As it pertains to Fleeca:
With basically perfect runs in the past (including not touching a car on the last roadblock), the lowest damage I have seen is 3%. I know it can skew the leaderboards, but I see this more as a fix because the damage was a bit over zealous before. How can a chopper hit by a missile get only 2% damage while an armored car that hits a street sign get 3%?
For future runs as it pertains to tie breakers, I think with the new damage adjuster, the time has to actually be beaten to change position. Matching times with lower damage (only when compared to legacy runs) should be considered a tie. Of course if you have a new record with the new system at 2% damage and it is tied with a run with 1% damage, the 1% would be the new WR. My $0.02...how do you guys think the new damage should be handled as it pertains to the leaderboard?
Edit: Clarified post to refer to Fleeca