAKid667
  • GTAKid667

    The Bad Fella™

  • GTA Series Staff
  • Joined: 24 May 2010
  • United-Kingdom
  • Most Helpful [GTA] 2013
    Contribution Award [Chain Game]
    Contribution Award [GTA III]

#1842

Posted 10 July 2017 - 08:43 PM

If you wanna save the game before the first mission, you have to make a ghost car (crusher glitch) because door is locked.

Yes but once you have done this once, the door opens and remains open permanently.
  • MrMateczko and thehambone like this

Sidaredd
  • Sidaredd

    I can run GTA V on Intel HD Graphics 2000 and 1.5 Ghz CPU

  • Members
  • Joined: 25 Jun 2016
  • Turkey

#1843

Posted 10 July 2017 - 08:46 PM

 

 

As with previous milestones I've reached, you can expect some FANTASTIC VEHICLES in your garages to celebrate!!

I hope "fantastic vehicles" doesn't mean Idahos. :p

 

Oh I wouldn't possibly do something like that now, would I? :sigh:

 

 

BP/CP/EP/FP/UC Rhino ?

  • MrMateczko likes this

GTAKid667
  • GTAKid667

    The Bad Fella™

  • GTA Series Staff
  • Joined: 24 May 2010
  • United-Kingdom
  • Most Helpful [GTA] 2013
    Contribution Award [Chain Game]
    Contribution Award [GTA III]

#1844

Posted 11 July 2017 - 09:42 AM Edited by GTAKid667, 11 July 2017 - 09:43 AM.

Here's a couple of clips I took during the last round. I didn't take as many this time around and most of those I have I haven't yet uploaded thanks to some internet issues I have been having, as some of you may have noticed when some of my streams suddenly started lagging. Will hopefully get back to recording plenty more of your skills in the next ones! The complete Chain Game Livestreams playlist shows all of the videos I have recently taken!
 



  • Th3MaN1, MrMateczko and thehambone like this

Fooking
  • Fooking

    you fooking w0t m9?

  • BUSTED!
  • Joined: 24 Jun 2017
  • Germany

#1845

Posted 11 July 2017 - 10:46 AM

I have a question, why does the main post list a NE Taxi and a NE Hoods Rumpo XL as UC?
  • GTAKid667 and MrMateczko like this

GTAKid667
  • GTAKid667

    The Bad Fella™

  • GTA Series Staff
  • Joined: 24 May 2010
  • United-Kingdom
  • Most Helpful [GTA] 2013
    Contribution Award [Chain Game]
    Contribution Award [GTA III]

#1846

Posted 11 July 2017 - 11:11 AM

I have a question, why does the main post list a NE Taxi and a NE Hoods Rumpo XL as UC?

Thanks for pointing this out, it's a mistake in the post. It was corrected in the Regular Round Opening Posts a while ago but the Starter Save Rounds use different code templates. I'll get this corrected :)
  • MrMateczko likes this

GTAKid667
  • GTAKid667

    The Bad Fella™

  • GTA Series Staff
  • Joined: 24 May 2010
  • United-Kingdom
  • Most Helpful [GTA] 2013
    Contribution Award [Chain Game]
    Contribution Award [GTA III]

#1847

Posted 11 July 2017 - 12:16 PM Edited by GTAKid667, 11 July 2017 - 12:17 PM.

1 Hidden Package

If you're going to be collecting Hidden Packages, you should really mention which ones you are collecting. This will help the rest of us know which ones are still left to find, and make it so that we don't miss any at the end! :)


How did you made this blue save : https://steamuserima...91BA651091FEDB/

Looks nice, right? :p
The Starter Saves are given a custom title using GTASnP.com before they are uploaded for use in the round.
  • Th3MaN1 and MrMateczko like this

123robot
  • 123robot

    Dodo Pilot Expert

  • Members
  • Joined: 27 Nov 2007
  • England

#1848

Posted 11 July 2017 - 12:51 PM

As well as GTAKid's clips, I have also prepared my own highlights video of Round 69! It's a lot longer because I was around to record more stuff, but hopefully more highlights isn't a bad thing. :D This compilation features clips from GTAKid667, lol232, 123robot, TubewayArmy, thehambone, and MrMateczko. Enjoy! :)

 

 

Timestamps:

 

0:00 - Stupid cop tries to drive up cliff (GTAKID667)
0:18 - Crusher glitch failure (LOL232)
0:46 - Chased by burning car (123ROBOT)
1:11 - Barracks forgets laws of physics (LOL232)
2:01 - Barracks forgets laws of physics...again (LOL232)
2:28 - Triads beat down poor, defenseless man (123ROBOT)
2:58 - Bouncy ambulance believed to have been used in recent bank heist (GTAKID667)
3:38 - Forget there was a cliff (123ROBOT)
3:59 - Cops pass out and drive into wall (123ROBOT)
4:32 - Running into gunfire (TUBEWAYARMY)
4:46 - R.I.P. Perennial (GTAKID667)
5:15 - Salvatore's incompetent bodyguards (123ROBOT)
5:36 - Brake Failure (123ROBOT)
5:56 - Blown to pieces (123ROBOT)
6:08 - Lucky man escapes explosion only to almost blow himself up (GTAKID667)
6:40 - A unique entrance (GTAKID667)
7:00 - Cops foil criminal plot to dispose body (LOL232)
7:20 - The Mafia strike again (LOL232)
7:41 - Mafia Sentinel delivery (LOL232)
8:02 - Cheating A.I. (THEHAMBONE)
8:40 - Pro Flip (TUBEWAYARMY)
8:55 - Not-as-pro landing (TUBEWAYARMY)
9:19 - Bad Flip (TUBEWAYARMY)
9:31 - Bad Flip 2 (TUBEWAYARMY)
10:01 - Colombian firepower proves too much for firetruck (LOL232)
11:05 - Loose baggage kills (LOL232)
11:24 - Acrobatic Stinger (THEHAMBONE)
12:17 - Wise Words (LOL232)
12:24 - Busted? (MRMATECZKO)
13:21 - Hero cop stops criminal in his tracks (THEHAMBONE)
13:40 - Don't worry, you won't fail if you're outside of the securicar in the last 10 seconds (THEHAMBONE)
14:00 - Enforcer in Traffic? (THEHAMBONE)
14:14 - Crazy Landing (THEHAMBONE)
14:36 - Those Damn Colombians (123ROBOT)
14:57 - Crucial mission vehicle almost flips (123ROBOT)
15:13 - Angry Colombian car chases down Claude in his final moments (123ROBOT)
15:34 - A VERY unconventional 'The Exchange' (LOL232)
18:12 - BONUS: Last words from lol232. Also, he explodes. (LOL232)
  • GTAKid667, MrMateczko, TubewayArmy and 1 other like this

Fooking
  • Fooking

    you fooking w0t m9?

  • BUSTED!
  • Joined: 24 Jun 2017
  • Germany

#1849

Posted 11 July 2017 - 12:58 PM

I might join soon too, and I'll livestream it as well :D

So failing a mission is a big no, unless a special vehicle has been obtained? For example it's okay to fail a mission if you get a BP/FP Trashmaster with Bomb?
  • 123robot and MrMateczko like this

GTAKid667
  • GTAKid667

    The Bad Fella™

  • GTA Series Staff
  • Joined: 24 May 2010
  • United-Kingdom
  • Most Helpful [GTA] 2013
    Contribution Award [Chain Game]
    Contribution Award [GTA III]

#1850

Posted 11 July 2017 - 01:01 PM Edited by GTAKid667, 11 July 2017 - 01:02 PM.

So failing a mission is a big no, unless a special vehicle has been obtained? For example it's okay to fail a mission if you get a BP/FP Trashmaster with Bomb?

Yes, failing missions is only allowed for obtaining Special Vehicles. So if you want to get the BP/FP Trashmaster with Bomb then yes, you're allowed to fail the mission assuming you obtain it.
  • 123robot and MrMateczko like this

Fooking
  • Fooking

    you fooking w0t m9?

  • BUSTED!
  • Joined: 24 Jun 2017
  • Germany

#1851

Posted 11 July 2017 - 01:03 PM Edited by Fooking, 11 July 2017 - 01:04 PM.

(Not really GTA III related, more for SA), but what about vehicles which require no failure but are much easier with one?

The FP/EP RC Baron is very easy with a failure, but with passing it can take hours/days.
  • MrMateczko likes this

GTAKid667
  • GTAKid667

    The Bad Fella™

  • GTA Series Staff
  • Joined: 24 May 2010
  • United-Kingdom
  • Most Helpful [GTA] 2013
    Contribution Award [Chain Game]
    Contribution Award [GTA III]

#1852

Posted 11 July 2017 - 01:05 PM

(Not really GTA III related, more for SA), but what about vehicles which require no failure but are much easier with one?

Yes, we'd allow a failure in that case if it is part of the method of obtaining the Special Vehicle, even if there's another method that could be done without one.
  • MrMateczko likes this

GTAKid667
  • GTAKid667

    The Bad Fella™

  • GTA Series Staff
  • Joined: 24 May 2010
  • United-Kingdom
  • Most Helpful [GTA] 2013
    Contribution Award [Chain Game]
    Contribution Award [GTA III]

#1853

Posted 11 July 2017 - 05:12 PM

Chain Game Announcement!

You've searched for the Hidden Packages time and time again but now it's time to put your finding skills to another challenge!

The next round of the Grand Theft Auto III Chain Game will be a Generated Vehicles Round. It has been a while since there has been one of these if we exclude the 5 Commerorative Vehicles that were placed in Round 50 to celebrate the Chain Game's Milestone, so I understand that several of you may not have been around before and may not know what one of these is so I'll take the opportunity to go through all the important information you need to know.

A Generated Vehicle Round is a round of the Chain Game where there will be hidden 'Generated Vehicles' that I have spawned in various locations across Liberty City, more specifically in locations that they would not usually spawn. Included in these may be vehicles that are required for Import/Export but may be rarer spawns or do not usually appear on the island they are spawned on in the round, vehicles that may be of use in specific missions, and vehicles that have just been included for fun!

The Generated Vehicles will not be revealed to any player when the round begins and instead we'll have a game called 'Vehicle Hunt'. This is where you get to put your finding skills to work and try and find all of the vehicles spawned across the map! We'll be keeping a checklist in the opening post and once a vehicle is correctly identified, it will be revealed for all players to see.

How do I participate?
Well, that's easy! You can hunt for vehicles during your Chain Game Turn and if you discover any across the map, then make a note of the vehicle and it's location and write your findings in your turn post after you've edited the post once the turn is complete. It's important to note that Spoiler Tags must be used to conceal your findings in the edited post! You may link to images or videos within the Spoiler Tag in addition to noting the vehicle you have found. You may find this revised Posting Format of use:


[b]Mission:[/b]
[b]Link:[/b]
[b]Completion:[/b]
[b]Notes:[/b]
[b]Generated Vehicles:[/b]
[spoiler] << Write your findings here! >> [/spoiler]
An example of a completed post may look like this:

Mission: Drive Misty For Me
Link: http://gtasnp.com/
Completion: 3%
Notes: Joey's Missions are now Unlocked!
Generated Vehicles:
Spoiler


The example vehicles used above are regular parked vehicles in GTA III, and not any of the Generated Vehicles we're using in this Save File.

What kind of vehicles am I looking for?
The names of the vehicles that have been placed will not be revealed, neither will the locations, however you will be able to see in the Starter Save Post how many vehicles there are spawned in the game and how many of these are cars, boats and planes. You will also be able to see how many cars are in Portland, how many are in Staunton Island and how many are in Shoreside Vale.

In addition to the cars, boats and planes spawned across Liberty City, there will also be Personal Vehicles for the Chain Game Staff. MrMateczko, TubewayArmy and I have each chosen a car and secret location somewhere in Liberty City for you to find in addition to the other Generated Vehicles. Unlike the other vehicles, these will be alarmed and so you will be able to know if you find it that it belongs to one of us.

What happens if I correctly identify a vehicle?
If you correctly identify a Generated Vehicle, the location of that vehicle will be revealed in the Vehicle Hunt Checklist. In addition to this you will also win a :cookie:!

Every vehicle that you correctly identify will be worth one :cookie:! For Personal Vehicles, if you can correctly identify the owner you will earn an Extra :cookie:! Some vehicles may also only spawn in a single color, and if you can identify that they only spawn in that color then you can earn another Extra :cookie:!

We will keep a 'Cookie List' in the Vehicle Hunt Checklist so we can see who manages to get the most cookies at the end!

Do I have to participate in Vehicle Hunt?
The Vehicle Hunt minigame is a completely optional addition to the Chain Game for this round. You are not expected to participate in it if you do not want to, and not all vehicles have to be found before the end of the round. It's just meant to be a bit of extra fun, and I hope that several of you will give finding these vehicles a go!

Yay?
Yay! :)

Other Important Information
  • In order for the 30 Generated Vehicles to be spawned in this Save File, 30 of Liberty City's Regular Parked Cars have been moved. We have tried to select vehicles that are not often used or will be noticeable in game, and make the choice as widespread as we can and not all from the same location.
  • As the Chain Game Chief, I know of all locations of the Generated Vehicles as I am responsible for creating the Save File. As such, I have no right to use such vehicles in the game to benefit my gameplay such as by delivering them to Import/Export Garages neither can I participate in 'Vehicle Hunt'.
  • As MrMateczko and TubewayArmy are Personal Vehicle Owners, they are not allowed to 'find' their own vehicles in the hunt or use them in ways that may benefit their gameplay such as by delivering them to Import/Export Garages but may participate in Vehicle Hunt as usual for the other 29 Vehicles in the game.
Hopefully I have covered all you need to know about the upcoming round, but if you are still unsure then please ask here in the lounge and we can clear up any confusions. This will be a fun round and I hope to see many of you participate and hopefully search for some vehicles too!
Will you find our Personal Vehicles?
  • 123robot, MrMateczko, TubewayArmy and 1 other like this

123robot
  • 123robot

    Dodo Pilot Expert

  • Members
  • Joined: 27 Nov 2007
  • England

#1854

Posted 13 July 2017 - 07:03 PM

Selected highlights from Starter Save Round 7 of the GTA III Chain Game! No idea how a simple starter save created so many highlight-worthy moments, but here we are. :D This compilation features clips from 123robot, GTAKid667, and TubewayArmy. Enjoy! :)

 

 

Timestamps (sorted by player):

 

0:00 - A Flip in the Park (123ROBOT)
0:13 - Too much for these paramedics to handle (123ROBOT)
0:49 - Man with Bazooka vs Yardies with bats and pistols...who will win? (123ROBOT)
1:08 - Phantom fire (123ROBOT)
1:23 - Lucky Rampage #1 (123ROBOT)
1:59 - Perfect flip (123ROBOT)
2:08 - Started recording late so you only see the explosion :p (123ROBOT)
2:16 - So, I guess that's solid then... (123ROBOT)
2:24 - Bizarre landing (123ROBOT)
4:49 - Claude the Mime (123ROBOT)
6:14 - The Bridge Package (123ROBOT)
6:54 - Claude vs Rocks (123ROBOT)
7:33 - Patriot Flipground (123ROBOT)
9:43 - Gripped! Failure Montage (123ROBOT)
11:27 - Almost botched the victory (123ROBOT)
11:42 - Lucky Rampage #2 (123ROBOT)
12:03 - That Damn Flamethrower Rampage (123ROBOT)
12:16 - REALLY Lucky Rampage #3 (123ROBOT) - Footage borrowed from TubewayArmy because I didn't get it :p
12:30 - Crazy flying (123ROBOT)
13:15 - Short Flight (123ROBOT)
13:50 - Lucky Rampage #4 (123ROBOT)
14:40 - Almost killed in train collision (123ROBOT)
15:24 - Man hit by train miraculously survives (123ROBOT)
 
2:43 - That shouldn't count (GTAKID667)
3:03 - THE JUMP Montage (GTAKID667)
8:00 - Overshot the jump...significantly (GTAKID667)
8:25 - Between a box and a hard place (GTAKID667)
9:11 - SUPER Lucky Jump! (GTAKID667)
15:43 - Taxi conspires to block checkpoint in Multistorey Mayhem (GTAKID667)
16:01 - The Barracks (GTAKID667)
17:04 - R.I.P. Idaho (GTAKID667)

 

4:03 - Bobcat kills (TUBEWAYARMY)

7:52 - Unfortunate car placement (TUBEWAYARMY)

  • GTAKid667, MrMateczko and TubewayArmy like this

GTAKid667
  • GTAKid667

    The Bad Fella™

  • GTA Series Staff
  • Joined: 24 May 2010
  • United-Kingdom
  • Most Helpful [GTA] 2013
    Contribution Award [Chain Game]
    Contribution Award [GTA III]

#1855

Posted 15 July 2017 - 10:05 AM Edited by GTAKid667, 15 July 2017 - 10:08 AM.

That was another great round, thanks to everyone for playing! Congratulations to 123robot for winning the most cookies in Vehicle Hunt! It was great to see the positive response to Generated Vehicles in the round, and I hope you all had fun searching :)

Now on to the Highlights. Nothing as good as what I'm sure TubewayArmy and 123robot captured from some of my turns, but still some good ones.
 

Highlights from GTA III Chain Game Round 70

Full Playlist




  • 123robot and TubewayArmy like this

GTAKid667
  • GTAKid667

    The Bad Fella™

  • GTA Series Staff
  • Joined: 24 May 2010
  • United-Kingdom
  • Most Helpful [GTA] 2013
    Contribution Award [Chain Game]
    Contribution Award [GTA III]

#1856

Posted 17 July 2017 - 03:32 PM

Another great round this weekend! Thanks all of you for playing :)

Highlights from GTA III Chain Game Round 71

Full Playlist




  • 123robot, TubewayArmy and thehambone like this

123robot
  • 123robot

    Dodo Pilot Expert

  • Members
  • Joined: 27 Nov 2007
  • England

#1857

Posted 17 July 2017 - 06:13 PM

Selected highlights from Round 70 of the GTA III Chain Game! This one came out really long (30 minutes!), which I'd like to say is in celebration of the special generated vehicle round, but it's more just that I have too many clips. :p So instead of providing timestamps for every single one, I'll just include what I think are the most memorable ones. But you know, if you have 30 minutes to spare, feel free to watch it all. :D This compilation features clips from 123robot, MrMateczko, TubewayArmy, and GTAKid667. Enjoy! :)
 
Also, sorry it's so late, but the rounds have just been going by so fast - it's hard to keep up. :p
 
 
123ROBOT:
 
0:00 - Dodo "Expert"
1:14 - The Many Patriot Playground Fails
6:40 - The Difficulties of Taxi Driver (featuring floating Bobcat)
13:52 - Captain goes for a swim
14:25 - "He's wrecked my car! Waste him!"
17:03 - In Search of the Last Vehicle
18:27 - The Bridge Package Strikes Again
19:47 - So Painfully Close
21:14 - Boom
24:15 - Failing "Espresso-2-Go!" in increasingly stupid ways
29:58 - Patriot Playground (156 seconds - OLD Chain Game Record)
 
GTAKID667:
 
3:56 - Action Movie Star Claude
10:00 - One Word: Paramedic
26:50 - And now, some relaxing Taxi Driver with GTAKid667
 
TUBEWAYARMY:
 
4:50 - The Many Turismo Fails
9:11 - Alternate Ending to GTA III
21:44 - The Best of the Mission "Bait"
 
MRMATECZKO:
 
5:43 - The Never-Ending Saga of MrMateczko and his increasingly insane attempts at glitching to the second island
15:32 - Blown to Kingdom Come
15:58 - For GTAKid667
  • GTAKid667, TubewayArmy and thehambone like this

MorsPrincipiumEst
  • MorsPrincipiumEst

    GTA Series Special Vehicle Collector

  • Feroci
  • Joined: 15 Nov 2013
  • United-States
  • The collector [Amazing work on the Special Vehicle Guide!]

#1858

Posted 03 August 2017 - 12:31 PM

Hats off to you guys for keeping GTA III and the Chain Game alive.  Yesterday, was the first time I played III (PS2) in literally almost 2 years and when I came to playing it, I sucked SO bad.  I am currently redoing my Starter Save (53% After Luigi's Girls + DP/EC Kuruma in the SSV Garage) and then am doing TWO 100% Save Files to gather up ALL existing Special Vehicles.  However, getting used to the Physics and such after playing SA/LCS/VCS for the past year is very difficult.  You guys seemed to master this game.  I get so used to Rotating Cameras and such and forget you can't do this in III/VC (PS2 at least).  Not in a Car, not on foot, and it's very annoying when I go to do it, and forget it's not existing.  I also forgot how poor the Damage Physics are.  I was so bad that I nearly had the Kuruma from Give Me Liberty catch on fire before passing Luigi's Girls! :D :p  A few bumps and it's smoking already.  I flew the Dodo up to the SSV Lift Bridge for the Hidden Package up there and then at a time spent FIVE MINUTES positioning the Dodo so when I exit it, Claude is on the center barrier where the Hidden Package is.  Only later to fail Paramedics Level 12 due to wack ass sh*t.  I was on Level 9 when I was only given 17 Seconds (how come THIS game, does that, you can be on Level 1 and get 1:15 to pick one guy up, but then you get to a higher Level and you're given 17 Seconds only...The Time is so inconsistent almost making it luck based to pass it half the time) and when I reached one of the patients to pick up, a Stallion ran him over and STOPPED ON TOP OF IT...Time is tick, tick, tick, tick, ticking away and the f*cking guy is stuck under a Stallion.  Horrible luck...

 

Then the horrors came back of the mysterious Securicar, Flatbed, and Bus.  Why doesn't PS2 spawn these?  Seriously...It's insane how I can boot up the Mobile Version (which is similar to PC) and see so many of these Vehicles pass by me within a few moments of playing, yet on PS2, you can basically do the entire Starter Save without even seeing a single one of these Vehicles in Portland...It's insane...Luckily I did find the Blista, Trashmaster, and Mr. Whoopee in Firefighter, though.

 

Even though there is no Safehouse Visits Stat in III, I am doing it in 5 Safehouse Visits.  My goal is to get lower than 37 "Days Passed in Game" Stat which I had in my old Starter Save and also less than 61 Days Passed in Game Stat for the first of two 100% Saves.  I am already at 4 Days Passed in Game, though, and 12% into it out of 53%.

  • TubewayArmy and thehambone like this

GTAKid667
  • GTAKid667

    The Bad Fella™

  • GTA Series Staff
  • Joined: 24 May 2010
  • United-Kingdom
  • Most Helpful [GTA] 2013
    Contribution Award [Chain Game]
    Contribution Award [GTA III]

#1859

Posted 22 September 2017 - 04:55 PM

Thanks MorsPrincipiumEst! :)

All of the Chain Game Statistics that had not yet been posted since Round 62 have now been completed and posted!

Round 62: http://gtaforums.com...2/?p=1069855021
Round 63: http://gtaforums.com...st&p=1069855022
Round 64: http://gtaforums.com...st&p=1069855025
Round 65: http://gtaforums.com...st&p=1069855027
Round 66: http://gtaforums.com...st&p=1069855029
Round 67: http://gtaforums.com...st&p=1069855033
Round 68: http://gtaforums.com...st&p=1069855035
Round 69: http://gtaforums.com...st&p=1069855037
Round 70: http://gtaforums.com...st&p=1069855038
Round 71: http://gtaforums.com...st&p=1069855042
Round 72: http://gtaforums.com...st&p=1069855043

Round 73's Statistics will be posted over the weekend.

Thank you all for your continued support of the Chain Game. We couldn't have made it this far without you, and we hope to have many more fun and enjoyable rounds in the future :)
  • Th3MaN1, TubewayArmy, MorsPrincipiumEst and 1 other like this

oscareczek
  • oscareczek

    The Chain Game: San Andreas is too complicated

  • Members
  • Joined: 16 Nov 2010
  • Poland

#1860

Posted 30 September 2017 - 08:37 PM

Mission: 'DRIVE MISTY FOR ME'
Link: http://gtasnp.com/VxHxS5
Completion %: 5.84%
Notes: 1 Unique Stunt Jump

It's not San Andreas CG, you have to say you're going to take a turn, then actually make it.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users