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Simple Trainer for GTAV

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D T
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#3301

Posted 21 September 2017 - 11:59 PM

Is there a way to enable the screen at the cinema interior?
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Lamborghini1335
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#3302

Posted 22 September 2017 - 05:48 AM

I noticed the weapon skins for the mk2 stuff don't save upon loading, the text reverts back to default and shows NULL, the way to fix this is to remove the weapon's skin, reapply skin, and then reapply the colour to that.


nkjellman
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#3303

Posted 22 September 2017 - 08:05 AM

Is there a way to enable the screen at the cinema interior?

Now that would be interesting to see.


wootzieh
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#3304

Posted 26 September 2017 - 12:45 AM Edited by wootzieh, 26 September 2017 - 12:45 AM.

Many of the keybinds (specially some of doubly keybinded) are not working. Any idea about what can be causing it?


D T
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#3305

Posted 28 September 2017 - 06:39 AM

Have you considered adding the drunk Euphoria effect from IV's SNT?  :panic: I'd rather not install any additional scripts for this.

choc4444
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#3306

Posted 29 September 2017 - 07:29 PM Edited by choc4444, 29 September 2017 - 07:33 PM.

@ sjaak327

 

i have not been on the forms for a while playing to much gta v online lol i see the trainer has grown a lot bigger since i last used it

 

i was wondering if there was any way to get the character creation to work with your trainer ? id like to copy my online character and use it in story mode this would also be great for new character creation within the story

 

i would ask nayjames but he seems to have disappeared off the map lol must be working on something ?


Marcin6
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#3307

Posted 25 October 2017 - 01:19 PM

Why most of my weapons dissapered after i loaded the game?


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#3308

Posted 25 October 2017 - 01:20 PM

@Marcin6
Rockstar didn't bother to add slots in save games to store new weapons.
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Marcin6
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#3309

Posted 27 October 2017 - 05:21 PM Edited by Marcin6, 30 October 2017 - 09:15 PM.

There is really no posibility to add an option for characters stats  ?

 


ikt
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#3310

Posted 02 November 2017 - 05:11 PM

I've always had issues pressing <Accept> after trying to enter text in this trainer. For some reason I just need to press Enter a lot and it sometimes works and most of the times does not. Talk like 50x spamming the enter key before the input is accepted.

Also, recently vehicle extras are broken? If I spawn a Blista Compact freshly from a just launched game I can toggle the sunroof (and only the sunroof), but if I exit the submenu and go back, none of the extras work.

wolfrunner86
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#3311

Posted 03 November 2017 - 05:08 AM

i see in livery section there is a livery2 does anyone know what if any cars use this?


_CP_
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#3312

Posted 03 November 2017 - 08:47 AM

Tornado Custom.
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redblaz123
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#3313

Posted 04 November 2017 - 04:10 PM

I have original copy of GTA V and is it safe to use this in SP? Using this will affect GTA Online or not? (I won't use it in online)


zanesix
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#3314

Posted 04 November 2017 - 04:33 PM

Yes, if it wasn't safe for SP why would it exist? The same basic rules with all mods apply with this one, remove them before you go online or get banned.


wolfrunner86
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#3315

Posted 05 November 2017 - 11:12 PM

lately on launch i have been getting An exception occurred while executing 'TrainerV.asi' (0x000007FEE8F23570), id 30, has anyone seen this. is there an error log for trainer?


NorthHustler
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#3316

Posted 21 November 2017 - 07:24 PM

@sjaak327 Hi! I'm new to the forum, as I haven't been modding for long. I am quite far in the process of recreating one of your SNT IV functions, to spawn two random peds behind the player that attack and target the player, whilst driving. However, I cannot figure out how to make the peds exit their vehicle once they have caught up with me... I thought about using something along the lines of GET_CHAR_COORDINATES then GET_DISTANCE_BETWEEN_COORDS_3D and then something like IF (distance between < range).. but that's it so far. I do not know how to make them exit the vehicle, and if i can, make them find a new one or get in the closest one once the distance between the ped and I is greater than the range limit. Can you help me? Thank you, (big fan of drunk cam) :)


Daines001
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#3317

Posted 13 December 2017 - 06:45 PM

@sjaak327 Why it's unvailable change MK2 WEAPONS tints?


sjaak327
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#3318

Posted 14 December 2017 - 11:46 AM

@sjaak327 Hi! I'm new to the forum, as I haven't been modding for long. I am quite far in the process of recreating one of your SNT IV functions, to spawn two random peds behind the player that attack and target the player, whilst driving. However, I cannot figure out how to make the peds exit their vehicle once they have caught up with me... I thought about using something along the lines of GET_CHAR_COORDINATES then GET_DISTANCE_BETWEEN_COORDS_3D and then something like IF (distance between < range).. but that's it so far. I do not know how to make them exit the vehicle, and if i can, make them find a new one or get in the closest one once the distance between the ped and I is greater than the range limit. Can you help me? Thank you, (big fan of drunk cam) :)

There are tasks you can use like task_exit_vehicle, or someting along those lines. Search for the TASK natives. 


Aerion
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#3319

Posted 14 December 2017 - 05:23 PM

Hello sjaak327, any plans on adding the new vehicles to the trainer? (or was there a spawner that worked with strings and I don't know about it)

I always use this to decide if the new stuff is worth getting Online.


sjaak327
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#3320

Posted 4 weeks ago

Sure, working on that right now..

Daines001
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#3321

Posted 4 weeks ago Edited by Daines001, 4 weeks ago.

 

 

 

Thanks for answer why that freaking tints can't be changed, even after last update of trainer and fact that every other particle working fine....

PS: Is there any chance make that Freemode character can buy things and play tennis and golf ? Because game always act like I have no money and can't play any minigame or meet some random events.
In IV it was working no matter which character model I had.  But it's propably because of that trio character swaping sh*t.  But still can you try do something with it ?


sjaak327
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#3322

Posted 4 weeks ago

The tints can be changed just fine over here ?

And no, money for other characters is not possible, as it would probably be a massive effort, even disabling game scripts.

Daines001
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#3323

Posted 4 weeks ago

The tints can be changed just fine over here ?

And no, money for other characters is not possible, as it would probably be a massive effort, even disabling game scripts.

Always have only black weapon can change scopes, magazines, even add american flag or skull and other crap, but gun is always black, even if I change it to any color, is still black. 


sjaak327
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#3324

Posted 4 weeks ago

The tints can be changed just fine over here ?

And no, money for other characters is not possible, as it would probably be a massive effort, even disabling game scripts.

Always have only black weapon can change scopes, magazines, even add american flag or skull and other crap, but gun is always black, even if I change it to any color, is still black.


It is working fine over here, so not my code, probably messed up some game files over on your side.

Daines001
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#3325

Posted 4 weeks ago

 


It is working fine over here, so not my code, probably messed up some game files over on your side.

 

 

Ok will try change some files then and there. But at least add crew logo options on vehicles, that shouldn be a problem. 
 


Aerion
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#3326

Posted 4 weeks ago

 

 


It is working fine over here, so not my code, probably messed up some game files over on your side.

 

 

Ok will try change some files then and there. But at least add crew logo options on vehicles, that shouldn be a problem. 
 

 

What crew, exactly, can you have in singleplayer? where would that graphic be taken from?


Daines001
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#3327

Posted 4 weeks ago Edited by Daines001, 4 weeks ago.

 

 

 


It is working fine over here, so not my code, probably messed up some game files over on your side.

 

 

Ok will try change some files then and there. But at least add crew logo options on vehicles, that shouldn be a problem. 
 

 

What crew, exactly, can you have in singleplayer? where would that graphic be taken from?

 

Crew logo, exactly same as is aviable from MODEL menu, there is badge options, can be used on clothes. Same option is in online for clothes, properties and personal vehicles. 
 where would that graphic be taken from?   
From jap cringey garbage cartoons,   From crew you are joined, or made.  I'v got my personal logo made in Cockstar* editor


Daines001
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#3328

Posted 4 weeks ago

 

 

Oh sjaak you propably know it, but in the update is one secret weapon called double action revolver. 


zEricC03z
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#3329

Posted 4 weeks ago

Any idea when you'll release the new update?


sjaak327
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#3330

Posted 4 weeks ago

Whenever a scripthook is out, so I can test stuff :)

This is what is in so far (but not tested):

Changes from 6.0
-Added 29 Vehicles.
-Added 10 Peds.
-Added 6 Weapons (including full customization).
-Added 13 Cutscenes.
-Added 37 Time Cycle Modifiers.

todo:
tattoo + teleports.

No ini Changes

Is the double action revolver an actual weapon ? if so will be added as well.
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