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Vice Cry: Remastered

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Mr.Arrow
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#61

Posted 04 August 2015 - 12:47 PM

I thought V share the same hierarchy from IV ( models,code,animations..etc)


lunchxbles
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#62

Posted 04 August 2015 - 02:05 PM Edited by lunchxbles, 04 August 2015 - 04:18 PM.

V is very similar to IV in hierarchy, but as of right now we haven't cracked all of the GTAV Placement files such as Ymaps and YTYP, which are equivelant to GTAIV's WPL and IDE. Although there is a workaround which is to use the FiveM client for GTAV to mimic the actions of the YMAP AND YTYP using a .JSON file.

 

TL;DR: its the same but the main files havent been cracked yet so we have to use fivem instead to load the map.

 

 

Malibu Club and Many Other Interiors in Next Update (1.2)

bA5hWOk.jpg

gVfjlj6.jpg

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cp1dell
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#63

Posted 05 August 2015 - 07:42 PM

Man this is looking awesome. Keep up the good work!


CaptainAvocado
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#64

Posted 10 August 2015 - 10:30 AM

Hi, are you guys interested in a character/prop modeler? Currently finishing up on a Vice City dumpster..


lunchxbles
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#65

Posted 10 August 2015 - 03:49 PM

Hi, are you guys interested in a character/prop modeler? Currently finishing up on a Vice City dumpster..

Add me on steam @ Lunchxbles


CaptainAvocado
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#66

Posted 10 August 2015 - 05:24 PM Edited by CaptainAvocado, 10 August 2015 - 05:27 PM.

 

Hi, are you guys interested in a character/prop modeler? Currently finishing up on a Vice City dumpster..

Add me on steam @ Lunchxbles

 

I'm CaptainAvocado on steam, i have already added you.

Here:

 

http://imgur.com/yjGYSuT

 

Needs more detail and texture for the lid, but i think the style should be ok.

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MythAlex
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#67

Posted 10 August 2015 - 07:49 PM

 

I don't want to be the one....

 

But still, will this ever be completed and released?

 

All these conversions for GTA IV, such as the old LC, Vice City, San Andreas, none of these have been completed and released.

 

I'm just carefull what I wish for.

Of course, nearly half of the whole map is HD but I cannot release it with all the crashes due to no LOD's. 

 

And will it be available for multiplayer too? (FiveM or another custom MP client) I wanna play on this remastered Vice City with others :D


lunchxbles
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#68

Posted 10 August 2015 - 08:17 PM

 

 

I don't want to be the one....

 

But still, will this ever be completed and released?

 

All these conversions for GTA IV, such as the old LC, Vice City, San Andreas, none of these have been completed and released.

 

I'm just carefull what I wish for.

Of course, nearly half of the whole map is HD but I cannot release it with all the crashes due to no LOD's. 

 

And will it be available for multiplayer too? (FiveM or another custom MP client) I wanna play on this remastered Vice City with others :D

 

Most likely when we can get this into the game without using FiveM i will look into other things.


jippa_lippa
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#69

Posted 12 August 2015 - 12:25 PM

Amazing work!

Just wondering 2 things.

 

1- When can we expect the next update (i know it takes a long time...just want to know a general release windows to look forward to)

2- Will adding cars/peds take long? Vice City Rage for IV had that feature.

 

Thank you so much.


Jestic
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#70

Posted 12 August 2015 - 03:02 PM



2- Will adding cars/peds take long? Vice City Rage for IV had that feature.

 

This entirely depends on the tool creators. Currently the only team\person that is likely to reverse engineer this is OpenIV or NTAuthority.


lunchxbles
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#71

Posted 13 August 2015 - 12:57 AM

Amazing work!

Just wondering 2 things.

 

1- When can we expect the next update (i know it takes a long time...just want to know a general release windows to look forward to)

2- Will adding cars/peds take long? Vice City Rage for IV had that feature.

 

Thank you so much.

as for the update, currently since I'm limited on File Limit I'm not sure if I should just release the update with just the new interiors and construction site, or if I should wait.

2nd Question answer: ^^^^


Jurec
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#72

Posted 13 August 2015 - 04:22 PM Edited by Jurec, 13 August 2015 - 04:23 PM.

This entirely depends on the tool creators. Currently the only team\person that is likely to reverse engineer this is OpenIV or NTAuthority.

 

 

2- Will adding cars/peds take long? Vice City Rage for IV had that feature.

 

Thank you so much.

 

GTA V Import/Export filter is available in ZModeler 3.1.0


Mr.Arrow
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#73

Posted 14 August 2015 - 09:36 AM

Zmodeler cant import or export peds because its designed for car modding .

lunchxbles
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#74

Posted 14 August 2015 - 11:55 AM Edited by lunchxbles, 14 August 2015 - 11:55 AM.

Zmodeler cant import or export peds because its designed for car modding .

plus even if I could import ped models they still wouldn't show up walking around VC. We need to make Nav files which havent been decoded yet


vitalik2187836
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#75

Posted 12 September 2015 - 06:02 PM

Is this mod dead?


lunchxbles
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#76

Posted 12 September 2015 - 11:37 PM

Is this mod dead?

until we get support for maps with openIV yes


Coolest_Guy
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#77

Posted 01 November 2015 - 03:57 PM

Can you give me your map in one 3ds model? please.


lunchxbles
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#78

Posted 01 November 2015 - 07:01 PM

Can you give me your map in one 3ds model? please.

no

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Coolest_Guy
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#79

Posted 04 November 2015 - 05:09 PM Edited by Coolest_Guy, 04 November 2015 - 05:09 PM.

 

Can you give me your map in one 3ds model? please.

no

 

 

Why not? I will use it for a non-comercial short animated film.


raburs
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#80

Posted 05 December 2015 - 11:05 AM Edited by raburs, 05 December 2015 - 11:07 AM.

My god.

You guys are doing great work. :D Supporting you fully. 


JediCowboy
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#81

Posted 28 February 2016 - 07:04 PM

Any New update?

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theNGclan
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#82

Posted 29 February 2016 - 12:40 AM

FiveM is dead. There is no map loader available. There is no tool to edit ingame maps. There are also no updates to show.

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nkjellman
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#83

Posted 29 February 2016 - 02:42 AM

Hopefully this will be revived when we can properly edit maps without FiveM.

undertaker fan
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#84

Posted 29 February 2016 - 08:56 AM

Yea why not

vitalik2187836
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#85

Posted 03 May 2016 - 07:17 PM

Good news guys! Now we can edit map files so this project can be continued) Im so waiting for this! 


lunchxbles
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#86

Posted 03 May 2016 - 09:13 PM

Good news guys! Now we can edit map files so this project can be continued) Im so waiting for this! 

not quite yet... we still can't edit the actual map files such as ytyp and ymap. but soon.


nkjellman
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#87

Posted 03 May 2016 - 10:45 PM

 

Good news guys! Now we can edit map files so this project can be continued) Im so waiting for this! 

not quite yet... we still can't edit the actual map files such as ytyp and ymap. but soon.

 

Man, I hope those come soon.


JediCowboy
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#88

Posted 29 May 2016 - 09:06 PM

Progress has been slow. Unfortunately since we don't have LOD's with FiveM yet I actually hit the limit. All the models that I'm converting from Vice Cry are HD, so there are more polys. The more polys in the world the more it has to load. But without the option to have level of distance models in place everything loads at once. Textures are also very high res and they are all dumped into a cache while you play, and eventually that cache becomes full and will crash your game. I will continue developing it the best I can but there won't be a major update til LOD's are in the game. 

 

TLDR: I hit the model limit due to no LOD's in FiveM, Can't release an update til LOD's are added.

 

Anyway heres another view of the Finished ConstructionnhVviks.jpg

 

is that building a solid texture?? 


Jestic
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#89

Posted 31 May 2016 - 11:50 PM Edited by Jestic, 31 May 2016 - 11:53 PM.



 



Progress has been slow. Unfortunately since we don't have LOD's with FiveM yet I actually hit the limit. All the models that I'm converting from Vice Cry are HD, so there are more polys. The more polys in the world the more it has to load. But without the option to have level of distance models in place everything loads at once. Textures are also very high res and they are all dumped into a cache while you play, and eventually that cache becomes full and will crash your game. I will continue developing it the best I can but there won't be a major update til LOD's are in the game. 

 

TLDR: I hit the model limit due to no LOD's in FiveM, Can't release an update til LOD's are added.

 

Anyway heres another view of the Finished Construction

 

is that building a solid texture?? 

 

 

What does that even mean?

 

By the way, I hid all your posts in the other topics you bumped. If the OP doesn't update the topic himself, you can assume the mod is on hold\canceled.

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lunchxbles
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#90

Posted 05 August 2016 - 04:26 PM Edited by lunchxbles, 05 August 2016 - 04:27 PM.

I have started to work on this mod again using Zmodeler3 and multifive, not the most ideal method but its all we have for now. Although I am limited to the amount of HD models in the game due to no LODS, I can still fix a lot of bugs and improve the mod overall. The next update is mainly focused on Night Life for Vice City, with custom neons and lights made by me, along with some other changes and fixes. Glad to be back on this project :) Expect an update soon :)

Here is some screens showcasing the update:

Spoiler
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