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Original GTA Creator Remaking GTA1 in 3D

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  • X/R//

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Posted 21 June 2015 - 10:27 PM Edited by X/R//, 21 June 2015 - 10:30 PM.

Michael Dailly, creator of Grand Theft Auto and Lemmings, is proving the power of GameMaker.

Michael Dailly, original creator of Grand Theft Auto (and Lemmings too, fact fans), still clearly has a degree of attachment to his creation. So much so that in his current position with GameMaker developer YoYo Games, he's gone back to his roots and started putting together a remake of the original Grand Theft Auto -- in 3D.

Dailly's remake uses YoYo Games' GameMaker Studio package as the rendering engine, but has built the map loader and primitive builder systems from scratch. Currently, the engine runs in both HTML5 and WebGL (both of which are "plugin-free" Web technologies) at 60 frames per second -- a considerable performance increase over the original game.

Although the original GTA was depicted from a top-down perspective, the map itself was actually three-dimensional, allowing for parallax effects as you drove around giving you an indication of how tall buildings were, and also permitting you to drive over bridges and through tunnels. As such, the original maps are already built for driving around in 3D despite the 2D projection of the final game. Here's a shot of how the game would have looked from a first-person perspective, rendered using Dailly's new engine.


Dailly isn't planning to release his GameMaker GTA engine to the public just yet, since there's still work to do on it. Once it's finished, though, it'll be a good demonstration of what GameMaker Studio -- already a popular choice among hobbyist and even small commercial developers -- is capable of. He's not currently planning on actually implementing Grand Theft Auto's gameplay, just the engine; once it's all done, he says, he'll decide what to do with it. 


  • Mikeol2014, lpgunit, Ss4gogeta0 and 3 others like this

  • SkyHunted

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Posted 22 June 2015 - 02:12 AM

so in short , GTA 1 going to be 3d ?

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Posted 22 June 2015 - 06:04 AM

News is already 2 years old :/

  • Ratsorizzo

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Posted 24 June 2015 - 04:17 AM Edited by Ratsorizzo, 24 June 2015 - 04:17 AM.

Yeah that would have been great. If only Minecraft had the mechanics of the game you could do it there.

  • Stoney0503

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Posted 08 October 2015 - 07:51 PM

(Sorry for the bump)


Seeing how this news is 2 years old and has no updates on it, looks like the project is dead, which is a shame.

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  • BlackSnow176

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Posted 08 October 2015 - 11:09 PM Edited by BlackSnow176, 08 October 2015 - 11:15 PM.

I think this is worth mentioning, although it's played in 2D. It's GTA1's Liberty City on the RAGE engine. It's a GTA IV mod (I'm sure the maker of it can easily make the camera as it is in GTA IV by default) :)



This is also worth mentioning (the GTA 2 map is also available for San Andreas as well, but the near objects disappear and all you see is "blue sky" in front of you... so in that regard GTA III is a better choice)


  • Ss4gogeta0

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Posted 10 October 2015 - 12:03 PM Edited by Ss4gogeta0, 10 October 2015 - 12:04 PM.

oh and dont forget that I released the GTA 1/2/London maps after converting em too...




so anyone could make their own GTA 1 3D project. which is sad because it seems like no one really cares anymore to remake them. Ive asked a number of people to and they just say that either GTA 1/2 sucks or that they would rather work on 3D or HD era maps.

  • Ivan1997GTA and BlackSnow176 like this

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