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[V|WIP] Snowless North Yankton

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Konata Inoue
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#31

Posted 06 June 2015 - 09:59 PM

Here is a video of the trains functioning https://www.youtube....h?v=aOjWfJPI9TU


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#32

Posted 07 June 2015 - 05:42 AM

Great video, DM, especially the ending.. Did you get a Hover Conversion done on it?

 

 

:)

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Konata Inoue
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#33

Posted 07 June 2015 - 07:28 AM Edited by DM98xKONATA, 07 June 2015 - 07:31 AM.

Great video, DM, especially the ending.. Did you get a Hover Conversion done on it?

 

 

:)

Lol, it is the train from back to the future JK. Yeah i have fixed that. I also fixed the materials are the same as their texture so no more sliding on tarmac. I'll have a new video up aobut the materials


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#34

Posted 09 June 2015 - 09:29 AM

updated the ground materials in yankton no more slipping on everything and no more snow getting on your car https://www.youtube....h?v=RA2X2Bz2oBU


Konata Inoue
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#35

Posted 09 June 2015 - 10:08 AM

ALOT of the texture editing has been put on hold since ALOT of the models have embedded textures meaning OPENIV doesn't support that yet.


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#36

Posted 09 June 2015 - 10:12 AM

ALOT of the texture editing has been put on hold since ALOT of the models have embedded textures meaning OPENIV doesn't support that yet.

I hope the Open IV Team 'crack' that soon. This Project will look even better then. :)


Konata Inoue
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#37

Posted 09 June 2015 - 12:04 PM

 

ALOT of the texture editing has been put on hold since ALOT of the models have embedded textures meaning OPENIV doesn't support that yet.

I hope the Open IV Team 'crack' that soon. This Project will look even better then. :)

 

Yes it will! and when the ability to embed textures comes we can edit the geometry so that means NO MORE SNOW BANKS! it will look like actual grass.


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#38

Posted 10 June 2015 - 02:57 AM

 

 

ALOT of the texture editing has been put on hold since ALOT of the models have embedded textures meaning OPENIV doesn't support that yet.

I hope the Open IV Team 'crack' that soon. This Project will look even better then. :)

 

Yes it will! and when the ability to embed textures comes we can edit the geometry so that means NO MORE SNOW BANKS! it will look like actual grass.

 

embedded textures can be edited using this tool : http://gtaforums.com...exture-toolkit/

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Konata Inoue
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#39

Posted 10 June 2015 - 03:04 AM

 

 

 

ALOT of the texture editing has been put on hold since ALOT of the models have embedded textures meaning OPENIV doesn't support that yet.

I hope the Open IV Team 'crack' that soon. This Project will look even better then. :)

 

Yes it will! and when the ability to embed textures comes we can edit the geometry so that means NO MORE SNOW BANKS! it will look like actual grass.

 

embedded textures can be edited using this tool : http://gtaforums.com...exture-toolkit/

 

Thank you! now i can continue!

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#40

Posted 10 June 2015 - 09:25 AM

 

 

 

 

ALOT of the texture editing has been put on hold since ALOT of the models have embedded textures meaning OPENIV doesn't support that yet.

I hope the Open IV Team 'crack' that soon. This Project will look even better then. :)

 

Yes it will! and when the ability to embed textures comes we can edit the geometry so that means NO MORE SNOW BANKS! it will look like actual grass.

 

embedded textures can be edited using this tool : http://gtaforums.com...exture-toolkit/

 

Thank you! now i can continue!

 

This is an exciting development, for sure. :D


Konata Inoue
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#41

Posted 23 June 2015 - 08:24 PM

Uploaded a new version.

Contains an active train *RIDE AT YOUR OWN RISK!*

 

Updated level materials

 

Updated cemetary

 

and updated a few building textures

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universetwisters
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#42

Posted 05 July 2015 - 05:49 AM

So any new news on this? I'd hate to see something like this die :'(

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Konata Inoue
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#43

Posted 10 July 2015 - 06:36 PM

So any new news on this? I'd hate to see something like this die :'(

No news at the moment. But im still working on this im trying to find out where i can spawn traffic and have yankton rendered by default


Konata Inoue
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#44

Posted 11 July 2015 - 11:51 AM

There is news now!

Since we are able to edit models now i decided to do a couple buildings (We are sadly still unable to edit collisions) but most of the snow on roof's had no snow collision anyways so it wouldn't be noticable

This is the Ludendorff church i just need to port it to game

11722053_458902620946267_519695803499160

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#45

Posted 11 July 2015 - 12:09 PM

That's Excellent News, DM. :)


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#46

Posted 11 July 2015 - 12:24 PM

That's Excellent News, DM. :)

Yes it is. im done with the church. Now i need to work on some of the other buildings like the barns and main city buildings

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Konata Inoue
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#47

Posted 14 July 2015 - 03:39 PM

im gonna work on some geometry today!

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Konata Inoue
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#48

Posted 16 July 2015 - 04:04 PM

Well i just tested new geometry and well NO MORE GREEN LUMPS EVERYWHERE

11228532_460703730766156_391890579196033

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universetwisters
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#49

Posted 23 July 2015 - 08:05 PM

Nice to see that buildings are finally editable, this'll make everything look a lot less snowy


Konata Inoue
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#50

Posted 02 August 2015 - 06:51 AM

I recently got rid of the dead winter trees 11780050_466935306809665_799807462472599

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#51

Posted 02 August 2015 - 07:38 AM Edited by lunchxbles, 02 August 2015 - 07:38 AM.

I recently got rid of the dead winter trees

-pic-

Looking good man!


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#52

Posted 03 August 2015 - 06:38 AM

Can't wait to see what this looks like when its done.


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#53

Posted 03 August 2015 - 08:01 AM

Can't wait to see what this looks like when its done.

I will eventually add small cities etc when we can do collisions but im gonna need a few other helpers for that


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#54

Posted 04 August 2015 - 06:34 AM

Tree change makes a huge difference, coming along nicely.


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#55

Posted 06 August 2015 - 07:22 PM Edited by DM98xKONATA, 06 August 2015 - 07:22 PM.

The next update will be released when all the vegetation is updated


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#56

Posted 06 August 2015 - 07:36 PM Edited by universetwisters, 06 August 2015 - 07:36 PM.

 

Can't wait to see what this looks like when its done.

I will eventually add small cities etc when we can do collisions but im gonna need a few other helpers for that

 

I can help with buildings and the likes. This is something Carface80 and I did, Midwesterney-styled houses. I dunno how long it'll take for custom maps to be as doable as one can hope, though.

 

Spoiler

 

Some suggestions as well:

*I don't know if you changed it yet or not, but if it's possible to replace the guardrail texture with one without any snow on it, that would be a winner. I can't tell if it has snow on it or not though, judging from that picture.
*Speaking of snow, the snowed-on farm equipment could be replaced with similar looking ones that were in Grapeseed

*Like above, I don't know if it's possible yet at this point or not but some dirt around the roads near the guardrails would look realistic. You never really see it cut from asphalt to grass like that.
*And some corn crops in the fields. It's sunny enough for crops and you got lots of corn and wheat and stuff.

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Konata Inoue
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#57

Posted 07 August 2015 - 02:26 PM

 

 

Can't wait to see what this looks like when its done.

I will eventually add small cities etc when we can do collisions but im gonna need a few other helpers for that

 

I can help with buildings and the likes. This is something Carface80 and I did, Midwesterney-styled houses. I dunno how long it'll take for custom maps to be as doable as one can hope, though.

 

Spoiler

 

Some suggestions as well:

*I don't know if you changed it yet or not, but if it's possible to replace the guardrail texture with one without any snow on it, that would be a winner. I can't tell if it has snow on it or not though, judging from that picture.
*Speaking of snow, the snowed-on farm equipment could be replaced with similar looking ones that were in Grapeseed

*Like above, I don't know if it's possible yet at this point or not but some dirt around the roads near the guardrails would look realistic. You never really see it cut from asphalt to grass like that.
*And some corn crops in the fields. It's sunny enough for crops and you got lots of corn and wheat and stuff.

 

Nice work!

Well i am going to need plenty of help in the future so you're in!

 

I also think it is possible to fix the grass/road transition

 

And the guard rail texture is still the same as before.

 

 

I

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#58

Posted 02 January 2016 - 04:02 AM

Is there anything going on with this mod since August?


Konata Inoue
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#59

Posted 02 February 2016 - 06:54 AM

Is there anything going on with this mod since August?

i lost my pc files i may work on it in the future.


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#60

Posted 30 May 2016 - 02:22 AM

 

Is there anything going on with this mod since August?

i lost my pc files i may work on it in the future.

 

is it possible to edit collisions 





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