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Vice Cry: Remastered

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NothingSpecial
  • NothingSpecial

    2spooky4me

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#31

Posted 14 June 2015 - 11:13 AM

Perfect. LS weather already fits the whole atmosphere, apart from the smog. But am I the only one who noticed that most custom maps don't get reflected on seawater?
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lunchxbles
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#32

Posted 14 June 2015 - 11:17 AM

 

Perfect. LS weather already fits the whole atmosphere, apart from the smog. But am I the only one who noticed that most custom maps don't get reflected on seawater?

 

maybe because fivem has a glitch right now that sets all the settings to low?

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gblunt1990
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#33

Posted 14 June 2015 - 08:00 PM Edited by PPhoenix85, 16 June 2015 - 08:11 PM.

                                                        i


sharpie_eastern
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#34

Posted 16 June 2015 - 08:14 AM

Do the models have prelight or smoothing?

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lunchxbles
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#35

Posted 16 June 2015 - 10:49 AM Edited by lunchxbles, 16 June 2015 - 10:49 AM.

Do the models have prelight or smoothing?

the ones on starfish Island do have prelighting as a mistake, it makes them look to dark, they will be fixed. As for smoothing Im not sure


lunchxbles
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#36

Posted 21 June 2015 - 04:17 AM

neon lights may be included in the next update [WIP]

pH1mkMH.jpg

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Mintal
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#37

Posted 21 June 2015 - 08:17 PM

Looks incredible! Very nice!

Are you planning on upgrading the San Andreas map, too? Would love to see that game with GTA V's graphics and especially with new vegetation.


lunchxbles
  • lunchxbles

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#38

Posted 21 June 2015 - 10:29 PM

Looks incredible! Very nice!

Are you planning on upgrading the San Andreas map, too? Would love to see that game with GTA V's graphics and especially with new vegetation.

possibly in the future


dr0yed
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#39

Posted 22 June 2015 - 01:06 AM

I love the progress being made on this map.

 

I wonder what NTA's been up to, dude's been pretty quiet lately


lunchxbles
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#40

Posted 22 June 2015 - 01:07 AM

I love the progress being made on this map.

 

I wonder what NTA's been up to, dude's been pretty quiet lately

not sure but im really hoping for a fix in some of the converter. Some shaders don't convert properly such as the emissive_alpha so neon lights look pretty weird right now. Also some of the glass and reflections don't work either.


Ozu
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#41

Posted 22 June 2015 - 10:13 AM Edited by Ozu, 22 June 2015 - 12:06 PM.

I love the progress being made on this map.
 
I wonder what NTA's been up to, dude's been pretty quiet lately

not sure but im really hoping for a fix in some of the converter. Some shaders don't convert properly such as the emissive_alpha so neon lights look pretty weird right now. Also some of the glass and reflections don't work either.
that's probably because of the recent GTA updates. Why we haven't heard from him, I mean.

Performance was terrible last time I tried. I hope we get LODs soon..

Btw, is it possible for you to add this to the GTA 5 map, instead of replacing it? They're both islands. I remember map mods in GTA 4 working that way.

sharpie_eastern
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#42

Posted 22 June 2015 - 11:56 AM

I love the progress being made on this map.

 

I wonder what NTA's been up to, dude's been pretty quiet lately

Heard of fiveM?


lunchxbles
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#43

Posted 22 June 2015 - 06:43 PM

 

 

I love the progress being made on this map.
 
I wonder what NTA's been up to, dude's been pretty quiet lately

not sure but im really hoping for a fix in some of the converter. Some shaders don't convert properly such as the emissive_alpha so neon lights look pretty weird right now. Also some of the glass and reflections don't work either.
that's probably because of the recent GTA updates. Why we haven't heard from him, I mean.

Performance was terrible last time I tried. I hope we get LODs soon..

Btw, is it possible for you to add this to the GTA 5 map, instead of replacing it? They're both islands. I remember map mods in GTA 4 working that way.

 

possibly I could add it when we can add maps to the actual game rather than using FiveM.


Legionaz
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#44

Posted 23 June 2015 - 07:35 PM

Great job man! You're the best! 


lunchxbles
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#45

Posted 23 June 2015 - 11:28 PM

in update 1.2, the construction work is finished [Coming Soon]
66dF8SC.jpg
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gts.
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#46

Posted 24 June 2015 - 02:34 AM

Wonderful.

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GaMeR-X
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#47

Posted 24 June 2015 - 10:36 AM

goood man

 

Add to Tommy and story mod


Blue
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#48

Posted 24 June 2015 - 11:57 PM

Este mod dá-me vontade de esgassar o pesseguinho, mano! É de +! Anyways, besides that you didnt understand crap of what I written behind, Im loving this great mod! Keep up! :D

cp1dell
  • cp1dell

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#49

Posted 26 June 2015 - 07:30 AM

Nice. It's one thing to port the original map, but replacing everything with higher poly models, and higher quality textures is fantastic. Some spaces look very empty though (like alleyways and such) but I imagine that once peds and traffic can be added, along with map "clutter and trash" it will looks a whole lot better.

 

Simply fantastic though. Keep up the good work. Hopefully this doesn't follow the same fate as most big mods.

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sseebbyy
  • sseebbyy

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#50

Posted 27 June 2015 - 07:15 AM

Remastering the Vice Cry in V ? This must be the best project !


lunchxbles
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#51

Posted 28 June 2015 - 08:04 AM Edited by lunchxbles, 28 June 2015 - 02:07 PM.

update 1.2 won't be out for a while, experiencing some crashing issues with textures for downtown,

 

EDIT: I may just release the update with the old downtown. Many other things were added in the update also


bibidibabidibu
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#52

Posted 28 June 2015 - 06:32 PM

I can't believe in my eyes. very good project I'm waiting updates good job !


lunchxbles
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#53

Posted 29 June 2015 - 03:57 PM

heres another lil sneak peak at the next update: tbkMj6V.jpg

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Kov
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#54

Posted 29 June 2015 - 06:40 PM

Working on asset which will replace crytek's stuff.

My work on the left.

ncmp3.png

 

HQ palm bark:

ncmp1.png

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wahgah
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#55

Posted 30 June 2015 - 11:28 PM

that looks really good Kov, cant wait to play this! Vice city is in need of some graphical savings! :p


NTAuthority
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#56

Posted 05 July 2015 - 01:37 AM

Some shaders don't convert properly such as the emissive_alpha so neon lights look pretty weird right now.

.sps-based alpha? idk

Also some of the glass and reflections don't work either.

b-b-but environmentsampler has the same name?!?!?!

TheIceWarrior
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#57

Posted 13 July 2015 - 04:42 PM

Well, you may expect me to say something like this, but... Amazing project, keep it up!


lunchxbles
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#58

Posted 02 August 2015 - 07:53 AM Edited by lunchxbles, 02 August 2015 - 07:53 AM.

Progress has been slow. Unfortunately since we don't have LOD's with FiveM yet I actually hit the limit. All the models that I'm converting from Vice Cry are HD, so there are more polys. The more polys in the world the more it has to load. But without the option to have level of distance models in place everything loads at once. Textures are also very high res and they are all dumped into a cache while you play, and eventually that cache becomes full and will crash your game. I will continue developing it the best I can but there won't be a major update til LOD's are in the game. 

 

TLDR: I hit the model limit due to no LOD's in FiveM, Can't release an update til LOD's are added.

 

Anyway heres another view of the Finished ConstructionnhVviks.jpg

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Cyper
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#59

Posted 04 August 2015 - 09:44 AM

I don't want to be the one....

 

But still, will this ever be completed and released?

 

All these conversions for GTA IV, such as the old LC, Vice City, San Andreas, none of these have been completed and released.

 

I'm just carefull what I wish for.


lunchxbles
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#60

Posted 04 August 2015 - 10:02 AM

I don't want to be the one....

 

But still, will this ever be completed and released?

 

All these conversions for GTA IV, such as the old LC, Vice City, San Andreas, none of these have been completed and released.

 

I'm just carefull what I wish for.

Of course, nearly half of the whole map is HD but I cannot release it with all the crashes due to no LOD's. 





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