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Simple Trainer for GTAV

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sjaak327
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#1

Posted 25 May 2015 - 11:12 PM Edited by sjaak327, 05 April 2017 - 01:17 PM.

*
POPULAR

Version 5.3 is now released

Simple Trainer for GTAV which is the successor of the Simple Trainer for GTAIV (http://gtaforums.com...iner-for-gtaiv/).

The trainer also supports input by controller.

List of options:

General:

RCTRL+F5 Always God Mode On/Off
G+6 Enable/Disable Airbreak
N  Next Track
K Left Indicator
L Right Indicator

Teleport F10:

Num 0 Save House Michael
Num 1 Save House Franklin
Num 2 Save House Franklin 2
Num 3 Save House Trevor
Num 4 Lake Vinewood
Num 5 Vinewood Open-Air Theatre
Num 6 Sisyphus Open-Air Theatre
Num 7 Vinewood Sign
Num 8 Vinewood Radio Tower
Num 9 Observatory

In-game Menu:

F3 Display Menu Controller: RB + X button
Backspace Cancel Menu Controller: RB +X button
Num 4 Scroll Menu Down Controller: Dpad Left
Num 6 Scroll Menu Up Controller: Dpad Right
Num 2 Scroll Menu Options Down Controller: Dpad Down
Num 8 Scroll Menu Options Up Controller: Dpad Up
Num 5 Enter Option Controller: A button
Num 0 Back to Main Menu Controller: B button
F4 Hide/Unhide Menu

Car changes:

RCtrl+Num 0 Lock Car doors
RCtrl+Num 1 Fix Car
RCtrl+Num 2 Flip Car
RCtrl+Num 3 Clean Car
RCtrl+Num 4 Change Car Color Slot 1
RCtrl+Num 5 Change Car Color Slot 2
RCtrl+Num 6 Change Car Color Slot 3
RCtrl+Num 7 Change Car Color Slot 4
RCtrl+Num 8 Change Car Color Slot 5
RCtrl+Num 9 Change Car Color Slot 6

Hydraulics:

Num 4 / Dpad Left Left
Num 6 / Dpad Right Right
Num 2 / Dpad Down Back
Num 8 / Dpad Up Front
Num 5 / A button Center


Airbreak keys:
W / A button Up
S / B button Down
Num 8 / Dpad up Forward
Num 2 / Dpad down Back
Num 6 / Dpad right Rotate clock wise
Num 4 / Dpad left Rotate counter clock wise
Right Arrow / LS Tilt Right
Left Arrow / LS Tilt Left 

Spawn Vehicles:

LAlt+A TurismoR
LAlt+B Comet
LAlt+C Infernus
LAlt+D F620
LAlt+E Feltzer
LAlt+F Schafter
LALT+G Elegy
LAlt+M Bati 801
LAlt+N Sanchez
LAlt+R Random Vehicle
LAlt+T Annihilator
LAlt+U Maverick
LAlt+X Jetmax

Misc:

Num 9 Vehicle Speedup
Num 3 Vehicle Im. Stop
Num + Fire Vehicle Rockets
Num * Tune to Default Radio
insert Clear Wanted Level
Pageup Spawn Att Driver/Ped
Delete Teleport to Waypoint
End Car Alarm
" Go through Doors
/? Explode Nearest Car
=+ Teleport to Marker
G+7 Cruise Control
G+8 Skylift Attach Vehicle
G+9 E/D Vehicle God Mode
S+ Num 1 Add Silencer
Pagedown Add waypoint to marker

F10 + 0/9 Save current position to teleport slot

World Conditions:
Ralt + Num 0 Cycle Time Scale
Ralt + Num 1 Noon (12)
Ralt + Num 2 Afternoon (18)
Ralt + Num 3 Evening (23)
Ralt + Num 4 Night (05)
Ralt + Num 5 Ahead one Hour
Ralt + Num 6 Back one Hour
Ralt + Num 7 Give All Weapons
Ralt + Num 8 Add Armor
Ralt + Num 9 Max Health

O + Num 0 Enable/Disable Siren
O + Num 1 Enable/Disable Never Wanted
O + Num 2 Set Nearest Ped on Fire
O + Num 3 Ragdoll Nearest Ped
O + Num 4 Freeze Nearest Ped
O + Num 5 Unfreeze Nearest Ped
O + Num 6 Recruit Bodyguard
O + Num 7 Spawn Bodyguard
O + Num 8 Spawn Ped
O + Num 9 All Bodyguards/Peds Leave

I + Num 0 Vehicle Rotation each press 90 degrees
I + Num 1 Open Left Front Door
I + Num 2 Open Right Front Door
I + Num 3 Close Left Front Door
I + Num 4 Close Right Front Door
I + Num 5 Engine On/Off
I + Num 6 Car/Player Invisible/Visible
I + Num 7 Trigger/Silence Car Alarm
I + Num 8 Load Saved Vehicle Slot 1
I + Num 9 Load Saved Vehicle Slot 2

K + Num 0 Delete Saved Vehicle
K + Num 1 Save Vehicle
K + Num 2 Warp to Saved Vehicle
K + Num 3 Cycle Through Passenger Seats
K + Num 4 Enable / Disable Gravity Gun
K + Num 5 Blow Up Cop Cars
K + Num 6 Teleport Bodyguards to Player
K + Num 7 Spawn Random Bodyguard
K + Num 8 Player Ragdoll
K + Num 9 Toggle Night/Thermal/Normal vision

J + Num 0 Last Played Animation
J + Num 1 EPM Down
J + Num 2 EPM Up
J + Num 3 ETM Down
J + Num 4 ETM Up
J + Num 5 Enable Aim SlowMotion
J + Num 6 Enable Drive SlowM
J + Num 7 Hazards Lights
J + Num 8 Increase Wanted Level
J + Num 9 Decrease Wanted Level
RCTRL + C Clone Last Object

Gravity Gun

Aim Get Target
Shoot Release Target
Arrow Up/Dpad up Move Away
Arrow Down/Dpad down Move Closer

credits:

Thanks to Alexander Blade for both the Scripthook and the asi loader. I also borrowed a few things from his trainer, including the Vehicle Rockets and Car Speedup.
Thanks to Gforce who provided me with most of the teleports in the other teleports menu and thanks to Dalexy who provided all of the teleports on the main teleports menu.
Thanks to Kyle873 who provided the menu rect and did a lot of testing. Also Gforce and Dalexy provided testing.
Thanks to Serban_A for providing the list of scenarios on this forum. Thanks to Doppelblind for providing the Monkey Mosaic Teleports.
 
Installation instructions:
 
The trainer consists of two files, trainerv.asi and trainerv.ini
 
You need to copy both trainerv.asi and trainerv.ini to the games root directory.
In addition you will need the scripthookv.dll (the scripthook) and dinput8.dll (the asi loader) both can be obtained via:
http://www.dev-c.com/gtav/scripthookv/
Download:

http://forum.jvangen...ad/trainerv.rar
 
and
 
http://www.gtagarage...oad.php?f=40846

 
and
 
https://www.gta5-mod...r-gtav/download

 
 
Changes from 4.0
-support for lastest patch (snow and reveal map should now work again, vehicles won't dissappear, recording UI global updated)
-added 21 new vehicles
-added 13 new peds
-added 7 new weapons and one weapon attachment
-added Halloween weather.
-New Mp Biker teleport menu off other teleports menu.
-added 25 timcycle modifiers

No ini changes
 
Changes from 4.1
-remove fast motion from time menu
-changed timecycle modifiers alphabetical
-fixed name of Gang Burrito and put contender into SUV's, fixed name HVY BIFF
-fixed bug with freeze weather.
-fixed issue with chrome rims and color changing
-added a bunch of overlays (tattoos, hair and t-shirt overlays)

No ini changes
 
Changes from 4.2
-Fixed bug with unlimited ammo not applying to new weapons
-added more overlays (tattoos, t-shirts, hair) they are now all in, and some t-shirt overlays (mpindependence) have been fixed as they never worked.
-ability to choose an additional 35 license plates provding you have additional license plates installed, if not, they won't increase beyond what is installed

No ini changes
 
Changes from 4.3
-support for lastest patch
-added 24 vehicles

No ini changes
 
Changes from 4.4
-fixed issue with MP vehicles disappearing on the steam version of the game, retail was working fine.
-added some interiors from import/export in separate submenu off other teleports.
-added 7 new timecycle modifiers
-added import/export tattoos.
-added 6 new peds.
-two additional added vehicles menus, taking the total up to 280.

ini changes:

Added 80 added car definitions.
 
Changes from 4.5
-Added Import/Export teleports, 60 car garages, mod garages and warehouse, all of which have customization options.
This also fixes the view of the some of the executive apartments from a few updates back.

No ini changes
 
Changes from 4.6
-Fixed a bug with wanted level.
-Fixed a bug with clouds and force weather.
-Fixed Real Time duration and sync to system time to not interfere with the Television.
-The first two MP Biker teleports are now customizable.

No ini changes
 
Changes from 4.7
-Fixed 60 car garages, those are actually 20 car garages, three combined makes 60. The numbering scheme has been changed accordingly.
-added Import/Export Warehouse basement, with pump customization.
-MP Biker teleports changed with full customization options.
-Swapped K-L Left/right indicator

Ini changes:

LeftIndicator=75    //Left Incidator
RightIndicator=76    //Right Indicator
 
Changes from 4.8
-Fixed the view of the Executive Offices and the 60 Car garages.
-Biker Warehouses are now fully customizable.
-IPL loader in teleport menu.
-Fixed a problem with cycle vehicle seats.
-After a lot of requests, I have implemented a Cloud Menu (yes, yes I hope the whinging will stop :) ). Thanks to Quant, I took the values from his trainer.

No ini changes
 
Changes from 4.9
-No clouds will now be permanent, will be saved using save settings.

Ini changes:

No_Clouds=0        //No_Clouds
 
Changes from 5.0
-weapons damage multiplier will again work for melee, blame R they added a new parm in between...
-fixed a bug where some teleports in interiors would be wrong or would not remove certain IPL's.
-the get all weapons function now also gets all weapon attachments. Both when run from the menu or using the RALT+NUM7 keybinding.
-added several teleports locations for each yacht.
-ability to set the yacht name. Sometimes if you get too close, the name disappears, no idea why.
-you can use the radio in the yachts (total of 4 radios for each yacht), press E or LB on controller to switch on/off use Right Arrow/Left Arrow or Dpad Right/Left for station up/down.
-Tv is also usable on the yacht, same controls as the radio.
-Since I had to do the TV for the yacht, I added an enable TV function on the teleport menu, so TV's should work in apartments, go near the TV and enable the function on the menu (teleports, other teleports).
There are about 17 or so models on which the TV works, inlcuding the monitors in the heist rooms. You can spawn tv objects and enable the TV on them as well.
-Apartment Radio, enabling this will make the radios work in various interiors. You can press E or LB on controller to enable the radios, many apartments have three different radios, most
other interiors have just one radio. Each one can be enabled and the station set (left/right arrow, or Dpad left/right on controller). Both the option itself as the state and station
of each radio that is enabled will be saved when save settings is used. So that on each game session those radios will play when you are inside the interior and they will play the same station
as they were when you used save all settings. The interiors that have radios are the 19 High end Apartments and the midrange and low end apartments and the high, mid and low end garages
in the other teleports, interiors option,  the 5 upgraded apartments and the 10 stilt apartments in heist teleports, The custom suites, the Offices and warehouses,
all of the MP biker teleports (using 4 hidden stations for all of those) and the import/export teleports.
In total there are 101 interiors that have the radio enabled, for a total of 217 radios :) I have also added radios to the safehouses, they will work
the first time you teleport, but might stop working as the game does stuff with those radios as well. They will work providing you use the locations teleport option in other teleports.
Also a radio has been added to other teleports, interiors, Bahama Mama's, in this case you cannot change the radio station and the radio is enabled when you teleport in.
-ability to override the fix for infinite loop when dying as non player model, this is NOT saved when save settings are used because it can potentially get you an infinite loop, use with care.


Ini changes:
ApartmentRadio=0    //Apartment Radio
OverrideLoopFix=0     //override infinite loop fix

Radio stuff (this will automatically be added the first time the option is enabled and save settings is used)
 
Changes from 5.1
-support for latest patch.
-added four new vehicles.

No ini changes
 
Changes from 5.2
-support for latest patch.

No ini changes
 
Screenshot:
 
 
optionsv.jpg
  • El Diablo, WHAT!?, epoxi and 110 others like this

SilverRST
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#2

Posted 25 May 2015 - 11:17 PM

This gonna be awesome! Finally everything in one single thing!

Thanks a lot! :)


boxr
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#3

Posted 25 May 2015 - 11:21 PM

let the fun begin!


Kyle873
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#4

Posted 25 May 2015 - 11:21 PM

Since Sjaak's going to be busy for the next week and he might not have time to answer everyone's questions and read everyone's comments, I'll do my best to help out while he's gone :D.


Kjaystar
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#5

Posted 25 May 2015 - 11:28 PM

Thank you, Sjaak327! Your first one was legendary, I'm sure this one will follow right in it's footsteps.


stevetrackboyz
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#6

Posted 25 May 2015 - 11:32 PM

Amazing


El Dorado
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#7

Posted 25 May 2015 - 11:32 PM Edited by El Dorado, 25 May 2015 - 11:36 PM.

ASI: Loading "C:\Program Files\Rockstar Games\Grand Theft Auto V\TrainerV.asi"
     "TrainerV.asi" failed to load

 

Using R* warehouse version of the game, patch 350.2


sjaak327
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#8

Posted 25 May 2015 - 11:39 PM

Redownload, I made a small build error, should work fine if you re-download.


Ragref
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#9

Posted 25 May 2015 - 11:45 PM

Finally! I hope it gets the same 6 million downloads IV's one had.

Would be a shame if this got left behind.


Craigsters
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#10

Posted 25 May 2015 - 11:58 PM Edited by Craigsters, 26 May 2015 - 12:00 AM.

Hi  to the kind  person who reply's 

 

 

Sorry for not being so bright and  asking a silly question but, Do I still need [V|REL] Script Hook V by Alexander Blade in my G:\Steam\steamapps\common\Grand Theft Auto V directory for this to work??

 

and  if so can I still use the following along side [IV|REL] Simple Trainer for GTAV  by sjaak327??

 

these with it

 

 
 
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Kyle873
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#11

Posted 26 May 2015 - 12:05 AM

 

Hi  to the kind  person who reply's 

 

 

Sorry for not being so bright and  asking a silly question but, Do I still need [V|REL] Script Hook V by Alexander Blade in my G:\Steam\steamapps\common\Grand Theft Auto V directory for this to work??

 

and  if so can I still use the following along side [IV|REL] Simple Trainer for GTAV  by sjaak327??

 

these with it

 

 
 

 

Yes you still do need the Scripthook and yes those mods should work fine alongside it.


GN 1992
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#12

Posted 26 May 2015 - 12:19 AM

Terrific.

 

Thanks a lot dude.


UnknownXXVII
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#13

Posted 26 May 2015 - 12:50 AM

Yeehaw! My favorite GTA IV mod is back and running for GTA V. This is wonderful. Now let forth the Forza car mods :p


a_tavenner
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#14

Posted 26 May 2015 - 12:51 AM

Amazing, Sjaak. Thank you so much for this. One question: could the animation menus have a custom input option? The number of animations available is absurd (as I knew it would be, but still, Jesus f*ck)


SilverRST
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#15

Posted 26 May 2015 - 01:00 AM

Finally those chromed wheelmods! How stupid of R* not to have them in the modshop. Really, R*, we always have to fix your bullsh*t!

 

sjaak, will you add gravity gun later?


Kyle873
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#16

Posted 26 May 2015 - 01:08 AM

Finally those chromed wheelmods! How stupid of R* not to have them in the modshop. Really, R*, we always have to fix your bullsh*t!

 

sjaak, will you add gravity gun later?

 

We were working on the Gravity Gun earlier, but there has been some changes between IV and V that has broken a lot of the code for it. It'll likely be worked on when he gets back.


nkjellman
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#17

Posted 26 May 2015 - 01:10 AM

Nice. Are you going to support 1.24 GTA Online? It's practically the Modders Pool, as it has no file checks, and people on 1.24 can't play with people on 1.26.

Kyle873
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#18

Posted 26 May 2015 - 01:14 AM

Nice. Are you going to support 1.24 GTA Online? It's practically the Modders Pool, as it has no file checks, and people on 1.24 can't play with people on 1.26.

What he told me regarding multiplayer is that he's not going to touch it. If you use a bypass and/or older version and features work, then so be it, but he will likely not add actual support for online things for a while, if ever.


Craigsters
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#19

Posted 26 May 2015 - 01:47 AM Edited by Craigsters, 26 May 2015 - 01:53 AM.

 

 

 

Yes you still do need the Scripthook and yes those mods should work fine alongside it.

 

I removed this  script mod [V|REL] Weapon Drop [LUA] by diamond-optic  when I seen that [IV|REL] Simple Trainer for GTAV by sjaak327 had  something similar  to it

 

 

owe I had to verify integrity of game cache with steam because I had to delete my update folder that had additional dlc files that  weapon drop added to my  update dlc files,  steam replaced those 7 deleted files  when I ran verify integrity of game cache and not the additional  ones from  weapon drop , which I wanted  gone


ZZCOOL
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#20

Posted 26 May 2015 - 02:05 AM

why does it say IV?


Kyle873
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#21

Posted 26 May 2015 - 02:20 AM

why does it say IV?

Heh, just noticed that. He must've typo'd. :p


Kjaystar
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#22

Posted 26 May 2015 - 02:24 AM

Any idea why animal models die even with invincibility?


Kyle873
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#23

Posted 26 May 2015 - 02:29 AM

Any idea why animal models die even with invincibility?

Haven't figured that one out yet. Seems to be an issue with larger ones though, like the shark. I've noticed this is an issue in every menu which allows you to turn into them though, not just this one.


Kjaystar
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#24

Posted 26 May 2015 - 02:31 AM

 

Any idea why animal models die even with invincibility?

Haven't figured that one out yet. Seems to be an issue with larger ones though, like the shark. I've noticed this is an issue in every menu which allows you to turn into them though, not just this one.

 

Yes, that's what I noticed from a few videos. This was happening prior to this trainer. Ty for response, hope it's fixed later. Not a big problem, just always wondered.


RoboticGamer123
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#25

Posted 26 May 2015 - 03:16 AM Edited by RoboticGamer123, 26 May 2015 - 04:13 PM.

Mod is amazing, the trainer is exactly the one in GTA IV but better am going to post a video about it soon :)

Update: Video is here thanks for the mod :)

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xiaoshung
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#26

Posted 26 May 2015 - 03:38 AM

Thanks for the SNT for GTA5 one question how can i save the trainer settings like in GTA4.


Kyle873
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#27

Posted 26 May 2015 - 03:42 AM

Thanks for the SNT for GTA5 one question how can i save the trainer settings like in GTA4.

Saving for most options hasn't been implemented yet.


El Diablo
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#28

Posted 26 May 2015 - 04:08 AM

looks like I got home at just at the right time.

this is awesome.

 

finally all the best features under one roof :^:


trezillah
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#29

Posted 26 May 2015 - 04:19 AM

This is perfect!  It seems that setting the drive to waypoint on stops or "freezes" the player.  Works fine driving randomly.

 

Best trainer ever.  Waiting patiently for sit down on objects to return...

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nanomed
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#30

Posted 26 May 2015 - 04:30 AM

Thumbs up for gamepad support.

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