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Assassination Sidemission

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MKKJ
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#1

Posted 25 June 2015 - 05:26 AM Edited by MKKJ, 22 July 2017 - 06:54 PM.

Assassination%2BOddjob%2BLogo.png

 

Version 9.1.2

 

Introducing another side-mission to GTA San Andreas!
 

FEATURES

  • Simply start mission by pressing BACKSPACE when outside.
  • Agents to inform you, either by phone or meet them directly.
  • Targets varying from defenseless to armed, walking or driving, alone or with group.
  • Target ranks to indicate how dangerous your target would be.
  • Special trait for high-rank targets which makes them immune to crash and headshot.
  • High wanted level will put you in several disadvantages.
  • Stealth kills could prevent target's response, avoid wanted level or bypass target's immunity.
  • Gang members recruited will recognize your target and attack on sight.
  • Performing total 50 target kills will improve your weapon accuracy!
  • Configuration file to adjust few features that alters mission.

GLITCHES/BUGS

  • In rare case the car could stuck in alleyways, renders target can't drive the car.
  • There's another rare case where the target bears player's (CJ) model.
  • Few incompatibilities with another mods has reported. Be aware as severe issue or crash could happen.

VIDEOS & SCREENSHOTS

Spoiler

 

DOWNLOADS

MEDIAFIRE - GTA GARAGE - GTA INSIDE

*Old versions link can be found under End Note tab below

 

END NOTES

Spoiler

  • Fireman, universetwisters, anthony and 8 others like this

AiŽaŠobŽa
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#2

Posted 25 June 2015 - 05:29 AM

Looks cool, If i decied to buy SA from steam i'll give this mod a go.

 

Keep up the good work :^:


GaMeR-X
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#3

Posted 25 June 2015 - 01:15 PM

good mod man


thalilmythos
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#4

Posted 26 June 2015 - 12:55 AM

You should keep modding brother, this is one of the best mods of sidemissions in sa i've ever tried, you got potential to make great mods.... and shiiieet, if your not really into modding but can make this? then damn you got talent


MKKJ
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#5

Posted 26 June 2015 - 06:30 AM

Keep up the good work :^:

 

good mod man

thank you :)
 

 

You should keep modding brother, this is one of the best mods of sidemissions in sa i've ever tried, you got potential to make great mods.... and shiiieet, if your not really into modding but can make this? then damn you got talent

thanks dude

now you've said it, i feel ya too.
at first i just like "i want to poke around modding, i guess. it won't be long" then now it turned out better and i feel guilty if i don't take this any further :facedesk:
 

 


thalilmythos
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#6

Posted 26 June 2015 - 11:24 PM

you are welcome man, you should keep going with this mod, make something like bigger pay objectives like killing an objective protected by a convoy or getting rid of a 10 persons gang in a row, bring variety, something to do after finishing gta sa 100 % apart from shooting cops till exhaustion


Fireman
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#7

Posted 27 June 2015 - 07:20 PM Edited by Fireman, 27 June 2015 - 07:21 PM.

Yay more sidemissions and they're not even that easy!

 

Blew myself up once, targets have a good amount of health (I wish they could be headshot/one hit killed by a sniper shot though, maybe you can make them take more damage from sniper rifles?).

 

Some grammatical errors but that's okay. It just works and it allows you to basically do an infinite amount of mini-missions (cause all Rockstars missions are basically kill these guys or that guy).

 

Great job!

 

The extra of having a contact in between hits is so much cooler than another mod I tried where it would just mark a target, this makes it feel much more realistic.


MKKJ
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#8

Posted 29 June 2015 - 10:31 PM Edited by MKKJ, 29 June 2015 - 11:22 PM.

Yay more sidemissions and they're not even that easy!

 

Blew myself up once, targets have a good amount of health (I wish they could be headshot/one hit killed by a sniper shot though, maybe you can make them take more damage from sniper rifles?).

 

Some grammatical errors but that's okay. It just works and it allows you to basically do an infinite amount of mini-missions (cause all Rockstars missions are basically kill these guys or that guy).

 

Great job!

 

The extra of having a contact in between hits is so much cooler than another mod I tried where it would just mark a target, this makes it feel much more realistic.

Thank you, sir. :)

About sniper, I wonder why i never thought of this. However, currently i'm working on it right now, at least make the target could get headshot'd along with code rewrite.

Grammatical problems, huh. I'm not native english speaker so it can't be helped unless someone offer help. I think dialogue affects much part of this mod, though.

Well, with much dialogue like that, overall it's like something between Rockstar's classic mission and oddjob sidemissions. :turn:


astitva
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#9

Posted 30 June 2015 - 12:00 PM

It is seriously a very good mod!
Why don't you for example create options, like giving the player option to choose whether he wants to carry it covertly or by combating, thus affecting player's reward in the process.
Just a suggestion, keep up your good work.

Fireman
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#10

Posted 30 June 2015 - 12:47 PM

 

Yay more sidemissions and they're not even that easy!

 

Blew myself up once, targets have a good amount of health (I wish they could be headshot/one hit killed by a sniper shot though, maybe you can make them take more damage from sniper rifles?).

 

Some grammatical errors but that's okay. It just works and it allows you to basically do an infinite amount of mini-missions (cause all Rockstars missions are basically kill these guys or that guy).

 

Great job!

 

The extra of having a contact in between hits is so much cooler than another mod I tried where it would just mark a target, this makes it feel much more realistic.

Thank you, sir. :)

About sniper, I wonder why i never thought of this. However, currently i'm working on it right now, at least make the target could get headshot'd along with code rewrite.

Grammatical problems, huh. I'm not native english speaker so it can't be helped unless someone offer help. I think dialogue affects much part of this mod, though.

Well, with much dialogue like that, overall it's like something between Rockstar's classic mission and oddjob sidemissions. :turn:

 

 

But headshots only by sniper rifles (if that's even possible) otherwise it becomes too easy! :p

 

I'll keep my eye on the grammatical errors, to be fair I only saw one, so that's not much.


MKKJ
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#11

Posted 30 June 2015 - 02:57 PM

It is seriously a very good mod!
Why don't you for example create options, like giving the player option to choose whether he wants to carry it covertly or by combating, thus affecting player's reward in the process.
Just a suggestion, keep up your good work.

thanks a lot, man :D
 

 

But headshots only by sniper rifles (if that's even possible) otherwise it becomes too easy! :p

 

I'll keep my eye on the grammatical errors, to be fair I only saw one, so that's not much.

 

Yeah, i know. I planned to allow headshots with rifles, target in car or stay around 15-20 m from target

If you want to help with grammar, you could take a look at the *.fxt file with any text editor (like notepad)
The format written there shouldn't be much confusing. Then PM me for a discussion ;)

And, of course you don't have to if it's too much to do.

 


MKKJ
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#12

Posted 01 July 2015 - 11:42 AM Edited by MKKJ, 09 July 2015 - 11:48 AM.

UPDATE!

V3.0

 

- Now target can get headshot if:

  > Shot by any rifle

  > Shot while target in car

  > Shot from around 20m away

- Add Mission Reward : Upon 50 Total Assasinations, any car you stole from target will turn invulnerable

  > Target kill count stored in Player Stats > Crimes > Assasinations
- Minor grammar fix Thanks to Fireman for his time :D

 

 

EDIT

V3.1

-Fix assasination grand reward triggered at 35 instead of 50

-Fix target car won't turn invulnerable if target has been killed before player steal the car

-Code cleanup -- removes unnecessary comments and code lines

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astitva
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#13

Posted 01 July 2015 - 03:06 PM

Awesome.
This update makes it more interesting.

Fireman
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#14

Posted 03 July 2015 - 04:31 PM

Nice, now I can snipe from the hills and actually kill the target, sweet.


MKKJ
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#15

Posted 03 July 2015 - 06:37 PM

Awesome.
This update makes it more interesting.

 

Good luck with your killings ;)
 

 

Nice, now I can snipe from the hills and actually kill the target, sweet.

 

Wait, you can actually snipe from hills? damn. :blink:


Fireman
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#16

Posted 04 July 2015 - 02:19 PM

 

Awesome.
This update makes it more interesting.

 

Good luck with your killings ;)
 

 

Nice, now I can snipe from the hills and actually kill the target, sweet.

 

Wait, you can actually snipe from hills? damn. :blink:

 

 

There was one target at the trucker compound and you could snipe over the fence to kill him. Not sure about other targets.


MKKJ
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#17

Posted 08 July 2015 - 08:50 AM Edited by MKKJ, 09 July 2015 - 11:48 AM.

UPDATE! Fixes, fixes

 

V3.7

-Reward changes. Now each kill gives bigger rewards
-Additional restart when agent is killed without player's consent

-Fix several issues where target in-car not responding whatsoever after bail out
-Adding "Simple mode" - alternate file with easier target and less reward.

-Removed instruction textbox after loading game

-Few code rewrite

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Fireman
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#18

Posted 08 July 2015 - 10:06 PM

One more fix; Assassinations is spelled with one s in the text, should be like this: Assassination.

 

Still great though.


MKKJ
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#19

Posted 09 July 2015 - 07:56 AM

Oh wait, how i didn't notice it for the whole time...? :miranda:
I'll fix this when i found another thing to fix.

Kinda pointless giving another update only for minor spelling error


thalilmythos
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#20

Posted 10 July 2015 - 03:46 AM

Jesus man this has come so far, congratulations dude, i am having a blast with this mod, but there is only one thing that puts me off, is that whenever you are chasing an objective and you put your car in front of it, it stops, whatsup with that? i want to have to chase the objective in case i miss the sniper shot i was aiming for you know? the trill of the chase and sh*t 


MKKJ
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#21

Posted 11 July 2015 - 08:23 AM

Jesus man this has come so far, congratulations dude, i am having a blast with this mod, but there is only one thing that puts me off, is that whenever you are chasing an objective and you put your car in front of it, it stops, whatsup with that? i want to have to chase the objective in case i miss the sniper shot i was aiming for you know? the trill of the chase and sh*t 

Thanks dude, glad if you enjoyed it.

The issue is already in my to-do list for awhile ago. So far i managed to made the car speed up when attacked, but still stop if any car blocks its way.
Well, target's behaviour and response is always an issue for this mod for some reason.


Fireman
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#22

Posted 13 July 2015 - 11:32 AM

Made this quick video, check out that last sniper shot, amazing!

 


MKKJ
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#23

Posted 13 July 2015 - 04:36 PM Edited by MKKJ, 13 July 2015 - 05:08 PM.

Made this quick video, check out that last sniper shot, amazing!
 
[le youtube vid here]

My god... my mod.... in HD! :blink:
Awesome, thanks a lot, dude!
Man, I wish i could mod the game like the way you did. My PC is just so potato that... nevermind.

That's one of nice way to play the game. And, that sniper shot... dang you actually snipe, man. :^:
It would be nice if you allow me to put this in video review section.


Fireman
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#24

Posted 13 July 2015 - 08:32 PM

I missed 23 consecutive sniper shots on a target before that one though :p

 

My PC can't handle the game that well either and the game itself can't handle it, got crashes every few story missions, etc!

 

Sure you can use it if you want.


MKKJ
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#25

Posted 15 July 2015 - 03:24 PM Edited by MKKJ, 16 July 2015 - 07:54 AM.

UPDATE!

 

V4.0 Target and Reward update

-New reward system -- following Taxi Driver reward style It also means lesser reward money, though.
-Target in-car now speed up when attacked by player

-Now almost every kind of car model is used by target

-Few dialogue changes (English may still screwed but, well...)

 

Actually V3.7 changes was supposed to released along with V4.0 update (Hence the update name)
Well, just say since it took time and i'm just impotent impatient, i rushed to release it. (edit : a'ight, its lame, my bad)

Sorry for the inconsistent changes guys.

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astitva
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#26

Posted 15 July 2015 - 07:45 PM

Impotent?????
You mean helpless, right?
But please................, make yourself aware of this word 's other meaning and then only even think of writing it.
Nice updates, though.

Fireman
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#27

Posted 15 July 2015 - 09:26 PM

Update is nice, however you shouldn't give all cars to people.

 

No hotring racers or bloodring bangers for example (Vehicle ID: 494, 502, 503, 504).

 

That's the only weird cars I've seen so far that seemed out of place, monsters trucks would also be rather weird to see on the street, unrealistic (vehicle ID: 444, 556, 557)

 

Also impotent :D


MKKJ
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#28

Posted 16 July 2015 - 07:57 AM

Impotent?????
You mean helpless, right?
But please................, make yourself aware of this word 's other meaning and then only even think of writing it.
Nice updates, though.

Yeah, my bad. That was a joke, though. :)
No, not the 'helpless' one. Oh, wait you get what i mean...

 

Update is nice, however you shouldn't give all cars to people.

 

No hotring racers or bloodring bangers for example (Vehicle ID: 494, 502, 503, 504).

 

That's the only weird cars I've seen so far that seemed out of place, monsters trucks would also be rather weird to see on the street, unrealistic (vehicle ID: 444, 556, 557)

 

Also impotent :D

Got it, i'll add the model id's to the black list.
If only those models kind of sorted out.

misspelling is quite dangerous, isn't it? ;)


MKKJ
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#29

Posted 16 July 2015 - 10:52 AM

UPDATE! Well that was fast.

 

V4.2 Another routine fix after update

-Added more car model blacklist
-Changed target pedtype to 27 (MISSION4) instead of 15 (GANG9) to prevent conflicts with gang mods
-Minor car model selection fix There was a check AFTER car is spawned if the car model is wrong it will replaced with another car but the wrong model is not released

 

The main post also updated now. Under End Notes i put detailed stuff there.
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thalilmythos
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#30

Posted 16 July 2015 - 05:12 PM

WoW you'se a persisten mof*cker haha nice work brother, im glad you decided to keep modding, keep on going dawg





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