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Simple Trainer for GTAV

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sjaak327
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#1

Posted 25 May 2015 - 11:12 PM Edited by sjaak327, 05 September 2017 - 08:11 PM.

*
POPULAR

Version 6.0 is now released

Simple Trainer for GTAV which is the successor of the Simple Trainer for GTAIV (http://gtaforums.com...iner-for-gtaiv/).

The trainer also supports input by controller.

List of options:

General:

RCTRL+F5 Always God Mode On/Off
G+6 Enable/Disable Airbreak
N  Next Track
K Left Indicator
L Right Indicator

Teleport F10:

Num 0 Save House Michael
Num 1 Save House Franklin
Num 2 Save House Franklin 2
Num 3 Save House Trevor
Num 4 Lake Vinewood
Num 5 Vinewood Open-Air Theatre
Num 6 Sisyphus Open-Air Theatre
Num 7 Vinewood Sign
Num 8 Vinewood Radio Tower
Num 9 Observatory

In-game Menu:

F3 Display Menu Controller: RB + X button
Backspace Cancel Menu Controller: RB +X button
Num 4 Scroll Menu Down Controller: Dpad Left
Num 6 Scroll Menu Up Controller: Dpad Right
Num 2 Scroll Menu Options Down Controller: Dpad Down
Num 8 Scroll Menu Options Up Controller: Dpad Up
Num 5 Enter Option Controller: A button
Num 0 Back to Main Menu Controller: B button
F4 Hide/Unhide Menu

Num 9        Go to Second Column
Num 7        Go to First Column

Car changes:

RCtrl+Num 0 Lock Car doors
RCtrl+Num 1 Fix Car
RCtrl+Num 2 Flip Car
RCtrl+Num 3 Clean Car
RCtrl+Num 4 Change Car Color Slot 1
RCtrl+Num 5 Change Car Color Slot 2
RCtrl+Num 6 Change Car Color Slot 3
RCtrl+Num 7 Change Car Color Slot 4
RCtrl+Num 8 Change Car Color Slot 5
RCtrl+Num 9 Change Car Color Slot 6

Hydraulics:

Num 4 / Dpad Left Left
Num 6 / Dpad Right Right
Num 2 / Dpad Down Back
Num 8 / Dpad Up Front
Num 5 / A button Center


Airbreak keys:
W / A button Up
S / B button Down
Num 8 / Dpad up Forward
Num 2 / Dpad down Back
Num 6 / Dpad right Rotate clock wise
Num 4 / Dpad left Rotate counter clock wise
Right Arrow / LS Tilt Right
Left Arrow / LS Tilt Left 

Spawn Vehicles:

LAlt+A TurismoR
LAlt+B Comet
LAlt+C Infernus
LAlt+D F620
LAlt+E Feltzer
LAlt+F Schafter
LALT+G Elegy
LAlt+M Bati 801
LAlt+N Sanchez
LAlt+R Random Vehicle
LAlt+T Annihilator
LAlt+U Maverick
LAlt+X Jetmax

Misc:

Num 9 Vehicle Speedup
Num 3 Vehicle Im. Stop
Num + Fire Vehicle Rockets
Num * Tune to Default Radio
insert Clear Wanted Level
Pageup Spawn Att Driver/Ped
Delete Teleport to Waypoint
End Car Alarm
" Go through Doors
/? Explode Nearest Car
=+ Teleport to Marker
G+7 Cruise Control
G+8 Skylift Attach Vehicle
G+9 E/D Vehicle God Mode
S+ Num 1 Add Silencer
Pagedown Add waypoint to marker

F10 + 0/9 Save current position to teleport slot

World Conditions:
Ralt + Num 0 Cycle Time Scale
Ralt + Num 1 Noon (12)
Ralt + Num 2 Afternoon (18)
Ralt + Num 3 Evening (23)
Ralt + Num 4 Night (05)
Ralt + Num 5 Ahead one Hour
Ralt + Num 6 Back one Hour
Ralt + Num 7 Give All Weapons
Ralt + Num 8 Add Armor
Ralt + Num 9 Max Health

O + Num 0 Enable/Disable Siren
O + Num 1 Enable/Disable Never Wanted
O + Num 2 Set Nearest Ped on Fire
O + Num 3 Ragdoll Nearest Ped
O + Num 4 Freeze Nearest Ped
O + Num 5 Unfreeze Nearest Ped
O + Num 6 Recruit Bodyguard
O + Num 7 Spawn Bodyguard
O + Num 8 Spawn Ped
O + Num 9 All Bodyguards/Peds Leave

I + Num 0 Vehicle Rotation each press 90 degrees
I + Num 1 Open Left Front Door
I + Num 2 Open Right Front Door
I + Num 3 Close Left Front Door
I + Num 4 Close Right Front Door
I + Num 5 Engine On/Off
I + Num 6 Car/Player Invisible/Visible
I + Num 7 Trigger/Silence Car Alarm
I + Num 8 Load Saved Vehicle Slot 1
I + Num 9 Load Saved Vehicle Slot 2

K + Num 0 Delete Saved Vehicle
K + Num 1 Save Vehicle
K + Num 2 Warp to Saved Vehicle
K + Num 3 Cycle Through Passenger Seats
K + Num 4 Enable / Disable Gravity Gun
K + Num 5 Blow Up Cop Cars
K + Num 6 Teleport Bodyguards to Player
K + Num 7 Spawn Random Bodyguard
K + Num 8 Player Ragdoll
K + Num 9 Toggle Night/Thermal/Normal vision

J + Num 0 Last Played Animation
J + Num 1 EPM Down
J + Num 2 EPM Up
J + Num 3 ETM Down
J + Num 4 ETM Up
J + Num 5 Enable Aim SlowMotion
J + Num 6 Enable Drive SlowM
J + Num 7 Hazards Lights
J + Num 8 Increase Wanted Level
J + Num 9 Decrease Wanted Level
RCTRL + C Clone Last Object

Gravity Gun

Aim Get Target
Shoot Release Target
Arrow Up/Dpad up Move Away
Arrow Down/Dpad down Move Closer

credits:

Thanks to Alexander Blade for both the Scripthook and the asi loader. I also borrowed a few things from his trainer, including the Vehicle Rockets and Car Speedup.
Thanks to Gforce who provided me with most of the teleports in the other teleports menu and thanks to Dalexy who provided all of the teleports on the main teleports menu.
Thanks to Kyle873 who provided the menu rect and did a lot of testing. Also Gforce and Dalexy provided testing.
Thanks to Serban_A for providing the list of scenarios on this forum. Thanks to Doppelblind for providing the Monkey Mosaic Teleports.
 
Installation instructions:
 
The trainer consists of two files, trainerv.asi and trainerv.ini
 
You need to copy both trainerv.asi and trainerv.ini to the games root directory.
In addition you will need the scripthookv.dll (the scripthook) and dinput8.dll (the asi loader) both can be obtained via:
http://www.dev-c.com/gtav/scripthookv/
Download:

http://forum.jvangen...ad/trainerv.rar
 
and
 
http://www.gtagarage...oad.php?f=41891

 
and
 
https://www.gta5-mod...rainer-for-gtav

 

 

Changes from 5.6
-fixed issue with weapon tints and melee weapons.
-fixed issue with setting ammo and the new ammo types.
-fixed a few issues with weapons and change model, now livery color and new ammo types should work fine.
-if you use get all weapons using keybind, this will also take the setting MaxedOut into consideration
-added ability to quickly go to the second column on menus that have two columns. Num 9 to go to the second column, Num 7 to go back to the first. Can be set in Ini.
-ability to save all weapons to weaponsx.ini (20 slots). All weapons, their attachments, tints, livery colors and Ammo are saved and can be loaded.
Be aware, this sh*tty game has a problem with the new ammo types, and require waits for the correct ammo to be applied. I have no idea why, in any case, I am not prepared
to wait my code for any longer than strictly necessary. So if any of those new 6 weapons, using the new ammo types have 0 ammo instead of what it should be, either
set the ammo manually, or..... load the slot again, as that seems to fix the issue. I have no idea why, it simply executes the EXACT same code.

ini changes:

Keybindings
MenuKeyQF=105        //Menu Second Column, Default Num 9
MenuKeyQB=103        //Menu First Column, Default Num 7

 

Changes from 5.7
-fixed an issue where when changing characters, the no helmet option would not work.
-added a 2 second wait to fix the above issue...
-added some missing weapons to the drive by bodyguards weapons. Be aware, the attachments for the new weapons have not been updated, this also applies to the
normal weapons section, I cannot be bothered atm, they work, and that's all that counts...

 

Changes from 5.8
-removed 2 second wait when changing characters, The no helmet should now also work, there was a problem with weapons leading to the crash people were reporting, should now be fixed.
-added 19 new Vehicles.
-added one ped (u_m_y_smugmech_01).
-added 2 cutscenes.
-added smugglers teleports in other teleports (the hangar).
-added overlays for mpsmugglers and mpairraces.

 

Changes from 5.9
-Fixed crash in Hangar teleport menu.
-Fixed (hopefully) crash with all weapons and model changing.
-Ability to change the color scheme of the hangar
-The Hangar Living Quarters can now be enabled and or disabled.

No Ini Changes

Screenshot:
 
 
optionsv.jpg

  • El Diablo, WHAT!?, epoxi and 113 others like this

SilverRST
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#2

Posted 25 May 2015 - 11:17 PM

This gonna be awesome! Finally everything in one single thing!

Thanks a lot! :)


boxr
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#3

Posted 25 May 2015 - 11:21 PM

let the fun begin!


Kyle873
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#4

Posted 25 May 2015 - 11:21 PM

Since Sjaak's going to be busy for the next week and he might not have time to answer everyone's questions and read everyone's comments, I'll do my best to help out while he's gone :D.


Kjaystar
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#5

Posted 25 May 2015 - 11:28 PM

Thank you, Sjaak327! Your first one was legendary, I'm sure this one will follow right in it's footsteps.


stevetrackboyz
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#6

Posted 25 May 2015 - 11:32 PM

Amazing


El Dorado
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#7

Posted 25 May 2015 - 11:32 PM Edited by El Dorado, 25 May 2015 - 11:36 PM.

ASI: Loading "C:\Program Files\Rockstar Games\Grand Theft Auto V\TrainerV.asi"
     "TrainerV.asi" failed to load

 

Using R* warehouse version of the game, patch 350.2


sjaak327
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#8

Posted 25 May 2015 - 11:39 PM

Redownload, I made a small build error, should work fine if you re-download.


Ragref
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#9

Posted 25 May 2015 - 11:45 PM

Finally! I hope it gets the same 6 million downloads IV's one had.

Would be a shame if this got left behind.


Craigsters
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#10

Posted 25 May 2015 - 11:58 PM Edited by Craigsters, 26 May 2015 - 12:00 AM.

Hi  to the kind  person who reply's 

 

 

Sorry for not being so bright and  asking a silly question but, Do I still need [V|REL] Script Hook V by Alexander Blade in my G:\Steam\steamapps\common\Grand Theft Auto V directory for this to work??

 

and  if so can I still use the following along side [IV|REL] Simple Trainer for GTAV  by sjaak327??

 

these with it

 

 
 
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Kyle873
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#11

Posted 26 May 2015 - 12:05 AM

 

Hi  to the kind  person who reply's 

 

 

Sorry for not being so bright and  asking a silly question but, Do I still need [V|REL] Script Hook V by Alexander Blade in my G:\Steam\steamapps\common\Grand Theft Auto V directory for this to work??

 

and  if so can I still use the following along side [IV|REL] Simple Trainer for GTAV  by sjaak327??

 

these with it

 

 
 

 

Yes you still do need the Scripthook and yes those mods should work fine alongside it.


GN 1992
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#12

Posted 26 May 2015 - 12:19 AM

Terrific.

 

Thanks a lot dude.


UnknownXXVII
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#13

Posted 26 May 2015 - 12:50 AM

Yeehaw! My favorite GTA IV mod is back and running for GTA V. This is wonderful. Now let forth the Forza car mods :p


a_tavenner
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#14

Posted 26 May 2015 - 12:51 AM

Amazing, Sjaak. Thank you so much for this. One question: could the animation menus have a custom input option? The number of animations available is absurd (as I knew it would be, but still, Jesus f*ck)


SilverRST
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#15

Posted 26 May 2015 - 01:00 AM

Finally those chromed wheelmods! How stupid of R* not to have them in the modshop. Really, R*, we always have to fix your bullsh*t!

 

sjaak, will you add gravity gun later?


Kyle873
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#16

Posted 26 May 2015 - 01:08 AM

Finally those chromed wheelmods! How stupid of R* not to have them in the modshop. Really, R*, we always have to fix your bullsh*t!

 

sjaak, will you add gravity gun later?

 

We were working on the Gravity Gun earlier, but there has been some changes between IV and V that has broken a lot of the code for it. It'll likely be worked on when he gets back.


nkjellman
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#17

Posted 26 May 2015 - 01:10 AM

Nice. Are you going to support 1.24 GTA Online? It's practically the Modders Pool, as it has no file checks, and people on 1.24 can't play with people on 1.26.

Kyle873
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#18

Posted 26 May 2015 - 01:14 AM

Nice. Are you going to support 1.24 GTA Online? It's practically the Modders Pool, as it has no file checks, and people on 1.24 can't play with people on 1.26.

What he told me regarding multiplayer is that he's not going to touch it. If you use a bypass and/or older version and features work, then so be it, but he will likely not add actual support for online things for a while, if ever.


Craigsters
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#19

Posted 26 May 2015 - 01:47 AM Edited by Craigsters, 26 May 2015 - 01:53 AM.

 

 

 

Yes you still do need the Scripthook and yes those mods should work fine alongside it.

 

I removed this  script mod [V|REL] Weapon Drop [LUA] by diamond-optic  when I seen that [IV|REL] Simple Trainer for GTAV by sjaak327 had  something similar  to it

 

 

owe I had to verify integrity of game cache with steam because I had to delete my update folder that had additional dlc files that  weapon drop added to my  update dlc files,  steam replaced those 7 deleted files  when I ran verify integrity of game cache and not the additional  ones from  weapon drop , which I wanted  gone


ZZCOOL
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#20

Posted 26 May 2015 - 02:05 AM

why does it say IV?


Kyle873
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#21

Posted 26 May 2015 - 02:20 AM

why does it say IV?

Heh, just noticed that. He must've typo'd. :p


Kjaystar
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#22

Posted 26 May 2015 - 02:24 AM

Any idea why animal models die even with invincibility?


Kyle873
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#23

Posted 26 May 2015 - 02:29 AM

Any idea why animal models die even with invincibility?

Haven't figured that one out yet. Seems to be an issue with larger ones though, like the shark. I've noticed this is an issue in every menu which allows you to turn into them though, not just this one.


Kjaystar
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#24

Posted 26 May 2015 - 02:31 AM

 

Any idea why animal models die even with invincibility?

Haven't figured that one out yet. Seems to be an issue with larger ones though, like the shark. I've noticed this is an issue in every menu which allows you to turn into them though, not just this one.

 

Yes, that's what I noticed from a few videos. This was happening prior to this trainer. Ty for response, hope it's fixed later. Not a big problem, just always wondered.


RoboticGamer123
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#25

Posted 26 May 2015 - 03:16 AM Edited by RoboticGamer123, 26 May 2015 - 04:13 PM.

Mod is amazing, the trainer is exactly the one in GTA IV but better am going to post a video about it soon :)

Update: Video is here thanks for the mod :)

  • Cyron43 likes this

xiaoshung
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#26

Posted 26 May 2015 - 03:38 AM

Thanks for the SNT for GTA5 one question how can i save the trainer settings like in GTA4.


Kyle873
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#27

Posted 26 May 2015 - 03:42 AM

Thanks for the SNT for GTA5 one question how can i save the trainer settings like in GTA4.

Saving for most options hasn't been implemented yet.


El Diablo
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#28

Posted 26 May 2015 - 04:08 AM

looks like I got home at just at the right time.

this is awesome.

 

finally all the best features under one roof :^:


trezillah
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#29

Posted 26 May 2015 - 04:19 AM

This is perfect!  It seems that setting the drive to waypoint on stops or "freezes" the player.  Works fine driving randomly.

 

Best trainer ever.  Waiting patiently for sit down on objects to return...

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nanomed
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#30

Posted 26 May 2015 - 04:30 AM

Thumbs up for gamepad support.

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