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Rockport City (NFS MW map in GTA SA)

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YourCreatedHell
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#1

Posted 18 June 2015 - 04:14 PM Edited by YourCreatedHell, 29 March 2016 - 03:03 PM.

42625_rockport_title_pc.jpg

 

Very stupid idea it to implement. Trying to make a map of NFS Most Wanted open on the engine GTA San Andreas.

 

The map can not simply get out of the game. To get relief, you need to use Ninja Ripper and collect the map. Because of the low range of drawing, the map is collect very slowly and painfully. All objects, except relief, dumped into the center. Arrange objects should be shifted manually. A lot of the objects outside of the map is a hoax. Many holes in the landscape and everything is done through the ass in the original game. This is an arcade ...

 

88943_tumblr_np8x0lGMZf1sluk2ho1_1280.jp

 

 

I started to get a map from the game February 13, 2014. At the moment, pulled out of the game the whole landscape, but not the building. Buildings will pull later.

 

58856_2015-06-18_184252.jpg

 

The whole landscape weigh in the original game ~ 950,000 polygons. The whole landscape weigh in the original game ~ 950,000 polygons. The landscape had to be collected in a splinter, because if you work with Ninja ripper, there are problems with the materials.

 

0_1386e8_efeacb23_M.jpg

 

Now I send the map in 3DS Max. Gradually I exported. Also have to redo everything.

 

Right now:

- in progress

 

Developer Information:

- Map do not give anyone a pretext to convert GTA 4-5.

- On the map can be added only original objects GTA San Andreas in separately IPL. If I like, including your experience in the next build.

- Lighting then do as there is a matte color fills.

 

Screenshots of the current version:

 


0_1565f3_e524ecdb_M.jpg0_1565f2_85c7f052_M.jpg
0_1565f1_cf8a8b9b_M.jpg0_1565f0_4d1a1cbd_M.jpg

 

Download

Current load: SA, Rockport City - build 0.004

Build 0.004

- Added a small part of the coast and the new district.
- Alignment of colors, textures are now brighter.
- Changed some terrain models.
- Changed the ID used by the vegetation in the IPL, is now forest plantations looks better.
- Optimized geometry of road collisions, making less use of polygons
- Special DLC of modifications Behind Space of Realities has been made for the project, which is called NFS Rivals Greenery 1. It is situated BSOR DLC Packages vol. # 1 (updated on 03/29/2016), installed on top of the basic versions Behind Space of Realities.
- Use textures from NFS Carbon for coated. Unable to use of NFS World, because they are not with me.
 
Build 0.003
- Added location "attraction park" (Ocean Hills)
- Added more of vegetation
- New loading screens
- New point respawn

 
Build 0.002
- Improved collision
- Fixed bridge column
- Added a building
- Added fences
- Added some vegetation original game San Andreas
- Support Behind Space Of Realities (CLV, AD, TBSA and CM)
 
Build 0.001
- Location Lighthouse Point Camden
- Land Only
- Test Export

 

Links

1) From my web site yourcreatedhell.clan.su

2) Yandex disk

3) GTAinside

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Z i X
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#2

Posted 18 June 2015 - 10:28 PM

Wow, I never thought anyone would have the guts to try to do this.
Good luck mate :D


SkyHunted
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#3

Posted 19 June 2015 - 01:22 AM

NFS Map on GTA eh ? that idea wasn't so bad , anyway , Good luck , i hope to see this mod gets completed !


DK22Pac
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#4

Posted 19 June 2015 - 02:47 AM Edited by DK22Pac, 19 June 2015 - 02:48 AM.

By itself, the original map does not match that on it can be run in the GTA. Many objects outside barriers made as a fake.

HAHAHA NOW REMEMBER THOSE GUYS WHO WANTED DRIVER MAPS IN GTA
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BlackScout
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#5

Posted 19 June 2015 - 06:59 PM Edited by TrustedInstaller, 26 April 2016 - 12:37 AM.

If there were no "fake sections/objects" I would ask for a V version...

Well, may sound stupid but interesting idea :D

 

EDIT: Why a V version? What the... God... xD *25/04/2016*


dkluin
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#6

Posted 20 June 2015 - 06:07 PM

Did you make sure the collision axis is centered?

And as for vertex colors, it might be best to redo them

 

All I did was taking a look at this:


 

SA, Rockport City - build 0.001

- Location Point Camden Lighthouse

- No builds

- Bad Paint Vertex

- Bad Collision

 


Frank.s
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#7

Posted 21 June 2015 - 02:13 AM Edited by PingPang, 21 June 2015 - 02:17 AM.

Nice idea, can't wait to see more progress. :^:

 

I got bored and placed a bunch of omni lights in 3dsmax and baked 'em using radiosity then re-exported using deniskas dff exporter so they have "Day Vertex Colours" and "Night Vertex Colours". Feel free to use this version of the dff files, using them isn't mandatory though: i understand your mod is a work in progress and subject to change at any time. :)

 

A5qaVa2.png

 

KrLeghn.jpg

 

JyuRRCM.jpg

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EddieLTU
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#8

Posted 21 June 2015 - 05:19 AM

now we need someone to port the whole NFS World map

but sadly it's impossible to do this in less than a month

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dkluin
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#9

Posted 21 June 2015 - 05:57 AM

now we need someone to port the whole NFS World map

but sadly it's impossible to do this in less than a month

If I can port GTA III to SA within three months, then this shouldnt take much longer.


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#10

Posted 22 June 2015 - 11:27 PM

Just out of curiosity, does the PC version of NFS Most Wanted have the same quality as the Xbox 360 version?


dkluin
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#11

Posted 23 June 2015 - 04:59 PM

Just out of curiosity, does the PC version of NFS Most Wanted have the same quality as the Xbox 360 version?

I don't get it.

Why would a Xbox 360 allow more then a PC would?

There are PC's that are twice as fast as a PS4...

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iSubhi2012
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#12

Posted 23 June 2015 - 07:28 PM

Now I feel like to drive BMW M3 GTR on this map lol maps looks good keep it up.
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nkjellman
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#13

Posted 26 June 2015 - 06:26 AM Edited by nkjellman, 26 June 2015 - 06:27 AM.

 

Just out of curiosity, does the PC version of NFS Most Wanted have the same quality as the Xbox 360 version?

I don't get it.

Why would a Xbox 360 allow more then a PC would?

There are PC's that are twice as fast as a PS4...

 

There are some games where the developers give the PC version the short end of the stick for no good reason. Just to name a few.

GTA III (PS2 models and textures, but fixed by mods)

GTA VC (PS2 models and textures, but fixed by mods)

Tomb Rader (PC version released with the last gen version, so it didn't get the improvements that current gen got)

Saints Row 2 (Low quality audio files and unoptimized to the point where no PC can run it as well as console. When we have an Xbox 360 or PS3 emulator, it will run SR2 better than the actual PC version.)

 

This isn't PC's fault. It is the developers being dumb asses.

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#14

Posted 27 June 2015 - 12:45 AM

I've had this idea in my mind for ages and was waiting for someone to come up with it. Can't wait to see my favorite borough ported, Rosewood.

YourCreatedHell
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#15

Posted 29 June 2015 - 11:13 PM Edited by YourCreatedHell, 29 June 2015 - 11:20 PM.

I installed 3ds max 2014, with scenes there is less slows my computer.I sent all the available terrain in max.
 
0_1386e8_efeacb23_M.jpg
 
Added 2 buildings. Fixed collision and columns of the bridge. After all I did not do anything significant.
 

0_1386e9_fac2e385_M.jpg0_1386ea_49020490_M.jpg0_1386eb_493ad886_M.jpg
 
 

 



 



now we need someone to port the whole NFS World map

but sadly it's impossible to do this in less than a month

If I can port GTA III to SA within three months, then this shouldnt take much longer.

 

Ahaha, it will take much more than a month. God knows how much time.

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SkyHunted
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#16

Posted 30 June 2015 - 08:53 AM

@YourCreatedHell will you add prelights to the map ?


dkluin
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#17

Posted 30 June 2015 - 09:49 AM

 

I installed 3ds max 2014, with scenes there is less slows my computer.I sent all the available terrain in max.
 
0_1386e8_efeacb23_M.jpg
 
Added 2 buildings. Fixed collision and columns of the bridge. After all I did not do anything significant.
 

0_1386e9_fac2e385_M.jpg0_1386ea_49020490_M.jpg0_1386eb_493ad886_M.jpg
 
 

 



 



now we need someone to port the whole NFS World map

but sadly it's impossible to do this in less than a month

If I can port GTA III to SA within three months, then this shouldnt take much longer.

 

Ahaha, it will take much more than a month. God knows how much time.

 

Depends on what tools you got.


EddieLTU
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#18

Posted 30 June 2015 - 10:18 AM

well AFAIK someone is making a offline nfsw, so maybe that will save some time


YourCreatedHell
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#19

Posted 30 June 2015 - 04:53 PM Edited by YourCreatedHell, 30 June 2015 - 04:54 PM.

 

Depends on what tools you got.

 

No tools for NFS MW or NFS World.


dkluin
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#20

Posted 30 June 2015 - 06:27 PM Edited by dkluin, 01 July 2015 - 04:07 PM.

 

 

Depends on what tools you got.

 

No tools for NFS MW or NFS World.

 

Then that explains alot, so you're remodelling the maps... I see.

Good luck with that, I support your work.

 

EDIT: A question, will you use SA generics (streetlights, traffic cones, and other props)?


YourCreatedHell
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#21

Posted 08 July 2015 - 11:55 AM Edited by YourCreatedHell, 08 July 2015 - 11:57 AM.

Update to 0.002

 

 

EDIT: A question, will you use SA generics (streetlights, traffic cones, and other props)?

 

Later

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#22

Posted 08 July 2015 - 10:01 PM

Hell yes, I loved and still love Most Wanted.

 

Full support here man. If it comes through, memories will be remade. 


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#23

Posted 10 July 2015 - 08:09 PM

YourCreatedHell, i messaged you, what gives?

lpgunit
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#24

Posted 11 July 2015 - 02:17 AM Edited by lpgunit, 11 July 2015 - 02:18 AM.

There are some games where the developers give the PC version the short end of the stick for no good reason. Just to name a few.
GTA III (PS2 models and textures, but fixed by mods)
GTA VC (PS2 models and textures, but fixed by mods)
Tomb Rader (PC version released with the last gen version, so it didn't get the improvements that current gen got)
Saints Row 2 (Low quality audio files and unoptimized to the point where no PC can run it as well as console. When we have an Xbox 360 or PS3 emulator, it will run SR2 better than the actual PC version.)
 
This isn't PC's fault. It is the developers being dumb asses.


Most of them children's games for the PC tend to get watered down for practicality reasons, though if you ask me the developers should've made the games a bit more scalable but couldn't as they're rushing through developing said titles.

cosmys
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#25

Posted 11 August 2015 - 06:17 AM

Any news?


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#26

Posted 17 August 2015 - 03:21 PM

Waiting to see Steelport in GTA next :)

YourCreatedHell
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#27

Posted 13 December 2015 - 10:28 PM

Someday I will continue to do the project. Perhaps after the update BSOR  :panic:

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gallardo555
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#28

Posted 12 January 2016 - 12:15 PM Edited by gallardo555, 12 January 2016 - 12:17 PM.

Another of my dreams is coming true! Thanks! :-)

 

 

Also, please edit the first download link. It shows a fake message stating that "My Mac has viruses in it".


YourCreatedHell
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#29

Posted 12 January 2016 - 05:18 PM

gallardo555, done, just domain vol-gta is dead.

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#30

Posted 25 January 2016 - 11:20 AM

3362_gallery4.jpg292_gallery5.jpg

 

Used BSOR C-AD-5. Changed UVW rocks near the lighthouse on the original. Paving the way Ocean Hills.

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