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Simple Trainer for GTAV

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sjaak327
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#1

Posted 25 May 2015 - 11:12 PM Edited by sjaak327, A week ago.

*
POPULAR

Version 7.3 is now released

Simple Trainer for GTAV which is the successor of the Simple Trainer for GTAIV (http://gtaforums.com...iner-for-gtaiv/).

The trainer also supports input by controller.

List of options:

General:

RCTRL+F5 Always God Mode On/Off
G+6 / X + LS Enable/Disable Airbreak
N  Next Track
K Left Indicator
L Right Indicator

Teleport F10:

Num 0 Save House Michael
Num 1 Save House Franklin
Num 2 Save House Franklin 2
Num 3 Save House Trevor
Num 4 Lake Vinewood
Num 5 Vinewood Open-Air Theatre
Num 6 Sisyphus Open-Air Theatre
Num 7 Vinewood Sign
Num 8 Vinewood Radio Tower
Num 9 Observatory

In-game Menu:

F3 Display Menu Controller: RB + X button
Backspace Cancel Menu Controller: RB +X button
Num 4 Scroll Menu Down Controller: Dpad Left
Num 6 Scroll Menu Up Controller: Dpad Right
Num 2 Scroll Menu Options Down Controller: Dpad Down
Num 8 Scroll Menu Options Up Controller: Dpad Up
Num 5 Enter Option Controller: A button
Num 0 Back to Main Menu Controller: B button
F4 Hide/Unhide Menu
Num 9        Go to Second Column
Num 7        Go to First Column

Car changes:

RCtrl+Num 0 Lock Car doors
RCtrl+Num 1 Fix Car
RCtrl+Num 2 Flip Car
RCtrl+Num 3 Clean Car
RCtrl+Num 4 Change Car Color Slot 1
RCtrl+Num 5 Change Car Color Slot 2
RCtrl+Num 6 Change Car Color Slot 3
RCtrl+Num 7 Change Car Color Slot 4
RCtrl+Num 8 Change Car Color Slot 5
RCtrl+Num 9 Change Car Color Slot 6

Hydraulics:

Num 4 / Dpad Left Left
Num 6 / Dpad Right Right
Num 2 / Dpad Down Back
Num 8 / Dpad Up Front
Num 5 / A button Center


Airbreak keys:
W / A button Up
S / B button Down
Num 8 / Dpad up Forward
Num 2 / Dpad down Back
Num 6 / Dpad right Rotate clock wise
Num 4 / Dpad left Rotate counter clock wise
Right Arrow / LS Tilt Right
Left Arrow / LS Tilt Left 

Spawn Vehicles:

LAlt+A TurismoR
LAlt+B Comet
LAlt+C Infernus
LAlt+D F620
LAlt+E Feltzer
LAlt+F Schafter
LALT+G Elegy
LAlt+M Bati 801
LAlt+N Sanchez
LAlt+R Random Vehicle
LAlt+T Annihilator
LAlt+U Maverick
LAlt+X Jetmax

Misc:

Num 9 Vehicle Speedup
Num 3 Vehicle Im. Stop
Num + Fire Vehicle Rockets
Num * Tune to Default Radio
insert Clear Wanted Level
Pageup Spawn Att Driver/Ped
Delete Teleport to Waypoint
End Car Alarm
" Go through Doors
/? Explode Nearest Car
=+ Teleport to Marker
G+7 Cruise Control
G+8 Skylift Attach Vehicle
G+9 E/D Vehicle God Mode
S+ Num 1 Add Silencer
Pagedown Add waypoint to marker

F10 + 0/9 Save current position to teleport slot

World Conditions:
Ralt + Num 0 Cycle Time Scale
Ralt + Num 1 Noon (12)
Ralt + Num 2 Afternoon (18)
Ralt + Num 3 Evening (23)
Ralt + Num 4 Night (05)
Ralt + Num 5 Ahead one Hour
Ralt + Num 6 Back one Hour
Ralt + Num 7 Give All Weapons
Ralt + Num 8 Add Armor
Ralt + Num 9 Max Health

O + Num 0 Enable/Disable Siren
O + Num 1 Enable/Disable Never Wanted
O + Num 2 Set Nearest Ped on Fire
O + Num 3 Ragdoll Nearest Ped
O + Num 4 Freeze Nearest Ped
O + Num 5 Unfreeze Nearest Ped
O + Num 6 Recruit Bodyguard
O + Num 7 Spawn Bodyguard
O + Num 8 Spawn Ped
O + Num 9 All Bodyguards/Peds Leave

I + Num 0 Vehicle Rotation each press 90 degrees
I + Num 1 Open Left Front Door
I + Num 2 Open Right Front Door
I + Num 3 Close Left Front Door
I + Num 4 Close Right Front Door
I + Num 5 Engine On/Off
I + Num 6 Car/Player Invisible/Visible
I + Num 7 Trigger/Silence Car Alarm
I + Num 8 Load Saved Vehicle Slot 1
I + Num 9 Load Saved Vehicle Slot 2

K + Num 0 Delete Saved Vehicle
K + Num 1 Save Vehicle
K + Num 2 Warp to Saved Vehicle
K + Num 3 Cycle Through Passenger Seats
K + Num 4 Enable / Disable Gravity Gun
K + Num 5 Blow Up Cop Cars
K + Num 6 Teleport Bodyguards to Player
K + Num 7 Spawn Random Bodyguard
K + Num 8 Player Ragdoll
K + Num 9 Toggle Night/Thermal/Normal vision

J + Num 0 Last Played Animation
J + Num 1 EPM Down
J + Num 2 EPM Up
J + Num 3 ETM Down
J + Num 4 ETM Up
J + Num 5 Enable Aim SlowMotion
J + Num 6 Enable Drive SlowM
J + Num 7 Hazards Lights
J + Num 8 Increase Wanted Level
J + Num 9 Decrease Wanted Level
RCTRL + C Clone Last Object

Gravity Gun

Aim Get Target
Shoot Release Target
Arrow Up/Dpad up Move Away
Arrow Down/Dpad down Move Closer

credits:

Thanks to Alexander Blade for both the Scripthook and the asi loader. I also borrowed a few things from his trainer, including the Vehicle Rockets and Car Speedup.
Thanks to Gforce who provided me with most of the teleports in the other teleports menu and thanks to Dalexy who provided all of the teleports on the main teleports menu.
Thanks to Kyle873 who provided the menu rect and did a lot of testing. Also Gforce and Dalexy provided testing.
Thanks to Serban_A for providing the list of scenarios on this forum. Thanks to Doppelblind for providing the Monkey Mosaic Teleports.
 
Installation instructions:
 
The trainer consists of two files, trainerv.asi and trainerv.ini
 
You need to copy both trainerv.asi and trainerv.ini to the games root directory.
In addition you will need the scripthookv.dll (the scripthook) and dinput8.dll (the asi loader) both can be obtained via:
http://www.dev-c.com/gtav/scripthookv/
Download:

http://forum.jvangen...ad/trainerv.rar
 
and
 
http://www.gtagarage...oad.php?f=42457
 
and
 
https://www.gta5-mod...rainer-for-gtav
 
 


Changes from 6.7
-added 280 additional added Vehicles slots, allowing 600 in total. However you don't need to define them in the ini anymore, with help
from IKT, I have code running that will detect add on vehicles, the first 600 of them will be added to the added vehicles menu
automatically sorted by Displayname (including the make name). The added cars section in the ini can therefore be deleted, it will not do anything anymore.
-ability to disable vehicle weapons, in weapons menu, will be saved if save all settings has been used.
-The Livery option in Benny's Mod menu has been moved to the Livery Menu directly off the Vehicle Options Menu 1.
-The Vehicle Components Menu has been moved as an additional category in the Vehicle Mod Menu.
-If you set a timecycle, it wills stay active until you clear it again in the timecycle modifier menu.

Ini Changes:

Deleted added cars section, for existing inis, you can either delete it as well or leave it, it does not really matter.


Changes from 6.8 (Or for the people that don't understand: What is new in 6.9..)
-Ability to disable auto-detect of add-on vehicles, which gives you the ability to define them in the ini again (you can re-use your old added cars section from previous ini),
this means that the text displayed on the Added Vehicle menu, and the text displayed for each Vehicle save slot for add-on vehicles, will come from the displayname in the ini.
if autodetect is switched on, both will come from the game itself. To enable this, you will need to set DefineAddedVehiclesInIni=1 in defaults section of the ini.
The default remains for autodetection of add-on cars, which means there is no need to set anything up in the ini.
-Improved the auto-detect of add-on Vehicles, for Vehicles, if the vehicle author did not bother to set proper names, I now just get the modelname (thanks IKT).
-Search function added for: Vehicles, Player Models, Objects and Animations. The search results window will allow you to spawn any of the found Vehicles, Player Models Objects or Animations.
I have used some of IKT code for search, so credit should go to him, thanks !
-Thanks to the transmet team, who published a much bigger animation list, I have now replaced mine with the list from them, bringing 105186 animations into the trainer.
Since there is a search function now, you should use that, rather then the animation options, which will still work, and will now cross all 105186 animations.
-Added the ability to also choose Weapon Components and Color and Livery Color for the MKII weapons in the various Bodyguard/Ped Weapon Menus.
-Added SNS mkII, Heavy Revolver mkII and Double Action Revolver to Bodyguard/Ped Driveby Weapons.
-Removed the restriction to change wheel color of chrome wheels.
-Ability to set additional props for the four offices, two biker clubhouses and the facility. Of course these will be saved when save interior to ini is used.
-Privacy Glass for the Facility is another option you can enable. Again will be saved when save interior to ini is used.
For the offices and biker clubhouses, you can enable the additional props under the "set name menu", for the facility this can be done in the facility menu.
-Turns out I missed about 15.000 objects, so they are also added to trainer, making a total of 80709 objects. New menu added, Object List 3.
I believe I now have ALL objects of the vanilla game into the trainer.

ini Changes:
Defaults: DefineAddedVehiclesInIni=0
Added Cars re-added to ini, this is only applicable if you choose to disable autodetection of added vehicles, if you want to use autodetection, don't replace or copy anything to your ini.

Changes from 6.9
-Privacy Glass for the facility Bedroom.
-The Tropyhs props in the facility did not change when color of the facility was changed, this has now been fixed.
-Modern Office in Hangar did not load the props, now fixed.
-Support for secondary Hair Color in the MP Models Customization menu.
-Avenger was missing a interior prop, fixed.

No ini Changes.

Changes from 7.0
-Vehicle Damage Multiplier, will also be saved when save settings is used.
-Ability to save Bodyguards/Peds, either the last spawned Bodyguard/Ped (or selected Bodyguard/Ped) or save all spawned Bodyguards/Peds to a file.
the weapons, clothes, the type (Bodyguard/Ped/Attacking Ped or driver) and the position are saved, as well as the task when Peds are concerned.
-Voices and speeches are now mapped, this means that all the voices have relevant speeches. Total of 801 Voices and 50831 speeches.
Big thanks to Alexguirre who wrote a program to extract the speech names. I am using his list and have added a few more voices from latest patches
those are found under Select Voice 4, Select Voice 1 -3 is using his list.
-There was a bug in the select current drive-by and select current Bodyguard/Ped weapon, this has been fixed.
-Another bug fixed, when setting wheel color, with custom colors, custom colors would not save when save vehicle was used.
-Yet another bug fixed, saving bodyguard default weapon was not correct.

No ini Changes.

Changes from 7.1
-Ability to open the safe and gunlocker in the offices.
-The MOC is now fully customizeable, setting Bays and colors. And save to ini.
-Serveral little problems with Yachts have been fixed, one of them was a direct result of the Yacht text, which messed up colors of the yachts.
-Starboard and Port text now also include the country name.
-Ability to enable white text instead of black text for the Yacht Name.
-Ability to save spawned yachts. When you return, the settings of saved yachts will be retrieved, so all you need to do is select the yacht and select spawn.
-save last spawned bodyguard/ped and all bodyguard/peds now save wakstyle and voice if it was set and load it.
-all spawned objects will be freezed (or made static) unless dynamic objects is enabled.

No ini Changes.

Changes from 7.2
-added a third teleport menu page and a third save teleport menu page, 30 additional slots for teleporting and saving.
The first 11 teleports are by Rennie.
-ability to make the specific Bodyguard/Ped leave.
-ability to save last selected timecycle modifier to ini, so that it will load it on next game start.
-Increased range for both Torque and Engine Power multiplier.
-some small changes to MOC.(Turret Controls were missing, doors were wrong, doorblocker repositioned).
-ability to use club emblems in the biker clubhouses.
-the club emblems selected for Club House 1 will also be used in the facility.
-there IS a way to have the club emblem in the Facility and the two Biker Clubhouses but you will have to do it manually:
download your clubemblem from social club (save as), start openIV, edit mode, open Grand Theft Auto V\update\update.rpf\x64\textures\script_txds.rpf,
right click, choose new Texture dictionary (ytd), make sure the name is set to crewemblem. Then open crewemblem.ytd and import your crewlogo, making
again sure the name is crewemblem. Both the dictionary and the file name iside of it should be called crewemblem. Now add the following line
to trainerv.ini under the defaults section: crewemblem=1. If you followed the instructions correctly your crewemblem (or whatever you have put
inside the dictiorary) will now be shown in the facility and can be selected in the two biker warehouses. You might want to extract the dictionary
and save it somewhere, because after each patch, it will be gone, and has to be reimported into the rpf file.

Ini Changes:

TELEPORT SECTION:

Teleport7Slot0] - [Teleport9Slot9] However, you don't need to replace the INI as those teleports have also been programmed into the trainer.



Screenshot:
 
 
optionsv.jpg
  • El Diablo, WHAT!?, epoxi and 113 others like this

SilverRST
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#2

Posted 25 May 2015 - 11:17 PM

This gonna be awesome! Finally everything in one single thing!

Thanks a lot! :)


boxr
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#3

Posted 25 May 2015 - 11:21 PM

let the fun begin!


Kyle873
  • Kyle873

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#4

Posted 25 May 2015 - 11:21 PM

Since Sjaak's going to be busy for the next week and he might not have time to answer everyone's questions and read everyone's comments, I'll do my best to help out while he's gone :D.


Kjaystar
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#5

Posted 25 May 2015 - 11:28 PM

Thank you, Sjaak327! Your first one was legendary, I'm sure this one will follow right in it's footsteps.


stevetrackboyz
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#6

Posted 25 May 2015 - 11:32 PM

Amazing


El Dorado
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#7

Posted 25 May 2015 - 11:32 PM Edited by El Dorado, 25 May 2015 - 11:36 PM.

ASI: Loading "C:\Program Files\Rockstar Games\Grand Theft Auto V\TrainerV.asi"
     "TrainerV.asi" failed to load

 

Using R* warehouse version of the game, patch 350.2


sjaak327
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#8

Posted 25 May 2015 - 11:39 PM

Redownload, I made a small build error, should work fine if you re-download.


Ragref
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#9

Posted 25 May 2015 - 11:45 PM

Finally! I hope it gets the same 6 million downloads IV's one had.

Would be a shame if this got left behind.


Craigsters
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#10

Posted 25 May 2015 - 11:58 PM Edited by Craigsters, 26 May 2015 - 12:00 AM.

Hi  to the kind  person who reply's 

 

 

Sorry for not being so bright and  asking a silly question but, Do I still need [V|REL] Script Hook V by Alexander Blade in my G:\Steam\steamapps\common\Grand Theft Auto V directory for this to work??

 

and  if so can I still use the following along side [IV|REL] Simple Trainer for GTAV  by sjaak327??

 

these with it

 

 
 
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Kyle873
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#11

Posted 26 May 2015 - 12:05 AM

 

Hi  to the kind  person who reply's 

 

 

Sorry for not being so bright and  asking a silly question but, Do I still need [V|REL] Script Hook V by Alexander Blade in my G:\Steam\steamapps\common\Grand Theft Auto V directory for this to work??

 

and  if so can I still use the following along side [IV|REL] Simple Trainer for GTAV  by sjaak327??

 

these with it

 

 
 

 

Yes you still do need the Scripthook and yes those mods should work fine alongside it.


GN 1992
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#12

Posted 26 May 2015 - 12:19 AM

Terrific.

 

Thanks a lot dude.


UnknownXXVII
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#13

Posted 26 May 2015 - 12:50 AM

Yeehaw! My favorite GTA IV mod is back and running for GTA V. This is wonderful. Now let forth the Forza car mods :p


a_tavenner
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#14

Posted 26 May 2015 - 12:51 AM

Amazing, Sjaak. Thank you so much for this. One question: could the animation menus have a custom input option? The number of animations available is absurd (as I knew it would be, but still, Jesus f*ck)


SilverRST
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#15

Posted 26 May 2015 - 01:00 AM

Finally those chromed wheelmods! How stupid of R* not to have them in the modshop. Really, R*, we always have to fix your bullsh*t!

 

sjaak, will you add gravity gun later?


Kyle873
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#16

Posted 26 May 2015 - 01:08 AM

Finally those chromed wheelmods! How stupid of R* not to have them in the modshop. Really, R*, we always have to fix your bullsh*t!

 

sjaak, will you add gravity gun later?

 

We were working on the Gravity Gun earlier, but there has been some changes between IV and V that has broken a lot of the code for it. It'll likely be worked on when he gets back.


nkjellman
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#17

Posted 26 May 2015 - 01:10 AM

Nice. Are you going to support 1.24 GTA Online? It's practically the Modders Pool, as it has no file checks, and people on 1.24 can't play with people on 1.26.

Kyle873
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#18

Posted 26 May 2015 - 01:14 AM

Nice. Are you going to support 1.24 GTA Online? It's practically the Modders Pool, as it has no file checks, and people on 1.24 can't play with people on 1.26.

What he told me regarding multiplayer is that he's not going to touch it. If you use a bypass and/or older version and features work, then so be it, but he will likely not add actual support for online things for a while, if ever.


Craigsters
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#19

Posted 26 May 2015 - 01:47 AM Edited by Craigsters, 26 May 2015 - 01:53 AM.

 

 

 

Yes you still do need the Scripthook and yes those mods should work fine alongside it.

 

I removed this  script mod [V|REL] Weapon Drop [LUA] by diamond-optic  when I seen that [IV|REL] Simple Trainer for GTAV by sjaak327 had  something similar  to it

 

 

owe I had to verify integrity of game cache with steam because I had to delete my update folder that had additional dlc files that  weapon drop added to my  update dlc files,  steam replaced those 7 deleted files  when I ran verify integrity of game cache and not the additional  ones from  weapon drop , which I wanted  gone


ZZCOOL
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#20

Posted 26 May 2015 - 02:05 AM

why does it say IV?


Kyle873
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#21

Posted 26 May 2015 - 02:20 AM

why does it say IV?

Heh, just noticed that. He must've typo'd. :p


Kjaystar
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#22

Posted 26 May 2015 - 02:24 AM

Any idea why animal models die even with invincibility?


Kyle873
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#23

Posted 26 May 2015 - 02:29 AM

Any idea why animal models die even with invincibility?

Haven't figured that one out yet. Seems to be an issue with larger ones though, like the shark. I've noticed this is an issue in every menu which allows you to turn into them though, not just this one.


Kjaystar
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#24

Posted 26 May 2015 - 02:31 AM

 

Any idea why animal models die even with invincibility?

Haven't figured that one out yet. Seems to be an issue with larger ones though, like the shark. I've noticed this is an issue in every menu which allows you to turn into them though, not just this one.

 

Yes, that's what I noticed from a few videos. This was happening prior to this trainer. Ty for response, hope it's fixed later. Not a big problem, just always wondered.


RoboticGamer123
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#25

Posted 26 May 2015 - 03:16 AM Edited by RoboticGamer123, 26 May 2015 - 04:13 PM.

Mod is amazing, the trainer is exactly the one in GTA IV but better am going to post a video about it soon :)

Update: Video is here thanks for the mod :)

  • Cyron43 likes this

xiaoshung
  • xiaoshung

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#26

Posted 26 May 2015 - 03:38 AM

Thanks for the SNT for GTA5 one question how can i save the trainer settings like in GTA4.


Kyle873
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#27

Posted 26 May 2015 - 03:42 AM

Thanks for the SNT for GTA5 one question how can i save the trainer settings like in GTA4.

Saving for most options hasn't been implemented yet.


El Diablo
  • El Diablo

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#28

Posted 26 May 2015 - 04:08 AM

looks like I got home at just at the right time.

this is awesome.

 

finally all the best features under one roof :^:


trezillah
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#29

Posted 26 May 2015 - 04:19 AM

This is perfect!  It seems that setting the drive to waypoint on stops or "freezes" the player.  Works fine driving randomly.

 

Best trainer ever.  Waiting patiently for sit down on objects to return...

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nanomed
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#30

Posted 26 May 2015 - 04:30 AM

Thumbs up for gamepad support.

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